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Filtering by user: DuckHunt
Friday, September 23, 2022
[00:10:43] + DuckHunt Peorth returns Phoenix's gun to him.
[00:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:30:25] + DuckHunt linuxuser > *BANG* You shot down the duck in 25.088s, which makes you a total of 170 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:30:27] + DuckHunt linuxuser > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:30:29] + DuckHunt linuxuser > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[00:35:36] + DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[00:58:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:58:05] + DuckHunt Peorth > *BOOM* You shot down the duck in 5.575s, which makes you a total of 379 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[00:58:09] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:14:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:14:04] + DuckHunt Peorth > *BOOM* You shot down the duck in 4.198s, which makes you a total of 380 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:14:08] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:32:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:36:22] + DuckHunt linuxuser > *BANG* You shot down the duck in 4mn22.463s, which makes you a total of 171 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:12:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:13:27] + DuckHunt shokara > *BANG* You shot down the duck in 1mn26.455s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:13:32] + DuckHunt shokara > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[02:31:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:36:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:22:04] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[03:22:04] + DuckHunt *BANG* xO' Worm` just get shot by accident by Echo_C. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:22:04] + DuckHunt Echo_C is demoted to level 1 (tourist).
[03:22:06] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:22:07] + DuckHunt Gentoo > *BANG* You shot down the duck in 6.785s, which makes you a total of 122 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:25:10] + DuckHunt Gentoo > *BANG* You shot down the duck in 9.844s, which makes you a total of 123 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:25:12] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[04:03:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:08:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:29:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:29:37] + DuckHunt g1n > *BANG* You shot down the duck in 36.522s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:10:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:16:00] + DuckHunt g1n > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:16:03] + DuckHunt g1n > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:16:05] + DuckHunt g1n > Missed. [missed: -1 xp]
[05:16:07] + DuckHunt *BANG* xO' animu just get shot by accident by g1n. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:17:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:24:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:27:54] + DuckHunt Peorth > *BOOM* You shot down one of the ducks in 3mn53.383s, which makes you a total of 381 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:27:55] + DuckHunt Peorth > *BOOM* You shot down the duck in 2mn55.576s, which makes you a total of 382 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:27:59] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[06:28:03] + DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[07:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:09:09] + DuckHunt Zack > Missed. [missed: -1 xp]
[07:09:11] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[07:09:14] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[07:09:17] + DuckHunt Zack > *BANG* You shot down the duck in 2mn16.197s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[07:36:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:39:38] + DuckHunt Gentoo > *BANG* You shot down the duck in 3mn38.015s, which makes you a total of 124 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:39:43] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 2/4
[08:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:10:13] + DuckHunt Phoenix > *BANG* You shot down the duck in 4mn12.919s, which makes you a total of 55 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[08:10:14] + DuckHunt Phoenix > By searching the bushes around the duck, you find an extra bullet !
[08:10:25] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 4 (duck misser).
[08:10:28] + DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[08:22:46] + DuckHunt Phoenix's magazine of their weapon is already full.
[08:53:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:57:12] + DuckHunt Peorth > *BOOM* You shot down the duck in 4mn12.466s, which makes you a total of 383 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:57:17] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:03:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:08:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:12:42] + DuckHunt Peorth > *BOOM* You shot down the duck in 4mn42.572s, which makes you a total of 384 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:38:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:43:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:49:48] + DuckHunt Phoenix > *BANG* You shot down the duck in 3mn48.142s, which makes you a total of 56 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[10:49:54] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 4 (duck misser).
[11:21:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:26:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:33:07] + DuckHunt herald23 > Missed. [missed: -1 xp]
[11:33:10] + DuckHunt herald23 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:33:13] + DuckHunt herald23 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:33:15] + DuckHunt herald23 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[11:33:18] + DuckHunt herald23 > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[11:33:20] + DuckHunt herald23 is demoted to level 0 (public danger).
[11:33:20] + DuckHunt *BANG* xO' CrystalMath just get shot by accident by herald23. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:33:31] + DuckHunt herald23 > You are not armed.
[11:33:47] + DuckHunt ComputerTech returns herald23's gun to him.
[11:33:52] + DuckHunt herald23 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/1
[11:33:56] + DuckHunt herald23 > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/1
[11:33:58] + DuckHunt herald23 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/1
[11:33:59] + DuckHunt herald23 > *CLACK* JAMMED GUN
[11:34:01] + DuckHunt herald23 > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/1
[11:34:03] + DuckHunt herald23 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/1
[11:34:11] + DuckHunt herald23 > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/1
[11:34:13] + DuckHunt herald23 > Missed. [missed: -1 xp]
[11:34:16] + DuckHunt herald23 > Missed. [missed: -1 xp]
[11:34:18] + DuckHunt herald23 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/1
[11:34:22] + DuckHunt herald23 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/1
[11:34:24] + DuckHunt herald23 > Missed. [missed: -1 xp]
[11:34:26] + DuckHunt herald23 > Missed. [missed: -1 xp]
[11:34:28] + DuckHunt herald23 > Missed. [missed: -1 xp]
[11:34:31] + DuckHunt *BANG* xO' Nutte35 just get shot by accident by herald23. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:34:38] + DuckHunt ComputerTech returns herald23's gun to him.
[11:34:43] + DuckHunt herald23 > Missed. [missed: -1 xp]
[11:34:46] + DuckHunt herald23 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 1/1
[11:34:49] + DuckHunt herald23 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 1/1
[11:34:51] + DuckHunt herald23 > Missed. [missed: -1 xp]
[11:34:53] + DuckHunt herald23 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 1/1
[11:35:17] + DuckHunt herald23 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 0/1
[11:35:19] + DuckHunt herald23 > *BANG* You shot down the golden duck in 2mn18.91s, which makes you a total of 1 duck (including 1 golden duck) on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [36 xp]
[11:35:20] + DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:16:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[12:26:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:00] + DuckHunt Worm` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:29:05] + DuckHunt Worm` > You are not armed.
[12:29:17] + DuckHunt Worm` returns worm`'s gun to him.
[12:29:18] + DuckHunt Worm` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[12:29:29] + DuckHunt Worm` > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[12:29:33] + DuckHunt Worm` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[12:29:36] + DuckHunt Worm` > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[12:29:38] + DuckHunt Worm` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:29:45] + DuckHunt Worm` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:29:45] + DuckHunt Worm` returns worm`'s gun to him.
[12:29:59] + DuckHunt Worm` returns worm`'s gun to him.
[12:29:59] + DuckHunt Worm` > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[12:30:04] + DuckHunt Worm` > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[12:30:07] + DuckHunt Worm` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:30:12] + DuckHunt Worm` returns worm`'s gun to him.
[12:30:14] + DuckHunt Worm` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[12:30:20] + DuckHunt Worm` > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[12:30:22] + DuckHunt Worm` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:46:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:11:10] + DuckHunt wildting2 > Missed. [missed: -1 xp]
[13:11:11] + DuckHunt wildting2 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[13:11:14] + DuckHunt wildting2 > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[13:11:16] + DuckHunt wildting2 > *BANG* You shot down the duck in 1mn15.781s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:19:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:24:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:09:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:09:43] + DuckHunt dragon > *BANG* You shot down the duck in 43.59s, which makes you a total of 22 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[14:09:51] + DuckHunt dragon > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 2/3
[14:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:54:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[15:14:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:16:02] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn2.309s, which makes you a total of 125 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:16:05] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[15:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:24:38] + DuckHunt Gentoo > *BANG* You shot down the duck in 1mn38.356s, which makes you a total of 126 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:11:21] + DuckHunt ZOEboy > Missed. [missed: -1 xp]
[16:11:24] + DuckHunt ZOEboy > *BANG* You shot down the duck in 23.808s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:25:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:28:06] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[17:28:11] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[17:28:12] + DuckHunt Zack > *BANG* You shot down the duck in 11.953s, which makes you a total of 66 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [12 xp] [four-leaf clover]
[17:28:32] + DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[17:59:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:00:29] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn28.954s, which makes you a total of 385 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:00:31] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:13:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:15:19] + DuckHunt dragon > *BANG* You shot down the duck in 2mn19.25s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:02] + DuckHunt Ryu > *BANG* You shot down the duck in 3mn1.271s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:10:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:47:09] + DuckHunt Alive > *BANG* You shot down the duck in 9.15s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:34:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:34:23] + DuckHunt Alive > *BANG* You shot down the duck in 22.852s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:34:23] + DuckHunt Alive > By searching the bushes around the duck, you find... an old video recording: http://tinyurl.com/zbejktu
[20:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:44:09] + DuckHunt Alive > *BANG* You shot down the duck in 9.402s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:00:06] + DuckHunt Alive > *BANG* You shot down the duck in 6.018s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:00:07] + DuckHunt Alive > By searching the bushes around the duck, you find an extra bullet !
[21:14:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:14:04] + DuckHunt Alive > *BANG* You shot down the duck in 3.667s, which makes you a total of 19 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[22:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:27:17] + DuckHunt Phoenix > *BANG* You shot down the duck in 16.838s, which makes you a total of 57 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[22:27:59] + DuckHunt Alive > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:28:51] + DuckHunt Alive > You are not armed.
[22:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:42:58] + DuckHunt Alive > You are not armed.
[22:43:09] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:43:11] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:43:45] + DuckHunt Alive > I do not know any hunter with that name.
[22:45:57] + DuckHunt Alive > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 4 (duck misser).
[22:46:02] + DuckHunt Alive > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:46:06] + DuckHunt Alive > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[22:46:13] + DuckHunt Alive > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[22:46:16] + DuckHunt Alive > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:46:19] + DuckHunt Alive > Missed. [missed: -1 xp]
[22:46:21] + DuckHunt Alive > Missed. [missed: -1 xp]
[22:46:22] + DuckHunt Alive > *BANG* You shot down the golden duck in 4mn21.812s, which makes you a total of 20 ducks (including 2 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[23:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:10:50] + DuckHunt herald23 > *BANG* You shot down the duck in 50.188s, which makes you a total of 2 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[23:14:55] + DuckHunt Hunting stats for alive: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (6 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] 134 xp | lvl 4 (duck misser) / 6 xp pts for lvl sup. | karma: 86.05% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 57% | gun reliability: 88% | armor: 7% | deflection: 2%[Hunting bag][Hunting bag][Hunting bag] best time: 2.848s | average react.
[23:14:57] + DuckHunt time: 3mn3.889s | 20 ducks (incl. 2 golden ducks) | 15 misses | 0 accident | 4 empty shots | 3 wild shots | 35 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[23:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:29:00] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn59.911s, which makes you a total of 386 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:29:03] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:44:59] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[23:45:01] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[23:45:03] + DuckHunt linuxuser > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 4/4
[23:45:33] + DuckHunt linuxuser > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[23:45:47] + DuckHunt linuxuser > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[23:45:53] + DuckHunt linuxuser > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[23:46:01] + DuckHunt linuxuser > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
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