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Channel Log Archive for #computertech

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Filtering by user: DuckHunt
Friday, October 14, 2022
[00:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:05:17] + DuckHunt CoolKevin > *BANG* You shot down the duck in 17.282s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:05:26] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:05:42] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:12] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[00:07:16] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:07:20] + DuckHunt CoolKevin > *BANG* You shot down the duck in 19.55s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:07:26] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:06:05] + DuckHunt Null_Anonymous > Missed. [missed: -1 xp]
[01:06:07] + DuckHunt Null_Anonymous > *BANG* You shot down the duck in 7.468s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:44:12] + DuckHunt ComputerTech > *BOOM* You shot down the duck in 12.55s, which makes you a total of 26 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[02:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:07:58] + DuckHunt nitecore > Missed. [missed: -1 xp]
[02:08:03] + DuckHunt nitecore > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[02:08:04] + DuckHunt *BANG* xO' Spiderman just get shot by accident by ComputerTech. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[02:08:07] + DuckHunt nitecore > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[02:08:09] + DuckHunt nitecore > Missed. [missed: -1 xp]
[02:08:09] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[02:40:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:40:32] + DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[02:40:38] + DuckHunt CoolKevin > *BANG* You shot down the golden duck in 37.444s, which makes you a total of 43 ducks (including 3 golden ducks) on #computertech. \_X< *KWAK* [36 xp] [AP ammo]
[02:41:01] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:41:06] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:22:05] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[03:49:11] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[03:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:07] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[03:52:09] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[03:52:10] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[03:52:12] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[03:52:13] + DuckHunt Zack > *BANG* You shot down the duck in 12.395s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[03:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:54:04] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[03:54:06] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[03:54:07] + DuckHunt Zack > Missed. [missed: -1 xp]
[03:54:10] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[03:54:11] + DuckHunt Zack > *BANG* You shot down the duck in 10.803s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[03:55:00] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[03:55:09] + DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:58:34] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[03:59:14] + DuckHunt deadly > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[04:04:12] + DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:04:30] + DuckHunt jeff_stacey > You are not armed.
[04:36:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:36:12] + DuckHunt CoolKevin > *BANG* You shot down the duck in 11.624s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:36:19] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:56:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:01:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:45:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:47:35] + DuckHunt *BANG* xO' nonp just get shot by accident by Gentoo. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[05:47:40] + DuckHunt Gentoo > You just bought back your confiscated gun in exchange for 40 xp points.
[05:47:41] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[05:47:43] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[05:47:44] + DuckHunt Gentoo > *BANG* You shot down one of the ducks in 2mn43.945s, which makes you a total of 259 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:47:45] + DuckHunt *BANG* xO' GreenNinja just get shot by accident by Gentoo. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[05:47:45] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:48:18] + DuckHunt Gentoo > You are not armed.
[06:15:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:52] + DuckHunt Gentoo > You are not armed.
[06:20:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:34:59] + DuckHunt Gentoo > You are not armed.
[06:38:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:27:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:58:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:03:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:06:11] + DuckHunt nitecore > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[08:06:17] + DuckHunt nitecore > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[08:06:19] + DuckHunt nitecore > *BANG* You shot down the duck in 19.388s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:12:06] + DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[08:12:10] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[08:12:11] + DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[08:36:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:41:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:46:03] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[09:46:06] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[09:46:07] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn7.138s, which makes you a total of 260 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:28:24] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[10:28:26] + DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[10:28:30] + DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[10:28:31] + DuckHunt jeff_stacey > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:28:33] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[10:28:34] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:28:35] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[10:28:36] + DuckHunt jeff_stacey > *BANG* You shot down the golden duck in 36.069s, which makes you a total of 21 ducks (including 2 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [36 xp]
[10:28:37] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[10:28:37] + DuckHunt Gentoo > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[10:28:43] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 1/2
[10:28:45] + DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[10:28:47] + DuckHunt jeff_stacey > You are not armed.
[10:55:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:55:25] + DuckHunt Gentoo > You are not armed.
[10:58:19] + DuckHunt Gentoo > You just bought back your confiscated gun in exchange for 40 xp points.
[10:58:20] + DuckHunt Gentoo > *BANG* You shot down the duck in 3mn19.215s, which makes you a total of 261 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:58:22] + DuckHunt Gentoo > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[10:58:28] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[11:03:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:03:12] + DuckHunt Gentoo > Missed. [missed: -3 xp]
[11:03:14] + DuckHunt Gentoo > *BANG* You shot down the duck in 13.814s, which makes you a total of 262 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:53:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:58:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:14:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:14:36] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[12:14:39] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[12:14:41] + DuckHunt Phoenix > *BANG* You shot down the duck in 40.082s, which makes you a total of 105 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:14:47] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:42:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:27:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:35:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:01:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:06:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:07:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:11:30] + DuckHunt Peorth > *BANG* You shot down the duck in 4mn28.885s, which makes you a total of 536 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:11:31] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:18:14] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn13.257s, which makes you a total of 537 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:18:15] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:25:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:30:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:40:12] + DuckHunt CoolKevin > *BANG* You shot down the duck in 12.001s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:40:13] + DuckHunt CoolKevin > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[16:41:01] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:46:11] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[16:46:17] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:46:21] + DuckHunt CoolKevin > *BANG* You shot down the duck in 21.091s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:46:41] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:46:45] + DuckHunt CoolKevin > The magazine is already full.
[17:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:09:14] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn14.068s, which makes you a total of 538 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:09:17] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:38:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:38:09] + DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[17:38:12] + DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[17:38:12] + DuckHunt h4 > Missed. [missed: -1 xp]
[17:38:13] + DuckHunt h4 > *BANG* You shot down the duck in 13.441s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:38:16] + DuckHunt h4 > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[18:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:12:22] + DuckHunt Peorth > *BANG* You shot down the duck in 21.88s, which makes you a total of 539 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:12:24] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:47:05] + DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[18:47:08] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[18:47:10] + DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 0/2
[18:47:16] + DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 0/2
[18:47:16] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[18:47:19] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[18:47:20] + DuckHunt CoolKevin > *BANG* You shot down the duck in 20.322s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:47:30] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:47:35] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:28:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:47:10] + DuckHunt CoolKevin > *BANG* You shot down the duck in 9.636s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:47:20] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:02:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:02:09] + DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[20:02:11] + DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[20:02:12] + DuckHunt h4 > *BANG* You shot down the duck in 11.774s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:13] + DuckHunt CoolKevin > *BANG* You shot down the duck in 13.523s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:23] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:28:08] + DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 3/3
[21:28:16] + DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 3/3
[21:28:21] + DuckHunt CoolKevin > *BANG* You shot down the duck in 21.366s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:28:37] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:39:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:18] + DuckHunt CoolKevin > *BANG* You shot down the duck in 17.476s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:39:23] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:25:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:47:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:51:32] + DuckHunt CoolKevin > *BANG* You shot down the duck in 3mn32.214s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:51:46] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:53:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:53:25] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:53:30] + DuckHunt CoolKevin > *BANG* You shot down the duck in 29.488s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:53:30] + DuckHunt CoolKevin > By searching the bushes around the duck, you find an extra bullet !
[23:53:44] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:53:53] + DuckHunt CoolKevin > The magazine is already full.
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