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Topic: Welcome to #trivia || get fucked || https://techy.music
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Filtering by user: DuckHunt
Tuesday, December 10, 2024
[00:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:40:20] DuckHunt PapaFrog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[00:40:24] DuckHunt PapaFrog > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[00:40:25] DuckHunt PapaFrog > *BANG* You shot down the duck in 25.556s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:45:43] DuckHunt HelderHeid > *BANG* You shot down the duck in 4mn42.152s, which makes you a total of 277 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:20:06] DuckHunt *PEWWW* norex's bullet ricochetes on y2k, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[01:20:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[01:20:11] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[01:20:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.977s, which makes you a total of 260 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[01:20:20] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 4/4
[01:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:43:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.37s, which makes you a total of 261 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[02:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:15:42] DuckHunt freewifi > *BANG* You shot down the duck in 1mn42.341s, which makes you a total of 115 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[02:15:46] DuckHunt freewifi > You already own this item. It will expire in 2 hours 58 minutes and 48 seconds.
[02:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:50:08] DuckHunt DasBrain > *BOOM* You shot down the duck in 8.004s, which makes you a total of 1701 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[02:50:08] DuckHunt DasBrain > By searching the bushes around the duck, you find an extra ammo clip !
[02:50:12] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 6/5
[03:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:43:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.69s, which makes you a total of 1702 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[03:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:56:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.659s, which makes you a total of 262 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:00:04] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[04:00:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[04:00:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[04:00:11] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[04:00:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.324s, which makes you a total of 263 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:00:13] DuckHunt norex > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[04:46:12] DuckHunt norex > You are not armed.
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.535s, which makes you a total of 264 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:53:22] DuckHunt norex > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[04:53:34] DuckHunt KicK-OOf > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 2/2
[05:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:01:04] DuckHunt Ziginox > *BANG* You shot down the duck in 3.74s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:09:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.108s, which makes you a total of 1703 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:09:07] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 6/5
[05:09:23] DuckHunt RawrXD > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[05:09:30] DuckHunt RawrXD > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[05:09:35] DuckHunt RawrXD > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:09:43] DuckHunt RawrXD > You are not armed.
[05:21:29] DuckHunt RawrXD > You are not armed.
[05:21:58] DuckHunt DasBrain > You buy a piece of bread in exchange for 50 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 1 piece of bread on #computertech.
[05:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:38:04] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[05:38:06] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 6/5
[05:38:08] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 5/5
[05:38:09] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 9.112s, which makes you a total of 1704 ducks (including 175 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[05:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:52:02] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/8 | Chargers: 3/4
[05:52:05] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 6/8 | Chargers: 3/4
[05:52:05] DuckHunt DasBrain > Missed. [missed: -6 xp]
[05:52:06] DuckHunt RawrXD > *BANG* You shot down the duck in 5.493s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[05:52:08] DuckHunt RawrXD > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 2/2
[05:52:11] DuckHunt RawrXD > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[05:52:16] DuckHunt RawrXD > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[05:52:18] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[05:52:22] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/8 | Chargers: 3/4
[06:00:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:00:16] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 15.018s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:02:13] DuckHunt DasBrain > *BANG* You shot down the duck in 12.917s, which makes you a total of 1705 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:10:05] DuckHunt DasBrain > Missed. [missed: -6 xp]
[06:10:08] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 5/5
[06:10:09] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 4/5
[06:10:09] DuckHunt h4 > *BANG* You shot down the duck in 8.764s, which makes you a total of 8 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[06:10:10] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -6 xp] [wild fire: -10 xp] [GUN CONFISCATED: wild fire]
[06:10:14] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[06:10:31] DuckHunt DasBrain > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[06:10:38] DuckHunt DasBrain > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[06:10:42] DuckHunt DasBrain > You already own this item. It will expire in 1 day 2 hours 57 minutes and 59 seconds.
[06:11:24] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[06:11:28] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/8 | Chargers: 3/4
[06:11:31] DuckHunt ADMIRAL_HUBRIS > *CLACK* JAMMED GUN
[06:11:40] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 6/8 | Chargers: 3/4
[06:11:44] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[06:11:55] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/8 | Chargers: 3/4
[06:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:37:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.083s, which makes you a total of 265 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:52:00] DuckHunt Peorth > Missed. [missed: -5 xp]
[06:52:01] DuckHunt *PEWWW* Peorth's bullet ricochetes on DasBrain, thanks to his deflection modifier of 101%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[06:52:08] DuckHunt Peorth returns Peorth's gun to him.
[06:52:09] DuckHunt Peorth > *BANG* You shot down the duck in 2mn8.719s, which makes you a total of 445 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:52:14] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[07:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:08:04] DuckHunt DasBrain > *BANG* You shot down the duck in 3.838s, which makes you a total of 1706 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[07:32:35] DuckHunt KicK-OOf > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[07:33:08] DuckHunt KicK-OOf > You are not armed.
[07:34:52] DuckHunt KicK-OOf > You are not armed.
[07:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:51:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.57s, which makes you a total of 266 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:50:57] DuckHunt wh_ > *BANG* You shot down the duck in 56.745s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:53:02] DuckHunt DasBrain > *BANG* You shot down the duck in 1mn1.443s, which makes you a total of 1707 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[09:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:13:17] DuckHunt DasBrain > *BANG* You shot down the duck in 16.871s, which makes you a total of 1708 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[09:13:18] DuckHunt DasBrain > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 50 xp points ! [50 xp]
[09:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:30:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.792s, which makes you a total of 267 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:30:11] DuckHunt vk2bio > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[10:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:10:43] DuckHunt vk2bio > You are not armed.
[10:10:55] DuckHunt wh_ > *BANG* You shot down the duck in 54.985s, which makes you a total of 23 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[10:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:21:03] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 4/5
[10:21:05] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 3/5
[10:21:06] DuckHunt DasBrain > *BANG* You shot down the duck in 5.766s, which makes you a total of 1709 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[11:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:07:06] DuckHunt DasBrain > *BANG* You shot down the duck in 5.846s, which makes you a total of 1710 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[11:07:06] DuckHunt DasBrain > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[11:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:55:06] DuckHunt DasBrain > *BANG* You shot down the duck in 5.124s, which makes you a total of 1711 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:55:09] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[11:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:57:03] DuckHunt DasBrain > *BANG* You shot down the duck in 2.877s, which makes you a total of 1712 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[12:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:13:44] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/5
[12:13:46] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/5
[12:13:47] DuckHunt DasBrain > Missed. [missed: -6 xp]
[12:14:03] DuckHunt DasBrain > *BANG* You shot down the duck in 1mn2.634s, which makes you a total of 1713 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[12:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:01:43] DuckHunt wh_ is demoted to level 5 (member of the Comitee Against Ducks).
[13:01:43] DuckHunt *PEWWW* wh_'s bullet ricochetes on Neo_Nemesis, thanks to his deflection modifier of 59%. [accident: -4 xp]
[13:01:43] DuckHunt *PEWWW* wh_'s bullet ricochetes on Saphir^FS, thanks to his deflection modifier of 51%. [accident: -4 xp]
[13:01:43] DuckHunt *PEWWW* wh_'s bullet ricochetes on spamtla, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[13:01:48] DuckHunt DasBrain > *BANG* You shot down the duck in 2mn46.749s, which makes you a total of 1714 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[13:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:32] DuckHunt HelderHeid > *BANG* You shot down the duck in 2mn32.384s, which makes you a total of 278 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:08:33] DuckHunt HelderHeid > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[13:08:49] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[13:08:50] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[13:08:54] DuckHunt HelderHeid > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[13:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:09:05] DuckHunt HelderHeid > *BANG* You shot down the duck in 4.582s, which makes you a total of 279 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[14:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:30:16] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[14:30:17] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[14:30:19] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 18.242s, which makes you a total of 268 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:30:33] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 0/8 | charg.: 3/4 | jammed: no (26 times) | confisc.: no (40 times) [Profile] [Profile] [Profile] 2024 xp | lvl 19 (duck skinner) / 66 xp pts for lvl sup. | karma: 71.79% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 56% | gun reliability: 97% | armor: 45% | deflection: 69%
[14:30:34] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.796s | average react. time: 1mn16.854s | 268 ducks (incl. 15 golden ducks) | 203 misses | 23 accidents | 44 empty shots | 19 wild shots | 471 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Infrared detect.
[14:30:55] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[14:31:00] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[14:31:04] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[14:31:08] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[14:31:11] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 days 11 hours 53 minutes and 36 seconds, 1 use left.
[14:31:16] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[14:31:47] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 0/8 | charg.: 3/4 | jammed: no (26 times) | confisc.: no (40 times) [Profile] [Profile] [Profile] 1987 xp | lvl 19 (duck skinner) / 103 xp pts for lvl sup. | karma: 71.79% good hunter [Stats][Stats][Stats] theor. accuracy: 65%+11% | effectiv. of fire: 56% | gun reliability: 97%+1% | armor: 45% | deflection: 69%
[14:31:48] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.796s | average react. time: 1mn16.854s | 268 ducks (incl. 15 golden ducks) | 203 misses | 23 accidents | 44 empty shots | 19 wild shots | 471 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Infrared detect. / Grease / Sight / Silencer / 4-leaf clover
[14:31:49] DuckHunt / Liability insur.
[14:33:04] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[14:34:09] DuckHunt The last duck has been seen 4 minutes and 9 seconds ago.
[14:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:54:06] DuckHunt DasBrain > *BANG* You shot down the duck in 6.055s, which makes you a total of 1715 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:23:48] DuckHunt Zweisamkeit > You buy a mechanical duck in exchange for 50 xp points, then you program it to take off in exactly 10mn. Your purchase made you go back to level 6 (duck hater).
[15:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:32:25] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[15:32:27] DuckHunt HelderHeid > *BANG* You shot down one of the ducks in 2mn26.701s, which makes you a total of 280 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[15:32:30] DuckHunt HelderHeid > *BANG* You shot down the duck in 1mn28.94s, which makes you a total of 281 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[15:33:48] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:33:53] DuckHunt *BANG* xO' MZx90 just get shot by accident by wh_. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:33:54] DuckHunt wh_ > You are not armed.
[15:34:00] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[15:34:02] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the mechanical duck in 13.569s. This fake duck has been offered by Zweisamkeit. \_X< *BZZzZzt*
[15:34:02] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[16:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:14:04] DuckHunt wh_ > *BANG* You shot down the duck in 1mn3.804s, which makes you a total of 24 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[16:14:04] DuckHunt wh_ > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[16:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:33:11] DuckHunt *PEWWW* CoolKevin's bullet ricochetes on kamper, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[16:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:34:12] DuckHunt CoolKevin > You are not armed.
[16:34:48] DuckHunt HelderHeid > *BANG* You shot down one of the ducks in 1mn47.706s, which makes you a total of 282 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[16:34:59] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[16:35:02] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[16:35:04] DuckHunt CoolKevin > You are not armed.
[16:35:07] DuckHunt HelderHeid > *BANG* You shot down the duck in 1mn6.086s, which makes you a total of 283 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[16:35:30] DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 3/3
[17:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:15:14] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[17:15:15] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[17:15:17] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[17:15:17] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[17:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:58:40] DuckHunt HelderHeid > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:58:43] DuckHunt *PEWWW* HelderHeid's bullet ricochetes on tel, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[17:59:01] DuckHunt nixen > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:59:16] DuckHunt nixen > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[17:59:26] DuckHunt nixen > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[17:59:36] DuckHunt nixen > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[17:59:46] DuckHunt nixen > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[17:59:52] DuckHunt nixen > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[18:00:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[18:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:20:08] DuckHunt HelderHeid > You are not armed.
[18:24:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[18:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:29:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[19:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:49] DuckHunt ChaostiK > *CLACK* JAMMED GUN
[20:11:57] DuckHunt ChaostiK > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[20:12:02] DuckHunt ChaostiK > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[20:12:07] DuckHunt ChaostiK > Missed. [missed: -1 xp]
[20:14:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:22:46] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/8 | Chargers: 2/4
[20:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:29:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:05:30] DuckHunt Basti > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/9 | Chargers: 4/3
[21:05:32] DuckHunt Basti > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 4/3
[21:05:33] DuckHunt Basti > *BANG* You shot down the duck in 33.084s, which makes you a total of 128 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:08:00] DuckHunt HelderHeid > Your gun doesn't need to be reloaded. | Ammo: 2/8 | Chargers: 2/4
[21:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:03:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:43:38] DuckHunt Basti > Missed. [missed: -1 xp]
[22:43:39] DuckHunt Basti > *BANG* You shot down the duck in 1mn38.642s, which makes you a total of 129 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:43:43] DuckHunt Basti > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 4/3
[22:43:48] DuckHunt Basti > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[22:43:51] DuckHunt Basti > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[22:43:52] DuckHunt Basti > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:43:55] DuckHunt Basti > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[22:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:48:57] DuckHunt Basti > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:48:58] DuckHunt Basti > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:48:59] DuckHunt Basti > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:48:59] DuckHunt Basti > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 4/3
[22:49:02] DuckHunt Basti > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 3/3
[22:49:03] DuckHunt Basti > Missed. [missed: -1 xp]
[22:49:04] DuckHunt Basti > Missed. [missed: -1 xp]
[22:49:05] DuckHunt Basti > *BANG* You shot down the golden duck in 1mn5.002s, which makes you a total of 130 ducks (including 9 golden ducks) on #computertech. \_X< *KWAK* [52 xp] [four-leaf clover]
[22:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:53:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[22:53:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.922s, which makes you a total of 270 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[22:53:25] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 2/4
[23:04:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:04:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[23:04:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.032s, which makes you a total of 271 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[23:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:15:11] DuckHunt Basti > *BANG* You shot down the duck in 3mn10.607s, which makes you a total of 131 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
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