#computertech Bot Logged User list

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Topic: Welcome to #computertech || smh
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Filtering by user: DuckHunt
Thursday, July 6, 2023
[00:13:12] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 2/2
[00:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:30:14] DuckHunt updog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[00:30:16] DuckHunt updog > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[00:30:18] DuckHunt updog > *BANG* You shot down the duck in 17.159s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[00:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:52:10] DuckHunt ferridae_ > *BANG* You shot down the duck in 9.025s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[01:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:21:22] DuckHunt Esjay > *BANG* You shot down the duck in 2mn21.912s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:32:08] DuckHunt Esjay > Missed. [missed: -1 xp]
[01:32:10] DuckHunt Esjay > Missed. [missed: -1 xp]
[01:32:11] DuckHunt Esjay > *BANG* You shot down the duck in 11.052s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:32:36] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:32:37] DuckHunt Peorth > *BANG* You shot down the duck in 1.405s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:32:39] DuckHunt ComputerTech > *CLACK* JAMMED GUN
[01:47:46] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:51:21] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[02:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:12:45] DuckHunt Peorth > Missed. [missed: -1 xp]
[02:12:48] DuckHunt Peorth > *BANG* You shot down the duck in 1mn48.314s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:40:03] DuckHunt foxy > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[02:40:04] DuckHunt foxy > *BOOM* You shot down the golden duck in 4.289s, which makes you a total of 32 ducks (including 2 golden ducks) on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [52 xp] [four-leaf clover] [expl. ammo]
[02:40:10] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[03:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:02:13] DuckHunt Zack > Missed. [missed: -1 xp]
[03:02:15] DuckHunt Zack > *BOOM* You shot down the duck in 14.968s, which makes you a total of 11 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [12 xp] [four-leaf clover]
[03:02:33] DuckHunt Zack > You are not rich enough to make this purchase.
[03:03:13] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:03:17] DuckHunt Zack > Missed. [missed: -1 xp]
[03:03:18] DuckHunt foxy > Missed. [missed: -1 xp]
[03:03:18] DuckHunt Zack > *BOOM* You shot down the duck in 5.585s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[03:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:33:14] DuckHunt foxy > Missed. [missed: -1 xp]
[03:33:16] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[03:33:18] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[03:33:20] DuckHunt foxy > Missed. [missed: -1 xp]
[03:33:22] DuckHunt foxy > *BOOM* You shot down the duck in 22.148s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:15:33] DuckHunt herald > You are not rich enough to make this purchase.
[04:15:42] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 5 xp | lvl 1 (tourist) / 15 xp pts for lvl sup. | karma: 20% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 50% | gun reliability: 85% | armor: 0% | deflection: 0%
[04:15:43] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.188s | average react. time: 6mn25.446s | 1 duck (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 2 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:22] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[04:33:24] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[04:33:26] DuckHunt Peorth > *BANG* You shot down the duck in 25.198s, which makes you a total of 14 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[04:33:36] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 1/2 | jammed: no (6 times) | confisc.: no (5 times) [Profile] [Profile] [Profile] 90 xp | lvl 4 (duck misser) / 50 xp pts for lvl sup. | karma: 51.35% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 58% | gun reliability: 88%+6% | armor: 7% | deflection: 2%
[04:33:37] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.405s | average react. time: 1mn52.487s | 14 ducks (incl. 0 golden duck) | 10 misses | 2 accidents | 2 empty shots | 3 wild shots | 24 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease
[04:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:51:11] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[04:51:13] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[04:51:14] DuckHunt ChRoNiC > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[04:51:21] DuckHunt ChRoNiC > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[04:51:23] DuckHunt ChRoNiC > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[04:51:26] DuckHunt ChRoNiC > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[04:51:29] DuckHunt ChRoNiC > *BANG* You shot down the duck in 28.444s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:52:24] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[04:52:37] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:52:38] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:53:06] DuckHunt Hunting stats for chronic: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 2/2 | jammed: no (5 times) | confisc.: no (4 times) [Profile] [Profile] [Profile] 63 xp | lvl 3 (trainee) / 27 xp pts for lvl sup. | karma: 45.45% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 44% | gun reliability: 87% | armor: 5% | deflection: 1%
[04:53:07] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.136s | average react. time: 54.705s | 8 ducks (incl. 0 golden duck) | 10 misses | 1 accident | 1 empty shot | 3 wild shots | 18 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[04:53:23] DuckHunt ChRoNiC > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[05:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:07:49] DuckHunt *BANG* xO' dsrt^ just get shot by accident by ChRoNiC. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:08:01] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[05:08:02] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[05:09:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:25:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:12:10] DuckHunt Zack > Missed. [missed: -1 xp]
[06:12:14] DuckHunt Zack > Missed. [missed: -1 xp]
[06:12:17] DuckHunt Zack > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[06:12:19] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[06:12:21] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[06:12:24] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[06:12:25] DuckHunt Zack > *BOOM* You shot down the duck in 1mn24.434s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:12:30] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 1/2
[06:12:35] DuckHunt Zack > You already own this item. It will expire in 12 hours 7 minutes and 26 seconds.
[06:12:39] DuckHunt Zack > You already own this type of ammunition. The bonus will expire in 12 hours 7 minutes and 24 seconds.
[06:12:46] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:12:50] DuckHunt Zack > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 1 (tourist).
[06:12:54] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 2/2
[06:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:36] DuckHunt Zack > Missed. [missed: -1 xp]
[06:46:38] DuckHunt Zack > *BOOM* You shot down the duck in 37.067s, which makes you a total of 14 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [12 xp] [four-leaf clover]
[07:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:43:48] DuckHunt wez > *BANG* You shot down the duck in 3mn48.095s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:43:53] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[07:48:58] DuckHunt The last duck has been seen 8 minutes and 56 seconds ago.
[07:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:54:05] DuckHunt Zack > Missed. [missed: -1 xp]
[07:54:07] DuckHunt Zack > *BOOM* You shot down the duck in 7.128s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[07:54:13] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[08:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:09:41] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[08:09:43] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[08:09:44] DuckHunt Phoenix > *BANG* You shot down the duck in 44.038s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:03:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:32:35] DuckHunt jmjl > *BANG* You shot down the duck in 2mn34.689s, which makes you a total of 4 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[09:32:41] DuckHunt The last duck has been seen 2 minutes and 39 seconds ago.
[09:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:42:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:39:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[10:39:56] DuckHunt Kowal > *BANG* You shot down the duck in 4mn55.706s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[11:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:31] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[11:47:35] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[11:47:36] DuckHunt Kowal > Missed. [missed: -1 xp]
[11:47:39] DuckHunt Kowal > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[11:47:41] DuckHunt Kowal > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[11:47:44] DuckHunt Kowal > Missed. [missed: -1 xp]
[11:47:46] DuckHunt Kowal > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[11:47:48] DuckHunt Kowal > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[11:47:50] DuckHunt Kowal > *BANG* You shot down the duck in 1mn49.278s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:00:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[12:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:20:36] DuckHunt wez > Missed. [missed: -1 xp]
[12:20:38] DuckHunt wez > *BANG* You shot down the duck in 37.335s, which makes you a total of 8 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[12:20:41] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[12:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:15:09] DuckHunt wez > *BANG* You shot down the duck in 9.227s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:51:03] DuckHunt wez > *BANG* You shot down the duck in 2.907s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:51:08] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[14:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:27:04] DuckHunt wez > *BANG* You shot down the duck in 1mn3.581s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:27:08] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[14:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:28:07] DuckHunt Chiester > Missed. [missed: -1 xp]
[14:28:09] DuckHunt Chiester > *BANG* You shot down the duck in 9.104s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[14:28:10] DuckHunt Chiester > By searching the bushes around the duck, you find an extra bullet !
[15:04:52] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 1/3
[15:05:33] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:05:33] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:05:34] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:05:34] DuckHunt wez > Missed. [missed: -1 xp]
[15:05:35] DuckHunt foxy > *BOOM* You shot down one of the ducks in 2.413s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:05:37] DuckHunt foxy > *BOOM* You shot down one of the ducks in 3.48s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:05:37] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:05:51] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[15:05:53] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 1/2
[15:06:03] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[15:07:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:07:07] DuckHunt foxy > *BOOM* You shot down the duck in 1.918s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:09:03] DuckHunt ComputerTech > *CLACK* JAMMED GUN
[15:09:05] DuckHunt wez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 1/2
[15:09:05] DuckHunt ComputerTech > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[15:09:06] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[15:09:07] DuckHunt foxy > *BOOM* You shot down the duck in 6.311s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:09:08] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:09:09] DuckHunt wez > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 1/2
[15:09:12] DuckHunt ComputerTech returns ComputerTech's gun to him.
[15:09:14] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 1/2
[15:09:22] DuckHunt ComputerTech already has a gun and looks at foxy without understanding.
[15:32:33] DuckHunt The last duck has been seen 23 minutes and 32 seconds ago.
[15:33:51] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 1/2
[15:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:45:05] DuckHunt wez > *BANG* You shot down the duck in 5.242s, which makes you a total of 12 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[15:45:06] DuckHunt Zack > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:45:18] DuckHunt foxy returns Zack's gun to him.
[15:45:35] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:45:37] DuckHunt foxy > Missed. [missed: -1 xp]
[15:45:37] DuckHunt wez > *BANG* You shot down the duck in 2.073s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:47:05] DuckHunt wez > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[15:47:06] DuckHunt Zack > Missed. [missed: -1 xp]
[15:47:08] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[15:47:09] DuckHunt wez > Missed. [missed: -1 xp]
[15:47:09] DuckHunt Zack > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:47:16] DuckHunt wez > *BANG* You shot down the duck in 15.728s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:47:16] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:47:30] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 0/2
[16:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:30:05] DuckHunt foxy > Missed. [missed: -1 xp]
[16:30:06] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[16:30:11] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:30:12] DuckHunt foxy > *BOOM* You shot down the duck in 11.679s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[16:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:39:05] DuckHunt deadly > *CLACK* JAMMED GUN
[16:39:10] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[16:39:12] DuckHunt deadly > *BANG* You shot down the duck in 12.043s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[16:39:12] DuckHunt deadly > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[16:47:08] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:47:15] DuckHunt The last duck has been seen 8 minutes and 15 seconds ago.
[16:47:24] DuckHunt foxy > You just added an extra magazine to your stock in exchange for 20 xp points.
[16:47:26] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[16:47:27] DuckHunt The top duck(s) are: foxy with 324 xp | phoenix with 160 xp | computertech with 146 xp | esjay with 137 xp | wez with 113 xp
[17:24:28] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:24:30] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 0/3
[17:24:31] DuckHunt logout > Missed. [missed: -1 xp]
[17:24:32] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 0/3
[17:24:33] DuckHunt logout > Missed. [missed: -1 xp]
[17:24:33] DuckHunt foxy > *BOOM* You shot down the duck in 4.922s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[17:24:36] DuckHunt ChRoNiC > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:30:12] DuckHunt login > *BANG* You shot down the duck in 10.436s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:56:15] DuckHunt *BANG* xO' DarthOreo just get shot by accident by anon8697. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:56:15] DuckHunt anon8697 is demoted to level 0 (public danger).
[17:58:37] DuckHunt h4 > Missed. [missed: -1 xp]
[17:58:40] DuckHunt h4 > *BANG* You shot down the duck in 3mn39.73s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:00:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:00:04] DuckHunt Kowal > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[18:00:07] DuckHunt Kowal > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[18:00:08] DuckHunt Peorth > *BANG* You shot down the duck in 7.687s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:00:10] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:00:17] DuckHunt Peorth returns Kowal's gun to him.
[18:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:24:03] DuckHunt logout > Missed. [missed: -1 xp]
[18:24:03] DuckHunt logout > Missed. [missed: -1 xp]
[18:24:04] DuckHunt foxy > *BOOM* You shot down the duck in 3.696s, which makes you a total of 40 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [14 xp] [four-leaf clover]
[18:24:05] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:24:20] DuckHunt logout > You are not armed.
[18:24:35] DuckHunt foxy returns logout's gun to him.
[18:24:39] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 1/2
[19:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:15:06] DuckHunt logout > *BANG* You shot down the duck in 5.287s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:15:08] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[19:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:23:24] DuckHunt logout > *BANG* You shot down the duck in 23.652s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:23:26] DuckHunt *BANG* xO' UNOBot just get shot by accident by logout. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[20:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:22:03] DuckHunt Zack > *BANG* You shot down the duck in 2.19s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:22:03] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:23:16] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[20:23:23] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 1 (tourist).
[20:23:27] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 1/2
[20:23:31] DuckHunt Zack > You are not rich enough to make this purchase.
[20:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:44:03] DuckHunt login > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[20:44:04] DuckHunt logout > You are not armed.
[20:44:06] DuckHunt login > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[20:44:08] DuckHunt login > *BANG* You shot down the duck in 7.176s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:44:08] DuckHunt Chiester > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:44:13] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 0/2
[20:57:09] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:57:11] DuckHunt Peorth > *BANG* You shot down the duck in 1.793s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:57:12] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:57:14] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:57:20] DuckHunt Peorth returns logout's gun to him.
[20:57:23] DuckHunt Peorth returns ComputerTech's gun to him.
[20:57:35] DuckHunt The top duck(s) are: foxy with 352 xp | phoenix with 160 xp | computertech with 144 xp | esjay with 137 xp | wez with 113 xp
[20:57:44] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 1/2 | jammed: no (6 times) | confisc.: no (5 times) [Profile] [Profile] [Profile] 110 xp | lvl 4 (duck misser) / 30 xp pts for lvl sup. | karma: 56.1% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 61% | gun reliability: 88% | armor: 7% | deflection: 2%
[20:57:45] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.405s | average react. time: 1mn39.019s | 16 ducks (incl. 0 golden duck) | 10 misses | 2 accidents | 2 empty shots | 3 wild shots | 26 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[21:15:12] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 0/3
[21:20:35] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:20:36] DuckHunt foxy > *BANG* You shot down the duck in 1.652s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:54:03] DuckHunt Esjay > Missed. [missed: -1 xp]
[21:54:05] DuckHunt Esjay > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:54:07] DuckHunt Esjay > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:54:08] DuckHunt Esjay > *BANG* You shot down the duck in 8.276s, which makes you a total of 13 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[21:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:57:04] DuckHunt foxy > Missed. [missed: -1 xp]
[21:57:04] DuckHunt ZOEboy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[21:57:04] DuckHunt Esjay > *BANG* You shot down the duck in 3.874s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:57:21] DuckHunt foxy > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 7 (duck pest).
[21:57:24] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[22:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:31:18] DuckHunt ComputerTech > *BANG* You shot down one of the ducks in 1mn17.281s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:35:34] DuckHunt Esjay > *BANG* You shot down the duck in 4mn34.261s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:35:41] DuckHunt The top duck(s) are: foxy with 341 xp | esjay with 166 xp | phoenix with 160 xp | computertech with 154 xp | wez with 113 xp
[23:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:27:03] DuckHunt foxy > Missed. [missed: -1 xp]
[23:27:05] DuckHunt foxy > Missed. [missed: -1 xp]
[23:27:06] DuckHunt foxy > *BANG* You shot down the duck in 6.084s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:27:06] DuckHunt Esjay > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[23:27:20] DuckHunt Esjay > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[23:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:03] DuckHunt *BANG* xO' mrmango17 just get shot by accident by Peorth. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:50:07] DuckHunt Peorth returns Peorth's gun to him.
[23:50:08] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:50:09] DuckHunt Peorth > *BANG* You shot down the duck in 9.005s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:50:12] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
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