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Modes: +Nntzl
Last Seen: 57 minutes ago
Topic: Welcome to #computertech || <@brandon> what the fuck is wrong with all of you
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Filtering by user: NiniGeo2
Thursday, May 11, 2023
[03:55:14] NiniGeo2 :]
[03:55:16] NiniGeo2 Woooooooo
[03:55:19] NiniGeo2 Hihi ski
[04:03:53] NiniGeo2 Japan is currently constructing a maglev train line~
[04:05:36] NiniGeo2 :o
[04:05:39] NiniGeo2 That sounds like an obscure term!
[04:06:09] NiniGeo2 Ah
[04:06:26] NiniGeo2 :3
[04:06:44] NiniGeo2 I'm guessing that's where terms like "fortnite" came from to describe a period of two weeks.
[04:09:10] NiniGeo2 Hihi Kuro-chans! ^_____^/
[04:09:19] NiniGeo2 Woooo sprites!
[04:11:16] NiniGeo2 Sanskrit is interesting - it's suuuuuuuuuuuuper old!
[04:30:46] NiniGeo2 I like black cherry soda.
[04:31:02] NiniGeo2 Woooooooo~
[04:31:17] NiniGeo2 :P
[04:37:39] NiniGeo2 Woah
[04:37:40] NiniGeo2 Two slices!
[04:53:42] NiniGeo2 Mmhmm, Kuro-chans has gotta keep his game size small!
[04:53:58] NiniGeo2 :]
[05:00:10] NiniGeo2 Woah. That was a brave spider.
[05:00:57] NiniGeo2 xD!
[05:01:00] NiniGeo2 It's scary that it's been so long?
[05:01:29] NiniGeo2 Oooooh, O.G. Kuro-chan
[05:02:07] NiniGeo2 D:
[05:05:28] NiniGeo2 Well actually if you're working at the C or assembly level there's plenty of opportunities to make small games fit in under 128KB.
[05:06:09] NiniGeo2 Yes Kuro-chan is the coolest! :)
[05:07:29] NiniGeo2 ^_______^
[05:08:55] NiniGeo2 Oooooh I've never had a saffron pancake. That looks tasty though!
[05:11:14] NiniGeo2 It's so yellow!
[05:11:45] NiniGeo2 Woah.
[05:13:21] NiniGeo2 Oooooh I've known lotsa videogame file formats that were based on that scheme of doing a four-CC code, then a chunk size, then chunk data.
[05:14:03] NiniGeo2 It's a really good scheme for games up until probably the era of SSD's, where you want to have much larger chunk sizes and asynchronous reads. The IFF scheme relies on having to read every previous chunk in order to get to a later one.
[05:17:52] NiniGeo2 Yes that's nice for compatability ski.
[05:18:16] NiniGeo2 Lots of times when folks are reverse-engineering games they can start by decoding just the chunks that they know about, and skip the other ones and still properly parse the whole file :)
[05:20:04] NiniGeo2 Hmmmm, can you gzip compress it afterwards to squeeze some extra bytes out of it?
[05:22:49] NiniGeo2 Woah, that's neat ski!
[05:23:32] NiniGeo2 Oooooh they do bank-switching too.
[05:24:59] NiniGeo2 Some days you just gotta wiggle a little.
[05:25:13] NiniGeo2 :P
[05:28:39] NiniGeo2 I like Wolfram's research into cellular automata.
[05:28:45] NiniGeo2 Oh nice ski! :)
[05:28:56] NiniGeo2 o:
[05:29:00] NiniGeo2 That sounds complicated!
[05:30:57] NiniGeo2 Yep superkuh that's his rule 110 on the cover I think.
[05:31:22] NiniGeo2 But you'd be able to save it if you used that, right?
[05:35:01] NiniGeo2 Oooooh that's what older C compiler had to do in order to compile whole programs. They had to dump out individual compilation units to disk one at a time!
[05:35:59] NiniGeo2 Wew!
[05:36:01] NiniGeo2 That's vintage :)
[05:38:37] NiniGeo2 Dang everybody in here is a smartie.
[05:39:37] NiniGeo2 Wew MatCat that's cool.
[05:39:47] NiniGeo2 What did you use to simulate that?
[05:41:07] NiniGeo2 Oooooh neat :)
[05:42:00] NiniGeo2 Wew
[05:44:26] NiniGeo2 Cheese is very tasty.
[05:59:46] NiniGeo2 That sounds cool ski :3
[05:59:50] NiniGeo2 I've gotta head off to bed now though!
[06:00:22] NiniGeo2 G'night all!
[06:00:50] NiniGeo2 ^_____^/
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