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Topic: Welcome to #computertech || get fucked || https://techy.music
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Filtering by user: DuckHunt
Monday, December 23, 2024
[00:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:05:06] DuckHunt DasBrain > *BANG* You shot down the duck in 5.599s, which makes you a total of 1922 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[00:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:13:02] DuckHunt Basti > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/8 | Chargers: 3/4
[00:13:05] DuckHunt Basti > *Crr..CLICK* You unjam your gun. | Ammo: 7/8 | Chargers: 3/4
[00:13:06] DuckHunt Basti > *BANG* You shot down the duck in 5.735s, which makes you a total of 189 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:13:06] DuckHunt Basti > By searching the bushes around the duck, you find an extra bullet !
[00:14:10] DuckHunt GENERAL_AVARICE > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[01:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:17:02] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[01:17:03] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.39s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:56:13] DuckHunt GENERAL_AVARICE > Missed. [missed: -1 xp]
[01:56:16] DuckHunt GENERAL_AVARICE > Missed. [missed: -1 xp]
[01:56:18] DuckHunt GENERAL_AVARICE > *BANG* You shot down the duck in 17.321s, which makes you a total of 15 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [19 xp] [four-leaf clover]
[01:56:31] DuckHunt GENERAL_AVARICE > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[02:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:12:02] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 1.587s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:39:02] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[02:39:03] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[02:39:03] DuckHunt *PEWWW* Neo_Nemesis's bullet ricochetes on PapaFrog, thanks to his deflection modifier of 54%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[02:39:12] DuckHunt GENERAL_AVARICE > Missed. [missed: -1 xp]
[02:39:14] DuckHunt GENERAL_AVARICE > By searching the bushes around the duck, you find a +10 four-leaf clover ! You will earn an extra 10 xp points for each duck you shoot for 24h.
[02:39:14] DuckHunt GENERAL_AVARICE > *BANG* You shot down the duck in 14.283s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:48:02] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 1.523s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:53:09] DuckHunt Basti > *BANG* You shot down the duck in 1mn9.423s, which makes you a total of 190 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:56:20] DuckHunt Basti > *BANG* You shot down the duck in 19.497s, which makes you a total of 191 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:54] DuckHunt Basti > *BANG* You shot down one of the ducks in 2mn54.491s, which makes you a total of 192 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:37:55] DuckHunt Basti > *BANG* You shot down the duck in 1mn55.217s, which makes you a total of 193 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:37:55] DuckHunt Basti > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:08] DuckHunt Basti > Missed. [missed: -1 xp]
[04:49:09] DuckHunt Basti > *BANG* You shot down the duck in 8.936s, which makes you a total of 194 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:49:16] DuckHunt xeon > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:11:50] DuckHunt vk2bio > *BANG* You shot down the duck in 1mn50.001s, which makes you a total of 92 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:25:24] DuckHunt vk2bio > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[05:25:27] DuckHunt vk2bio > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[05:25:28] DuckHunt vk2bio > *BANG* You shot down the duck in 1mn27.686s, which makes you a total of 93 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:25:29] DuckHunt vk2bio > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:02:59] DuckHunt Peorth > Missed. [missed: -5 xp]
[06:03:01] DuckHunt Peorth > *BANG* You shot down the duck in 1mn0.593s, which makes you a total of 482 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:03:02] DuckHunt Peorth > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:03:06] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[06:08:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:13:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:33:25] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[06:33:26] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[06:33:27] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3mn26.306s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:12:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[07:16:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:39:47] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 2mn46.824s, which makes you a total of 106 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:51:33] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 1mn32.934s, which makes you a total of 107 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:01:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:36:03] DuckHunt *PEWWW* DasBrain's bullet ricochetes on burrows, thanks to his deflection modifier of 51%. [missed: -6 xp] [accident: -41 xp] [GUN CONFISCATED: hunting accident]
[10:36:03] DuckHunt *PEWWW* DasBrain's bullet ricochetes on Compy, thanks to his deflection modifier of 51%. [accident: -41 xp]
[10:36:14] DuckHunt DasBrain > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[10:36:18] DuckHunt DasBrain > You already own this item. It will expire in 6 hours 30 minutes and 52 seconds.
[10:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:39:10] DuckHunt DasBrain > You just bought back your confiscated gun in exchange for 40 xp points.
[10:39:10] DuckHunt DasBrain > *BANG* You shot down one of the ducks in 3mn10.317s, which makes you a total of 1923 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[10:39:12] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 5/5
[10:39:14] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 4/5
[10:39:15] DuckHunt DasBrain > *BANG* You shot down the duck in 14.574s, which makes you a total of 1924 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[10:47:05] DuckHunt Basti > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 3/4
[11:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:07:04] DuckHunt Basti > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 3/4
[11:07:05] DuckHunt Basti > *BANG* You shot down the duck in 4.719s, which makes you a total of 195 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:07:07] DuckHunt Basti > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[11:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:37:35] DuckHunt Basti > Missed. [missed: -1 xp]
[11:37:37] DuckHunt *PEWWW* Basti's bullet ricochetes on marblesurf, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[11:37:37] DuckHunt *PEWWW* Basti's bullet ricochetes on assisculo, thanks to his deflection modifier of 51%. [accident: -6 xp]
[11:37:49] DuckHunt DasBrain > *BANG* You shot down the duck in 48.688s, which makes you a total of 1925 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[11:37:51] DuckHunt Basti > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[11:37:52] DuckHunt Basti > You already own this item. It will expire in 2 days 8 hours 40 minutes and 3 seconds, 1 use left.
[11:37:52] DuckHunt Basti > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[11:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:41:35] DuckHunt Basti > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/8 | Chargers: 2/4
[11:41:39] DuckHunt Basti > *Crr..CLICK* You unjam your gun. | Ammo: 6/8 | Chargers: 2/4
[11:41:39] DuckHunt Basti > *BANG* You shot down the duck in 1mn38.483s, which makes you a total of 196 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[11:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:49:06] DuckHunt DasBrain > *BANG* You shot down the duck in 5.686s, which makes you a total of 1926 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[12:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:07:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:57:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:07] DuckHunt DasBrain > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:53:12] DuckHunt DasBrain > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[13:53:12] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 4/5
[13:53:14] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 3/5
[13:53:15] DuckHunt DasBrain > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[13:53:17] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 15.799s, which makes you a total of 1927 ducks (including 200 golden ducks) on #computertech. \_X< *KWAK* [66 xp] [four-leaf clover] [expl. ammo]
[13:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:57:59] DuckHunt DasBrain > *BOOM* You shot down the duck in 1mn57.924s, which makes you a total of 1928 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[14:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:02:26] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 24.987s, which makes you a total of 333 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:30:07] DuckHunt DasBrain > *BOOM* You shot down the duck in 6.577s, which makes you a total of 1929 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[15:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:01:04] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/5
[15:01:06] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/5
[15:01:07] DuckHunt DasBrain > *BOOM* You shot down the duck in 7.125s, which makes you a total of 1930 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[15:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:49:07] DuckHunt DasBrain > *BOOM* You shot down the duck in 7.079s, which makes you a total of 1931 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:13:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.694s, which makes you a total of 1932 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:16:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.771s, which makes you a total of 1933 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:46:05] DuckHunt GENERAL_AVARICE > *BANG* You shot down the duck in 5.176s, which makes you a total of 17 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [20 xp] [four-leaf clover]
[16:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:47:05] DuckHunt GENERAL_AVARICE > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[16:47:07] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:47:08] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:47:09] DuckHunt Peorth > *BANG* You shot down the golden duck in 9.1s, which makes you a total of 483 ducks (including 64 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[16:47:09] DuckHunt GENERAL_AVARICE > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[16:47:16] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 4/5
[16:47:29] DuckHunt GENERAL_AVARICE > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[16:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:57:07] DuckHunt HelderHeid > *BANG* You shot down the duck in 7.399s, which makes you a total of 312 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:02:11] DuckHunt GENERAL_AVARICE > Missed. [missed: -1 xp]
[17:02:13] DuckHunt GENERAL_AVARICE > Missed. [missed: -1 xp]
[17:02:14] DuckHunt GENERAL_AVARICE > *BANG* You shot down the duck in 14.22s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[17:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:41:30] DuckHunt GENERAL_AVARICE > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:42:11] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:42:13] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:42:14] DuckHunt Peorth > *BANG* You shot down the golden duck in 1mn13.669s, which makes you a total of 484 ducks (including 65 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[17:42:17] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[17:42:18] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/5
[17:42:20] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/5
[17:42:21] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[17:42:21] DuckHunt *PEWWW* DasBrain's bullet ricochetes on CoolKevin, thanks to his deflection modifier of 61%. [missed: -6 xp] [wild fire: -10 xp] [accident: -14 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[17:42:25] DuckHunt h4 > *CLACK* JAMMED GUN
[17:42:27] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[17:42:35] DuckHunt DasBrain > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[17:42:42] DuckHunt GENERAL_AVARICE > Your magazine stock is already full.
[17:42:49] DuckHunt GENERAL_AVARICE > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:43:16] DuckHunt GENERAL_AVARICE > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:43:26] DuckHunt GENERAL_AVARICE > Your gun is not confiscated.
[17:43:30] DuckHunt GENERAL_AVARICE > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h. Your purchase made you go back to level 4 (duck misser).
[17:43:37] DuckHunt GENERAL_AVARICE > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[17:43:42] DuckHunt GENERAL_AVARICE > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[17:43:45] DuckHunt GENERAL_AVARICE > You already own this item. It will expire in 8 hours 55 minutes and 29 seconds.
[17:43:50] DuckHunt GENERAL_AVARICE > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[17:43:54] DuckHunt GENERAL_AVARICE > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[17:44:32] DuckHunt GENERAL_AVARICE > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 2/2
[18:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:10:15] DuckHunt HelderHeid > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:10:18] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/4
[18:10:21] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[18:10:23] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:10:24] DuckHunt HelderHeid > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/7 | Chargers: 3/4
[18:10:27] DuckHunt HelderHeid > *Crr..CLICK* You unjam your gun. | Ammo: 6/7 | Chargers: 3/4
[18:10:28] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[18:10:30] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:10:31] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[18:10:33] DuckHunt HelderHeid > *BANG* You shot down the golden duck in 1mn32.874s, which makes you a total of 313 ducks (including 17 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[18:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:51:22] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[18:51:24] DuckHunt *PEWWW* HelderHeid's bullet ricochetes on elcasey, thanks to his deflection modifier of 56%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[18:51:24] DuckHunt HelderHeid > *BANG* You shot down the duck by ricochet in 23.981s, which makes a total of 314 ducks on #computertech. \_X< *KWAK* [35 xp] [lucky shot]
[19:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:38:07] DuckHunt GENERAL_AVARICE > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:38:09] DuckHunt GENERAL_AVARICE > Missed. [missed: -1 xp]
[19:38:10] DuckHunt GENERAL_AVARICE > Missed. [missed: -1 xp]
[19:38:12] DuckHunt GENERAL_AVARICE > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:38:13] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 13.415s, which makes you a total of 1934 ducks (including 201 golden ducks) on #computertech. \_X< *KWAK* [48 xp] [expl. ammo]
[19:38:13] DuckHunt GENERAL_AVARICE > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:38:30] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[19:38:39] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/4
[19:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:45:17] DuckHunt GENERAL_AVARICE > You are not armed.
[19:45:19] DuckHunt DasBrain > *BOOM* You shot down the duck in 18.46s, which makes you a total of 1935 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[19:45:26] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/5
[20:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:27:25] DuckHunt GENERAL_AVARICE > *BANG* You shot down the duck in 24.682s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[20:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:33:07] DuckHunt GENERAL_AVARICE > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[20:33:07] DuckHunt GENERAL_AVARICE > *BANG* You shot down the duck in 6.907s, which makes you a total of 20 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [20 xp] [four-leaf clover]
[21:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:20:03] DuckHunt HelderHeid > *BANG* You shot down the duck in 3mn3.194s, which makes you a total of 315 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:26:47] DuckHunt xeon > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[21:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:55:06] DuckHunt GENERAL_AVARICE > Missed. [missed: -1 xp]
[21:55:08] DuckHunt GENERAL_AVARICE > *BOOM* You shot down the golden duck in 7.92s, which makes you a total of 21 ducks (including 2 golden ducks) on #computertech. \_X< *KWAK* [46 xp] [four-leaf clover] [expl. ammo]
[22:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:32:21] DuckHunt Basti > *BANG* You shot down the duck in 3mn21.258s, which makes you a total of 197 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[22:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:38:10] DuckHunt socraticDev > Missed. [missed: -1 xp]
[22:38:13] DuckHunt socraticDev > By searching the bushes around the duck, you find an extra bullet !
[22:38:13] DuckHunt socraticDev > *BANG* You shot down the duck in 13.162s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:53:05] DuckHunt Basti > Missed. [missed: -1 xp]
[22:53:06] DuckHunt Basti > *BANG* You shot down the duck in 5.097s, which makes you a total of 198 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[23:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:22:05] DuckHunt GENERAL_AVARICE > *BOOM* You shot down the duck in 4.404s, which makes you a total of 22 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [20 xp] [four-leaf clover]
[23:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:48:05] DuckHunt GENERAL_AVARICE > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:48:07] DuckHunt GENERAL_AVARICE > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[23:48:09] DuckHunt GENERAL_AVARICE > *BOOM* You shot down the duck in 8.863s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
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