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Last Seen: 3 hours ago
Topic: Welcome to #computertech || <@Boliver> I spent the week boning college twinks
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Filtering by user: DuckHunt
Tuesday, July 16, 2024
[00:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:26:11] DuckHunt DasBrain > *BOOM* You shot down the duck in 11.334s, which makes you a total of 1504 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[00:26:12] DuckHunt DasBrain > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[00:26:14] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 4/5
[00:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:45:11] DuckHunt Harzilein > *BANG* You shot down the duck in 11.328s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:12:39] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:12:41] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[01:12:42] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.034s, which makes you a total of 1044 ducks (including 324 golden ducks) on #computertech. \_X< *KWAK* [53 xp] [four-leaf clover] [expl. ammo]
[01:12:45] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 4/5
[01:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:39:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.302s, which makes you a total of 1505 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[01:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:54:49] DuckHunt tabb > Missed. [missed: -1 xp]
[01:54:51] DuckHunt tabb > *BANG* You shot down the duck in 50.922s, which makes you a total of 70 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [10 xp]
[01:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:55:14] DuckHunt tabb > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[01:55:26] DuckHunt tabb > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[01:55:28] DuckHunt tabb > Missed. [missed: -1 xp]
[01:55:28] DuckHunt tabb is demoted to level 9 (duck plucker).
[01:55:29] DuckHunt tabb > *BANG* You shot down the duck in 29.542s, which makes you a total of 71 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [10 xp]
[01:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:56:18] DuckHunt tabb > Missed. [missed: -1 xp]
[01:56:19] DuckHunt tabb > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/9 | Chargers: 2/3
[01:56:22] DuckHunt tabb > *Crr..CLICK* You unjam your gun. | Ammo: 6/9 | Chargers: 2/3
[01:56:24] DuckHunt tabb > *BANG* You shot down the duck in 23.464s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:14:10] DuckHunt tabb > *BANG* You shot down the duck in 1mn10.022s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:46:05] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[02:46:07] DuckHunt Peorth > *BOOM* You shot down the golden duck in 6.859s, which makes you a total of 1045 ducks (including 325 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[02:46:10] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 4/5
[03:23:18] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:23:21] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:23:23] DuckHunt Peorth > Missed. [missed: -6 xp]
[03:23:27] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 3/5
[03:23:29] DuckHunt Peorth > *BOOM* You shot down the golden duck in 10.756s, which makes you a total of 1046 ducks (including 326 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[03:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:37:34] DuckHunt Kumool > Missed. [missed: -1 xp]
[03:37:36] DuckHunt Kumool > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[03:37:40] DuckHunt Kumool > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[03:37:41] DuckHunt Kumool > Missed. [missed: -1 xp]
[03:37:43] DuckHunt Kumool > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[03:37:46] DuckHunt Kumool > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[03:37:47] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:37:47] DuckHunt Kumool > Missed. [missed: -1 xp]
[03:37:48] DuckHunt freewifi > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:56:42] DuckHunt freewifi > You just bought back your confiscated gun in exchange for 40 xp points.
[03:56:44] DuckHunt freewifi > *BANG* You shot down the duck in 44.048s, which makes you a total of 193 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:02:07] DuckHunt Peorth > *BOOM* You shot down the duck in 6.352s, which makes you a total of 1047 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:02:08] DuckHunt Peorth > By searching the bushes around the duck, you find an extra bullet !
[04:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:09:16] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[04:09:17] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1mn17.49s, which makes you a total of 1048 ducks (including 327 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[04:09:20] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/5
[04:24:33] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:35] DuckHunt Peorth > *BOOM* You shot down the duck in 2.227s, which makes you a total of 1049 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:24:38] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/5
[04:28:14] DuckHunt freewifi > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[04:36:09] DuckHunt HurricaneTornado > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[04:36:32] DuckHunt The last duck has been seen 12 minutes and 0 second ago.
[05:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:10:43] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[05:10:45] DuckHunt Peorth > *BOOM* You shot down the golden duck in 44.766s, which makes you a total of 1050 ducks (including 328 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[05:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:17:04] DuckHunt BobbyDrake > You are not armed.
[05:17:35] DuckHunt Peorth > Missed. [missed: -6 xp]
[05:17:36] DuckHunt Peorth > *BOOM* You shot down the duck in 2mn36.642s, which makes you a total of 1051 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:17:38] DuckHunt Peorth > By searching the bushes around the duck, you find an extra ammo clip !
[05:17:41] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/5
[05:17:57] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 2/5 | jammed: no (29 times) | confisc.: no (100 times) [Profile] [Profile] [Profile] 20156 xp | lvl 50 (Snagging ducks like a mink.) / 1143 xp pts for lvl sup. | karma: 77.53% good hunter [Stats][Stats][Stats] theor. accuracy: 80% | effectiv. of fire: 68% | gun reliability: 99% | armor: 120% | deflection: 100%
[05:17:58] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.09s | average react. time: 1mn53.246s | 1051 ducks (incl. 328 golden ducks) | 491 misses | 80 accidents | 190 empty shots | 26 wild shots | 1542 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Expl. ammo / 4-leaf clover
[05:22:36] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:22:38] DuckHunt Peorth > Missed. [missed: -6 xp]
[05:22:40] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.986s, which makes you a total of 1052 ducks (including 329 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[06:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:08:10] DuckHunt Peorth > Missed. [missed: -6 xp]
[06:08:12] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[06:08:17] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/5
[06:08:19] DuckHunt Peorth > *BOOM* You shot down the golden duck in 19.306s, which makes you a total of 1053 ducks (including 330 golden ducks) on #computertech. \_X< *KWAK* [53 xp] [four-leaf clover] [expl. ammo]
[06:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:20:17] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn17.14s, which makes you a total of 1054 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:20:28] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/4 | charg.: 1/5 | jammed: no (29 times) | confisc.: no (100 times) [Profile] [Profile] [Profile] 20253 xp | lvl 50 (Snagging ducks like a mink.) / 1046 xp pts for lvl sup. | karma: 77.59% good hunter [Stats][Stats][Stats] theor. accuracy: 80% | effectiv. of fire: 68% | gun reliability: 99% | armor: 120% | deflection: 100%
[06:20:29] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.09s | average react. time: 1mn53.058s | 1054 ducks (incl. 330 golden ducks) | 493 misses | 80 accidents | 190 empty shots | 26 wild shots | 1547 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Expl. ammo / 4-leaf clover
[06:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:41:35] DuckHunt Peorth > *BOOM* You shot down the duck in 4mn34.569s, which makes you a total of 1055 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:45:39] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:45:41] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[06:45:44] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[06:45:46] DuckHunt Peorth > *BOOM* You shot down the golden duck in 7.355s, which makes you a total of 1056 ducks (including 331 golden ducks) on #computertech. \_X< *KWAK* [53 xp] [four-leaf clover] [expl. ammo]
[06:46:04] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[07:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:11:15] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn15.022s, which makes you a total of 1057 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:38] DuckHunt Peorth > *BOOM* You shot down the duck in 37.902s, which makes you a total of 1058 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[07:18:42] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/5
[07:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:25:17] DuckHunt Peorth > Missed. [missed: -6 xp]
[07:25:19] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[07:25:21] DuckHunt Peorth > *BOOM* You shot down the duck in 3mn20.713s, which makes you a total of 1059 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[07:25:21] DuckHunt Peorth > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[08:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:14:45] DuckHunt Ziginox > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[08:14:46] DuckHunt Ziginox > Missed. [missed: -1 xp]
[08:14:47] DuckHunt Ziginox > Missed. [missed: -1 xp]
[08:14:48] DuckHunt Ziginox > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:14:49] DuckHunt Ziginox > Missed. [missed: -1 xp]
[08:14:50] DuckHunt Ziginox > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:14:51] DuckHunt Ziginox > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[08:14:55] DuckHunt Ziginox > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[08:14:56] DuckHunt Ziginox > Missed. [missed: -1 xp]
[08:14:57] DuckHunt Ziginox > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:14:59] DuckHunt Ziginox > *BANG* You shot down the golden duck in 3mn58.611s, which makes you a total of 47 ducks (including 12 golden ducks) on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [60 xp]
[08:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:52:45] DuckHunt Phoenix > Missed. [missed: -1 xp]
[08:52:47] DuckHunt Phoenix > *BANG* You shot down the duck in 47.279s, which makes you a total of 130 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:52:51] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 5/8 | Chargers: 4/4
[09:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:05:49] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[09:05:53] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[09:05:59] DuckHunt MarlboroMan > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[09:06:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:06:01] DuckHunt *BANG* xO' Bercik just get shot by accident by MarlboroMan. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[09:06:35] DuckHunt h4 > You throw a bucket of water on MarlboroMan in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[09:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:15:04] DuckHunt cba > *BANG* You shot down the duck in 4.473s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:33:04] DuckHunt DasBrain > Missed. [missed: -6 xp]
[10:33:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.628s, which makes you a total of 1506 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[10:33:06] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 4/5
[10:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:58:51] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[10:58:52] DuckHunt DasBrain > *BOOM* You shot down the duck in 52.485s, which makes you a total of 1507 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[10:58:53] DuckHunt HelderHeid > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[11:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:49:48] DuckHunt cba > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[11:49:52] DuckHunt cba > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[11:49:54] DuckHunt cba > *BANG* You shot down the duck in 1mn53.434s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:58:48] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[11:58:49] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[11:58:51] DuckHunt HelderHeid > *BANG* You shot down the duck in 50.533s, which makes you a total of 289 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:22:23] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 4/5
[12:22:25] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 3/5
[12:22:25] DuckHunt *PEWWW* DasBrain's bullet ricochetes on Saphir^Lounge, thanks to his deflection modifier of 51%. [missed: -6 xp] [accident: -41 xp] [GUN CONFISCATED: hunting accident]
[12:22:27] DuckHunt cba > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[12:22:27] DuckHunt cba > *BANG* You shot down one of the ducks in 4mn27.151s, which makes you a total of 84 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:22:31] DuckHunt cba > Missed. [missed: -1 xp]
[12:22:32] DuckHunt DasBrain > You are not armed.
[12:22:34] DuckHunt cba > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/9 | Chargers: 2/3
[12:22:34] DuckHunt DasBrain > You are not armed.
[12:22:38] DuckHunt cba > *Crr..CLICK* You unjam your gun. | Ammo: 6/9 | Chargers: 2/3
[12:22:40] DuckHunt cba > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:22:42] DuckHunt *PEWWW* cba's bullet ricochetes on eth0p1, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[12:22:53] DuckHunt DasBrain > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[12:22:54] DuckHunt DasBrain > You just bought back your confiscated gun in exchange for 40 xp points.
[12:22:54] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 1mn54.24s, which makes you a total of 1508 ducks (including 191 golden ducks) on #computertech. \_X< *KWAK* [66 xp] [four-leaf clover] [expl. ammo]
[12:23:24] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/5
[12:48:10] DuckHunt deadly > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[12:48:18] DuckHunt The last duck has been seen 27 minutes and 16 seconds ago.
[13:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:02:07] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[13:02:13] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[13:02:15] DuckHunt deadly > Missed. [missed: -1 xp]
[13:02:16] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[13:02:18] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[13:02:19] DuckHunt deadly > *BANG* You shot down the duck in 19.08s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:55:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 2.906s, which makes you a total of 1509 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[14:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:01:05] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/5
[14:01:06] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/5
[14:01:06] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[14:01:07] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 7.031s, which makes you a total of 1510 ducks (including 192 golden ducks) on #computertech. \_X< *KWAK* [54 xp] [four-leaf clover] [expl. ammo]
[14:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:49:26] DuckHunt DasBrain > *BANG* You shot down the duck in 1mn26.357s, which makes you a total of 1511 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[14:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:54:29] DuckHunt Peorth > Missed. [missed: -6 xp]
[14:54:31] DuckHunt Peorth > *BOOM* You shot down the duck in 31.293s, which makes you a total of 1060 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[14:54:34] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 0/5
[14:54:38] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[15:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:08:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.341s, which makes you a total of 1512 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[15:09:14] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:09:14] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:09:54] DuckHunt *BANG* xO' Icedream just get shot by accident by foxy. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[15:09:54] DuckHunt foxy > You are not armed.
[15:10:01] DuckHunt foxy returns foxy's gun to him.
[15:10:01] DuckHunt foxy > Missed. [missed: -3 xp]
[15:10:03] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/4
[15:10:05] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[15:10:06] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[15:10:07] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[15:10:08] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[15:10:09] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[15:10:10] DuckHunt foxy > *BOOM* You shot down one of the ducks in 57.198s, which makes you a total of 409 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[15:10:14] DuckHunt foxy > Missed. [missed: -3 xp]
[15:10:15] DuckHunt foxy > Missed. [missed: -3 xp]
[15:10:16] DuckHunt foxy > *BOOM* You shot down the duck in 1mn2.981s, which makes you a total of 410 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[15:10:18] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 3/4
[15:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:15:05] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/5
[15:15:07] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/5
[15:15:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.642s, which makes you a total of 1513 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:35:05] DuckHunt cba > Missed. [missed: -1 xp]
[16:35:06] DuckHunt DasBrain > *BANG* You shot down the duck in 6.105s, which makes you a total of 1514 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:35:07] DuckHunt cba > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[16:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:39:05] DuckHunt DasBrain > *BANG* You shot down the duck in 4.742s, which makes you a total of 1515 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:39:05] DuckHunt DasBrain > By searching the bushes around the duck, you find a +10 four-leaf clover ! You will earn an extra 10 xp points for each duck you shoot for 24h.
[17:09:09] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:09:11] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[17:09:12] DuckHunt Salvaje > *BANG* You shot down the golden duck in 3.075s, which makes you a total of 561 ducks (including 81 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[17:09:13] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/5
[17:09:17] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[17:09:29] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:10:11] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:10:12] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:10:23] DuckHunt ComputerTech > You throw a bucket of water on DasBrain in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[17:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:19:03] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[17:19:03] DuckHunt Salvaje > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[17:19:03] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.086s, which makes you a total of 94 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:19:05] DuckHunt Salvaje > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[17:25:52] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:25:54] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1.58s, which makes you a total of 1061 ducks (including 332 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[17:25:54] DuckHunt Peorth > By searching the bushes around the duck, you find an extra bullet !
[17:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:44:05] DuckHunt *PEWWW* wildting2's bullet ricochetes on tildegreen, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:44:05] DuckHunt *PEWWW* wildting2's bullet ricochetes on bandit, thanks to his deflection modifier of 51%. [accident: -4 xp]
[17:44:05] DuckHunt DasBrain > Thanks to ComputerTech, your clothes are soggy and you can't hunt in this condition. You still have to wait for 26 minutes and 18 seconds.
[17:44:16] DuckHunt DasBrain > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[17:44:18] DuckHunt DasBrain > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[17:44:22] DuckHunt DasBrain > You already own this item. It will expire in 6 hours 41 minutes and 51 seconds.
[17:44:24] DuckHunt DasBrain > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[17:44:27] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:44:28] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:44:31] DuckHunt DasBrain > You just bought dry clothes in exchange for 7 xp points.
[17:44:32] DuckHunt DasBrain > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:44:35] DuckHunt DasBrain > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[17:44:37] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/5
[17:44:38] DuckHunt wildting2 > You are not armed.
[17:44:38] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[17:44:39] DuckHunt DasBrain > Missed. [missed: -6 xp]
[17:44:39] DuckHunt DasBrain > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[17:44:40] DuckHunt *PEWWW* DasBrain's bullet ricochetes on kryosaur, thanks to his deflection modifier of 51%. [missed: -6 xp] [accident: -41 xp] [GUN CONFISCATED: hunting accident]
[17:44:42] DuckHunt wildting2 > You are not armed.
[17:44:43] DuckHunt DasBrain > You just bought back your confiscated gun in exchange for 40 xp points.
[17:44:44] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 43.088s, which makes you a total of 1516 ducks (including 193 golden ducks) on #computertech. \_X< *KWAK* [70 xp] [four-leaf clover] [expl. ammo]
[17:45:33] DuckHunt wildting2 already has a gun and looks at ComputerTech without understanding.
[18:06:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:06:08] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[18:06:08] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[18:06:09] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[18:06:10] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[18:06:11] DuckHunt ComputerTech > *BANG* You shot down the duck in 10.012s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:37:06] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/5
[18:37:07] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[18:37:08] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[18:37:08] DuckHunt DasBrain > *BOOM* You shot down the duck in 8.067s, which makes you a total of 1517 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[19:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:41:11] DuckHunt cba > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/9 | Chargers: 2/3
[19:41:14] DuckHunt cba > *Crr..CLICK* You unjam your gun. | Ammo: 2/9 | Chargers: 2/3
[19:41:16] DuckHunt cba > Missed. [missed: -1 xp]
[19:41:17] DuckHunt cba > *BANG* You shot down the duck in 16.873s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:45:58] DuckHunt Eno > *BANG* You shot down the duck in 57.632s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:01:42] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:01:44] DuckHunt Peorth > *BANG* You shot down the duck in 1.777s, which makes you a total of 1062 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:01:47] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 1/5
[20:01:50] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[20:01:53] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[20:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:21:28] DuckHunt tabb > Missed. [missed: -1 xp]
[20:21:29] DuckHunt tabb > *BANG* You shot down the duck in 2mn28.884s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:21:29] DuckHunt tabb > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[20:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:08:05] DuckHunt HelderHeid > *BANG* You shot down the duck in 4.928s, which makes you a total of 290 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:30:07] DuckHunt foxy > Missed. [missed: -3 xp]
[21:30:09] DuckHunt foxy > Missed. [missed: -3 xp]
[21:30:10] DuckHunt foxy > *BOOM* You shot down the duck in 9.928s, which makes you a total of 411 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[21:30:11] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/8 | Chargers: 4/4
[21:37:19] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 3/8 | Chargers: 4/4
[22:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:13:15] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/4
[22:13:19] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[22:13:20] DuckHunt HelderHeid > *BANG* You shot down the duck in 1mn20.032s, which makes you a total of 291 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:38:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:59:43] DuckHunt Peorth > *BOOM* You shot down the duck in 42.08s, which makes you a total of 1063 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[23:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:10:04] DuckHunt monery > *BANG* You shot down the duck in 3.618s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:10:04] DuckHunt monery > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[23:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:46:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.186s, which makes you a total of 1518 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
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