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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Monday, January 15, 2024
[00:06:10] DuckHunt zuul_ > You are not armed.
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:05] DuckHunt End3r returns zuul_'s gun to him.
[00:07:11] DuckHunt *PEWWW* foxy's bullet ricochetes on GK-Deacon, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[00:07:14] DuckHunt zuul_ > Missed. [missed: -1 xp]
[00:07:18] DuckHunt zuul_ > Missed. [missed: -1 xp]
[00:07:18] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[00:07:20] DuckHunt zuul_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[00:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:59:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.102s, which makes you a total of 1340 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:48:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.979s, which makes you a total of 1341 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:56:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.257s, which makes you a total of 1342 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:41:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[02:41:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[02:41:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[02:41:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.555s, which makes you a total of 1343 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:43:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.147s, which makes you a total of 1344 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:35:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.336s, which makes you a total of 1345 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:50:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.443s, which makes you a total of 1346 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.616s, which makes you a total of 1347 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra bullet !
[03:52:03] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:14:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:14:07] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[04:14:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.318s, which makes you a total of 928 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:14:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:14:32] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 5/5
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:24:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.648s, which makes you a total of 1348 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:24:05] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.897s, which makes you a total of 1349 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:06] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:37:10] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:37:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 11.821s, which makes you a total of 929 ducks (including 99 golden ducks) on #computertech. \_X< *KWAK* [40 xp] [four-leaf clover]
[04:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:56:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.125s, which makes you a total of 1350 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:25:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:25:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[05:25:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[05:25:07] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:25:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.196s, which makes you a total of 1351 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:25:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[05:25:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[05:25:18] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[05:27:56] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 4/5
[05:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:38:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.25s, which makes you a total of 1352 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:38:05] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[06:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.227s, which makes you a total of 1353 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:22:05] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:43:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 1/5
[06:43:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 0/5
[06:43:06] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[06:43:10] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 16 hours 27 minutes and 14 seconds.
[06:43:11] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 11.462s, which makes you a total of 1354 ducks (including 139 golden ducks) on #computertech. \_X< *KWAK* [60 xp] [expl. ammo]
[06:49:14] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 4/5
[07:05:45] DuckHunt Ice` > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 2/2
[07:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:29:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.194s, which makes you a total of 930 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[07:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:37:33] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1mn32.957s, which makes you a total of 1355 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:02:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.848s, which makes you a total of 1356 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:02:02] DuckHunt TheFatherMind > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[08:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:43:04] DuckHunt g0frr > Missed. [missed: -1 xp]
[08:43:06] DuckHunt g0frr > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[08:43:09] DuckHunt g0frr > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[08:43:11] DuckHunt g0frr > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[08:43:14] DuckHunt g0frr > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[08:43:18] DuckHunt g0frr > *BANG* You shot down the duck in 17.545s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:44:45] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 4/5
[08:54:00] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[08:54:01] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[09:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:35:37] DuckHunt Ziginox > *BANG* You shot down the duck in 1mn37.031s, which makes you a total of 40 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[09:35:37] DuckHunt Ziginox > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:33] DuckHunt vk2bio > *BANG* You shot down the duck in 32.801s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:16:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.101s, which makes you a total of 931 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:51:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.723s, which makes you a total of 932 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[11:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:01:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.869s, which makes you a total of 933 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[11:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:05:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[11:05:09] DuckHunt vk2bio > *BANG* You shot down the duck in 8.857s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:05:12] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[11:05:30] DuckHunt vk2bio > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[11:11:09] DuckHunt linuxuser > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 2/2
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:34:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:14:08] DuckHunt foxy > *BANG* You shot down the duck in 7.755s, which makes you a total of 272 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:05] DuckHunt foxy > Your magazine stock is already full.
[12:15:06] DuckHunt foxy > Missed. [missed: -1 xp]
[12:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:17:10] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[12:17:15] DuckHunt RicoSuav3 > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[12:17:16] DuckHunt RicoSuav3 > *BANG* You shot down one of the ducks in 2mn15.203s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:17:28] DuckHunt *BANG* xO' animu just get shot by accident by RicoSuav3. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:17:28] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[12:17:38] DuckHunt RicoSuav3 > You are not armed.
[13:02:16] DuckHunt Hunting stats for linuxuser: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 51%
[13:02:17] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[13:02:38] DuckHunt The top duck(s) are: thefathermind with 12480 xp | admiral_hubris with 7394 xp | peorth with 4865 xp | h4 with 3083 xp | wez with 1732 xp
[13:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:23:04] DuckHunt linuxuser > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[13:23:04] DuckHunt aaabbb_ > *BANG* You shot down the duck in 3.323s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:23:05] DuckHunt aaabbb_ > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 20 xp points ! [20 xp]
[13:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:36:07] DuckHunt linuxuser > *CLACK* JAMMED GUN
[13:36:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[13:36:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.252s, which makes you a total of 934 ducks on #computertech. You are promoted to level 38 (duck annihilator). \_X< *KWAK* [14 xp] [four-leaf clover]
[13:36:11] DuckHunt linuxuser > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[13:36:12] DuckHunt linuxuser > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[13:36:16] DuckHunt linuxuser > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[14:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:29:06] DuckHunt linuxuser > Missed. [missed: -1 xp]
[14:29:10] DuckHunt linuxuser > Missed. [missed: -1 xp]
[14:29:12] DuckHunt linuxuser > *BANG* You shot down the duck in 11.654s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[14:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:31:03] DuckHunt linuxuser > *BANG* You shot down the duck in 3.251s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:11:07] DuckHunt linuxuser > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[15:11:10] DuckHunt linuxuser > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[15:11:11] DuckHunt linuxuser > *BANG* You shot down the duck in 11.042s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[15:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:47:06] DuckHunt fill > *BANG* You shot down the duck in 5.911s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[16:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:30:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:46:04] DuckHunt foxy > Missed. [missed: -1 xp]
[16:46:05] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[16:46:09] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[16:46:10] DuckHunt foxy > *BANG* You shot down the duck in 9.226s, which makes you a total of 273 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:23:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:46:07] DuckHunt fill > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:46:09] DuckHunt fill > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:46:11] DuckHunt fill > *BANG* You shot down the golden duck in 10.448s, which makes you a total of 2 ducks (including 1 golden duck) on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [36 xp]
[17:46:11] DuckHunt fill > By searching the bushes around the duck, you find... a dog dirt.
[17:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:51:15] DuckHunt fill > *BANG* You shot down the duck in 14.32s, which makes you a total of 3 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[17:51:19] DuckHunt h4 > You throw a bucket of water on fill in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[17:51:30] DuckHunt fill > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 2 (noob).
[17:51:34] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[17:51:37] DuckHunt h4 > You throw a handful of sand in fill's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[17:51:44] DuckHunt fill > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 2 (noob).
[17:51:50] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle fill with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[17:51:56] DuckHunt fill > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 2 (noob).
[17:52:10] DuckHunt fill > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points. Your purchase made you go back to level 1 (tourist).
[17:52:13] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/7 | Chargers: 4/4 [sabotage by fill] [sand by fill]
[17:52:14] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 5/7 | Chargers: 4/4
[17:52:24] DuckHunt Hunting stats for fill: [Weapon][Weapon][Weapon] ammo: 5/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 18 xp | lvl 1 (tourist) / 2 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 56%-28% | effectiv. of fire: 100% | gun reliability: 85%-42% | armor: 0% | deflection: 51%
[17:52:25] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.911s | average react. time: 15.35s | 3 ducks (incl. 1 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 3 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Effects] [Effects] [Effects] Soggy / Sand / Bedazzled
[17:52:32] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[17:52:36] DuckHunt fill > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[17:52:57] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[17:53:18] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:53:19] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:53:30] DuckHunt h4 > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[17:53:31] DuckHunt h4 > You don't need to use a gun brush.
[18:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:02:03] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:02:06] DuckHunt pomf > *BANG* You shot down one of the ducks in 5.67s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[18:02:09] DuckHunt pomf > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[18:02:12] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 7/8 | Chargers: 3/4
[18:02:13] DuckHunt *PEWWW* foxy's bullet ricochetes on NiniGeo2, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:02:15] DuckHunt pomf > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[18:02:18] DuckHunt pomf > *BANG* You shot down the duck in 14.478s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:02:38] DuckHunt foxy already has a gun and looks at foxy without understanding.
[18:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:13:03] DuckHunt h4 > Missed. [missed: -3 xp] [bedazzled by fill]
[18:13:04] DuckHunt foxy > *BANG* You shot down the duck in 3.783s, which makes you a total of 274 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:13:04] DuckHunt foxy > By searching the bushes around the duck, you find... a four-leaf clover with only 3 left.
[18:13:05] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[18:13:13] DuckHunt foxy returns h4's gun to him.
[18:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:02:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[19:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:02:10] DuckHunt Syndus > Missed. [missed: -1 xp]
[19:02:13] DuckHunt Syndus > Missed. [missed: -1 xp]
[19:02:16] DuckHunt Syndus > *BANG* You shot down the duck in 15.993s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:02:22] DuckHunt Syndus > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[19:02:28] DuckHunt Syndus > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:02:38] DuckHunt Syndus > Your magazine stock is already full.
[19:02:43] DuckHunt Syndus > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[19:02:53] DuckHunt Syndus > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[19:03:06] DuckHunt Syndus > Your gun is not confiscated.
[19:03:19] DuckHunt Syndus > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[19:04:06] DuckHunt zuul_ > You are not rich enough to make this purchase.
[19:06:02] DuckHunt Syndus > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[19:06:15] DuckHunt Syndus > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 9 (duck plucker).
[19:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:19:02] DuckHunt h4 > *BANG* You shot down the duck in 2.692s, which makes you a total of 397 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[20:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:15:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:15:04] DuckHunt fill > Missed. [missed: -1 xp] [bedazzled by h4]
[20:15:05] DuckHunt fill > Missed. [missed: -1 xp]
[20:15:07] DuckHunt fill > Missed. [missed: -1 xp]
[20:15:07] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:30] DuckHunt jmjl > Missed. [missed: -1 xp]
[20:46:31] DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[20:46:34] DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[20:46:35] DuckHunt jmjl > *BANG* You shot down the duck in 34.913s, which makes you a total of 23 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[21:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:07:09] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.49s, which makes you a total of 1357 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:07:56] DuckHunt TheFatherMind > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[21:08:05] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[21:08:13] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[21:08:17] DuckHunt TheFatherMind > You already own this item. It will expire in 10 hours 53 minutes and 46 seconds.
[21:08:26] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[21:08:42] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[21:08:56] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:03] DuckHunt h4 > *BANG* You shot down the duck in 2.046s, which makes you a total of 398 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[21:09:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 0/5
[21:09:04] DuckHunt TheFatherMind > You have no ammo. | Ammo: 0/5 | Chargers: 0/5
[21:09:13] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:09:15] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:09:17] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:09:19] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:09:25] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 24 (duck shatterer).
[21:09:33] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 2 hours and 51 seconds.
[21:33:56] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[21:33:57] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[21:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:49:05] DuckHunt h4 > Missed. [missed: -3 xp]
[21:49:06] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/4
[21:49:07] DuckHunt Chiester > *BANG* You shot down the duck in 7.371s, which makes you a total of 101 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:49:08] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[22:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:08:03] DuckHunt TheFatherMind > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 1 minute and 22 seconds.
[22:08:06] DuckHunt misterpickles > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:08:07] DuckHunt Chiester > Missed. [missed: -1 xp]
[22:08:11] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[22:08:12] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[22:08:13] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[22:08:13] DuckHunt Chiester > Missed. [missed: -1 xp]
[22:08:15] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[22:08:15] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 15.293s, which makes you a total of 1358 ducks (including 140 golden ducks) on #computertech. \_X< *KWAK* [57 xp] [four-leaf clover] [expl. ammo]
[22:08:28] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 3/5
[22:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:43:03] DuckHunt h4 > Missed. [missed: -3 xp]
[22:43:04] DuckHunt h4 > Missed. [missed: -3 xp]
[22:43:04] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:43:05] DuckHunt h4 > Missed. [missed: -3 xp]
[22:43:05] DuckHunt TheFatherMind > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[22:43:06] DuckHunt h4 > *BANG* You shot down the golden duck in 6.321s, which makes you a total of 399 ducks (including 36 golden ducks) on #computertech. \_X< *KWAK* [69 xp] [four-leaf clover]
[22:43:08] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[22:43:08] DuckHunt ADMIRAL_HUBRIS is demoted to level 37 (duck atomizer).
[23:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:13:03] DuckHunt *BANG* xO' alphard just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -14 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[23:13:10] DuckHunt ComputerTech returns TheFatherMind's gun to him.
[23:13:11] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[23:13:12] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[23:13:12] DuckHunt ComputerTech > *BANG* You shot down the duck in 11.902s, which makes you a total of 155 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:13:12] DuckHunt ComputerTech > By searching the bushes around the duck, you find an extra bullet !
[23:13:13] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[23:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.764s, which makes you a total of 1359 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
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