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Channel Log Archive for #computertech

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* All times are UTC
Filtering by user: DuckHunt
Friday, October 7, 2022
[00:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:08:09] + DuckHunt Peorth > *BOOM* You shot down the duck in 1mn8.925s, which makes you a total of 493 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[00:08:11] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:29:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:29:07] + DuckHunt Peorth > *BOOM* You shot down the duck in 6.706s, which makes you a total of 494 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[00:29:08] + DuckHunt Peorth > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[00:29:23] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:17:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:17:06] + DuckHunt ked > Missed. [missed: -1 xp]
[01:17:10] + DuckHunt ked > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[01:17:12] + DuckHunt Peorth > *BOOM* You shot down the duck in 11.66s, which makes you a total of 495 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:17:13] + DuckHunt ked > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[01:17:15] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:51:07] + DuckHunt ked > Missed. [missed: -1 xp]
[01:51:09] + DuckHunt ked > Missed. [missed: -1 xp]
[01:51:11] + DuckHunt ked > Missed. [missed: -1 xp]
[01:51:11] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[02:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:29:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:30:00] + DuckHunt Peorth > *BANG* You shot down one of the ducks in 2mn59.797s, which makes you a total of 496 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:30:02] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn1.47s, which makes you a total of 497 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:30:02] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:30:04] + DuckHunt Peorth > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[02:30:06] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:05:05] + DuckHunt Peorth > *BANG* You shot down the duck in 4.68s, which makes you a total of 498 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:05:08] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:26:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:26:35] + DuckHunt *BANG* xO' nonp just get shot by accident by Peorth. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[03:26:40] + DuckHunt Peorth returns Peorth's gun to him.
[03:26:41] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[03:26:44] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:26:45] + DuckHunt Peorth > *BANG* You shot down the duck in 44.714s, which makes you a total of 499 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:26:47] + DuckHunt Peorth > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[03:26:50] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:26:53] + DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:00:11] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[04:00:14] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[04:00:16] + DuckHunt Zack > Missed. [missed: -1 xp]
[04:00:18] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[04:00:20] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[04:00:22] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[04:00:24] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[04:00:26] + DuckHunt Zack > Missed. [missed: -1 xp]
[04:00:28] + DuckHunt *BANG* xO' animu just get shot by accident by Zack. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[04:00:28] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:00:30] + DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:19:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:42] + DuckHunt CoolKevin > You are not armed.
[04:20:57] + DuckHunt CoolKevin > You are not armed.
[04:21:52] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn52.403s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:22:09] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[05:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:12:41] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[05:12:46] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[05:12:48] + DuckHunt Phoenix > *BANG* You shot down the duck in 47.584s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:13:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:13:09] + DuckHunt sur > *BANG* You shot down the duck in 7.948s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:13:10] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:13:12] + DuckHunt Phoenix > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[06:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:11:32] + DuckHunt *BANG* xO' YT-info just get shot by accident by sur. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:11:42] + DuckHunt Gentoo > *BANG* You shot down the duck in 42.334s, which makes you a total of 213 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:11:48] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[06:53:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:54:24] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn23.91s, which makes you a total of 500 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:54:29] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:06:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:06:12] + DuckHunt *BANG* xO' Ikoru6 just get shot by accident by jeff_stacey. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[07:06:21] + DuckHunt jeff_stacey > You are not armed.
[07:06:59] + DuckHunt jeff_stacey > You are not armed.
[07:09:44] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[07:09:46] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[07:11:03] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:17:10] + DuckHunt jeff_stacey > You are not armed.
[07:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:41:03] + DuckHunt Suntop > Missed. [missed: -1 xp]
[07:41:04] + DuckHunt Suntop > *BANG* You shot down the duck in 2mn2.96s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:45:54] + DuckHunt Gentoo > *BANG* You shot down the duck in 1mn53.861s, which makes you a total of 214 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:46:07] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 2/4
[08:58:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:03:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:41:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:44:02] + DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:45:43] + DuckHunt zof > *BANG* You shot down the duck in 4mn42.148s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:26:11] + DuckHunt firewire > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:26:28] + DuckHunt firewire > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 6 (duck hater).
[10:26:32] + DuckHunt firewire > Missed. [missed: -1 xp]
[10:26:36] + DuckHunt firewire > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 3/2
[10:26:40] + DuckHunt firewire > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 3/2
[10:26:44] + DuckHunt firewire > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 3/2
[10:26:48] + DuckHunt firewire > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 3/2
[10:26:51] + DuckHunt firewire > *BOOM* You shot down the golden duck in 3mn50.767s, which makes you a total of 28 ducks (including 5 golden ducks) on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [48 xp] [expl. ammo]
[10:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:52:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:18] + DuckHunt deadly > *BANG* You shot down the duck in 18.533s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:48:42] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn41.976s, which makes you a total of 215 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:48:42] + DuckHunt Phoenix > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:48:44] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[12:21:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:23:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:25:07] + DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 1/4
[12:25:09] + DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 1/4
[12:25:10] + DuckHunt Gentoo > *BANG* You shot down one of the ducks in 4mn10.141s, which makes you a total of 216 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:25:12] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn11.409s, which makes you a total of 217 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:25:14] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[13:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:24] + DuckHunt Gentoo > *BANG* You shot down the duck in 24.253s, which makes you a total of 218 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:10:46] + DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:52:44] + DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 0/4
[13:52:47] + DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 0/4
[13:52:47] + DuckHunt Gentoo > *BANG* You shot down the duck in 47.296s, which makes you a total of 219 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:52:50] + DuckHunt Gentoo > By searching the bushes around the duck, you find... a cow dung.
[13:52:52] + DuckHunt Gentoo > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[14:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:16:54] + DuckHunt Gentoo > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[14:16:58] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:16:59] + DuckHunt Gentoo > *BANG* You shot down the duck in 58.454s, which makes you a total of 220 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:34:15] + DuckHunt Gentoo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:34:16] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:34:17] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:34:18] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:34:19] + DuckHunt Gentoo > Missed. [missed: -3 xp]
[14:34:20] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:34:21] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:34:22] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:34:24] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:34:24] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:34:28] + DuckHunt Gentoo > *BANG* You shot down the golden duck in 4mn28.345s, which makes you a total of 221 ducks (including 21 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[14:34:28] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:34:41] + DuckHunt Hunting stats for gentoo: [Weapon][Weapon][Weapon] ammo: 0/2 | charg.: 0/4 | jammed: no (26 times) | confisc.: no (26 times) [Profile] [Profile] [Profile] 2404 xp | lvl 21 (duck chopper) / 116 xp pts for lvl sup. | karma: 76.1% good hunter [Stats][Stats][Stats] theor. accuracy: 83% | effectiv. of fire: 67% | gun reliability: 98% | armor: 50% | deflection: 33%[Hunting bag][Hunting bag][Hunting bag] best time: 2.493s |
[14:34:43] + DuckHunt average react. time: 3mn13.126s | 221 ducks (incl. 21 golden ducks) | 106 misses | 17 accidents | 42 empty shots | 9 wild shots | 327 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[15:38:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:41:03] + DuckHunt phonekait > *BANG* You shot down one of the ducks in 3mn3.307s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:45:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:23:40] + DuckHunt sur > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:23:43] + DuckHunt sur > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:23:44] + DuckHunt sur > Missed. [missed: -1 xp]
[16:23:47] + DuckHunt sur > Missed. [missed: -1 xp]
[16:23:48] + DuckHunt sur > *BANG* You shot down the duck in 48.289s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:23:50] + DuckHunt sur > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[16:59:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:04:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:08:31] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn30.496s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:08:56] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[17:16:25] + DuckHunt deadly > You throw a bucket of water on jeff_stacey in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[17:31:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:31:30] + DuckHunt deadly > *BANG* You shot down the duck in 30.288s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:38:03] + DuckHunt sur > You throw a bucket of water on deadly in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[18:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:09:39] + DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[18:09:43] + DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[18:09:45] + DuckHunt ZOEboy > *BANG* You shot down the duck in 1mn45.214s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:09:46] + DuckHunt ZOEboy > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[18:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:21:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:34:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:35:16] + DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[19:35:19] + DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:35:20] + DuckHunt h4 > *BANG* You shot down the duck in 1mn19.661s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:36:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:36:50] + DuckHunt h4 > *BANG* You shot down the duck in 48.915s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:06:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:06:04] + DuckHunt Zack > *BOOM* You shot down the duck in 3.403s, which makes you a total of 81 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:08:37] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[20:08:43] + DuckHunt Zack > You are not rich enough to make this purchase.
[20:09:46] + DuckHunt h4 > You throw a bucket of water on Zack in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:10:36] + DuckHunt Zack > You are not rich enough to make this purchase.
[20:10:47] + DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 1/2 | jammed: no (26 times) | confisc.: no (22 times) [Profile] [Profile] [Profile] 103 xp | lvl 4 (duck misser) / 37 xp pts for lvl sup. | karma: 48.57% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 45% | gun reliability: 88% | armor: 7% | deflection: 2%[Hunting bag][Hunting bag][Hunting bag] best time: 1.742s | average react.
[20:10:50] + DuckHunt time: 3mn40.589s | 65 ducks (incl. 3 golden ducks) | 79 misses | 11 accidents | 28 empty shots | 12 wild shots | 144 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[20:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:26:10] + DuckHunt Peorth > *BANG* You shot down the duck in 4mn10.461s, which makes you a total of 501 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:26:13] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:52:34] + DuckHunt Null_Anonymous > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[21:52:39] + DuckHunt Null_Anonymous > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[21:52:42] + DuckHunt *PEWWW* Null_Anonymous's bullet ricochetes on sur, thanks to his deflection modifier of 4%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[21:57:01] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[22:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:53:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:53:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:58:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:05:10] + DuckHunt zof > *BANG* You shot down the duck in 1mn9.792s, which makes you a total of 18 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[23:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:45:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:45:00] + DuckHunt shokara > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:45:04] + DuckHunt shokara > You are not armed.
[23:49:55] + DuckHunt Peorth returns shokara's gun to him.
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