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Filtering by user: DuckHunt
Thursday, January 19, 2023
[00:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:04:11] DuckHunt deadly > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[00:04:12] DuckHunt deadly > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[00:04:18] DuckHunt deadly > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[00:04:19] DuckHunt deadly > *BANG* You shot down the duck in 18.857s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:09:11] DuckHunt CoolKevin > *BANG* You shot down the duck in 10.615s, which makes you a total of 226 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[00:09:14] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:17:05] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:17:07] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:17:10] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:17:11] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[01:17:13] DuckHunt Peorth > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[01:17:18] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[01:17:18] DuckHunt Peorth > *BOOM* You shot down the golden duck in 18.374s, which makes you a total of 286 ducks (including 98 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[01:17:22] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:18:06] DuckHunt chrishansen > *CLACK* JAMMED GUN
[01:18:09] DuckHunt chrishansen > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[01:18:10] DuckHunt chrishansen > *BANG* You shot down the duck in 9.467s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:13:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 7.897s, which makes you a total of 227 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[02:13:12] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:18:07] DuckHunt deadly > *BANG* You shot down the duck in 6.568s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:19:57] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[02:20:06] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[02:20:08] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:36:03] DuckHunt ZOEboy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[03:36:10] DuckHunt ZOEboy > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[03:36:12] DuckHunt ZOEboy > *BANG* You shot down the duck in 11.888s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:10:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 8.249s, which makes you a total of 228 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[04:10:10] DuckHunt CoolKevin > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[04:10:22] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:50:07] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 2/3
[04:50:07] DuckHunt herald > Missed. [missed: -1 xp]
[04:50:10] DuckHunt herald > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[04:50:12] DuckHunt herald > Missed. [missed: -1 xp]
[04:50:15] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[04:50:16] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 2/3
[04:50:18] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[04:50:19] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:50:19] DuckHunt *BANG* xO' kisser just get shot by accident by CoolKevin. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[04:50:20] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[04:50:21] DuckHunt deadly > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:59:53] DuckHunt End3r returns herald's gun to him.
[04:59:59] DuckHunt End3r returns deadly's gun to him.
[05:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:22:27] DuckHunt deadly > Missed. [missed: -1 xp]
[05:22:31] DuckHunt deadly > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[05:22:41] DuckHunt deadly > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[05:22:44] DuckHunt deadly > *BANG* You shot down the duck in 44.246s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:53:11] DuckHunt Peorth > *BOOM* You shot down the duck in 11.195s, which makes you a total of 287 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[05:53:15] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:33:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:33:03] DuckHunt Null_Anonymous > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[06:33:07] DuckHunt Null_Anonymous > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[06:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:47:07] DuckHunt CoolKevin > *BANG* You shot down the duck in 7.043s, which makes you a total of 229 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:47:13] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:22:50] DuckHunt mapbot > *BANG* You shot down the duck in 49.628s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:31:45] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[07:31:50] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[07:31:50] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn49.315s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:33:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:58:43] DuckHunt mapbot > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[08:58:46] DuckHunt mapbot > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[08:58:47] DuckHunt mapbot > *BANG* You shot down the duck in 47.277s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:01:42] DuckHunt mapbot > *BANG* You shot down the duck in 41.77s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:11:45] DuckHunt mapbot > *BANG* You shot down the duck in 3mn44.882s, which makes you a total of 55 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:39:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:57:33] DuckHunt FireWire > *BANG* You shot down the duck in 2mn32.958s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:24:35] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[11:24:38] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[11:24:39] DuckHunt Phoenix > Missed. [missed: -1 xp]
[11:24:41] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn40.899s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:25:42] DuckHunt *BANG* xO' nonp just get shot by accident by Phoenix. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:30:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:17:54] DuckHunt herald > Missed. [missed: -1 xp]
[12:17:56] DuckHunt herald > *BANG* You shot down the duck in 56.225s, which makes you a total of 119 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:25:41] DuckHunt franstam > Missed. [missed: -1 xp]
[12:25:43] DuckHunt franstam > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[12:25:45] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[12:25:46] DuckHunt franstam > *BANG* You shot down the duck in 4mn46.486s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:25:52] DuckHunt franstam > You just added an extra magazine to your stock in exchange for 20 xp points.
[12:25:54] DuckHunt franstam > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 4 (duck misser).
[12:25:58] DuckHunt franstam > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[13:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:18:17] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[13:18:20] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[13:18:20] DuckHunt jeff_stacey > *BANG* You shot down the duck in 3mn20.604s, which makes you a total of 208 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:15] DuckHunt foxy > Missed. [missed: -1 xp]
[13:53:17] DuckHunt foxy > *BANG* You shot down the duck in 3mn17.584s, which makes you a total of 115 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[13:53:26] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[13:53:31] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[13:53:35] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 6 (duck hater).
[13:53:37] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[13:53:43] DuckHunt foxy > Your magazine stock is already full.
[14:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:19:04] DuckHunt King345 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[14:19:09] DuckHunt King345 > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[14:19:14] DuckHunt King345 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[14:19:20] DuckHunt King345 > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[14:19:24] DuckHunt King345 > Missed. [missed: -1 xp]
[14:19:28] DuckHunt King345 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[14:19:33] DuckHunt King345 > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[14:19:37] DuckHunt King345 > Missed. [missed: -1 xp]
[14:19:42] DuckHunt King345 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[14:20:08] DuckHunt King345 > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[14:20:11] DuckHunt King345 > Missed. [missed: -1 xp]
[14:20:11] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[14:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:30:32] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[14:30:33] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[14:30:35] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[14:30:36] DuckHunt jeff_stacey > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:30:37] DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:30:41] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[14:30:42] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[14:30:43] DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:30:45] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[14:30:46] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[14:30:47] DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:30:49] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/2 | Chargers: 0/4
[14:30:51] DuckHunt jeff_stacey > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[14:30:53] DuckHunt jeff_stacey > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[14:30:59] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun but have no ammo. | Ammo: 0/2 | Chargers: 0/4
[14:31:01] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[14:31:05] DuckHunt jeff_stacey > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[14:31:08] DuckHunt jeff_stacey > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:31:09] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 0/4
[14:31:11] DuckHunt jeff_stacey > *BANG* You shot down the golden duck in 1mn10.527s, which makes you a total of 209 ducks (including 24 golden ducks) on #computertech. \_X< *KWAK* [60 xp] [AP ammo]
[14:31:35] DuckHunt jeff_stacey > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[14:31:39] DuckHunt jeff_stacey > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:31:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:39:47] DuckHunt Kowal > Missed. [missed: -1 xp]
[15:39:51] DuckHunt Kowal > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[15:39:52] DuckHunt Kowal > *BANG* You shot down the duck in 1mn51.45s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:39:54] DuckHunt Kowal > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[16:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:30:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:40:19] DuckHunt End3r > *BANG* You shot down the duck in 18.792s, which makes you a total of 175 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:05:03] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 4/4
[17:05:12] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 4/4
[17:05:21] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn20.485s, which makes you a total of 230 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:05:21] DuckHunt King345 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[17:05:29] DuckHunt King345 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[17:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:17:12] DuckHunt King345 > *BANG* You shot down the duck in 2mn11.785s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:34:06] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[18:34:12] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[18:34:17] DuckHunt CoolKevin > *BANG* You shot down the duck in 17.293s, which makes you a total of 231 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:34:42] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:34:44] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:34:49] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:56:03] DuckHunt h4 > Missed. [missed: -1 xp]
[18:56:04] DuckHunt h4 > Missed. [missed: -1 xp]
[18:56:04] DuckHunt h4 > *BANG* You shot down the duck in 4.346s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:56:09] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[19:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:13:07] DuckHunt CoolKevin > *BANG* You shot down the duck in 6.773s, which makes you a total of 232 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:13:12] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:37:13] DuckHunt h4 > *BANG* You shot down the duck in 13.39s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:34:24] DuckHunt Kowal > *BANG* You shot down the duck in 23.668s, which makes you a total of 18 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[20:34:31] DuckHunt Peorth's magazine of their weapon is already full.
[20:34:33] DuckHunt Your purchase made you go back to level 10 (hunter).
[20:40:28] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 21 (duck chopper).
[20:40:31] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h. Your purchase made you go back to level 21 (duck chopper).
[20:40:50] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 4/4 | jammed: no (18 times) | confisc.: no (40 times) [Profile] [Profile] [Profile] 2369 xp | lvl 21 (duck chopper) / 151 xp pts for lvl sup. | karma: 73.7% good hunter [Stats][Stats][Stats] theor. accuracy: 83% | effectiv. of fire: 64% | gun reliability: 98% | armor: 50% | deflection: 33%[Hunting bag][Hunting bag][Hunting bag] best time: 1.977s | average
[20:40:52] DuckHunt react. time: 2mn1.567s | 175 ducks (incl. 75 golden ducks) | 97 misses | 8 accidents | 113 empty shots | 29 wild shots | 272 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[20:41:07] DuckHunt ComputerTech > You throw a handful of sand in End3r's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 10 (hunter).
[20:41:37] DuckHunt End3r > You throw a handful of sand in ComputerTech's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[20:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:54:03] DuckHunt h4 > Missed. [missed: -1 xp]
[20:54:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 3.301s, which makes you a total of 84 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:54:04] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:54:14] DuckHunt ComputerTech returns h4's gun to him.
[20:54:19] DuckHunt ComputerTech > You just added an extra bullet in h4's gun in exchange for 7 xp points.
[20:54:21] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[20:54:31] DuckHunt ComputerTech > You just added an extra bullet in h4's gun in exchange for 7 xp points.
[20:54:40] DuckHunt ComputerTech > You just added an extra bullet in h4's gun in exchange for 7 xp points.
[21:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:31:36] DuckHunt herald > *BANG* You shot down the duck in 2mn36.028s, which makes you a total of 120 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:56:47] DuckHunt Peorth > *BOOM* You shot down the duck in 46.868s, which makes you a total of 288 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[21:56:50] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:19:42] DuckHunt Peorth > *BOOM* You shot down the duck in 41.584s, which makes you a total of 289 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:19:44] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:50:08] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[22:50:11] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[22:50:14] DuckHunt ZOEboy > *BANG* You shot down the duck in 1mn13.639s, which makes you a total of 48 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [10 xp]
[23:13:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:13:19] DuckHunt Phoenix > Missed. [missed: -1 xp]
[23:13:22] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[23:13:24] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:13:26] DuckHunt *BANG* xO' Sane_ just get shot by accident by Phoenix. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:17:24] DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[23:17:27] DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:17:31] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[23:17:31] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[23:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:51:53] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1mn53.566s, which makes you a total of 290 ducks (including 99 golden ducks) on #computertech. \_X< *KWAK* [44 xp] [four-leaf clover] [expl. ammo]
[23:51:58] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:55:29] DuckHunt ComputerTech > You throw a handful of sand in Peorth's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 9 (duck plucker).
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