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* All times are UTC
Filtering by user: DuckHunt
Wednesday, September 21, 2022
[00:21:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:21:28] + DuckHunt Ryu > *BANG* You shot down the duck in 27.152s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:57:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:18:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:23:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:39:35] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[01:39:38] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[01:39:42] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:39:49] + DuckHunt Phoenix > The magazine is already full.
[01:39:51] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[01:39:55] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:39:57] + DuckHunt Phoenix > *BANG* You shot down the duck in 56.918s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:03:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:07:57] + DuckHunt Peorth > Missed. [missed: -3 xp]
[02:08:00] + DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[02:08:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[02:08:01] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:08:15] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:10:05] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (32 times) | confisc.: no (47 times) [Profile] [Profile] [Profile] 3065 xp | lvl 24 (duck shatterer) / 175 xp pts for lvl sup. | karma: 74.08% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 65% | gun reliability: 98% | armor: 57% | deflection: 36%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s |
[02:10:07] + DuckHunt average react. time: 2mn46.362s | 356 ducks (incl. 74 golden ducks) | 190 misses | 31 accidents | 52 empty shots | 13 wild shots | 546 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] AP ammo / 4-leaf clover
[02:10:18] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[02:10:20] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[02:10:29] + DuckHunt Colby > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:10:34] + DuckHunt Peorth > You already own this type of ammunition. The bonus will expire in 1 hour 22 minutes and 26 seconds.
[02:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:38:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:14:48] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:14:49] + DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[03:14:50] + DuckHunt Peorth > *BANG* You shot down the golden duck in 2.677s, which makes you a total of 357 ducks (including 75 golden ducks) on #computertech. \_X< *KWAK* [53 xp] [four-leaf clover] [AP ammo]
[03:14:51] + DuckHunt Peorth > By searching the bushes around the duck, you find a +9 four-leaf clover ! You will earn an extra 9 xp points for each duck you shoot for 24h.
[03:14:54] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:14:55] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:35:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:38:02] + DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[03:40:02] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:08] + DuckHunt Gentoo > *BANG* You shot down the duck in 4mn8.305s, which makes you a total of 112 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:41:10] + DuckHunt Gentoo > By searching the bushes around the duck, you find... an expired hunting license.
[04:44:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:44:04] + DuckHunt Gentoo > *BANG* You shot down the duck in 3.864s, which makes you a total of 113 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:07:03] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:07:06] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:07:07] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 2/3
[05:07:08] + DuckHunt Gentoo > *BANG* You shot down the duck in 3mn8.174s, which makes you a total of 114 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:08:03] + DuckHunt Gentoo > *BANG* You shot down the duck in 2.913s, which makes you a total of 115 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:10:05] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn5.034s, which makes you a total of 358 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:10:06] + DuckHunt Peorth > By searching the bushes around the duck, you find... a pile of feathers.
[06:10:11] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:36:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:36:51] + DuckHunt Peorth > *BANG* You shot down the duck in 50.622s, which makes you a total of 359 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:36:53] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:21:19] + DuckHunt *BANG* xO' chain just get shot by accident by Peorth. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[07:21:22] + DuckHunt Peorth > You are not armed.
[07:21:28] + DuckHunt Peorth returns Peorth's gun to him.
[07:21:30] + DuckHunt *BANG* xO' foxy just get shot by accident by Peorth. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[07:21:38] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[07:21:39] + DuckHunt Peorth returns Peorth's gun to him.
[07:21:43] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:21:43] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn43.406s, which makes you a total of 360 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:21:49] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[07:21:51] + DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[07:27:33] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (32 times) | confisc.: no (49 times) [Profile] [Profile] [Profile] 3094 xp | lvl 24 (duck shatterer) / 146 xp pts for lvl sup. | karma: 73.08% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 65% | gun reliability: 98% | armor: 57% | deflection: 36%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s |
[07:27:35] + DuckHunt average react. time: 2mn46.326s | 360 ducks (incl. 75 golden ducks) | 192 misses | 33 accidents | 53 empty shots | 13 wild shots | 552 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover
[07:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:28:03] + DuckHunt Peorth > *BANG* You shot down the duck in 3.016s, which makes you a total of 361 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:28:11] + DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[07:28:25] + DuckHunt Peorth > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[08:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:16:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:51:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:30:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:30:07] + DuckHunt deadly > *BANG* You shot down the duck in 6.864s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:12:41] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:12:43] + DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[10:12:45] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[10:12:48] + DuckHunt Peorth > *BOOM* You shot down the golden duck in 6.894s, which makes you a total of 362 ducks (including 76 golden ducks) on #computertech. \_X< *KWAK* [57 xp] [four-leaf clover] [expl. ammo]
[10:12:49] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:12:57] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:12:59] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:28:00] + DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[10:30:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:32:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:34:53] + DuckHunt Gentoo > Missed. [missed: -1 xp]
[11:34:55] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn55.098s, which makes you a total of 116 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:34:57] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[11:58:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:03:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:15:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:19:13] + DuckHunt enyc > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[12:19:13] + DuckHunt enyc > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[12:19:18] + DuckHunt enyc > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[12:19:18] + DuckHunt enyc > *BANG* You shot down the duck in 4mn18.377s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[12:22:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:27:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:30:27] + DuckHunt getimiskon > Missed. [missed: -1 xp]
[13:30:31] + DuckHunt getimiskon > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[13:30:36] + DuckHunt getimiskon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[13:30:39] + DuckHunt getimiskon > *BANG* You shot down the duck in 39.516s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:33:27] + DuckHunt getimiskon > *BANG* You shot down the duck in 27.149s, which makes you a total of 16 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[14:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:12:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:38:34] + DuckHunt Gentoo > Missed. [missed: -1 xp]
[14:38:38] + DuckHunt Gentoo > *BANG* You shot down the duck in 1mn37.93s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:40:44] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 1/3
[15:09:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:09:11] + DuckHunt linuxuser > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[15:09:11] + DuckHunt linuxuser > *BANG* You shot down the duck in 8.707s, which makes you a total of 169 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:09:11] + DuckHunt linuxuser > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[15:53:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:54:17] + DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 1/3
[15:54:20] + DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 1/3
[15:54:21] + DuckHunt Gentoo > *BANG* You shot down the duck in 1mn20.803s, which makes you a total of 118 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [10 xp]
[16:09:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:11:34] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn33.59s, which makes you a total of 119 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:11:37] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[16:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:28:32] + DuckHunt Null_Anonymous > Missed. [missed: -1 xp]
[16:28:34] + DuckHunt Null_Anonymous > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[16:28:38] + DuckHunt Gentoo > *BANG* You shot down the duck in 1mn37.898s, which makes you a total of 120 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:28:41] + DuckHunt Null_Anonymous > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[17:29:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:29:19] + DuckHunt Gentoo > *BANG* You shot down the duck in 18.762s, which makes you a total of 121 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:29:24] + DuckHunt Gentoo > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[17:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:42:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:28:25] + DuckHunt Peorth > *BOOM* You shot down the duck in 1mn24.45s, which makes you a total of 363 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[18:28:26] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:59:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:04:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[19:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:10:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:32:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:12:17] + DuckHunt siggs > *BANG* You shot down the duck in 2mn17.066s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:44:43] + DuckHunt Peorth > *BOOM* You shot down the duck in 2mn42.694s, which makes you a total of 364 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[20:44:46] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:21:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:26:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:03:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:05:14] + DuckHunt second2050 > *BANG* You shot down the duck in 2mn14.659s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:05:16] + DuckHunt second2050 > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 40 xp points ! [40 xp]
[22:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:08:36] + DuckHunt second2050 > *BANG* You shot down the duck in 36.025s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:22:40] + DuckHunt The last duck has been seen 1 hour 14 minutes and 38 seconds ago.
[23:22:51] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[23:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:45:16] + DuckHunt Zack > *BANG* You shot down the duck in 2mn16.382s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:45:38] + DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[23:45:41] + DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h. Your purchase made you go back to level 3 (trainee).
[23:45:51] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[23:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:54:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
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