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Topic: #Welcome to #computertech! | End3r is DJing live at https://is.gd/yDJnuF |
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Filtering by user: DuckHunt
Friday, February 3, 2023
[00:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:18:40] DuckHunt End3r > *BANG* You shot down the duck in 2mn40.074s, which makes you a total of 223 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:18:47] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[00:18:52] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[00:18:54] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[00:18:57] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[00:18:58] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[00:19:04] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[00:19:08] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[00:19:23] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (20 times) | confisc.: no (46 times) [Profile] [Profile] [Profile] 3001 xp | lvl 24 (duck shatterer) / 239 xp pts for lvl sup. | karma: 75.94% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 67% | gun reliability: 98% | armor: 57% | deflection: 36%[Hunting bag][Hunting bag][Hunting bag] best time: 1.042s |
[00:19:24] DuckHunt average react. time: 1mn46.691s | 223 ducks (incl. 95 golden ducks) | 105 misses | 9 accidents | 141 empty shots | 34 wild shots | 328 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 2 lethals, 1 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[00:19:56] DuckHunt Hunting stats for c0ded: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 2/2 | jammed: no (6 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 248 xp | lvl 6 (duck hater) / 22 xp pts for lvl sup. | karma: 64.29% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 41% | gun reliability: 90% | armor: 12% | deflection: 6%[Hunting bag][Hunting bag][Hunting bag] best time: 5.748s | average
[00:19:58] DuckHunt react. time: 3mn34.153s | 23 ducks (incl. 2 golden ducks) | 33 misses | 0 accident | 7 empty shots | 10 wild shots | 56 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[00:20:08] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:20:12] DuckHunt End3r > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[00:20:14] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 4/4
[00:20:15] DuckHunt c0ded > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[00:20:19] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 4/4
[00:20:20] DuckHunt c0ded > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[00:20:20] DuckHunt End3r > Missed. [missed: -3 xp]
[00:20:22] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[00:20:24] DuckHunt *BANG* xO' deadly just get shot by accident by c0ded. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:20:25] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[00:20:27] DuckHunt End3r > *BOOM* You shot down the golden duck in 18.777s, which makes you a total of 224 ducks (including 96 golden ducks) on #computertech. \_X< *KWAK* [62 xp] [four-leaf clover] [expl. ammo]
[00:20:40] DuckHunt c0ded already has a gun and looks at End3r without understanding.
[00:21:09] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:21:16] DuckHunt c0ded > *BANG* You shot down the duck in 7.416s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:21:45] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:21:49] DuckHunt c0ded > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[00:21:56] DuckHunt c0ded > *CLACK* JAMMED GUN
[00:22:02] DuckHunt c0ded > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[00:22:11] DuckHunt c0ded > *BANG* You shot down the duck in 26.554s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:42:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:30:07] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:30:08] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:30:09] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:30:10] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[01:30:12] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[01:30:13] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 13.598s, which makes you a total of 126 ducks (including 14 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[01:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:40:08] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 3/3
[01:40:08] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[01:40:11] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[01:40:11] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 3/3
[01:40:12] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[01:40:12] DuckHunt foxy > *BANG* You shot down the duck in 12.265s, which makes you a total of 141 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:40:22] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[01:40:40] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[01:40:45] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:40:47] DuckHunt foxy's magazine of their weapon is already full.
[02:16:12] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 0/4 | charg.: 3/3 | jammed: no (28 times) | confisc.: no (43 times) [Profile] [Profile] [Profile] 1136 xp | lvl 14 (duck eater) / 54 xp pts for lvl sup. | karma: 53.85% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 52% | gun reliability: 95% | armor: 32% | deflection: 22%[Hunting bag][Hunting bag][Hunting bag] best time: 2.767s |
[02:16:14] DuckHunt average react. time: 3mn38.352s | 140 ducks (incl. 13 golden ducks) | 128 misses | 20 accidents | 76 empty shots | 24 wild shots | 268 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 3 lethals, 0 ricocheted and 1 neutralized.
[02:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:28:23] DuckHunt PapaFrog > *BANG* You shot down the duck in 3mn22.049s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:51:15] DuckHunt million > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[02:51:17] DuckHunt million > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[02:51:18] DuckHunt million > *BANG* You shot down the duck in 3mn17.983s, which makes you a total of 10 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[03:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:43:03] DuckHunt Serion > Missed. [missed: -1 xp]
[03:43:05] DuckHunt End3r > *BOOM* You shot down the duck in 4.957s, which makes you a total of 225 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[03:43:06] DuckHunt Serion > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[03:43:06] DuckHunt million > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:43:13] DuckHunt Serion > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[03:43:18] DuckHunt End3r returns million's gun to them.
[03:43:20] DuckHunt Serion > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[03:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:54:13] DuckHunt Serion > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[03:54:19] DuckHunt Serion > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[03:54:19] DuckHunt Serion > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:54:23] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[03:54:26] DuckHunt Serion > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[03:54:28] DuckHunt Serion is demoted to level 2 (noob).
[03:54:28] DuckHunt *BANG* xO' Archduke just get shot by accident by Serion. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:54:40] DuckHunt Serion > You are not armed.
[03:55:31] DuckHunt *BANG* xO' Colby just get shot by accident by million. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:55:35] DuckHunt million > You are not armed.
[03:55:40] DuckHunt million > You are not armed.
[03:55:53] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:55:55] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:56:06] DuckHunt million > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 1 (tourist).
[03:56:08] DuckHunt million > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[03:56:11] DuckHunt million > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[03:56:12] DuckHunt million > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:56:15] DuckHunt million > *BANG* You shot down the golden duck in 2mn14.915s, which makes you a total of 11 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
[03:56:40] DuckHunt million > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:58:04] DuckHunt million > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:58:05] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[03:58:06] DuckHunt million > Missed. [missed: -1 xp]
[03:58:08] DuckHunt million > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:58:10] DuckHunt million > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:58:11] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[03:58:11] DuckHunt million > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[03:58:12] DuckHunt End3r > *BOOM* You shot down the golden duck in 11.46s, which makes you a total of 226 ducks (including 97 golden ducks) on #computertech. \_X< *KWAK* [62 xp] [four-leaf clover] [expl. ammo]
[03:58:14] DuckHunt million > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[03:58:52] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 2/4 | jammed: no (21 times) | confisc.: no (46 times) [Profile] [Profile] [Profile] 3134 xp | lvl 24 (duck shatterer) / 106 xp pts for lvl sup. | karma: 76.22% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 68% | gun reliability: 98% | armor: 57% | deflection: 36%[Hunting bag][Hunting bag][Hunting bag] best time: 1.042s |
[03:58:54] DuckHunt average react. time: 1mn45.764s | 226 ducks (incl. 97 golden ducks) | 106 misses | 9 accidents | 143 empty shots | 34 wild shots | 332 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 2 lethals, 1 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[03:59:05] DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:59:10] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:59:13] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:17:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:17:10] DuckHunt Serion > *BOOM* You shot down the duck in 2.708s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[04:17:10] DuckHunt Serion > By searching the bushes around the duck, you find... a broken mirror.
[04:17:43] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:17:48] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[04:17:51] DuckHunt Phoenix > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[04:17:51] DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:17:53] DuckHunt Serion > Missed. [missed: -1 xp]
[04:17:54] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:17:57] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[04:17:57] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:18:00] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:18:00] DuckHunt Serion > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[04:18:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:18:02] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[04:18:03] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:18:04] DuckHunt Phoenix > *BANG* You shot down a golden duck in 21.309s, which makes you a total of 81 ducks (including 7 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[04:18:05] DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:18:07] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:18:10] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/3
[04:18:11] DuckHunt Phoenix > *BANG* You shot down a golden duck in 8.959s, which makes you a total of 82 ducks (including 8 golden ducks) on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [36 xp]
[04:18:20] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 1/3
[04:18:22] DuckHunt Phoenix > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 0/3
[04:18:24] DuckHunt Phoenix > Missed. [missed: -1 xp]
[04:18:26] DuckHunt End3r > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[04:18:26] DuckHunt Phoenix > Missed. [missed: -1 xp]
[04:18:27] DuckHunt CoolKevin > Missed. [missed: -3 xp]
[04:18:30] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 4/4
[04:18:31] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[04:18:31] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:18:33] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 0/3
[04:18:34] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 4/4
[04:18:35] DuckHunt End3r > *BOOM* You shot down the golden duck in 31.715s, which makes you a total of 227 ducks (including 98 golden ducks) on #computertech. \_X< *KWAK* [62 xp] [four-leaf clover] [expl. ammo]
[04:18:35] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 0/3
[04:18:43] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 0/3
[04:18:45] DuckHunt End3r > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[04:18:47] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[04:18:51] DuckHunt *BANG* xO' Crissy just get shot by accident by CoolKevin. [missed: -3 xp] [wild fire: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[04:19:02] DuckHunt End3r returns CoolKevin's gun to them.
[04:19:50] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:19:51] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:19:51] DuckHunt CoolKevin > *BANG* You shot down one of the ducks in 1.628s, which makes you a total of 287 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:19:52] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:19:53] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:19:54] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[04:19:54] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:19:55] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:19:56] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:19:57] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:19:59] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:00] DuckHunt Phoenix > *BANG* You shot down one of the ducks in 9.576s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:20:03] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[04:20:05] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[04:20:09] DuckHunt Phoenix > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[04:20:09] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[04:20:10] DuckHunt End3r > Missed. [missed: -3 xp]
[04:20:12] DuckHunt End3r > *BOOM* You shot down one of the ducks in 19.75s, which makes you a total of 228 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:20:12] DuckHunt Frightened by so much noise, 4 ducks fled. ·°'`'°-.,¸¸.·°'`
[04:20:13] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[04:20:14] DuckHunt CoolKevin > *BANG* You shot down one of the ducks in 19.795s, which makes you a total of 288 ducks on #computertech. You are promoted to level 23 (duck fragger). \_X< *KWAK* [10 xp]
[04:20:14] DuckHunt Frightened by so much noise, 2 ducks fled. ·°'`'°-.,¸¸.·°'`
[04:20:15] DuckHunt CoolKevin > *BANG* You shot down the duck in 16.244s, which makes you a total of 289 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:20:16] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[04:20:17] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[04:20:18] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[04:20:22] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:26] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:20:27] DuckHunt CoolKevin > *BANG* You shot down the duck in 5.237s, which makes you a total of 290 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:20:28] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 22 (duck decorticator).
[04:20:29] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 4/4
[04:20:30] DuckHunt CoolKevin > By searching the bushes around the duck, you find an extra ammo clip !
[04:20:31] DuckHunt CoolKevin > *CLACK* JAMMED GUN
[04:20:32] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:20:32] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:33] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:34] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:20:34] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:35] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:36] DuckHunt CoolKevin > The magazine is already full.
[04:20:36] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:37] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:39] DuckHunt End3r > You are not armed.
[04:20:40] DuckHunt CoolKevin > By searching the bushes around the duck, you find an extra bullet !
[04:20:42] DuckHunt CoolKevin > The magazine is already full.
[04:20:43] DuckHunt CoolKevin > *CLACK* JAMMED GUN
[04:20:44] DuckHunt CoolKevin > *CLACK* JAMMED GUN
[04:20:47] DuckHunt CoolKevin > The magazine is already full.
[04:20:48] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 4/4
[04:20:50] DuckHunt End3r already has a gun and looks at End3r without understanding.
[04:20:50] DuckHunt CoolKevin > *BANG* You shot down one of the ducks in 18.36s, which makes you a total of 291 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:20:52] DuckHunt CoolKevin > *BANG* You shot down one of the ducks in 18.563s, which makes you a total of 292 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:20:55] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[04:21:04] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[04:21:06] DuckHunt CoolKevin > Missed. [missed: -3 xp]
[04:21:06] DuckHunt Frightened by so much noise, 2 ducks fled. ·°'`'°-.,¸¸.·°'`
[04:21:07] DuckHunt CoolKevin > *BANG* You shot down one of the ducks in 32.341s, which makes you a total of 293 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:21:07] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:21:10] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[04:21:18] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:21:20] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:21:20] DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[04:21:28] DuckHunt End3r already has a gun and looks at End3r without understanding.
[04:21:38] DuckHunt End3r returns CoolKevin's gun to them.
[04:22:13] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:22:14] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:22:15] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:22:16] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:22:17] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:22:18] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:22:19] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[04:22:24] DuckHunt End3r > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[04:22:26] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[04:22:26] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[04:22:28] DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 2/2 | Chargers: 2/4
[04:22:30] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[04:22:31] DuckHunt End3r > Missed. [missed: -3 xp]
[04:22:32] DuckHunt CoolKevin > *BANG* You shot down a golden duck in 18.382s, which makes you a total of 294 ducks (including 26 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[04:22:32] DuckHunt End3r > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[04:22:32] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 2/4
[04:22:33] DuckHunt CoolKevin > *CLACK* JAMMED GUN
[04:22:34] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[04:22:34] DuckHunt CoolKevin > *CLACK* JAMMED GUN
[04:22:37] DuckHunt CoolKevin > *CLACK* JAMMED GUN
[04:22:38] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[04:22:40] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 0/4
[04:22:42] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 0/4
[04:22:44] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:22:44] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 2/4
[04:22:46] DuckHunt End3r > *BOOM* You shot down a golden duck in 28.127s, which makes you a total of 229 ducks (including 99 golden ducks) on #computertech. \_X< *KWAK* [50 xp] [four-leaf clover] [expl. ammo]
[04:22:49] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[04:22:51] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[04:22:54] DuckHunt End3r > *BOOM* You shot down a golden duck in 38.458s, which makes you a total of 230 ducks (including 100 golden ducks) on #computertech. You are promoted to level 25 (duck smasher). \_X< *KWAK* [50 xp] [four-leaf clover] [expl. ammo]
[04:23:01] DuckHunt End3r > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 0/4
[04:23:02] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:23:04] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:23:06] DuckHunt End3r > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[04:23:08] DuckHunt ::: Flood control has been triggered on the command "!bang" for CoolKevin: no more than 30 requests every 600 seconds.
[04:23:11] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:23:13] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:23:20] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 24 (duck shatterer).
[04:23:22] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:23:25] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:23:26] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:23:28] DuckHunt End3r > Your magazine stock is already full.
[04:23:31] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[04:23:33] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:23:44] DuckHunt Hunting stats for coolkevin: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 2/4 | jammed: no (36 times) | confisc.: no (45 times) [Profile] [Profile] [Profile] 2814 xp | lvl 23 (duck fragger) / 176 xp pts for lvl sup. | karma: 73.71% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 69% | gun reliability: 98% | armor: 55% | deflection: 35%[Hunting bag][Hunting bag][Hunting bag] best time: 1.628s |
[04:23:46] DuckHunt average react. time: 1mn10.625s | 294 ducks (incl. 26 golden ducks) | 129 misses | 21 accidents | 72 empty shots | 26 wild shots | 423 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[04:23:54] DuckHunt The top duck(s) are: peorth with 3621 xp | end3r with 3147 xp | coolkevin with 2814 xp | jeff_stacey with 2364 xp | herald with 1136 xp
[04:27:16] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[04:27:18] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[04:28:06] DuckHunt *BANG* xO' Angel just get shot by accident by End3r. [missed: -3 xp] [wild fire: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[04:28:16] DuckHunt End3r returns End3r's gun to them.
[04:28:16] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[04:28:20] DuckHunt End3r returns End3r's gun to them.
[04:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:36:06] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[04:36:11] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[04:36:14] DuckHunt End3r > *BOOM* You shot down the duck in 13.494s, which makes you a total of 231 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:36:30] DuckHunt CoolKevin > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[04:36:37] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:36:41] DuckHunt End3r > *BOOM* You shot down the golden duck in 4.033s, which makes you a total of 232 ducks (including 101 golden ducks) on #computertech. \_X< *KWAK* [38 xp] [four-leaf clover] [expl. ammo]
[04:36:48] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:36:50] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[04:36:53] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[04:37:00] DuckHunt End3r > *BOOM* You shot down the golden duck in 11.416s, which makes you a total of 233 ducks (including 102 golden ducks) on #computertech. \_X< *KWAK* [38 xp] [four-leaf clover] [expl. ammo]
[04:37:21] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:24] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:25] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:26] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:33] DuckHunt End3r > *BOOM* You shot down one of the ducks in 12.295s, which makes you a total of 234 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:37:34] DuckHunt CoolKevin > Missed. [missed: -3 xp]
[04:37:36] DuckHunt CoolKevin > *BANG* You shot down one of the ducks in 11.826s, which makes you a total of 295 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:37:36] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[04:37:36] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/2 | Chargers: 2/4
[04:37:45] DuckHunt End3r > *Crr..CLICK* You unjam and reload your gun. | Ammo: 2/2 | Chargers: 1/4
[04:37:50] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:37:55] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:37:55] DuckHunt CoolKevin > *BANG* You shot down the duck in 29.098s, which makes you a total of 296 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:37:56] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:37:58] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:38:01] DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[04:38:17] DuckHunt End3r returns CoolKevin's gun to them.
[04:41:47] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:58] DuckHunt End3r > *BOOM* You shot down the duck in 4.539s, which makes you a total of 235 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:42:00] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/2 | Chargers: 2/4
[04:42:32] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:42:34] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:03] DuckHunt Serion > *BANG* You shot down the duck in 3.345s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:37:50] DuckHunt Phoenix > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[05:38:05] DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:38:11] DuckHunt Phoenix > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:45:43] DuckHunt CoolKevin > *CLACK* JAMMED GUN
[05:45:49] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 2/4
[05:45:52] DuckHunt CoolKevin > *BANG* You shot down the duck in 51.203s, which makes you a total of 297 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:46:03] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:44:24] DuckHunt Serion > *BANG* You shot down the duck in 1mn24.431s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:54:06] DuckHunt Serion > *BANG* You shot down the duck in 5.565s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:43:34] DuckHunt Peorth > *BANG* You shot down the duck in 33.674s, which makes you a total of 361 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:43:36] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:57:09] DuckHunt deadly > *BANG* You shot down the duck in 8.833s, which makes you a total of 39 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [10 xp]
[08:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:15:28] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[08:15:31] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[08:15:34] DuckHunt herald > *BANG* You shot down one of the ducks in 3mn33.533s, which makes you a total of 141 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:15:37] DuckHunt herald > Missed. [missed: -1 xp]
[08:15:40] DuckHunt *BANG* xO' toni just get shot by accident by herald. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[08:15:40] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:10:20] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[09:10:21] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:10:22] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[09:10:25] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:10:25] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[09:10:29] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[09:10:31] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 3/5
[09:10:35] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[09:10:37] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1mn36.862s, which makes you a total of 362 ducks (including 114 golden ducks) on #computertech. \_X< *KWAK* [63 xp] [four-leaf clover] [expl. ammo]
[09:10:37] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:10:39] DuckHunt Peorth > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[09:10:43] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:10:45] DuckHunt Peorth > The magazine is already full.
[09:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:57:22] DuckHunt herald > *BANG* You shot down the duck in 1mn22.152s, which makes you a total of 142 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:23:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:59:48] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[10:59:54] DuckHunt deadly > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[10:59:55] DuckHunt deadly > *BANG* You shot down the duck in 55.436s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:41:38] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[11:41:42] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[11:41:45] DuckHunt herald > *BANG* You shot down the duck in 2mn44.282s, which makes you a total of 143 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:55:05] DuckHunt herald > *BANG* You shot down the duck in 5.17s, which makes you a total of 144 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:55:10] DuckHunt herald > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:55:14] DuckHunt herald > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:55:19] DuckHunt herald > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 1/3
[11:55:24] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[11:55:26] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[11:55:32] DuckHunt herald > You just added an extra magazine to your stock in exchange for 20 xp points.
[11:55:37] DuckHunt herald > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[11:56:02] DuckHunt herald > You throw a handful of sand in Peorth's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of their gun for its next shot. Your purchase made you go back to level 14 (duck eater).
[12:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:18:51] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/1 | Chargers: 3/5 [sand by herald]
[12:18:53] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 1/1 | Chargers: 3/5
[12:18:54] DuckHunt Peorth > *BOOM* You shot down the duck in 54.628s, which makes you a total of 363 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[12:18:56] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:20:58] DuckHunt herald > *BANG* You shot down the duck in 58.457s, which makes you a total of 145 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[13:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:29:55] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[13:29:57] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[13:29:58] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[13:29:58] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[13:30:10] DuckHunt ChRoNiC > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[13:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:42:02] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.095s, which makes you a total of 127 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:16:08] DuckHunt wildting2 > *BANG* You shot down the duck in 7.784s, which makes you a total of 11 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[14:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:26:25] DuckHunt deadly > *BANG* You shot down the duck in 24.078s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:36:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:46:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:39:10] DuckHunt PapaFrog > *BANG* You shot down the duck in 9.778s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:51:11] DuckHunt CoolKevin > *BANG* You shot down the duck in 11.009s, which makes you a total of 298 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:51:24] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:26:07] DuckHunt Suntop > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[17:26:11] DuckHunt Suntop > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[17:26:13] DuckHunt Suntop > Missed. [missed: -1 xp]
[17:26:14] DuckHunt Suntop > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:26:16] DuckHunt Suntop > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:26:19] DuckHunt *BANG* xO' Hotties just get shot by accident by Suntop. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:26:30] DuckHunt CoolKevin > *BANG* You shot down the duck in 3mn30.459s, which makes you a total of 299 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:26:31] DuckHunt CoolKevin > By searching the bushes around the duck, you find... a rubber ducky.
[17:26:43] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:29:09] DuckHunt Suntop already has a gun and looks at ComputerTech without understanding.
[17:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:43:29] DuckHunt end3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 3/4
[17:43:34] DuckHunt end3r > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 3/4
[17:43:35] DuckHunt end3r > Missed. [missed: -3 xp]
[17:43:36] DuckHunt end3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[17:43:38] DuckHunt end3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[17:43:40] DuckHunt end3r > *BOOM* You shot down the duck in 39.89s, which makes you a total of 236 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[18:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:07:18] DuckHunt CoolKevin > Missed. [missed: -3 xp]
[18:07:21] DuckHunt CoolKevin > *BANG* You shot down the duck in 21.385s, which makes you a total of 300 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[18:07:25] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:07:27] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:41:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:07:10] DuckHunt TaZeR > *CLACK* JAMMED GUN
[19:07:13] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[19:07:15] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[19:07:15] DuckHunt *BANG* xO' powermail just get shot by accident by ComputerTech. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[19:07:15] DuckHunt TaZeR > *CLACK* JAMMED GUN
[19:07:18] DuckHunt TaZeR > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[19:07:25] DuckHunt TaZeR > *BANG* You shot down the duck in 25.413s, which makes you a total of 21 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[19:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:51:54] DuckHunt Zack > Missed. [missed: -1 xp]
[19:51:56] DuckHunt Zack > Missed. [missed: -1 xp]
[19:51:56] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[19:51:56] DuckHunt Zack > Missed. [missed: -1 xp]
[19:52:07] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[20:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:12:13] DuckHunt CoolKevin > *BANG* You shot down the duck in 4mn12.951s, which makes you a total of 301 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[20:12:31] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:40:09] DuckHunt End3r > *BOOM* You shot down the duck in 9.239s, which makes you a total of 237 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[21:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:23:06] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[21:23:07] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[21:23:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.211s, which makes you a total of 128 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:42:02] DuckHunt h4 > *BANG* You shot down the duck in 1.716s, which makes you a total of 105 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:42:25] DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 3/3 | jammed: no (23 times) | confisc.: no (33 times) [Profile] [Profile] [Profile] 936 xp | lvl 13 (duck chewer) / 104 xp pts for lvl sup. | karma: 57.89% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 58% | gun reliability: 95% | armor: 30% | deflection: 20%[Hunting bag][Hunting bag][Hunting bag] best time: 1.461s | average
[21:42:27] DuckHunt react. time: 1mn19.939s | 105 ducks (incl. 10 golden ducks) | 74 misses | 12 accidents | 40 empty shots | 20 wild shots | 179 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[21:42:41] DuckHunt The top duck(s) are: peorth with 3627 xp | end3r with 3214 xp | coolkevin with 2794 xp | jeff_stacey with 2364 xp | herald with 1133 xp
[22:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:14:05] DuckHunt h4 > Missed. [missed: -1 xp]
[22:14:06] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[22:14:08] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[22:14:09] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[22:14:10] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[22:14:10] DuckHunt h4 > *BANG* You shot down the duck in 2mn9.726s, which makes you a total of 106 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:21:32] DuckHunt h4 > Missed. [missed: -1 xp]
[22:21:33] DuckHunt h4 > *BANG* You shot down the duck in 2mn32.771s, which makes you a total of 107 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:41:11] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 3/3
[23:41:12] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 3/3
[23:41:12] DuckHunt ComputerTech > *BANG* You shot down the duck in 12.393s, which makes you a total of 129 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:49:23] DuckHunt GK-KMFDM > *BANG* You shot down the duck in 3mn22.716s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
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