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Filtering by user: DuckHunt
Friday, August 26, 2022
[00:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:25:00] + DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[00:28:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:16:23] + DuckHunt Peorth > Missed. [missed: -1 xp]
[01:16:26] + DuckHunt Peorth > Missed. [missed: -1 xp]
[01:16:28] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:16:29] + DuckHunt Peorth > *BANG* You shot down the duck in 28.943s, which makes you a total of 104 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:16:30] + DuckHunt Peorth > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[01:16:38] + DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[01:31:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:31:12] + DuckHunt Alive > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:31:15] + DuckHunt Alive > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:31:17] + DuckHunt Alive > Missed. [missed: -1 xp]
[01:31:19] + DuckHunt Alive > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:31:22] + DuckHunt Alive > Missed. [missed: -1 xp]
[01:31:24] + DuckHunt Alive > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:31:25] + DuckHunt Alive > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[01:31:32] + DuckHunt Alive > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[01:31:41] + DuckHunt Alive > *BANG* You shot down the golden duck in 41.371s, which makes you a total of 1 duck (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
[02:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:30:10] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[02:30:12] + DuckHunt Phoenix > *BANG* You shot down the duck in 11.718s, which makes you a total of 18 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[02:30:17] + DuckHunt Phoenix > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[02:30:19] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 2 (noob).
[02:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:40:18] + DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:40:20] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[02:40:22] + DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:40:24] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[02:40:27] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:40:28] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[02:40:31] + DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:40:34] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[02:40:37] + DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:40:41] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[02:40:45] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[02:40:50] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[02:40:53] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[02:40:57] + DuckHunt Phoenix > *BANG* You shot down the golden duck in 56.826s, which makes you a total of 19 ducks (including 2 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [60 xp]
[02:40:58] + DuckHunt Phoenix > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[02:41:07] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:08:18] + DuckHunt Phoenix > *BOOM* You shot down the duck in 18.304s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:08:21] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:13:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:13:06] + DuckHunt Phoenix > *BOOM* You shot down the duck in 6.406s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:13:10] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:04] + DuckHunt linuxuser > *BANG* You shot down the duck in 4.334s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:16:05] + DuckHunt linuxuser > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[04:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:30:06] + DuckHunt linuxuser > Missed. [missed: -1 xp]
[04:30:08] + DuckHunt linuxuser > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[04:30:09] + DuckHunt linuxuser > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[04:30:10] + DuckHunt linuxuser > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[04:30:11] + DuckHunt linuxuser > *BANG* You shot down the duck in 11.506s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:22:50] + DuckHunt g1n > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[05:22:54] + DuckHunt g1n > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[05:22:57] + DuckHunt g1n > Missed. [missed: -1 xp]
[05:23:00] + DuckHunt *BANG* xO' blitzed just get shot by accident by g1n. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:23:09] + DuckHunt g1n > You are not armed.
[05:23:40] + DuckHunt linuxuser > *BANG* You shot down the duck in 1mn40.322s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:44:11] + DuckHunt g1n > Missed. [missed: -1 xp]
[05:44:13] + DuckHunt *BANG* xO' wof just get shot by accident by g1n. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:47:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:04:30] + DuckHunt *BANG* xO' ryzen just get shot by accident by linuxuser. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[06:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:08:18] + DuckHunt g1n > You are not armed.
[06:08:22] + DuckHunt g1n > You are not armed.
[06:09:02] + DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[06:13:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:12:34] + DuckHunt enyc > Missed. [missed: -1 xp]
[07:12:38] + DuckHunt enyc > Missed. [missed: -1 xp]
[07:12:41] + DuckHunt enyc > Missed. [missed: -1 xp]
[07:12:41] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[07:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:30:14] + DuckHunt deadly > *BANG* You shot down the duck in 14.243s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:48:06] + DuckHunt g1n > *BANG* You shot down one of the ducks in 1mn5.823s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:53:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:41:15] + DuckHunt g1n > *BANG* You shot down the duck in 14.699s, which makes you a total of 8 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[09:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:45:06] + DuckHunt g1n > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[09:45:11] + DuckHunt g1n > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[09:45:14] + DuckHunt g1n > Missed. [missed: -1 xp]
[09:45:36] + DuckHunt g1n > *BANG* You shot down the duck in 1mn35.931s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:14:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:14:46] + DuckHunt siggs > *BANG* You shot down the duck in 46.303s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:34:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:34:36] + DuckHunt g1n > *BANG* You shot down the duck in 36.104s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:27:11] + DuckHunt g1n > *BANG* You shot down the duck in 10.886s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:30:07] + DuckHunt jmjl > Missed. [missed: -1 xp]
[11:30:10] + DuckHunt jmjl > Missed. [missed: -1 xp]
[11:30:13] + DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[11:30:15] + DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[11:30:17] + DuckHunt jmjl > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[11:30:20] + DuckHunt jmjl > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[11:30:21] + DuckHunt jmjl > Missed. [missed: -1 xp]
[11:30:21] + DuckHunt jmjl is demoted to level 2 (noob).
[11:30:21] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[12:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:22:03] + DuckHunt Alive > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[12:22:10] + DuckHunt Alive > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[12:22:13] + DuckHunt Alive > Missed. [missed: -1 xp]
[12:22:15] + DuckHunt Alive > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[12:22:17] + DuckHunt Alive > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[12:22:18] + DuckHunt Alive > Missed. [missed: -1 xp]
[12:22:20] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[12:22:20] + DuckHunt Alive > Missed. [missed: -1 xp]
[12:22:22] + DuckHunt Alive > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:23:25] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[12:23:27] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[12:24:10] + DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 2/2 | jammed: no (11 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 51 xp | lvl 3 (trainee) / 39 xp pts for lvl sup. | karma: 58.02% good hunter [Stats][Stats][Stats] theor. accuracy: 57%+14% | effectiv. of fire: 49% | gun reliability: 87% | armor: 5% | deflection: 1%[Hunting bag][Hunting bag][Hunting bag] best time: 1.742s | average react.
[12:24:12] + DuckHunt time: 2mn3.42s | 32 ducks (incl. 2 golden ducks) | 33 misses | 4 accidents | 14 empty shots | 5 wild shots | 65 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sight
[12:24:17] + DuckHunt Hunting stats for alive: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 1/2 | jammed: no (3 times) | confisc.: yes (1 times) [Profile] [Profile] [Profile] 53 xp | lvl 3 (trainee) / 37 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 14% | gun reliability: 87% | armor: 5% | deflection: 1%[Hunting bag][Hunting bag][Hunting bag] best time: 41.371s | average react.
[12:24:19] + DuckHunt time: 5mn5.382s | 1 duck (incl. 1 golden duck) | 6 misses | 0 accident | 0 empty shot | 1 wild shot | 7 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[12:45:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:45:17] + DuckHunt Alive > You are not armed.
[12:46:35] + DuckHunt Alive > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 1 (tourist).
[12:46:38] + DuckHunt Alive > *BANG* You shot down the duck in 1mn38.05s, which makes you a total of 2 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[13:14:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:14:31] + DuckHunt g1n > *BANG* You shot down the duck in 30.932s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:31:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:32:10] + DuckHunt Alive > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[13:32:15] + DuckHunt Alive > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[13:32:17] + DuckHunt Alive > Missed. [missed: -1 xp]
[13:32:19] + DuckHunt Alive > Missed. [missed: -1 xp]
[13:32:20] + DuckHunt Alive > Missed. [missed: -1 xp]
[13:32:20] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[13:32:22] + DuckHunt Alive > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:32:22] + DuckHunt Alive is demoted to level 1 (tourist).
[13:32:55] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[13:32:57] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[13:33:03] + DuckHunt Hunting stats for alive: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 0/2 | jammed: no (3 times) | confisc.: yes (2 times) [Profile] [Profile] [Profile] 18 xp | lvl 1 (tourist) / 2 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 16% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 41.371s | average
[13:33:05] + DuckHunt react. time: 7mn20.44s | 2 ducks (incl. 1 golden duck) | 10 misses | 0 accident | 1 empty shot | 2 wild shots | 12 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[13:38:33] + DuckHunt Hunting stats for alive: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 0/2 | jammed: no (3 times) | confisc.: yes (2 times) [Profile] [Profile] [Profile] 18 xp | lvl 1 (tourist) / 2 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 16% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 41.371s | average
[13:38:35] + DuckHunt react. time: 7mn20.44s | 2 ducks (incl. 1 golden duck) | 10 misses | 0 accident | 1 empty shot | 2 wild shots | 12 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[13:42:38] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 3/3 | jammed: no (25 times) | confisc.: no (24 times) [Profile] [Profile] [Profile] 737 xp | lvl 11 (inside out duck turner) / 33 xp pts for lvl sup. | karma: 58.78% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 51% | gun reliability: 94% | armor: 25% | deflection: 16%[Hunting bag][Hunting bag][Hunting bag] best time: 1.939s |
[13:42:40] + DuckHunt average react. time: 3mn24.065s | 104 ducks (incl. 22 golden ducks) | 97 misses | 16 accidents | 17 empty shots | 6 wild shots | 201 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[13:42:42] + DuckHunt The top duck(s) are: linuxuser with 871 xp peorth with 737 xp piba with 419 xp mapbot with 202 xp gentoo with 162 xp
[14:34:09] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:34:10] + DuckHunt Peorth > Missed. [missed: -1 xp]
[14:34:12] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[14:34:13] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[14:34:14] + DuckHunt Peorth > Missed. [missed: -1 xp]
[14:34:17] + DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[14:34:18] + DuckHunt Peorth > You already own this type of ammunition. The bonus will expire in 10 hours 42 minutes and 13 seconds.
[14:34:20] + DuckHunt wildting2 > *BANG* You shot down the golden duck in 10.97s, which makes you a total of 4 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [48 xp]
[14:34:20] + DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[14:34:26] + DuckHunt Peorth returns Peorth's gun to him.
[14:34:32] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 2/3 | jammed: no (25 times) | confisc.: no (25 times) [Profile] [Profile] [Profile] 732 xp | lvl 11 (inside out duck turner) / 38 xp pts for lvl sup. | karma: 58.17% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 50% | gun reliability: 94% | armor: 25% | deflection: 16%[Hunting bag][Hunting bag][Hunting bag] best time: 1.939s |
[14:34:34] + DuckHunt average react. time: 3mn24.282s | 104 ducks (incl. 22 golden ducks) | 100 misses | 16 accidents | 18 empty shots | 7 wild shots | 204 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[14:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:37:08] + DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[14:37:12] + DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[14:37:13] + DuckHunt wildting2 > *BANG* You shot down the duck in 12.698s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:50:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:50:18] + DuckHunt Peorth > *BOOM* You shot down the duck in 18.072s, which makes you a total of 105 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:50:19] + DuckHunt g1n > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:50:22] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:50:24] + DuckHunt Peorth returns g1n's gun to him.
[14:52:48] + DuckHunt Hunting stats for alive: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 0/2 | jammed: no (3 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 18 xp | lvl 1 (tourist) / 2 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 16% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 41.371s | average react.
[14:52:50] + DuckHunt time: 7mn20.44s | 2 ducks (incl. 1 golden duck) | 10 misses | 0 accident | 1 empty shot | 2 wild shots | 12 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[14:53:13] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[14:53:15] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[14:54:01] + DuckHunt Alive > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[14:56:42] + DuckHunt Alive > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 0/2
[14:57:05] + DuckHunt Alive > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:01:22] + DuckHunt Hunting stats for alive: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 0/2 | jammed: no (3 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 6 xp | lvl 1 (tourist) / 14 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 16% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 41.371s | average react.
[15:01:24] + DuckHunt time: 7mn20.44s | 2 ducks (incl. 1 golden duck) | 10 misses | 0 accident | 1 empty shot | 2 wild shots | 12 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sunglasses
[15:07:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:07:40] + DuckHunt jmjl > *BANG* You shot down the duck in 39.753s, which makes you a total of 3 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[15:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:09] + DuckHunt Alive > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:28:12] + DuckHunt Alive > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:28:15] + DuckHunt Alive > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:28:16] + DuckHunt Alive > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 0/2
[15:28:27] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[15:28:29] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[15:28:41] + DuckHunt Alive > You are not rich enough to make this purchase.
[15:29:12] + DuckHunt Peorth > *BOOM* You shot down the golden duck in 1mn12.062s, which makes you a total of 106 ducks (including 23 golden ducks) on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [48 xp] [expl. ammo]
[15:29:13] + DuckHunt Peorth > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[15:29:17] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:30:17] + DuckHunt Alive > You have no ammo. | Ammo: 0/6 | Chargers: 0/2
[16:11:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:11:36] + DuckHunt *BANG* xO' deadly just get shot by accident by Piba. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:16:03] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:22:10] + DuckHunt phonekait > *CLACK* JAMMED GUN
[16:22:14] + DuckHunt phonekait > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[16:22:17] + DuckHunt phonekait > *BANG* You shot down the duck in 17.014s, which makes you a total of 17 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[17:09:21] + DuckHunt h4 > You throw a bucket of water on Piba in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 2 (noob).
[17:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:10:06] + DuckHunt Peorth > Missed. [missed: -1 xp]
[17:10:08] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[17:10:11] + DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[17:10:13] + DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:10:14] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[17:10:15] + DuckHunt Peorth > Missed. [missed: -1 xp]
[17:10:17] + DuckHunt Peorth > Missed. [missed: -1 xp]
[17:10:17] + DuckHunt h4 > Missed. [missed: -1 xp]
[17:10:18] + DuckHunt Peorth > *BOOM* You shot down the golden duck in 18.515s, which makes you a total of 107 ducks (including 24 golden ducks) on #computertech. \_X< *KWAK* [36 xp] [expl. ammo]
[17:10:25] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 1/3 | jammed: no (25 times) | confisc.: no (25 times) [Profile] [Profile] [Profile] 809 xp | lvl 12 (duck clobber) / 91 xp pts for lvl sup. | karma: 59.11% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 50% | gun reliability: 94% | armor: 27% | deflection: 18%[Hunting bag][Hunting bag][Hunting bag] best time: 1.939s | average
[17:10:27] + DuckHunt react. time: 3mn20.127s | 107 ducks (incl. 24 golden ducks) | 103 misses | 16 accidents | 19 empty shots | 7 wild shots | 210 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Sunglasses
[17:10:29] + DuckHunt h4 > You throw a bucket of water on Peorth in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[17:10:30] + DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[17:10:31] + DuckHunt h4 > You throw a bucket of water on deadly in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[17:10:37] + DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[17:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:31:16] + DuckHunt Piba > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 38 minutes and 5 seconds.
[17:32:57] + DuckHunt h4 > *BANG* You shot down the duck in 2mn57.163s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:29:10] + DuckHunt mapbot > *BANG* You shot down the duck in 1mn10.205s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:59:07] + DuckHunt enyc > *BANG* You shot down the duck in 2mn6.286s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[19:04:34] + DuckHunt The last duck has been seen 7 minutes and 33 seconds ago.
[19:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:46:16] + DuckHunt zof > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[19:46:21] + DuckHunt zof > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[19:46:23] + DuckHunt zof > Missed. [missed: -1 xp]
[19:46:24] + DuckHunt zof > Missed. [missed: -1 xp]
[19:46:25] + DuckHunt zof > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:46:28] + DuckHunt zof > Missed. [missed: -1 xp]
[19:46:29] + DuckHunt zof > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[19:46:32] + DuckHunt zof > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:46:34] + DuckHunt zof > Missed. [missed: -1 xp]
[19:46:37] + DuckHunt *BANG* xO' coltseavers just get shot by accident by zof. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:46:40] + DuckHunt zof > You are not armed.
[19:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:48:41] + DuckHunt Kowal > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:48:45] + DuckHunt Kowal > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:48:47] + DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[19:48:47] + DuckHunt Kowal > Missed. [missed: -1 xp]
[19:51:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[20:14:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:14:07] + DuckHunt *BANG* xO' launchd just get shot by accident by Zack. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[20:19:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:57:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:21:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:21:15] + DuckHunt Kowal > Missed. [missed: -1 xp]
[21:21:19] + DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:21:22] + DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:21:24] + DuckHunt Kowal > Missed. [missed: -1 xp]
[21:21:27] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[21:21:27] + DuckHunt Kowal > Missed. [missed: -1 xp]
[21:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:59:02] + DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 2mn1.657s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:31:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:36:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:47:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:47:49] + DuckHunt Peorth > *BOOM* You shot down the duck in 48.309s, which makes you a total of 108 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:22:34] + DuckHunt *BANG* xO' NiKaN just get shot by accident by Billy. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:22:54] + DuckHunt Billy > You are not armed.
[23:23:00] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[23:23:05] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:23:06] + DuckHunt Peorth > *BOOM* You shot down the duck in 3mn6.35s, which makes you a total of 109 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:23:10] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:23:15] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[23:23:17] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[23:23:29] + DuckHunt Billy > Your gun is not confiscated.
[23:23:41] + DuckHunt *BANG* xO' LimitServ just get shot by accident by Billy. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:23:41] + DuckHunt Billy is demoted to level 2 (noob).
[23:53:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:55:04] + DuckHunt Peorth > Missed. [missed: -1 xp]
[23:55:06] + DuckHunt *BANG* xO' nether just get shot by accident by Peorth. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[23:55:14] + DuckHunt Peorth returns Peorth's gun to him.
[23:55:15] + DuckHunt Peorth > *BOOM* You shot down the duck in 2mn14.961s, which makes you a total of 110 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:55:22] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 2/3 | jammed: no (25 times) | confisc.: no (26 times) [Profile] [Profile] [Profile] 824 xp | lvl 12 (duck clobber) / 76 xp pts for lvl sup. | karma: 58.27% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 51% | gun reliability: 94% | armor: 27% | deflection: 18%[Hunting bag][Hunting bag][Hunting bag] best time: 1.939s | average
[23:55:24] + DuckHunt react. time: 3mn23.624s | 110 ducks (incl. 24 golden ducks) | 105 misses | 17 accidents | 20 empty shots | 7 wild shots | 215 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Sunglasses
[23:57:07] + DuckHunt firewire > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
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