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Channel Log Archive for #computertech

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Filtering by user: DuckHunt
Wednesday, October 12, 2022
[00:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:42:11] + DuckHunt ComputerTech > *BANG* You shot down the duck in 10.43s, which makes you a total of 21 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[00:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:46:11] + DuckHunt ComputerTech > *BANG* You shot down the duck in 10.384s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:46:14] + DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:53:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:54:52] + DuckHunt *BANG* xO' wemadeit just get shot by accident by dumbgoy. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:54:57] + DuckHunt dumbgoy > You are not armed.
[01:56:01] + DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[01:58:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[02:37:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:47] + DuckHunt Null_Anonymous > Missed. [missed: -1 xp]
[02:37:49] + DuckHunt Null_Anonymous > *BANG* You shot down the duck in 48.223s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:02:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:19:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:23:58] + DuckHunt shokara > Missed. [missed: -1 xp]
[03:24:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:24:01] + DuckHunt shokara > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[03:24:03] + DuckHunt shokara > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:45:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:50:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:17] + DuckHunt Peorth > *BANG* You shot down the duck in 17.31s, which makes you a total of 525 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:16:21] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:31:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:31:14] + DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[04:31:27] + DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[04:31:33] + DuckHunt CoolKevin > *BANG* You shot down the duck in 32.981s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:22:14] + DuckHunt CoolKevin > *BANG* You shot down the duck in 13.616s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:37:04] + DuckHunt Gentoo > *BANG* You shot down the duck in 3.91s, which makes you a total of 250 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:37:07] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 4/4
[05:37:50] + DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[06:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:05:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:15:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:18:08] + DuckHunt Peorth > Missed. [missed: -3 xp]
[06:18:11] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:18:12] + DuckHunt Peorth > Missed. [missed: -3 xp]
[06:18:15] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:18:15] + DuckHunt Peorth > *BANG* You shot down the duck in 3mn14.909s, which makes you a total of 526 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:18:18] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:05:36] + DuckHunt Peorth > *BANG* You shot down the duck in 35.592s, which makes you a total of 527 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:05:39] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:13:04] + DuckHunt Gentoo > *BANG* You shot down the duck in 3mn4.192s, which makes you a total of 251 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:13:05] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[08:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:29:10] + DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[08:29:13] + DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[08:29:15] + DuckHunt Phoenix > *BANG* You shot down the duck in 4mn14.681s, which makes you a total of 100 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:44:31] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[08:44:34] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[08:44:35] + DuckHunt *BANG* xO' eth0p1 just get shot by accident by Phoenix. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[08:48:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:45:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:46:02] + DuckHunt Gentoo > *BANG* You shot down one of the ducks in 1mn2.081s, which makes you a total of 252 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:46:03] + DuckHunt Gentoo > *BANG* You shot down the duck in 3.23s, which makes you a total of 253 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:46:05] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[10:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:22:51] + DuckHunt Gentoo > *BANG* You shot down the duck in 50.861s, which makes you a total of 254 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:44:51] + DuckHunt firewire > *BANG* You shot down the duck in 3mn51.509s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:35:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:38:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:39:45] + DuckHunt jeff_stacey > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:39:48] + DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:39:50] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:39:54] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[11:39:56] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:39:58] + DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[11:40:00] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[11:40:02] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:40:04] + DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:40:06] + DuckHunt jeff_stacey > *BANG* You shot down the golden duck in 2mn6.495s, which makes you a total of 18 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [48 xp]
[11:40:08] + DuckHunt jeff_stacey > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[12:17:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:22:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:54:07] + DuckHunt Gentoo > *BANG* You shot down the duck in 6.76s, which makes you a total of 255 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:54:09] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[13:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:12:18] + DuckHunt wildting2 > *BANG* You shot down the duck in 17.629s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:34:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:34:31] + DuckHunt Gentoo > *BANG* You shot down the duck in 31.587s, which makes you a total of 256 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:09:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:14:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:36:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:41:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:23:04] + DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:23:06] + DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:23:11] + DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:23:13] + DuckHunt ComputerTech > Missed. [missed: -1 xp]
[15:23:17] + DuckHunt ComputerTech > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[15:23:23] + DuckHunt ComputerTech > *BOOM* You shot down the golden duck in 23.671s, which makes you a total of 23 ducks (including 3 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [60 xp] [expl. ammo]
[15:29:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:29:06] + DuckHunt ComputerTech > Missed. [missed: -1 xp]
[15:29:08] + DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[15:29:10] + DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[15:29:12] + DuckHunt ComputerTech > *BOOM* You shot down the duck in 11.521s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:15:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:15:13] + DuckHunt CoolKevin > By searching the bushes around the duck, you find a +10 four-leaf clover ! You will earn an extra 10 xp points for each duck you shoot for 24h.
[16:15:13] + DuckHunt CoolKevin > *BANG* You shot down the duck in 12.984s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:56:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:57:41] + DuckHunt phonekait > *BANG* You shot down the duck in 1mn41.34s, which makes you a total of 65 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [10 xp]
[17:19:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:24:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[17:35:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:35:12] + DuckHunt *BANG* xO' Ikoru just get shot by accident by CoolKevin. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:35:17] + DuckHunt CoolKevin > You are not armed.
[17:40:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:07:43] + DuckHunt CoolKevin > You are not armed.
[18:12:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:55:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:56:03] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn3.356s, which makes you a total of 528 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:56:06] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:22:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:22:22] + DuckHunt CoolKevin > *BANG* You shot down the duck in 21.098s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[19:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:32:03] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn3.164s, which makes you a total of 529 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:32:06] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:35:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:36:25] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[20:36:32] + DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 1/2
[20:36:45] + DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 1/2
[20:36:53] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[20:36:57] + DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn56.598s, which makes you a total of 26 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [20 xp] [four-leaf clover]
[20:37:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:37:10] + DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[20:37:20] + DuckHunt CoolKevin > *BANG* You shot down the duck in 19.206s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[21:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:07:42] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn41.904s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:31:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:36:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:13] + DuckHunt CoolKevin > *BANG* You shot down the duck in 13.135s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[22:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:46:59] + DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 0/3
[22:47:13] + DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 0/3
[22:47:18] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[22:47:22] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[22:47:29] + DuckHunt CoolKevin > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[22:47:31] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn31.028s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:22:10] + DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[23:22:15] + DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:22:19] + DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 2/3
[23:22:24] + DuckHunt CoolKevin > *BANG* You shot down the duck in 23.302s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[23:22:26] + DuckHunt CoolKevin > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[23:45:06] + DuckHunt Billy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:52:08] + DuckHunt CoolKevin > *BANG* You shot down the duck in 7.931s, which makes you a total of 30 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [20 xp] [four-leaf clover]
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