#computertech Bot Logged User list

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Topic: Welcome to #trivia || get fucked || https://techy.music
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Filtering by user: DuckHunt
Friday, November 29, 2024
[00:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:01:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.344s, which makes you a total of 1596 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:01:07] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[00:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:22:09] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[00:22:12] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[00:22:13] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[00:22:14] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[00:22:15] DuckHunt *BANG* xO' supr just get shot by accident by HelderHeid. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[00:22:15] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[01:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:12:11] DuckHunt DoctorGoatLips > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[01:12:15] DuckHunt DoctorGoatLips > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[01:12:16] DuckHunt *BANG* xO' tjr just get shot by accident by DoctorGoatLips. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:12:24] DuckHunt DasBrain > *BOOM* You shot down the duck in 23.647s, which makes you a total of 1597 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[01:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:22:08] DuckHunt DoctorGoatLips > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[01:22:11] DuckHunt DoctorGoatLips > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[01:22:12] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 11.876s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:24:08] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 7.449s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:24:09] DuckHunt DoctorGoatLips > By searching the bushes around the duck, you find an extra bullet !
[02:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:31:56] DuckHunt Phoenix > *BANG* You shot down the duck in 56.227s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:31:59] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[02:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:34:08] DuckHunt Icez > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:34:10] DuckHunt Icez > Missed. [missed: -1 xp]
[02:34:11] DuckHunt DasBrain > Missed. [missed: -6 xp]
[02:34:12] DuckHunt Icez > Missed. [missed: -1 xp]
[02:34:12] DuckHunt DasBrain > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:34:13] DuckHunt Icez > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[02:34:17] DuckHunt DasBrain > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[02:34:19] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 4/5
[02:34:21] DuckHunt Icez > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[02:34:21] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 3/5
[02:34:22] DuckHunt Icez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:34:22] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 21.142s, which makes you a total of 1598 ducks (including 165 golden ducks) on #computertech. \_X< *KWAK* [63 xp] [four-leaf clover] [expl. ammo]
[03:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:29:04] DuckHunt DasBrain > Missed. [missed: -6 xp]
[03:29:05] DuckHunt DasBrain > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[03:29:05] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 4.706s, which makes you a total of 1599 ducks (including 166 golden ducks) on #computertech. You are promoted to level 51 (Killing ducks like a bobcat.). \_X< *KWAK* [39 xp] [four-leaf clover] [expl. ammo]
[03:29:07] DuckHunt norex > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:55:04] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 3.471s, which makes you a total of 1600 ducks (including 167 golden ducks) on #computertech. \_X< *KWAK* [39 xp] [four-leaf clover] [expl. ammo]
[03:55:04] DuckHunt Zweisamkeit > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:36:19] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/5
[04:36:21] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/5
[04:36:22] DuckHunt DasBrain > *BOOM* You shot down the duck in 22.151s, which makes you a total of 1601 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[04:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:44:07] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 7.134s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:44:21] DuckHunt Zweisamkeit > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:44:30] DuckHunt Zweisamkeit > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:44:38] DuckHunt Zweisamkeit > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:44:55] DuckHunt Zweisamkeit > You already own this item. It will expire in 4 days 2 hours 45 minutes and 53 seconds, 1 use left.
[04:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:50:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.415s, which makes you a total of 1602 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[04:50:04] DuckHunt DasBrain > By searching the bushes around the duck, you find a +1 four-leaf clover ! You will earn an extra 1 xp point for each duck you shoot for 24h.
[05:34:55] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 2mn54.935s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:54:23] DuckHunt Zweisamkeit > Missed. [missed: -1 xp]
[05:54:25] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 1mn25.39s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:01:14] DuckHunt Peorth > *BANG* You shot down the duck in 1mn14.481s, which makes you a total of 394 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:10:09] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 2mn9.032s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:14:16] DuckHunt Zweisamkeit > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[06:14:20] DuckHunt Zweisamkeit > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[06:14:22] DuckHunt Zweisamkeit > Missed. [missed: -1 xp]
[06:14:23] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 23.344s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:14:34] DuckHunt Zweisamkeit > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[06:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:59:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1mn7.519s, which makes you a total of 141 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:59:26] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 5/9 | charg.: 3/3 | jammed: no (20 times) | confisc.: no (18 times) [Profile] [Profile] [Profile] 1259 xp | lvl 15 (duck flattener) / 91 xp pts for lvl sup. | karma: 81.35% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 56% | gun reliability: 95%+2% | armor: 35% | deflection: 65%
[06:59:27] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.796s | average react. time: 1mn40.326s | 141 ducks (incl. 12 golden ducks) | 107 misses | 6 accidents | 25 empty shots | 11 wild shots | 248 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Grease / Silencer
[06:59:43] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 hours 48 minutes and 10 seconds.
[06:59:52] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[07:00:12] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 hours 48 minutes and 7 seconds.
[07:00:29] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 hours 46 minutes and 22 seconds.
[07:00:39] DuckHunt ADMIRAL_HUBRIS > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[07:00:46] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[07:01:00] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[07:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:26:35] DuckHunt Peorth > *BANG* You shot down the duck in 34.804s, which makes you a total of 395 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:47:33] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 2mn33.268s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:01:47] DuckHunt Peorth > *BANG* You shot down the duck in 46.166s, which makes you a total of 396 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:01:56] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 5/5
[08:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:09:11] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 10.423s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:50:12] DuckHunt Peorth > *BANG* You shot down the duck in 1mn12.333s, which makes you a total of 397 ducks on #computertech. You are promoted to level 31 (ducks terror). \_X< *KWAK* [10 xp]
[08:50:15] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[09:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:45:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:52:19] DuckHunt Peorth > *BANG* You shot down the duck in 1mn18.758s, which makes you a total of 398 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:05:06] DuckHunt Zweisamkeit > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/9 | Chargers: 2/3
[10:05:09] DuckHunt Zweisamkeit > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 2/3
[10:05:11] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 10.417s, which makes you a total of 73 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [10 xp]
[10:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:13:23] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 22.547s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:13:24] DuckHunt Zweisamkeit > By searching the bushes around the duck, you find an extra bullet !
[10:13:35] DuckHunt Zweisamkeit > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 2/3
[11:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:28:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:50:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:58:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:09:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[12:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:05:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:00:54] DuckHunt Salvaje > Missed. [missed: -3 xp]
[14:00:55] DuckHunt Salvaje > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[14:00:57] DuckHunt Salvaje > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[14:00:58] DuckHunt Salvaje > Missed. [missed: -3 xp]
[14:00:59] DuckHunt Salvaje > *BANG* You shot down one of the ducks in 2mn59.164s, which makes you a total of 239 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:00:59] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[14:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:01:01] DuckHunt Salvaje > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/8 | Chargers: 3/4
[14:01:03] DuckHunt Salvaje > *Crr..CLICK* You unjam your gun. | Ammo: 6/8 | Chargers: 3/4
[14:01:04] DuckHunt Salvaje > *BANG* You shot down the duck in 3.75s, which makes you a total of 240 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:01:05] DuckHunt Salvaje > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[14:01:06] DuckHunt Salvaje > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[14:01:11] DuckHunt Salvaje > You just bought back your confiscated gun in exchange for 40 xp points.
[14:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:32:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:56:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:19:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:38:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:11:09] DuckHunt Basti > *BANG* You shot down the duck in 8.494s, which makes you a total of 95 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:11:10] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[16:11:34] DuckHunt Basti > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[16:11:38] DuckHunt Basti > You already own this item. It will expire in 1 day 22 hours 57 minutes and 54 seconds, 1 use left.
[16:11:44] DuckHunt Basti > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[16:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:54:12] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[16:54:20] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[16:54:23] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 22.65s, which makes you a total of 142 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:54:34] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 3/9 | charg.: 3/3 | jammed: no (20 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 1205 xp | lvl 15 (duck flattener) / 145 xp pts for lvl sup. | karma: 80.89% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 56% | gun reliability: 95% | armor: 35% | deflection: 65%
[16:54:35] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.796s | average react. time: 1mn39.92s | 142 ducks (incl. 12 golden ducks) | 108 misses | 6 accidents | 25 empty shots | 12 wild shots | 250 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur.
[17:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:09:42] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[17:09:44] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/9 | Chargers: 3/3
[17:09:49] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 2/9 | Chargers: 3/3
[17:09:51] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 50.06s, which makes you a total of 143 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:09:52] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a cartridge.
[17:11:37] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[17:11:41] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[17:11:56] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h. Your purchase made you go back to level 14 (duck eater).
[17:12:06] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 6 days 13 hours 48 minutes and 34 seconds, 1 use left.
[17:12:09] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 1 day 13 hours 48 minutes and 37 seconds.
[17:12:16] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[17:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:54:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.705s, which makes you a total of 144 ducks on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [14 xp] [four-leaf clover]
[17:54:10] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra ammo clip !
[18:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:15:35] DuckHunt Oo > *BANG* You shot down the duck in 34.26s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:16:18] DuckHunt CoolKevin > *BANG* You shot down the duck in 17.992s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:23:22] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[18:23:25] DuckHunt *PEWWW* CoolKevin's bullet ricochetes on Juest, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:25:39] DuckHunt ComputerTech returns CoolKevin's gun to him.
[18:26:14] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[18:26:14] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:26:29] DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 3/3
[19:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:34:09] DuckHunt tabb > *BANG* You shot down the duck in 2mn8.211s, which makes you a total of 82 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [10 xp]
[19:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:48:09] DuckHunt HelderHeid > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:48:11] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[19:48:12] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:48:13] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:48:15] DuckHunt HelderHeid > *BANG* You shot down the golden duck in 15.102s, which makes you a total of 242 ducks (including 13 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[20:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:22:39] DuckHunt Peorth > *BANG* You shot down the duck in 4mn38.792s, which makes you a total of 399 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:37:10] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 3/3
[20:37:13] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 3/3
[20:37:16] DuckHunt CoolKevin > *BANG* You shot down the duck in 2mn16.381s, which makes you a total of 55 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:27:30] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[21:27:33] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[21:27:35] DuckHunt HelderHeid > *BANG* You shot down the duck in 1mn33.882s, which makes you a total of 243 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:43:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:47:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:56:07] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[22:56:08] DuckHunt HelderHeid > *BANG* You shot down the duck in 8.177s, which makes you a total of 244 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:58:09] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[22:58:10] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[22:58:12] DuckHunt HelderHeid > *BANG* You shot down the duck in 11.453s, which makes you a total of 245 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:08:09] DuckHunt Peorth > *BANG* You shot down the duck in 9.206s, which makes you a total of 400 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:08:19] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 5/5
[23:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:56:31] DuckHunt Phoenix > Missed. [missed: -1 xp]
[23:56:34] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 8/9 | Chargers: 3/3
[23:56:35] DuckHunt Phoenix > Missed. [missed: -1 xp]
[23:56:41] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 3/3
[23:56:44] DuckHunt Phoenix > *BANG* You shot down the duck in 44.006s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:56:47] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 3/3
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