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Channel Log Archive for #computertech

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* All times are UTC
Filtering by user: DuckHunt
Tuesday, September 13, 2022
[00:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:01:18] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn18.315s, which makes you a total of 287 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:01:21] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:53:31] + DuckHunt hello-smile6 > Missed. [missed: -1 xp]
[00:53:35] + DuckHunt hello-smile6 > *BANG* You shot down the duck in 2mn34.738s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[01:01:51] + DuckHunt hello-smile6 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:01:58] + DuckHunt hello-smile6 > You are not armed.
[01:12:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:12:16] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[01:12:18] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[01:12:19] + DuckHunt Zack > *BANG* You shot down the duck in 18.698s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:12:21] + DuckHunt blueJay_324 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:12:23] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[01:13:26] + DuckHunt Worm` > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[01:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:28:04] + DuckHunt shokara > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[01:28:07] + DuckHunt shokara > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[01:28:09] + DuckHunt shokara > *BANG* You shot down the duck in 9.67s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:41:15] + DuckHunt *SHTOK* ZOEboy receives blueJay_324's bullet but takes the hit, thanks to his armor modifier of 12%. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[02:41:15] + DuckHunt blueJay_324 is demoted to level 0 (public danger).
[02:41:53] + DuckHunt ComputerTech returns blueJay_324's gun to him.
[02:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:47:07] + DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2 [sand by jmjl]
[02:47:10] + DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[02:47:11] + DuckHunt ComputerTech > *BANG* You shot down the duck in 11.339s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:57:37] + DuckHunt blueJay_324 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/1
[02:57:41] + DuckHunt blueJay_324 > *CLACK* JAMMED GUN
[02:57:44] + DuckHunt blueJay_324 > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/1
[02:57:47] + DuckHunt blueJay_324 > Missed. [missed: -1 xp]
[02:57:54] + DuckHunt blueJay_324 > Missed. [missed: -1 xp]
[02:57:57] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[02:57:57] + DuckHunt blueJay_324 > Missed. [missed: -1 xp]
[03:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:05:14] + DuckHunt blueJay_324 > *BANG* You shot down the duck in 13.862s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[03:53:58] + DuckHunt Zack > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:54:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:56:13] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn12.028s, which makes you a total of 288 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:56:16] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:12:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:52] + DuckHunt Peorth > *BANG* You shot down the duck in 4mn51.53s, which makes you a total of 289 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:16:54] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:32:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[04:56:51] + DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:56:55] + DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[04:57:02] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:57:05] + DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[04:57:07] + DuckHunt Peorth > *BOOM* You shot down the golden duck in 5.208s, which makes you a total of 290 ducks (including 62 golden ducks) on #computertech. \_X< *KWAK* [56 xp] [four-leaf clover] [expl. ammo]
[04:57:10] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:57:12] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:10:05] + DuckHunt Gentoo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:10:06] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:10:08] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:10:10] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:10:10] + DuckHunt Gentoo > Missed. [missed: -1 xp]
[05:10:12] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:10:13] + DuckHunt Gentoo > *BANG* You shot down the golden duck in 13.055s, which makes you a total of 83 ducks (including 11 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[05:55:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:55:03] + DuckHunt Gentoo > Missed. [missed: -1 xp]
[05:55:04] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[05:55:07] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[05:55:07] + DuckHunt Gentoo > *BANG* You shot down the duck in 7.277s, which makes you a total of 84 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:18:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:18:15] + DuckHunt spyda > Missed. [missed: -1 xp]
[06:18:18] + DuckHunt spyda > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[06:18:22] + DuckHunt spyda > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[06:18:24] + DuckHunt spyda > *BANG* You shot down the duck in 23.922s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:18:31] + DuckHunt spyda > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:45:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:24] + DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 4/4
[06:46:27] + DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 4/4
[06:46:28] + DuckHunt Peorth > *BOOM* You shot down the duck in 1mn27.452s, which makes you a total of 291 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:46:33] + DuckHunt Peorth > You already own this item. It will expire in 14 hours 1 minute and 1 second.
[06:46:37] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:46:44] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (30 times) | confisc.: no (44 times) [Profile] [Profile] [Profile] 2604 xp | lvl 22 (duck decorticator) / 146 xp pts for lvl sup. | karma: 70.42% good hunter [Stats][Stats][Stats] theor. accuracy: 83% | effectiv. of fire: 63% | gun reliability: 98%+1% | armor: 52% | deflection: 34%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s
[06:46:46] + DuckHunt | average react. time: 2mn38.964s | 291 ducks (incl. 62 golden ducks) | 168 misses | 30 accidents | 47 empty shots | 11 wild shots | 459 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease / Expl. ammo / 4-leaf clover
[07:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:04:32] + DuckHunt Gentoo > *BANG* You shot down the duck in 32.395s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:04:37] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 1/3
[07:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:47:51] + DuckHunt Peorth > *BOOM* You shot down the duck in 4mn51.412s, which makes you a total of 292 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[07:47:56] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:17:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:22:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:34:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:34:07] + DuckHunt spyda > Missed. [missed: -1 xp]
[08:34:11] + DuckHunt spyda > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[08:34:15] + DuckHunt spyda > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[08:34:17] + DuckHunt spyda > *BANG* You shot down the duck in 16.87s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:24:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:26:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:29:00] + DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:31:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:13:48] + DuckHunt spyda > *BANG* You shot down the duck in 3mn47.818s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:48:09] + DuckHunt Gentoo > Missed. [missed: -1 xp]
[10:48:10] + DuckHunt Gentoo > *BANG* You shot down the duck in 10.223s, which makes you a total of 86 ducks on #computertech. You are promoted to level 14 (duck eater). \_X< *KWAK* [10 xp]
[10:48:12] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[11:21:09] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[11:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:44:34] + DuckHunt spyda > *BANG* You shot down the duck in 33.831s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:48:05] + DuckHunt spyda > Missed. [missed: -1 xp]
[11:48:08] + DuckHunt spyda > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[11:48:11] + DuckHunt spyda > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[11:48:15] + DuckHunt spyda > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:48:19] + DuckHunt spyda > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:48:22] + DuckHunt spyda > Missed. [missed: -1 xp]
[11:48:25] + DuckHunt spyda > Missed. [missed: -1 xp]
[11:48:28] + DuckHunt *BANG* xO' Icedream just get shot by accident by spyda. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:48:49] + DuckHunt spyda > You are not armed.
[11:53:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[12:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:09:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[12:48:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:53:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:45:00] + DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[13:48:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[14:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:11:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:39:26] + DuckHunt linuxuser > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[14:39:28] + DuckHunt linuxuser > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[14:39:30] + DuckHunt linuxuser > *BANG* You shot down the duck in 29.473s, which makes you a total of 153 ducks on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [10 xp]
[14:39:32] + DuckHunt linuxuser > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 30 xp points ! [30 xp]
[15:39:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:39:08] + DuckHunt Piba > *BANG* You shot down the duck in 7.66s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:51:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:51:04] + DuckHunt Ryu > *BANG* You shot down the duck in 3.488s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:51:04] + DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:51:07] + DuckHunt Ryu > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[16:09:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:09:03] + DuckHunt h4 > You are not armed.
[16:09:03] + DuckHunt linuxuser > Missed. [missed: -1 xp]
[16:09:05] + DuckHunt linuxuser > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[16:09:07] + DuckHunt linuxuser > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[16:09:08] + DuckHunt linuxuser > *BANG* You shot down the duck in 7.057s, which makes you a total of 154 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:19:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:21:45] + DuckHunt linuxuser > Missed. [missed: -1 xp]
[16:21:47] + DuckHunt linuxuser > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[16:21:49] + DuckHunt Piba > *BANG* You shot down the duck in 2mn48.682s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:21:50] + DuckHunt linuxuser > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[17:13:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:13:04] + DuckHunt Gentoo > *BANG* You shot down the duck in 2.88s, which makes you a total of 87 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:13:04] + DuckHunt linuxuser > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[17:38:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:38:05] + DuckHunt linuxuser > You are not armed.
[17:38:18] + DuckHunt Kowal > Missed. [missed: -1 xp]
[17:38:21] + DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:38:24] + DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:38:26] + DuckHunt Kowal > *BANG* You shot down the duck in 26.4s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:15:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:19:18] + DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[18:19:22] + DuckHunt sur > Missed. [missed: -1 xp]
[18:19:23] + DuckHunt sur > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[18:19:26] + DuckHunt sur > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[18:19:27] + DuckHunt sur > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[18:19:30] + DuckHunt sur > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[18:19:30] + DuckHunt sur > *BANG* You shot down the duck in 4mn30.595s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:43:03] + DuckHunt linuxuser > Missed. [missed: -1 xp]
[18:43:04] + DuckHunt deadly > *CLACK* JAMMED GUN
[18:43:06] + DuckHunt linuxuser > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[18:43:08] + DuckHunt linuxuser > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[18:43:10] + DuckHunt linuxuser > *BANG* You shot down the duck in 10.297s, which makes you a total of 155 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:43:13] + DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[18:43:27] + DuckHunt The top duck(s) are: peorth with 2615 xp linuxuser with 1744 xp gentoo with 1053 xp piba with 755 xp phonekait with 441 xp
[18:43:57] + DuckHunt deadly > You throw a bucket of water on linuxuser in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:16:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:16:53] + DuckHunt Peorth > *BOOM* You shot down the duck in 52.491s, which makes you a total of 293 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[19:19:37] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:44] + DuckHunt noospheric_cypher > Missed. [missed: -1 xp]
[19:29:13] + DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[19:29:17] + DuckHunt Peorth > *BOOM* You shot down the golden duck in 4mn17.049s, which makes you a total of 294 ducks (including 63 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[19:29:21] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[19:29:39] + DuckHunt noospheric_cypher > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[20:11:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:15] + DuckHunt linuxuser > *BANG* You shot down the duck in 14.134s, which makes you a total of 156 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:37:56] + DuckHunt getimiskon > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[20:38:02] + DuckHunt getimiskon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[20:38:04] + DuckHunt getimiskon > *BANG* You shot down the duck in 1mn4.344s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[21:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:12:18] + DuckHunt dragon > Missed. [missed: -1 xp]
[21:12:23] + DuckHunt dragon > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:12:25] + DuckHunt dragon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:12:26] + DuckHunt dragon > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[21:12:29] + DuckHunt dragon > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[21:12:34] + DuckHunt dragon > *BANG* You shot down the duck in 33.678s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:51:59] + DuckHunt dragon > *BANG* You shot down the duck in 58.878s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:05:49] + DuckHunt wildting2 > Missed. [missed: -1 xp]
[22:05:51] + DuckHunt wildting2 > Missed. [missed: -1 xp]
[22:05:52] + DuckHunt wildting2 > *BANG* You shot down the duck in 1mn52.02s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:44:36] + DuckHunt Ryu > *BANG* You shot down the duck in 2mn36.25s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:07:29] + DuckHunt dragon > *BANG* You shot down the duck in 2mn29.311s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:41:19] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[23:41:21] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[23:41:24] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:41:26] + DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[23:41:29] + DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[23:41:30] + DuckHunt Phoenix > *BANG* You shot down the duck in 30.432s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:41:35] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
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