#oblivion2

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Last Seen: 2 hours ago
Topic: https://github.com/m-griffin || Oblivion/2 XRM FSE WIP || EtherTerm 0.4.11-alpha merged - Added new PIPE code Parsing for older Systems that don't handle PIPE codes - new flag in dialing directory use_pipe_colors: true | https://discord.com/channels/441769144149475328/490661497190481951 - Join Discord Channel on ArakNet server.
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#oblivion2
May 17, 2024 1 year, 9 months ago
https://github.com/m-griffin || Oblivion/2 XRM FSE WIP || EtherTerm 0.4.11-alpha merged - Added new PIPE code Parsing for older Systems that don't handle PIPE codes - new flag in dialing directory use_pipe_colors: true | https://discord.com/channels/441769144149475328/490661497190481951 - Join Discord Channel on ArakNet server.
March 21, 2024 1 year, 11 months ago
https://github.com/m-griffin || Oblivion/2 XRM FSE WIP || EtherTerm 0.4.11-alpha merged - Added new PIPE code Parsing for older Systems that don't handle PIPE codes - new flag in dialing directory use_pipe_colors: true | https://discord.com/channels/441769144149475328/490661497190481951 - Join Discord Channel on ArakNet server.
May 18, 2023 2 years, 9 months ago
https://github.com/m-griffin || Oblivion/2 XRM FSE WIP || EtherTerm 0.4.11-alpha merged - Added new PIPE code Parsing for older Systems that don't handle PIPE codes - new flag in dialing directory use_pipe_colors: true | https://discordapp.com/channels/441769144149475328/490661497190481951 - Join Discord Channel for ArkaNet.