#computertech Bot Logged User list

Network: Rizon
Modes: +Nntzl
Last Seen: 2 hours ago
Topic: Welcome to #computertech || get fucked || https://techy.music
#5
Rank
312
Users

Channel Log Archive for #computertech

Prev
Next

* All times are UTC
Filtering by user: DuckHunt
Sunday, August 25, 2024
[00:27:51] DuckHunt Basti > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 3/3
[00:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:33:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.292s, which makes you a total of 2535 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[00:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:38:03] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 5/5
[00:38:04] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 4/5
[00:38:05] DuckHunt DasBrain > Missed. [missed: -7 xp]
[00:38:05] DuckHunt DasBrain > Missed. [missed: -7 xp]
[00:38:06] DuckHunt DasBrain > *BOOM* You shot down the duck in 6.136s, which makes you a total of 2536 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[00:38:08] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 3/5
[01:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:04:03] DuckHunt caplink > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[01:04:06] DuckHunt caplink > *BOOM* You shot down the golden duck in 5.533s, which makes you a total of 65 ducks (including 2 golden ducks) on #computertech. \_X< *KWAK* [60 xp] [expl. ammo]
[01:04:06] DuckHunt DasBrain > *CLICK* Trigger locked.
[01:05:52] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 3/3 | jammed: no (11 times) | confisc.: no (18 times) [Profile] [Profile] [Profile] 603 xp | lvl 10 (hunter) / 47 xp pts for lvl sup. | karma: 48.57% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 51% | gun reliability: 94% | armor: 22% | deflection: 60%
[01:05:53] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.268s | average react. time: 54.155s | 65 ducks (incl. 2 golden ducks) | 62 misses | 13 accidents | 13 empty shots | 6 wild shots | 127 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[01:10:02] DuckHunt freewifi > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[01:11:35] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 3/3 | jammed: no (11 times) | confisc.: no (18 times) [Profile] [Profile] [Profile] 603 xp | lvl 10 (hunter) / 47 xp pts for lvl sup. | karma: 48.57% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 51% | gun reliability: 94% | armor: 22% | deflection: 60%
[01:11:36] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.268s | average react. time: 54.155s | 65 ducks (incl. 2 golden ducks) | 62 misses | 13 accidents | 13 empty shots | 6 wild shots | 127 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[01:12:49] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 3/3 | jammed: no (11 times) | confisc.: no (18 times) [Profile] [Profile] [Profile] 603 xp | lvl 10 (hunter) / 47 xp pts for lvl sup. | karma: 48.57% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 51% | gun reliability: 94% | armor: 22% | deflection: 60%
[01:12:50] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.268s | average react. time: 54.155s | 65 ducks (incl. 2 golden ducks) | 62 misses | 13 accidents | 13 empty shots | 6 wild shots | 127 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[01:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:14:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 1.879s, which makes you a total of 2537 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:14:03] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 3/3
[01:14:12] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 3/3 | jammed: yes (12 times) | confisc.: no (18 times) [Profile] [Profile] [Profile] 603 xp | lvl 10 (hunter) / 47 xp pts for lvl sup. | karma: 48.57% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 51% | gun reliability: 94% | armor: 22% | deflection: 60%
[01:14:13] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.268s | average react. time: 54.155s | 65 ducks (incl. 2 golden ducks) | 62 misses | 13 accidents | 13 empty shots | 6 wild shots | 127 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[01:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:55:03] DuckHunt caplink > *CLACK* JAMMED GUN
[01:55:04] DuckHunt caplink > *CLACK* JAMMED GUN
[01:55:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.904s, which makes you a total of 2538 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:55:05] DuckHunt caplink > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 3/3
[01:55:06] DuckHunt caplink > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[01:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:56:18] DuckHunt DasBrain > *BOOM* You shot down the duck in 17.635s, which makes you a total of 2539 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:57:03] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 3/5
[01:57:04] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 2/5
[01:57:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.955s, which makes you a total of 2540 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:59:06] DuckHunt DasBrain > *BOOM* You shot down the duck in 5.046s, which makes you a total of 2541 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:45:05] DuckHunt DasBrain > Missed. [missed: -7 xp]
[02:45:06] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 2/5
[02:45:07] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 1/5
[02:45:07] DuckHunt DasBrain > *BOOM* You shot down the duck in 7.255s, which makes you a total of 2542 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:45:08] DuckHunt DasBrain > By searching the bushes around the duck, you find an extra bullet !
[02:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:50:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.011s, which makes you a total of 2543 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:50:36] DuckHunt The last duck has been seen 35 seconds ago.
[02:56:56] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[02:56:57] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:00:18] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 3/9 | charg.: 3/3 | jammed: no (12 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 600 xp | lvl 10 (hunter) / 50 xp pts for lvl sup. | karma: 47.73% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 50% | gun reliability: 94% | armor: 22% | deflection: 60%
[03:00:19] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.268s | average react. time: 54.155s | 65 ducks (incl. 2 golden ducks) | 63 misses | 13 accidents | 13 empty shots | 7 wild shots | 128 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[03:01:05] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 3/9 | charg.: 3/3 | jammed: no (12 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 600 xp | lvl 10 (hunter) / 50 xp pts for lvl sup. | karma: 47.73% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 50% | gun reliability: 94% | armor: 22% | deflection: 60%
[03:01:06] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.268s | average react. time: 54.155s | 65 ducks (incl. 2 golden ducks) | 63 misses | 13 accidents | 13 empty shots | 7 wild shots | 128 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[03:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:33:02] DuckHunt DasBrain > *BOOM* You shot down the duck in 2.632s, which makes you a total of 2544 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:33:03] DuckHunt caplink > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:35:19] DuckHunt freewifi > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:35:22] DuckHunt freewifi > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[03:36:36] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 2/9 | charg.: 3/3 | jammed: no (12 times) | confisc.: yes (20 times) [Profile] [Profile] [Profile] 597 xp | lvl 10 (hunter) / 53 xp pts for lvl sup. | karma: 46.89% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 50% | gun reliability: 94% | armor: 22% | deflection: 60%
[03:36:37] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.268s | average react. time: 54.155s | 65 ducks (incl. 2 golden ducks) | 64 misses | 13 accidents | 13 empty shots | 8 wild shots | 129 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[03:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:58:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 2.933s, which makes you a total of 2545 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:58:06] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[03:58:11] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 0/5
[04:00:32] DuckHunt caplink > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[04:16:17] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 2/9 | charg.: 3/3 | jammed: no (12 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 597 xp | lvl 10 (hunter) / 53 xp pts for lvl sup. | karma: 46.89% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 50% | gun reliability: 94% | armor: 22% | deflection: 60%
[04:16:18] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.268s | average react. time: 54.155s | 65 ducks (incl. 2 golden ducks) | 64 misses | 13 accidents | 13 empty shots | 8 wild shots | 129 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[04:40:07] DuckHunt The last duck has been seen 42 minutes and 6 seconds ago.
[04:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:56:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:01:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[05:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:55:02] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[06:00:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:08:09] DuckHunt Beaver > Missed. [missed: -1 xp]
[06:08:10] DuckHunt Beaver > Missed. [missed: -1 xp]
[06:08:11] DuckHunt Beaver > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:08:12] DuckHunt Beaver > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:08:14] DuckHunt Beaver > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:08:15] DuckHunt Beaver > Missed. [missed: -1 xp]
[06:08:16] DuckHunt Beaver > *BANG* You shot down the golden duck in 15.671s, which makes you a total of 33 ducks (including 6 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[06:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:30:44] DuckHunt g0frr > *BANG* You shot down the duck in 43.449s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:02] DuckHunt freewifi > *BOOM* You shot down the duck in 2.249s, which makes you a total of 298 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[07:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:22:15] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 3/3
[07:22:23] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 3/3
[07:22:24] DuckHunt deadly > Missed. [missed: -1 xp]
[07:22:26] DuckHunt deadly > *BANG* You shot down the duck in 25.833s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:22:27] DuckHunt deadly > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[07:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:28:04] DuckHunt Phoenix > Missed. [missed: -1 xp]
[07:28:06] DuckHunt Phoenix > *BANG* You shot down the duck in 5.729s, which makes you a total of 162 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:28:07] DuckHunt Phoenix > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[07:28:07] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 4/4
[07:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:57:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[08:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:15:53] DuckHunt Phoenix > Missed. [missed: -1 xp]
[08:15:55] DuckHunt Phoenix > *BANG* You shot down the duck in 2mn55.048s, which makes you a total of 163 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:15:57] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 2/8 | Chargers: 4/4
[08:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:17:05] DuckHunt Phoenix > *BANG* You shot down the duck in 5.032s, which makes you a total of 164 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:17:06] DuckHunt Phoenix > By searching the bushes around the duck, you find... an old video recording: http://tinyurl.com/zbejktu
[08:17:08] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 4/4
[08:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:21:40] DuckHunt Peorth > *BANG* You shot down one of the ducks in 3mn40.282s, which makes you a total of 1266 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:21:41] DuckHunt Peorth > *BANG* You shot down the duck in 1mn41.461s, which makes you a total of 1267 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:21:42] DuckHunt Peorth > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 100 xp points ! [100 xp]
[09:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:04:07] DuckHunt freaked286 > *BANG* You shot down the duck in 6.875s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[09:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:00:50] DuckHunt freaked286 > *BANG* You shot down the duck in 1mn49.82s, which makes you a total of 2 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[10:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:01:05] DuckHunt *BANG* xO' DarthOreo just get shot by accident by freaked286. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:01:05] DuckHunt freaked286 is demoted to level 1 (tourist).
[10:01:10] DuckHunt freaked286 > You are not armed.
[10:06:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:12:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[10:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:55:51] DuckHunt freakedVAIO > *BANG* You shot down one of the ducks in 2mn50.903s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[10:55:56] DuckHunt freakedVAIO > *BANG* You shot down the duck in 55.72s, which makes you a total of 2 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[10:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:56:04] DuckHunt freakedVAIO > Missed. [missed: -1 xp]
[10:56:04] DuckHunt freakedVAIO is demoted to level 1 (tourist).
[10:56:07] DuckHunt freakedVAIO > Missed. [missed: -1 xp]
[10:56:09] DuckHunt freakedVAIO > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[10:56:13] DuckHunt freakedVAIO > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[10:56:14] DuckHunt *PEWWW* freakedVAIO's bullet ricochetes on fr33fall, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:56:14] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[11:32:35] DuckHunt freewifi > Your gun doesn't need to be reloaded. | Ammo: 6/8 | Chargers: 4/4
[11:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:34:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.515s, which makes you a total of 2546 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[11:41:15] DuckHunt Hunting stats for dasbrain: [Weapon][Weapon][Weapon] ammo: 2/3 | charg.: 0/5 | jammed: no (50 times) | confisc.: no (158 times) [Profile] [Profile] [Profile] 32346 xp | lvl 57 (Shitty name coming some time...) / 753 xp pts for lvl sup. | karma: 86.25% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 75% | gun reliability: 99% | armor: 127% | deflection: 107%
[11:41:16] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.517s | average react. time: 39.31s | 2546 ducks (incl. 310 golden ducks) | 848 misses | 108 accidents | 695 empty shots | 52 wild shots | 3394 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 0 lethal, 4 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.347s, which makes you a total of 2547 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[11:47:05] DuckHunt DasBrain > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[11:47:09] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/3 | Chargers: 0/5
[11:56:14] DuckHunt The last duck has been seen 9 minutes and 13 seconds ago.
[11:56:24] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 2/9 | charg.: 3/3 | jammed: no (12 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 597 xp | lvl 10 (hunter) / 53 xp pts for lvl sup. | karma: 46.89% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 50% | gun reliability: 94% | armor: 22% | deflection: 60%
[11:56:25] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.268s | average react. time: 54.155s | 65 ducks (incl. 2 golden ducks) | 64 misses | 13 accidents | 13 empty shots | 8 wild shots | 129 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[12:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:38:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.511s, which makes you a total of 2548 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[12:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:43:02] DuckHunt caplink > *BOOM* You shot down the duck in 2.594s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:43:03] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 0/5
[12:43:04] DuckHunt caplink > By searching the bushes around the duck, you find an extra ammo clip !
[12:43:08] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[12:43:08] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 0/5
[12:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:47:47] DuckHunt caplink > *BOOM* You shot down the duck in 45.795s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:47:59] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 0/9 | charg.: 4/3 | jammed: no (12 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 617 xp | lvl 10 (hunter) / 33 xp pts for lvl sup. | karma: 48.07% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 51% | gun reliability: 94% | armor: 22% | deflection: 60%
[12:48:00] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.594s | average react. time: 53.26s | 67 ducks (incl. 2 golden ducks) | 64 misses | 13 accidents | 13 empty shots | 8 wild shots | 131 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[12:48:19] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 3/3
[13:05:06] DuckHunt caplink > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[13:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:17:08] DuckHunt caplink > *BOOM* You shot down the duck in 7.77s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:17:09] DuckHunt caplink > Your gun doesn't need to be reloaded. | Ammo: 8/9 | Chargers: 3/3
[13:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:32] DuckHunt HelderHeid > *BANG* You shot down the duck in 1mn32.017s, which makes you a total of 349 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:53:44] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[13:53:45] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[13:53:49] DuckHunt HelderHeid > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[13:53:58] DuckHunt HelderHeid > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[14:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:01:10] DuckHunt caplink > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[14:01:13] DuckHunt caplink > *BOOM* You shot down the golden duck in 13.028s, which makes you a total of 69 ducks (including 3 golden ducks) on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [48 xp] [expl. ammo]
[14:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:19:58] DuckHunt HelderHeid > *BOOM* You shot down the duck in 57.636s, which makes you a total of 350 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[14:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:35:30] DuckHunt caplink > Missed. [missed: -1 xp]
[14:35:32] DuckHunt caplink > *BOOM* You shot down the duck in 31.909s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:54:42] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 3/3 | jammed: no (12 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 679 xp | lvl 11 (inside out duck turner) / 91 xp pts for lvl sup. | karma: 49.73% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 51% | gun reliability: 94% | armor: 25% | deflection: 61%
[14:54:43] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.594s | average react. time: 52.313s | 70 ducks (incl. 3 golden ducks) | 65 misses | 13 accidents | 13 empty shots | 8 wild shots | 135 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Liability insur.
[14:55:30] DuckHunt caplink > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[14:55:36] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 3/3 | jammed: no (12 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 671 xp | lvl 11 (inside out duck turner) / 99 xp pts for lvl sup. | karma: 49.73% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 51% | gun reliability: 94%+3% | armor: 25% | deflection: 61%
[14:55:37] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.594s | average react. time: 52.313s | 70 ducks (incl. 3 golden ducks) | 65 misses | 13 accidents | 13 empty shots | 8 wild shots | 135 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Liability insur. / Grease
[15:03:41] DuckHunt caplink > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[15:03:49] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 3/3 | jammed: no (12 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 658 xp | lvl 11 (inside out duck turner) / 112 xp pts for lvl sup. | karma: 49.73% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 51% | gun reliability: 94%+3% | armor: 25% | deflection: 61%
[15:03:50] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.594s | average react. time: 52.313s | 70 ducks (incl. 3 golden ducks) | 65 misses | 13 accidents | 13 empty shots | 8 wild shots | 135 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Liability insur. / Grease / 4-leaf clover
[15:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:13:03] DuckHunt caplink > Missed. [missed: -1 xp]
[15:13:04] DuckHunt caplink > Missed. [missed: -1 xp]
[15:13:05] DuckHunt caplink > *BOOM* You shot down the duck in 4.982s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[15:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:48:28] DuckHunt coil > *BANG* You shot down the duck in 2mn28.184s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:54:16] DuckHunt wildting2 > Missed. [missed: -1 xp]
[15:54:18] DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[15:54:22] DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[15:54:23] DuckHunt wildting2 > *BANG* You shot down the duck in 22.703s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:01:07] DuckHunt caplink > *BOOM* You shot down the duck in 6.764s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[16:07:44] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 0/9 | charg.: 3/3 | jammed: no (12 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 686 xp | lvl 11 (inside out duck turner) / 84 xp pts for lvl sup. | karma: 50.79% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 51% | gun reliability: 94%+3% | armor: 25% | deflection: 61%
[16:07:45] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.594s | average react. time: 51.112s | 72 ducks (incl. 3 golden ducks) | 67 misses | 13 accidents | 13 empty shots | 8 wild shots | 139 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Liability insur. / Grease / 4-leaf clover
[16:07:49] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[16:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:55:03] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[16:55:04] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 3.875s, which makes you a total of 2549 ducks (including 311 golden ducks) on #computertech. \_X< *KWAK* [56 xp] [four-leaf clover] [expl. ammo]
[16:55:07] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/3 | Chargers: 0/5
[17:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:38:02] DuckHunt caplink > *BOOM* You shot down the duck in 1.83s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[17:42:33] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 8/9 | charg.: 2/3 | jammed: no (12 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 701 xp | lvl 11 (inside out duck turner) / 69 xp pts for lvl sup. | karma: 51.3% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 52% | gun reliability: 94%+3% | armor: 25% | deflection: 61%
[17:42:34] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.83s | average react. time: 50.437s | 73 ducks (incl. 3 golden ducks) | 67 misses | 13 accidents | 13 empty shots | 8 wild shots | 140 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Liability insur. / Grease / 4-leaf clover
[17:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:43:02] DuckHunt caplink > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[17:43:05] DuckHunt caplink > *BOOM* You shot down the golden duck in 4.273s, which makes you a total of 74 ducks (including 4 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[17:43:20] DuckHunt caplink > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[17:43:27] DuckHunt caplink > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[17:43:32] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 6/9 | charg.: 2/3 | jammed: no (12 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 755 xp | lvl 11 (inside out duck turner) / 15 xp pts for lvl sup. | karma: 51.79% good hunter [Stats][Stats][Stats] theor. accuracy: 61%+13% | effectiv. of fire: 52% | gun reliability: 94%+3% | armor: 25% | deflection: 61%
[17:43:33] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.83s | average react. time: 49.837s | 74 ducks (incl. 4 golden ducks) | 67 misses | 13 accidents | 13 empty shots | 8 wild shots | 141 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Liability insur. / Grease / 4-leaf clover / Sight / Silencer
[18:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:05:03] DuckHunt caplink > *BOOM* You shot down the duck in 2.781s, which makes you a total of 75 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [15 xp] [four-leaf clover]
[18:05:04] DuckHunt caplink > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[18:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:09:05] DuckHunt caplink > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[18:09:08] DuckHunt caplink > *BOOM* You shot down the golden duck in 8.489s, which makes you a total of 76 ducks (including 5 golden ducks) on #computertech. \_X< *KWAK* [53 xp] [four-leaf clover] [expl. ammo]
[18:12:04] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 3/9 | charg.: 2/3 | jammed: no (12 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 823 xp | lvl 12 (duck clobber) / 77 xp pts for lvl sup. | karma: 52.76% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 53% | gun reliability: 94%+3% | armor: 27% | deflection: 62%
[18:12:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.83s | average react. time: 48.742s | 76 ducks (incl. 5 golden ducks) | 67 misses | 13 accidents | 13 empty shots | 8 wild shots | 143 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Liability insur. / Grease / 4-leaf clover / Silencer
[18:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:43:06] DuckHunt caplink > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[18:43:07] DuckHunt Salvaje > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:43:09] DuckHunt caplink > Missed. [missed: -1 xp]
[18:43:09] DuckHunt *PEWWW* Salvaje's bullet ricochetes on kerbalbass, thanks to his deflection modifier of 54%. [missed: -5 xp] [accident: -30 xp] [GUN CONFISCATED: hunting accident]
[18:43:10] DuckHunt Salvaje > You are not armed.
[18:43:13] DuckHunt Salvaje returns Salvaje's gun to him.
[18:43:15] DuckHunt Salvaje > *BANG* You shot down the golden duck in 15.133s, which makes you a total of 651 ducks (including 92 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[19:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:11:04] DuckHunt caplink > Missed. [missed: -1 xp]
[19:11:06] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 2/3
[19:11:07] DuckHunt DasBrain > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:11:08] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 0/5
[19:11:08] DuckHunt Salvaje > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:11:09] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[19:11:11] DuckHunt Salvaje > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[19:11:11] DuckHunt caplink > Missed. [missed: -1 xp]
[19:11:14] DuckHunt caplink > *BOOM* You shot down the golden duck in 14.053s, which makes you a total of 77 ducks (including 6 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[19:11:16] DuckHunt Salvaje > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[19:11:17] DuckHunt DasBrain > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[19:11:21] DuckHunt DasBrain > You have no ammo. | Ammo: 0/3 | Chargers: 0/5
[19:11:23] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[19:11:23] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 0/5
[19:11:30] DuckHunt chaostic > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:15:04] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 1/3
[19:15:07] DuckHunt caplink > *CLACK* JAMMED GUN
[19:15:08] DuckHunt caplink > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 1/3
[19:15:08] DuckHunt caplink > *BOOM* You shot down the duck in 8.396s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[19:15:09] DuckHunt caplink > By searching the bushes around the duck, you find... a broken decoy.
[20:41:30] DuckHunt The last duck has been seen 1 hour 26 minutes and 29 seconds ago.
[20:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:43:04] DuckHunt caplink > Missed. [missed: -1 xp]
[20:43:07] DuckHunt caplink > Missed. [missed: -1 xp]
[20:43:09] DuckHunt caplink > *BOOM* You shot down the golden duck in 9.119s, which makes you a total of 79 ducks (including 7 golden ducks) on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[20:43:12] DuckHunt caplink > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 1/3
[20:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:44:04] DuckHunt *BANG* xO' lostbeard just get shot by accident by caplink. [missed: -1 xp] [accident: -2 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[20:44:34] DuckHunt caplink > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 12 (duck clobber).
[20:44:37] DuckHunt caplink > Missed. [missed: -1 xp]
[20:44:39] DuckHunt caplink > *BOOM* You shot down the duck in 39.097s, which makes you a total of 80 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[20:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:54:03] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 1/3
[20:54:07] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 0/3
[20:54:07] DuckHunt *PEWWW* caplink's bullet ricochetes on headtrip, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -2 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[20:54:14] DuckHunt caplink > You just bought back your confiscated gun in exchange for 40 xp points.
[20:54:15] DuckHunt caplink > *BOOM* You shot down the duck in 14.911s, which makes you a total of 81 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[21:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:29:07] DuckHunt DasBrain > Missed. [missed: -7 xp]
[21:29:07] DuckHunt DasBrain > *BOOM* You shot down the duck in 7.238s, which makes you a total of 2550 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[21:29:10] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/3 | Chargers: 0/5
[21:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:32:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.366s, which makes you a total of 2551 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[21:32:06] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 0/5
[21:32:06] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:37:33] DuckHunt Icez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:40:29] DuckHunt The last duck has been seen 8 minutes and 27 seconds ago.
[21:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:44:03] DuckHunt caplink > Missed. [missed: -1 xp]
[21:44:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.996s, which makes you a total of 2552 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[21:44:06] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/9 | Chargers: 0/3
[21:44:12] DuckHunt caplink > *Crr..CLICK* You unjam your gun. | Ammo: 6/9 | Chargers: 0/3
[21:46:13] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 6/9 | charg.: 0/3 | jammed: no (14 times) | confisc.: no (22 times) [Profile] [Profile] [Profile] 857 xp | lvl 12 (duck clobber) / 43 xp pts for lvl sup. | karma: 50.7% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 51% | gun reliability: 94%+3% | armor: 27% | deflection: 62%
[21:46:14] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.83s | average react. time: 48.936s | 81 ducks (incl. 7 golden ducks) | 76 misses | 15 accidents | 15 empty shots | 8 wild shots | 157 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Liability insur. / Grease / 4-leaf clover / Silencer
[21:46:33] DuckHunt caplink > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[22:21:28] DuckHunt Icez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:26:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.043s, which makes you a total of 2553 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:35:36] DuckHunt Icez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:35:36] DuckHunt Icez is demoted to level 0 (public danger).
[22:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:38:03] DuckHunt DasBrain > Missed. [missed: -7 xp]
[22:38:04] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 0/5
[22:38:06] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 0/5
[22:38:06] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:38:06] DuckHunt DasBrain > *BOOM* You shot down the duck in 6.331s, which makes you a total of 2554 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:59:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.804s, which makes you a total of 2555 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:59:04] DuckHunt caplink > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[23:00:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:00:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.107s, which makes you a total of 2556 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[23:00:04] DuckHunt caplink > You are not armed.
[23:00:06] DuckHunt DasBrain > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[23:00:23] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 5/9 | charg.: 3/3 | jammed: no (14 times) | confisc.: no (23 times) [Profile] [Profile] [Profile] 848 xp | lvl 12 (duck clobber) / 52 xp pts for lvl sup. | karma: 50% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 51% | gun reliability: 94%+3% | armor: 27% | deflection: 62%
[23:00:24] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.83s | average react. time: 48.936s | 81 ducks (incl. 7 golden ducks) | 77 misses | 15 accidents | 15 empty shots | 9 wild shots | 158 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Liability insur. / Grease / 4-leaf clover / Silencer
[23:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:15:03] DuckHunt caplink > *BANG* You shot down the duck in 3.28s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[23:19:10] DuckHunt Icez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 1/1
[23:19:55] DuckHunt Icez > *CLACK* JAMMED GUN
[23:19:55] DuckHunt Icez > *CLACK* JAMMED GUN
[23:20:06] DuckHunt Icez > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 1/1
[23:20:12] DuckHunt Icez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:33:15] DuckHunt Icez > You are not armed.
[23:35:15] DuckHunt foxy returns Icez's gun to him.
[23:35:21] DuckHunt The last duck has been seen 20 minutes and 21 seconds ago.
[23:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:39:04] DuckHunt caplink > *BANG* You shot down the duck in 3.499s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[23:39:04] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[23:39:11] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[23:39:13] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 5/5
[23:39:14] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 4/5
[23:39:15] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -7 xp] [wild fire: -11 xp] [GUN CONFISCATED: wild fire]
[23:39:31] DuckHunt DasBrain > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[23:39:34] DuckHunt DasBrain > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
Prev
Next