#computertech Bot Logged User list

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Filtering by user: DuckHunt
Friday, December 13, 2024
[00:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:09:30] DuckHunt norex > Missed. [missed: -1 xp]
[00:09:31] DuckHunt norex > Missed. [missed: -1 xp]
[00:09:33] DuckHunt norex > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[00:09:36] DuckHunt norex > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[00:09:38] DuckHunt norex > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[00:09:40] DuckHunt norex > Missed. [missed: -1 xp]
[00:09:40] DuckHunt norex is demoted to level 9 (duck plucker).
[00:09:42] DuckHunt norex > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:09:44] DuckHunt norex > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:09:45] DuckHunt norex > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:09:48] DuckHunt norex > Missed. [missed: -1 xp]
[00:09:50] DuckHunt norex > *BANG* You shot down the golden duck in 50.38s, which makes you a total of 51 ducks (including 6 golden ducks) on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [60 xp]
[00:09:51] DuckHunt norex > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[00:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:45:17] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[00:45:19] DuckHunt CoolKevin > *BANG* You shot down the duck in 18.407s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:45:30] DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[01:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:03:11] DuckHunt socraticDev > *BANG* You shot down the duck in 1mn10.51s, which makes you a total of 12 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[01:03:12] DuckHunt socraticDev > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[01:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:26:06] DuckHunt norex > *BANG* You shot down the duck in 1mn6.508s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:02:34] DuckHunt norex > Missed. [missed: -1 xp]
[02:02:35] DuckHunt norex > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/9 | Chargers: 2/3
[02:02:38] DuckHunt norex > *Crr..CLICK* You unjam and reload your gun. | Ammo: 9/9 | Chargers: 1/3
[02:02:40] DuckHunt norex > Missed. [missed: -1 xp]
[02:02:41] DuckHunt norex > *BANG* You shot down the duck in 2mn41.534s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:02:46] DuckHunt norex > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 1/3
[02:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:19:37] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[02:19:39] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[02:19:41] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[02:19:43] DuckHunt HelderHeid > *BANG* You shot down the duck in 1mn42.642s, which makes you a total of 286 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:04:25] DuckHunt DG > Missed. [missed: -1 xp]
[03:04:27] DuckHunt *PEWWW* DG's bullet ricochetes on Panuan, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:05:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:41:08] DuckHunt *BANG* xO' l0de just get shot by accident by ADMIRAL_HUBRIS. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[03:42:11] DuckHunt Phoenix > Missed. [missed: -1 xp]
[03:42:14] DuckHunt Phoenix > *BOOM* You shot down the duck in 1mn13.92s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:42:20] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 3/3
[04:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:42] DuckHunt End3r > Missed. [missed: -1 xp]
[04:41:44] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[04:41:48] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[04:41:50] DuckHunt End3r > Missed. [missed: -1 xp]
[04:41:51] DuckHunt End3r > Missed. [missed: -1 xp]
[04:41:51] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:45:54] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/8 | Chargers: 4/4
[04:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:58:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.306s, which makes you a total of 291 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:15:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.591s, which makes you a total of 292 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:47:58] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[05:48:01] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[05:48:02] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[05:48:03] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[05:48:05] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn4.927s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:07:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:36:12] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[06:36:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.731s, which makes you a total of 293 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:56:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:45:04] DuckHunt DasBrain > *BANG* You shot down the duck in 4.122s, which makes you a total of 1747 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[07:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:47:08] DuckHunt wh_ > *BANG* You shot down the duck in 7.648s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:47:08] DuckHunt wh_ > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[07:47:08] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[08:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:22:44] DuckHunt *BANG* xO' dcpf7363 just get shot by accident by Phoenix. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[08:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:35:51] DuckHunt Zweisamkeit > *CLICK* Trigger locked.
[08:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:36:03] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 2.984s, which makes you a total of 98 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:13:21] DuckHunt Basti > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h. Your purchase made you go back to level 15 (duck flattener).
[09:13:22] DuckHunt Basti > You already own this item. It will expire in 4 days 13 hours 30 minutes and 28 seconds, 1 use left.
[09:13:24] DuckHunt Basti > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[09:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:35:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[09:35:12] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[09:35:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.363s, which makes you a total of 294 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:49:10] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 5/5
[09:49:12] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 4/5
[09:49:13] DuckHunt DasBrain > Missed. [missed: -6 xp]
[09:49:14] DuckHunt DasBrain > *BANG* You shot down the duck in 1mn14.153s, which makes you a total of 1748 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[10:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:07:47] DuckHunt DasBrain > *BANG* You shot down the duck in 4mn47.138s, which makes you a total of 1749 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[10:07:48] DuckHunt Zweisamkeit > *CLICK* Trigger locked.
[10:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:24:20] DuckHunt Zweisamkeit > Missed. [missed: -1 xp]
[10:24:23] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 3mn22.797s, which makes you a total of 99 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:07:07] DuckHunt wh_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[11:07:11] DuckHunt DasBrain > *BANG* You shot down the duck in 10.525s, which makes you a total of 1750 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[11:07:14] DuckHunt wh_ > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[11:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:13:05] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 4/5
[11:13:07] DuckHunt DasBrain > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 3/5
[11:13:08] DuckHunt DasBrain > *BANG* You shot down the duck in 8.288s, which makes you a total of 1751 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[11:13:09] DuckHunt DasBrain > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[11:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:50:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.365s, which makes you a total of 1752 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[12:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:14:14] DuckHunt Salvaje > *BANG* You shot down the duck in 13.92s, which makes you a total of 281 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:58:37] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 2mn37.239s, which makes you a total of 100 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:58:57] DuckHunt Zweisamkeit > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[13:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:10:08] DuckHunt wh_ > *BANG* You shot down the duck in 1mn8.043s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:54:05] DuckHunt DasBrain > Missed. [missed: -6 xp]
[13:54:07] DuckHunt wh_ > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:54:07] DuckHunt DasBrain > Missed. [missed: -6 xp]
[13:54:09] DuckHunt wh_ > Missed. [missed: -1 xp]
[13:54:10] DuckHunt wh_ > Missed. [missed: -1 xp]
[13:54:10] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/5
[13:54:11] DuckHunt DasBrain > *BANG* You shot down the golden duck in 10.874s, which makes you a total of 1753 ducks (including 179 golden ducks) on #computertech. \_X< *KWAK* [44 xp] [four-leaf clover]
[13:54:11] DuckHunt wh_ > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:08:12] DuckHunt wh_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[14:08:16] DuckHunt wh_ > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[14:08:20] DuckHunt wh_ > Missed. [missed: -1 xp]
[14:08:22] DuckHunt DasBrain > Missed. [missed: -6 xp]
[14:08:22] DuckHunt wh_ > *BANG* You shot down the duck in 21.926s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:08:24] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -6 xp] [wild fire: -10 xp] [GUN CONFISCATED: wild fire]
[14:08:31] DuckHunt DasBrain > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[14:08:32] DuckHunt DasBrain > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[14:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:32:03] DuckHunt DasBrain > You are not armed.
[14:33:59] DuckHunt Peorth > Missed. [missed: -5 xp]
[14:34:01] DuckHunt Peorth > *BANG* You shot down the duck in 2mn0.395s, which makes you a total of 453 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:34:05] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 5/5
[14:34:16] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/5
[14:34:32] DuckHunt wh_ > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 1/2
[15:33:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:33:11] DuckHunt CoolKevin > *BANG* You shot down the duck in 10.621s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:52:08] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/8 | Chargers: 3/4
[15:52:11] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 7/8 | Chargers: 3/4
[15:52:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.71s, which makes you a total of 295 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:03:14] DuckHunt DasBrain > *BANG* You shot down the duck in 13.692s, which makes you a total of 1754 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:03:18] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[16:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:07:04] DuckHunt tabb > Missed. [missed: -1 xp]
[16:07:05] DuckHunt tabb > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 3/3
[16:07:06] DuckHunt tabb > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 3/3
[16:07:07] DuckHunt tabb > *BANG* You shot down the duck in 7.03s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:13:05] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/5
[16:13:06] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on Ryu, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[16:13:07] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/5
[16:13:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.99s, which makes you a total of 1755 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[17:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:10:05] DuckHunt DasBrain > Missed. [missed: -6 xp]
[17:10:08] DuckHunt DasBrain > *BANG* You shot down the duck in 8.143s, which makes you a total of 1756 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[17:10:10] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/5
[17:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:25:15] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[17:25:17] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[17:25:19] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 18.156s, which makes you a total of 296 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:25:23] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/8 | Chargers: 3/4
[17:25:38] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 2/8 | charg.: 3/4 | jammed: no (28 times) | confisc.: no (44 times) [Profile] [Profile] [Profile] 2231 xp | lvl 20 (predator) / 69 xp pts for lvl sup. | karma: 71.59% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 57% | gun reliability: 97% | armor: 47% | deflection: 70%
[17:25:39] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.796s | average react. time: 1mn12.319s | 296 ducks (incl. 15 golden ducks) | 220 misses | 26 accidents | 48 empty shots | 20 wild shots | 516 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur.
[17:25:52] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[17:25:55] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[17:26:00] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[17:26:06] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[17:26:08] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 1 day 8 hours 58 minutes and 39 seconds, 1 use left.
[17:26:12] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[17:26:30] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/8 | Chargers: 3/4
[17:26:43] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 2/8 | charg.: 3/4 | jammed: no (28 times) | confisc.: no (44 times) [Profile] [Profile] [Profile] 2194 xp | lvl 20 (predator) / 106 xp pts for lvl sup. | karma: 71.59% good hunter [Stats][Stats][Stats] theor. accuracy: 65%+11% | effectiv. of fire: 57% | gun reliability: 97%+1% | armor: 47% | deflection: 70%
[17:26:44] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.796s | average react. time: 1mn12.319s | 296 ducks (incl. 15 golden ducks) | 220 misses | 26 accidents | 48 empty shots | 20 wild shots | 516 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Sight / Silencer / 4-leaf clover / Liability insur.
[18:18:38] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/8 | Chargers: 3/4
[18:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:31:03] DuckHunt HelderHeid > *BANG* You shot down the duck in 4mn2.427s, which makes you a total of 287 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:31:04] DuckHunt HelderHeid > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[18:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.382s, which makes you a total of 1757 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[19:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:11:22] DuckHunt HelderHeid > *BANG* You shot down the duck in 21.439s, which makes you a total of 288 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:51:04] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/5
[19:51:06] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[19:51:08] DuckHunt DasBrain > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:51:13] DuckHunt DasBrain > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[19:51:13] DuckHunt Salvaje > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:51:13] DuckHunt Basti > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 4/3
[19:51:15] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 14.72s, which makes you a total of 1758 ducks (including 180 golden ducks) on #computertech. \_X< *KWAK* [58 xp] [four-leaf clover] [expl. ammo]
[19:51:17] DuckHunt Basti > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 3/3
[19:51:43] DuckHunt Hunting stats for basti: [Weapon][Weapon][Weapon] ammo: 9/9 | charg.: 3/3 | jammed: no (24 times) | confisc.: no (36 times) [Profile] [Profile] [Profile] 1333 xp | lvl 15 (duck flattener) / 17 xp pts for lvl sup. | karma: 57.81% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 50% | gun reliability: 95% | armor: 35% | deflection: 65%
[19:51:44] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.507s | average react. time: 2mn5.937s | 144 ducks (incl. 9 golden ducks) | 141 misses | 20 accidents | 28 empty shots | 17 wild shots | 285 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / 4-leaf clover / Liability insur.
[19:57:24] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 2/8 | charg.: 3/4 | jammed: no (28 times) | confisc.: no (44 times) [Profile] [Profile] [Profile] 2194 xp | lvl 20 (predator) / 106 xp pts for lvl sup. | karma: 71.59% good hunter [Stats][Stats][Stats] theor. accuracy: 65%+11% | effectiv. of fire: 57% | gun reliability: 97%+1% | armor: 47% | deflection: 70%
[19:57:25] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.796s | average react. time: 1mn12.319s | 296 ducks (incl. 15 golden ducks) | 220 misses | 26 accidents | 48 empty shots | 20 wild shots | 516 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Sight / Silencer / 4-leaf clover / Liability insur.
[20:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:30:06] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[20:30:08] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 7.946s, which makes you a total of 1759 ducks (including 181 golden ducks) on #computertech. \_X< *KWAK* [58 xp] [four-leaf clover] [expl. ammo]
[20:30:08] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[20:30:09] DuckHunt Basti > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:30:11] DuckHunt DasBrain > You have no ammo. | Ammo: 0/4 | Chargers: 0/5
[20:30:15] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:30:15] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[20:30:18] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[20:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:52:05] DuckHunt CoolKevin > *BANG* You shot down the duck in 4.72s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:27:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 5.21s, which makes you a total of 1760 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[21:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:54:04] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[21:54:05] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 4.825s, which makes you a total of 42 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [10 xp]
[21:54:06] DuckHunt Neo_Nemesis > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[22:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:11:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.76s, which makes you a total of 297 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[22:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:42:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[22:42:08] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[22:42:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.245s, which makes you a total of 298 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[22:42:10] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a bent silencer.
[22:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:53:05] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on Saphir^DGS, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[22:53:11] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[22:54:25] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:54:26] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:58:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:09:07] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[23:09:49] DuckHunt HelderHeid > *BANG* You shot down the duck in 48.539s, which makes you a total of 289 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:54:41] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:54:42] DuckHunt End3r > Missed. [missed: -1 xp]
[23:54:43] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:54:44] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:54:46] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:54:49] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[23:54:50] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[23:54:52] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[23:54:53] DuckHunt End3r > *BANG* You shot down the golden duck in 52.809s, which makes you a total of 13 ducks (including 3 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [48 xp]
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