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Topic: Welcome to #computertech || <@Boliver> What do you know! I'm a virgin collector! And twink fucker
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Filtering by user: DuckHunt
Friday, August 25, 2023
[00:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:06:02] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[00:06:03] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[00:06:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.981s, which makes you a total of 115 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:06:03] DuckHunt ComputerTech > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[00:20:39] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[00:20:47] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[00:20:59] DuckHunt crissy > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[00:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:34:02] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[00:34:03] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[00:34:03] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[00:34:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 3.564s, which makes you a total of 116 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:34:04] DuckHunt ComputerTech > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[00:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:42:04] DuckHunt quartzhrts > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[00:42:07] DuckHunt quartzhrts > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[00:42:08] DuckHunt quartzhrts > Missed. [missed: -1 xp]
[00:42:11] DuckHunt quartzhrts > Missed. [missed: -1 xp]
[00:42:13] DuckHunt quartzhrts > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 2/3
[00:42:16] DuckHunt quartzhrts > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 2/3
[00:42:16] DuckHunt Peorth > *BOOM* You shot down the duck in 15.091s, which makes you a total of 332 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[00:42:16] DuckHunt Peorth > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:42:17] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:42:27] DuckHunt m268b
[00:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:43:13] DuckHunt quartzhrts > *BANG* You shot down the duck in 12.24s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:43:39] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:43:40] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:43:50] DuckHunt quartzhrts > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[00:43:52] DuckHunt ComputerTech > You throw a bucket of water on Peorth in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 12 (duck clobber).
[00:50:47] DuckHunt Peorth > You just bought dry clothes in exchange for 7 xp points.
[01:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:21:11] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 9.887s, which makes you a total of 123 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:26:24] DuckHunt Clive_Rosfield > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[01:26:26] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:26:27] DuckHunt quartzhrts > Missed. [missed: -1 xp]
[01:26:28] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[01:26:29] DuckHunt quartzhrts > *BANG* You shot down the duck in 29.411s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:26:30] DuckHunt quartzhrts > By searching the bushes around the duck, you find an extra bullet !
[01:26:46] DuckHunt Clive_Rosfield > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[01:26:53] DuckHunt Clive_Rosfield > You are not rich enough to make this purchase.
[01:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:27:05] DuckHunt *BANG* xO' UNOBot just get shot by accident by Clive_Rosfield. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:27:05] DuckHunt Clive_Rosfield is demoted to level 0 (public danger).
[01:28:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:28:04] DuckHunt Clive_Rosfield > You are not armed.
[01:28:06] DuckHunt Clive_Rosfield > You are not armed.
[01:28:08] DuckHunt Clive_Rosfield > You are not armed.
[01:31:42] DuckHunt quartzhrts > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 2/3
[01:31:45] DuckHunt quartzhrts > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 2/3
[01:31:47] DuckHunt quartzhrts > Missed. [missed: -1 xp]
[01:31:51] DuckHunt quartzhrts > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[01:31:55] DuckHunt quartzhrts > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[01:31:57] DuckHunt quartzhrts > *BANG* You shot down one of the ducks in 4mn56.628s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:32:03] DuckHunt Clive_Rosfield > You are not armed.
[01:32:58] DuckHunt Peorth returns Clive_Rosfield's gun to him.
[01:33:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:33:47] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/1
[01:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:35:06] DuckHunt m0n > *BANG* You shot down the duck in 6.14s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[01:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:52:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:56:09] DuckHunt Hunting stats for aarons: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 2/2 | jammed: no (5 times) | confisc.: no (4 times) [Profile] [Profile] [Profile] 142 xp | lvl 5 (member of the Comitee Against Ducks) / 58 xp pts for lvl sup. | karma: 60% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 66% | gun reliability: 89% | armor: 10% | deflection: 4%
[01:56:10] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.501s | average react. time: 26.808s | 16 ducks (incl. 2 golden ducks) | 8 misses | 2 accidents | 1 empty shot | 2 wild shots | 24 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[02:05:22] DuckHunt Peorth > You already own this type of ammunition. The bonus will expire in 15 hours 15 minutes and 50 seconds.
[02:05:26] DuckHunt Peorth > You already own this item. It will expire in 3 hours 26 minutes and 30 seconds.
[02:05:32] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:05:33] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[02:05:35] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.474s, which makes you a total of 333 ducks (including 87 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[02:05:35] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:05:39] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:06:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:09:16] DuckHunt Peorth > *BOOM* You shot down the duck in 3mn15.199s, which makes you a total of 334 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:09:18] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:34:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[02:39:30] DuckHunt quartzhrts > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:47:23] DuckHunt Phoenix > *BANG* You shot down the duck in 3mn22.816s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:47:28] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[02:57:35] DuckHunt The last duck has been seen 13 minutes and 35 seconds ago.
[02:57:40] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[03:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:09:04] DuckHunt aarons > *BANG* You shot down the duck in 3.832s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:09:05] DuckHunt aarons > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[03:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:14:52] DuckHunt aarons > Missed. [missed: -1 xp]
[03:15:00] DuckHunt aarons > *BANG* You shot down the duck in 2mn59.377s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:48:07] DuckHunt Phoenix > *BANG* You shot down one of the ducks in 1mn6.106s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:48:11] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[03:48:12] DuckHunt Phoenix > *BANG* You shot down the duck in 12.457s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:48:16] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[04:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:10:06] DuckHunt aarons > *BANG* You shot down the duck in 5.637s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:46:03] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[04:46:06] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[04:46:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 2mn6.729s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:51:19] DuckHunt Phoenix > *BANG* You shot down the duck in 18.436s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:51:23] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:17:11] DuckHunt Clive_Rosfield > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/1
[05:17:13] DuckHunt Clive_Rosfield > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/1
[05:17:14] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 1mn13.639s, which makes you a total of 124 ducks on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [16 xp] [four-leaf clover]
[05:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:43:09] DuckHunt Syndus_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:43:15] DuckHunt Syndus_ > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:43:20] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[05:43:30] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[05:43:35] DuckHunt Syndus_ > *BANG* You shot down the duck in 1mn35.269s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:12:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[06:13:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:20:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:48:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:05:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:14:49] DuckHunt tomba4032 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[07:14:52] DuckHunt tomba4032 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[07:14:53] DuckHunt tomba4032 > Missed. [missed: -1 xp]
[07:14:55] DuckHunt tomba4032 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[07:14:57] DuckHunt tomba4032 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[07:14:58] DuckHunt tomba4032 > Missed. [missed: -1 xp]
[07:15:00] DuckHunt tomba4032 > Missed. [missed: -1 xp]
[07:15:00] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[07:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:17:57] DuckHunt Syndus_ > *BANG* You shot down the duck in 56.428s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:30:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:28:09] DuckHunt Chiester > *BANG* You shot down the duck in 8.494s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:35:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:24:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:02:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:27:03] DuckHunt Kowal > *BANG* You shot down the duck in 2.775s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:27:06] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[10:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:55:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[11:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:33:30] DuckHunt BobbyDrake > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[11:33:35] DuckHunt BobbyDrake > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[11:33:38] DuckHunt BobbyDrake > *BANG* You shot down one of the ducks in 3mn37.124s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:33:38] DuckHunt BobbyDrake > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[11:37:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:20] DuckHunt wez > *BANG* You shot down the duck in 2mn19.822s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:29:25] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[12:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:40:05] DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[12:40:09] DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[12:40:11] DuckHunt wildting2 > Missed. [missed: -1 xp]
[12:40:12] DuckHunt wildting2 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:40:14] DuckHunt wildting2 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:40:15] DuckHunt wildting2 > *BANG* You shot down the golden duck in 15.174s, which makes you a total of 19 ducks (including 2 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [36 xp]
[12:54:47] DuckHunt The top duck(s) are: foxy with 5592 xp | peorth with 4747 xp | esjay with 1260 xp | logout with 1236 xp | serion with 1130 xp
[13:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:11:11] DuckHunt foxy > *BANG* You shot down the duck in 11.01s, which makes you a total of 782 ducks on #computertech. You are promoted to level 33 (duck blaster). \_X< *KWAK* [10 xp]
[13:11:11] DuckHunt foxy > By searching the bushes around the duck, you find an extra bullet !
[13:11:15] DuckHunt foxy > The magazine of your gun is already full.
[13:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:47:18] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[13:47:20] DuckHunt Serion > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[13:47:23] DuckHunt Serion > *BANG* You shot down the duck in 22.323s, which makes you a total of 186 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:08:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:08:05] DuckHunt foxy > *BANG* You shot down the duck in 3.824s, which makes you a total of 783 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:08:07] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:24:04] DuckHunt foxy > *BANG* You shot down the duck in 3.726s, which makes you a total of 784 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:24:06] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:32:15] DuckHunt foxy > *BANG* You shot down the duck in 15.273s, which makes you a total of 785 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:32:19] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:52:29] DuckHunt foxy > *BANG* You shot down one of the ducks in 2mn29.098s, which makes you a total of 786 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:52:32] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:52:33] DuckHunt foxy > *BANG* You shot down the duck in 1mn32.882s, which makes you a total of 787 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:52:34] DuckHunt foxy > By searching the bushes around the duck, you find... a pile of feathers.
[14:52:35] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:13:04] DuckHunt wez > *BANG* You shot down the duck in 3.363s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:13:05] DuckHunt wez > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 100 xp points ! [100 xp]
[15:13:08] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[15:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:18:04] DuckHunt Serion_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[15:18:05] DuckHunt wez > Missed. [missed: -1 xp]
[15:18:07] DuckHunt Serion_ > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[15:18:07] DuckHunt wez > Missed. [missed: -1 xp]
[15:18:07] DuckHunt Serion_ > *BANG* You shot down the duck in 7.179s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[15:26:50] DuckHunt h4 > You throw a bucket of water on Serion_ in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[16:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:07:04] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[16:07:06] DuckHunt Clive_Rosfield > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 1/2
[16:07:08] DuckHunt Clive_Rosfield > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 1/2
[16:07:09] DuckHunt *BANG* xO' ComputerTech just get shot by accident by Clive_Rosfield. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:11:09] DuckHunt Peorth > *BOOM* You shot down one of the ducks in 4mn9.092s, which makes you a total of 335 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:11:10] DuckHunt Peorth > By searching the bushes around the duck, you find... a leaflet from CACAD (Coalition Against the Comitee Against Ducks).
[16:11:12] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:11:20] DuckHunt Peorth > You already own this type of ammunition. The bonus will expire in 1 hour 9 minutes and 53 seconds.
[16:11:25] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[16:16:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:31:03] DuckHunt Serion > *BANG* You shot down the duck in 2.945s, which makes you a total of 187 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:31:03] DuckHunt Serion > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[16:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:38:06] DuckHunt m0n > Missed. [missed: -1 xp]
[16:38:12] DuckHunt Serion > *BANG* You shot down the duck in 10.742s, which makes you a total of 188 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:38:12] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[16:38:23] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:38:26] DuckHunt foxy > *BANG* You shot down the duck in 2.414s, which makes you a total of 788 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:38:26] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[16:38:26] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[16:38:27] DuckHunt foxy > By searching the bushes around the duck, you find an extra ammo clip !
[16:38:30] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:44:53] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:44:55] DuckHunt foxy > Missed. [missed: -5 xp]
[16:44:58] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:45:01] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:45:05] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:45:07] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h. Your purchase made you go back to level 32 (duck exploder).
[16:45:08] DuckHunt Serion > You are not armed.
[16:45:09] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[16:45:10] DuckHunt foxy > *BOOM* You shot down the golden duck in 17.792s, which makes you a total of 789 ducks (including 93 golden ducks) on #computertech. \_X< *KWAK* [46 xp] [four-leaf clover] [expl. ammo]
[16:45:10] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[16:45:10] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[16:45:11] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[16:45:13] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[16:45:13] DuckHunt Serion > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[16:45:13] DuckHunt Serion > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[16:45:15] DuckHunt foxy > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[16:45:16] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:45:34] DuckHunt Serion > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 1/3
[16:45:43] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 1/1 | Chargers: 6/5
[17:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:21:06] DuckHunt foxy > *BOOM* You shot down the duck in 5.251s, which makes you a total of 790 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[17:21:11] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:26:27] DuckHunt *BANG* xO' Bugs just get shot by accident by Clive_Rosfield. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:27:09] DuckHunt foxy > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[17:27:14] DuckHunt foxy > *BOOM* You shot down the golden duck in 1mn13.742s, which makes you a total of 791 ducks (including 94 golden ducks) on #computertech. You are promoted to level 33 (duck blaster). \_X< *KWAK* [70 xp] [four-leaf clover] [expl. ammo]
[17:27:14] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:27:18] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:27:34] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[17:27:40] DuckHunt Clive_Rosfield > You are not rich enough to make this purchase.
[17:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:30:54] DuckHunt foxy > *BOOM* You shot down the duck in 1mn52.967s, which makes you a total of 792 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[17:30:55] DuckHunt foxy > By searching the bushes around the duck, you find an extra bullet !
[17:30:57] DuckHunt foxy > The magazine of your gun is already full.
[18:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:10:04] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[18:10:06] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[18:10:08] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 7.834s, which makes you a total of 125 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[18:10:11] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 0/2
[18:10:18] DuckHunt Clive_Rosfield > You are not rich enough to make this purchase.
[18:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:19:04] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 3.274s, which makes you a total of 126 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [16 xp] [four-leaf clover]
[18:19:05] DuckHunt Clive_Rosfield > By searching the bushes around the duck, you find an extra bullet !
[18:19:10] DuckHunt Clive_Rosfield > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 1 (tourist).
[18:19:13] DuckHunt Clive_Rosfield > You are not rich enough to make this purchase.
[18:19:15] DuckHunt Clive_Rosfield > You are not rich enough to make this purchase.
[18:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:20:08] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[18:20:10] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[18:20:11] DuckHunt ComputerTech > *BANG* You shot down the duck in 10.221s, which makes you a total of 118 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:20:11] DuckHunt Clive_Rosfield > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:20:17] DuckHunt ComputerTech returns Clive_Rosfield's gun to him.
[18:20:25] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[18:20:36] DuckHunt h4 > You throw a bucket of water on Clive_Rosfield in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:21:14] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:21:15] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:21:22] DuckHunt Clive_Rosfield > You are not rich enough to make this purchase.
[18:21:38] DuckHunt h4 > You throw a handful of sand in Clive_Rosfield's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[18:22:28] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle Clive_Rosfield with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[18:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:29:29] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[18:29:32] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[18:29:32] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 2/3
[18:29:33] DuckHunt h4 > *BANG* You shot down the duck in 1mn33.5s, which makes you a total of 94 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:12:09] DuckHunt Syndus_MWM > Missed. [missed: -1 xp]
[19:12:17] DuckHunt Syndus_MWM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[19:12:26] DuckHunt Syndus_MWM > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[19:12:33] DuckHunt Syndus_MWM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[19:12:46] DuckHunt Syndus_MWM > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[19:12:55] DuckHunt Syndus_MWM > Missed. [missed: -1 xp]
[19:13:02] DuckHunt Syndus_MWM > *BANG* You shot down the duck in 1mn1.822s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[19:13:15] DuckHunt h4 > You throw a bucket of water on Syndus_MWM in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:43:55] DuckHunt h4 > *BANG* You shot down the duck in 1mn55.131s, which makes you a total of 95 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:58:53] DuckHunt GK-KMFDM > You are not rich enough to make this purchase.
[19:59:11] DuckHunt GK-KMFDM's magazine supply is already full.
[19:59:17] DuckHunt ComputerTech > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:14:04] DuckHunt Audi > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[20:14:04] DuckHunt Audi > *BANG* You shot down the duck in 3.831s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:14:05] DuckHunt Aarons > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:14:39] DuckHunt Hunting stats for audi: [Weapon][Weapon][Weapon] ammo: 0/4 | charg.: 3/3 | jammed: no (14 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 335 xp | lvl 7 (duck pest) / 15 xp pts for lvl sup. | karma: 66.29% good hunter [Stats][Stats][Stats] theor. accuracy: 65%+11% | effectiv. of fire: 51% | gun reliability: 93% | armor: 15% | deflection: 8%
[20:14:40] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.783s | average react. time: 2mn59.401s | 37 ducks (incl. 3 golden ducks) | 35 misses | 2 accidents | 20 empty shots | 9 wild shots | 72 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sight
[20:14:44] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:14:45] DuckHunt ComputerTech > You are not armed.
[20:14:46] DuckHunt ComputerTech > You are not armed.
[20:14:47] DuckHunt ComputerTech > You are not armed.
[20:14:48] DuckHunt ComputerTech > You are not armed.
[20:14:49] DuckHunt ComputerTech > You are not armed.
[20:14:50] DuckHunt ComputerTech > You are not armed.
[20:14:51] DuckHunt ComputerTech > You are not armed.
[20:15:15] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:15:17] DuckHunt *BANG* xO' minnow just get shot by accident by foxy. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[20:15:18] DuckHunt Aarons > You are not armed.
[20:15:19] DuckHunt Compass_Away already has a gun and looks at ComputerTech without understanding.
[20:15:23] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 6/5
[20:15:23] DuckHunt foxy returns foxy's gun to him.
[20:15:24] DuckHunt ComputerTech > *BANG* You shot down the duck in 9.026s, which makes you a total of 119 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:15:24] DuckHunt ComputerTech returns ComputerTech's gun to him.
[20:15:25] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/3
[20:15:26] DuckHunt foxy > *CLICK* Trigger locked.
[20:15:26] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:15:32] DuckHunt foxy > You already own this type of ammunition. The bonus will expire in 20 hours 29 minutes and 36 seconds.
[20:16:21] DuckHunt Aarons > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:16:24] DuckHunt foxy returns Aarons's gun to him.
[20:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:19:03] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[20:19:03] DuckHunt h4 > Thanks to ComputerTech, your clothes are soggy and you can't hunt in this condition. You still have to wait for 40 minutes and 13 seconds.
[20:19:06] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[20:19:07] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[20:19:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.476s, which makes you a total of 120 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:19:10] DuckHunt h4 > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 8 (duck hassler).
[20:20:23] DuckHunt Hunting stats for aarons: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 2/2 | jammed: no (5 times) | confisc.: no (6 times) [Profile] [Profile] [Profile] 167 xp | lvl 5 (member of the Comitee Against Ducks) / 33 xp pts for lvl sup. | karma: 58.33% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 63% | gun reliability: 89% | armor: 10% | deflection: 4%
[20:20:24] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.501s | average react. time: 41.552s | 19 ducks (incl. 2 golden ducks) | 11 misses | 2 accidents | 1 empty shot | 4 wild shots | 30 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Silencer
[21:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:19:27] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp] [bedazzled by h4]
[21:19:30] DuckHunt Clive_Rosfield > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:19:32] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[21:19:35] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 0/2
[21:19:36] DuckHunt Clive_Rosfield > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 0/2
[21:19:40] DuckHunt Clive_Rosfield > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 0/2
[21:19:41] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[21:19:43] DuckHunt Clive_Rosfield > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:19:45] DuckHunt Clive_Rosfield > *BANG* You shot down the golden duck in 1mn44.667s, which makes you a total of 127 ducks (including 7 golden ducks) on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [42 xp] [four-leaf clover]
[21:19:49] DuckHunt Clive_Rosfield > You have no ammo. | Ammo: 0/6 | Chargers: 0/2
[21:19:56] DuckHunt Clive_Rosfield > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:20:00] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[21:20:03] DuckHunt Clive_Rosfield > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 1 (tourist).
[21:20:07] DuckHunt Clive_Rosfield > You are not rich enough to make this purchase.
[21:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:36:23] DuckHunt jeff_stacey > *BANG* You shot down the duck in 22.877s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:36:23] DuckHunt jeff_stacey > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[21:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:25] DuckHunt Syndus_MWM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[21:39:00] DuckHunt foxy > *BOOM* You shot down the duck in 1mn59.55s, which makes you a total of 793 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[21:39:04] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:48:35] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 1/2 | jammed: no (6 times) | confisc.: no (7 times) [Profile] [Profile] [Profile] 41 xp | lvl 2 (noob) / 9 xp pts for lvl sup. | karma: 4.76% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 25% | gun reliability: 86% | armor: 2% | deflection: 0%
[21:48:36] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 6.769s | average react. time: 3mn59.575s | 5 ducks (incl. 1 golden duck) | 15 misses | 2 accidents | 5 empty shots | 5 wild shots | 20 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[22:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:19:04] DuckHunt foxy > *BOOM* You shot down the duck in 3.431s, which makes you a total of 794 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[22:19:06] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:37:04] DuckHunt aaron > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[22:37:09] DuckHunt aaron > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[22:37:10] DuckHunt aaron > Missed. [missed: -1 xp]
[22:37:14] DuckHunt aaron > *BANG* You shot down the duck in 13.547s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:12:04] DuckHunt Zack > Missed. [missed: -1 xp]
[23:12:06] DuckHunt Zack > Missed. [missed: -1 xp]
[23:12:08] DuckHunt Zack > *BANG* You shot down the duck in 7.373s, which makes you a total of 128 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[23:12:08] DuckHunt Zack > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[23:12:11] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[23:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:17:49] DuckHunt foxy > *BOOM* You shot down the duck in 48.951s, which makes you a total of 795 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[23:17:53] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:47:58] DuckHunt ghostnode > Missed. [missed: -1 xp]
[23:48:03] DuckHunt ghostnode > *BANG* You shot down the duck in 1mn2.95s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:48:04] DuckHunt ghostnode > By searching the bushes around the duck, you find an extra ammo clip !
[23:51:24] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:51:27] DuckHunt foxy > *BOOM* You shot down the duck in 3.201s, which makes you a total of 796 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[23:51:29] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:51:52] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:57:04] DuckHunt wez > *BANG* You shot down the duck in 3.688s, which makes you a total of 79 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:57:05] DuckHunt foxy > *CLICK* Trigger locked.
[23:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:58:05] DuckHunt Peorth > *BANG* You shot down the duck in 4.45s, which makes you a total of 336 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[23:58:05] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[23:58:08] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:58:10] DuckHunt Peorth returns wez's gun to him.
[23:58:13] DuckHunt foxy already has a gun and looks at Peorth without understanding.
[23:58:30] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:58:31] DuckHunt foxy > *BOOM* You shot down the duck in 1.271s, which makes you a total of 797 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[23:58:34] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:58:45] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
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