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Filtering by user: DuckHunt
Saturday, September 24, 2022
[00:15:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:18:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:18:31] + DuckHunt Peorth > *BANG* You shot down one of the ducks in 3mn31.04s, which makes you a total of 387 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:18:32] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[00:18:36] + DuckHunt Peorth > *BANG* You shot down the duck in 36.339s, which makes you a total of 388 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:18:37] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:18:39] + DuckHunt Peorth > By searching the bushes around the duck, you find an extra bullet !
[00:18:41] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:18:43] + DuckHunt Peorth > The magazine is already full.
[00:18:51] + DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[00:18:53] + DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[00:19:00] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (32 times) | confisc.: no (50 times) [Profile] [Profile] [Profile] 3146 xp | lvl 24 (duck shatterer) / 94 xp pts for lvl sup. | karma: 74.58% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 66% | gun reliability: 98% | armor: 57% | deflection: 36%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s |
[00:19:02] + DuckHunt average react. time: 2mn43.077s | 388 ducks (incl. 78 golden ducks) | 196 misses | 33 accidents | 55 empty shots | 14 wild shots | 584 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[01:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:36:29] + DuckHunt second2050 > Missed. [missed: -1 xp]
[01:36:32] + DuckHunt second2050 > Missed. [missed: -1 xp]
[01:36:34] + DuckHunt second2050 > *BANG* You shot down the duck in 3mn33.949s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:55:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:55:12] + DuckHunt Peorth > *BOOM* You shot down the duck in 12.013s, which makes you a total of 389 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[01:55:12] + DuckHunt Peorth > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[01:55:18] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:59:12] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (32 times) | confisc.: no (50 times) [Profile] [Profile] [Profile] 3153 xp | lvl 24 (duck shatterer) / 87 xp pts for lvl sup. | karma: 74.64% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 66% | gun reliability: 98% | armor: 57% | deflection: 36%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s |
[01:59:14] + DuckHunt average react. time: 2mn42.689s | 389 ducks (incl. 78 golden ducks) | 196 misses | 33 accidents | 55 empty shots | 14 wild shots | 585 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Ducks detect.
[01:59:16] + DuckHunt The top duck(s) are: peorth with 3153 xp | linuxuser with 1799 xp | gentoo with 1435 xp | piba with 785 xp | phonekait with 684 xp
[02:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:10:02] + DuckHunt Peorth > *BOOM* You shot down the duck in 3mn1.529s, which makes you a total of 390 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[02:10:07] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:49:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:49:07] + DuckHunt Null_Anonymous > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[02:49:12] + DuckHunt Null_Anonymous > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:49:14] + DuckHunt Null_Anonymous > *BANG* You shot down the duck in 13.654s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:10:17] + DuckHunt Peorth > *BOOM* You shot down the duck in 17.064s, which makes you a total of 391 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[03:10:20] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:09] + DuckHunt Gentoo > *BANG* You shot down the duck in 8.572s, which makes you a total of 127 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:42:10] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:42:12] + DuckHunt Gentoo > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[04:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:46:43] + DuckHunt *BANG* xO' Compass just get shot by accident by Phoenix. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[04:46:44] + DuckHunt Peorth > *BOOM* You shot down one of the ducks in 2mn43.665s, which makes you a total of 392 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:46:46] + DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 4/4
[04:46:48] + DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 4/4
[04:46:49] + DuckHunt Peorth > *BOOM* You shot down the duck in 48.856s, which makes you a total of 393 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:46:52] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[04:46:56] + DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:48:35] + DuckHunt Phoenix already has a gun and looks at Peorth without understanding.
[04:48:37] + DuckHunt Peorth > You just added an extra bullet in Phoenix's gun in exchange for 7 xp points.
[05:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:21:26] + DuckHunt Phoenix > *BANG* You shot down the duck in 1mn26.486s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:21:54] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:35:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:00:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:00:11] + DuckHunt Null_Anonymous > *BANG* You shot down the duck in 10.184s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:00:13] + DuckHunt Null_Anonymous > By searching the bushes around the duck, you find a +4 four-leaf clover ! You will earn an extra 4 xp points for each duck you shoot for 24h.
[06:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:45:06] + DuckHunt Peorth > *BOOM* You shot down the duck in 2mn6.365s, which makes you a total of 394 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:45:08] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:11:14] + DuckHunt Peorth > *BOOM* You shot down the duck in 3mn14.371s, which makes you a total of 395 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[07:11:18] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:40:45] + DuckHunt herald23 > Missed. [missed: -1 xp]
[07:40:47] + DuckHunt herald23 > Missed. [missed: -1 xp]
[07:40:49] + DuckHunt herald23 > Missed. [missed: -1 xp]
[07:40:49] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[08:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:44:10] + DuckHunt Peorth > *BOOM* You shot down the duck in 10.468s, which makes you a total of 396 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[08:44:12] + DuckHunt Peorth > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[08:44:14] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:56:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:00:40] + DuckHunt Gentoo > *BANG* You shot down the duck in 4mn40.573s, which makes you a total of 128 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:00:42] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 3/4
[09:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:37:24] + DuckHunt firewire > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[09:37:30] + DuckHunt firewire > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[09:37:33] + DuckHunt firewire > Missed. [missed: -1 xp]
[09:37:37] + DuckHunt firewire > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[09:37:40] + DuckHunt firewire > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[09:37:42] + DuckHunt firewire > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[09:37:46] + DuckHunt firewire > *BOOM* You shot down the golden duck in 4mn46.289s, which makes you a total of 22 ducks (including 4 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [60 xp] [expl. ammo]
[09:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:47:29] + DuckHunt Gentoo > Missed. [missed: -1 xp]
[09:47:29] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[09:47:31] + DuckHunt Gentoo > *BANG* You shot down the duck in 30.631s, which makes you a total of 129 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:18:05] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn4.683s, which makes you a total of 130 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:18:07] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[10:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:55:18] + DuckHunt firewire > *BOOM* You shot down the duck in 1mn17.598s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:38:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:22] + DuckHunt Gentoo > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[11:43:22] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 2/2 | Chargers: 1/4
[11:43:26] + DuckHunt Gentoo > *BANG* You shot down the golden duck in 25.855s, which makes you a total of 131 ducks (including 14 golden ducks) on #computertech. You are promoted to level 17 (duck demolisher). \_X< *KWAK* [48 xp] [AP ammo]
[11:43:26] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[11:43:29] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[12:29:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:34:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:40:16] + DuckHunt Gentoo > *BANG* You shot down the duck in 1mn16.662s, which makes you a total of 132 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:54] + DuckHunt Null_Anonymous > *BANG* You shot down the duck in 54.505s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[13:59:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:04:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:17:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:17:57] + DuckHunt g1n > Missed. [missed: -1 xp]
[14:18:16] + DuckHunt g1n > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[14:18:37] + DuckHunt g1n > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[14:19:01] + DuckHunt g1n > *BANG* You shot down the duck in 2mn0.809s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:19:04] + DuckHunt g1n > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[14:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:25:34] + DuckHunt g1n > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:25:37] + DuckHunt g1n > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:25:39] + DuckHunt g1n > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:25:41] + DuckHunt g1n > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:25:42] + DuckHunt dragon > *BANG* You shot down the golden duck in 42.172s, which makes you a total of 24 ducks (including 3 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[14:25:43] + DuckHunt g1n > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[14:25:46] + DuckHunt dragon > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[14:25:46] + DuckHunt g1n > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[14:25:47] + DuckHunt dragon > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:26:10] + DuckHunt dragon > You are not armed.
[15:35:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:40:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:50:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:51:48] + DuckHunt dragon > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[15:51:51] + DuckHunt dragon > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[15:51:51] + DuckHunt dragon > *BANG* You shot down the duck in 1mn51.651s, which makes you a total of 25 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[16:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:07:27] + DuckHunt Ryu > *BANG* You shot down the duck in 26.69s, which makes you a total of 32 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[16:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:51:38] + DuckHunt g1n > Missed. [missed: -1 xp]
[16:51:40] + DuckHunt g1n > *BANG* You shot down the duck in 2mn40.301s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:28:16] + DuckHunt getimiskon > *BANG* You shot down the duck in 15.845s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:47:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:06:40] + DuckHunt getimiskon > *BANG* You shot down the duck in 39.805s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:45:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:24:38] + DuckHunt getimiskon > *BANG* You shot down the duck in 1mn38.026s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:30:05] + DuckHunt getimiskon > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[19:30:10] + DuckHunt getimiskon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:30:12] + DuckHunt getimiskon > Missed. [missed: -1 xp]
[19:30:14] + DuckHunt getimiskon > *BANG* You shot down the duck in 14.055s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:52:13] + DuckHunt Peorth > *BOOM* You shot down the duck in 1mn12.724s, which makes you a total of 397 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[20:52:15] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:59:29] + DuckHunt Alive > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:59:33] + DuckHunt Alive > You are not armed.
[21:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:24:54] + DuckHunt Peorth > *BOOM* You shot down the duck in 2mn54.12s, which makes you a total of 398 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[21:24:57] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:30:06] + DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 4/4
[21:30:08] + DuckHunt Peorth > The magazine is already full.
[21:30:13] + DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 4/4
[21:30:14] + DuckHunt Peorth > *BOOM* You shot down the duck in 14.087s, which makes you a total of 399 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[21:30:18] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:30:22] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (34 times) | confisc.: no (50 times) [Profile] [Profile] [Profile] 3210 xp | lvl 24 (duck shatterer) / 30 xp pts for lvl sup. | karma: 75.19% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 67% | gun reliability: 98% | armor: 57% | deflection: 36%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s |
[21:30:24] + DuckHunt average react. time: 2mn41.408s | 399 ducks (incl. 78 golden ducks) | 196 misses | 33 accidents | 55 empty shots | 14 wild shots | 595 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Infrared detect.
[22:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:20:30] + DuckHunt blueJay > Missed. [missed: -1 xp]
[22:20:33] + DuckHunt blueJay > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:20:38] + DuckHunt blueJay > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:20:42] + DuckHunt blueJay > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:20:47] + DuckHunt blueJay > Missed. [missed: -1 xp]
[22:20:51] + DuckHunt blueJay > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[22:20:56] + DuckHunt blueJay > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[22:21:00] + DuckHunt blueJay > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 1/2
[22:21:04] + DuckHunt blueJay is demoted to level 0 (public danger).
[22:21:04] + DuckHunt *BANG* xO' Suntop just get shot by accident by blueJay. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[22:21:15] + DuckHunt blueJay > You are not armed.
[22:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:44] + DuckHunt Leia > Missed. [missed: -1 xp]
[22:23:47] + DuckHunt Leia > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[22:23:50] + DuckHunt Leia > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[22:23:52] + DuckHunt Leia > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:25:02] + DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[22:25:33] + DuckHunt Leia > Missed. [missed: -1 xp]
[22:28:02] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[22:32:01] + DuckHunt Peorth > You just added an extra bullet in Leia's gun in exchange for 7 xp points.
[22:35:03] + DuckHunt Leia > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:50:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:37] + DuckHunt Peorth > *BOOM* You shot down the duck in 36.592s, which makes you a total of 400 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[23:50:38] + DuckHunt Peorth > By searching the bushes around the duck, you find an extra bullet !
[23:50:39] + DuckHunt Peorth > The magazine is already full.
[23:58:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:58:05] + DuckHunt second2050 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[23:58:08] + DuckHunt second2050 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:58:09] + DuckHunt second2050 > *BANG* You shot down the duck in 9.148s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
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