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Topic: #Welcome to #computertech! | End3r is DJing live at https://is.gd/yDJnuF | HIDE YOUR KIDS HIDE YOUR WIFE |
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Filtering by user: DuckHunt
Thursday, December 29, 2022
[00:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:19:43] DuckHunt Phoenix > *BANG* You shot down the duck in 2mn42.039s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:52:08] DuckHunt Peorth > *BANG* You shot down the duck in 8.215s, which makes you a total of 196 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:52:13] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:07:07] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:07:09] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[01:07:10] DuckHunt franstam > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:07:14] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[01:07:15] DuckHunt franstam > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:07:17] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:07:17] DuckHunt franstam > *BANG* You shot down the golden duck in 17.033s, which makes you a total of 29 ducks (including 6 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [60 xp]
[01:07:42] DuckHunt c0ded > *CLACK* JAMMED GUN
[01:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:30:04] DuckHunt foxy > *BANG* You shot down the duck in 3.396s, which makes you a total of 61 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[01:30:10] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h. Your purchase made you go back to level 6 (duck hater).
[01:30:12] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[01:30:13] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[01:30:17] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:31:44] DuckHunt End3r > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 3/4
[01:31:50] DuckHunt socraticDev > You are not rich enough to make this purchase.
[01:31:52] DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:31:53] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[01:31:58] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:32:00] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[01:32:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:32:10] DuckHunt Zack > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:32:12] DuckHunt Zack > Missed. [missed: -1 xp]
[01:32:13] DuckHunt *BANG* xO' delicious just get shot by accident by End3r. [missed: -1 xp] [accident: -2 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[01:32:15] DuckHunt Zack > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[01:32:17] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:32:18] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[01:32:20] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[01:32:21] DuckHunt Zack > Missed. [missed: -1 xp]
[01:32:21] DuckHunt End3r > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[01:32:23] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[01:32:23] DuckHunt Zack > *BANG* You shot down the golden duck in 16.038s, which makes you a total of 23 ducks (including 4 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
[01:32:28] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[01:32:31] DuckHunt End3r returns End3r's gun to him.
[01:32:38] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:32:40] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:32:43] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[01:32:57] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[01:33:07] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[01:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:45:13] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[01:45:15] DuckHunt End3r > *BOOM* You shot down the duck in 14.47s, which makes you a total of 122 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:45:16] DuckHunt foxy > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[02:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:07:07] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[02:07:09] DuckHunt GK-KMFDM > *BANG* You shot down the duck in 8.739s, which makes you a total of 11 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[02:07:33] DuckHunt Hunting stats for gk-kmfdm: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (5 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 92 xp | lvl 4 (duck misser) / 48 xp pts for lvl sup. | karma: 69.23% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 45% | gun reliability: 88% | armor: 7% | deflection: 2%[Hunting bag][Hunting bag][Hunting bag] best time: 8.739s | average react.
[02:07:35] DuckHunt time: 5mn24.953s | 11 ducks (incl. 0 golden duck) | 13 misses | 1 accident | 5 empty shots | 1 wild shot | 24 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[02:07:52] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (17 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 119 xp | lvl 4 (duck misser) / 21 xp pts for lvl sup. | karma: 17.17% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 35% | gun reliability: 88% | armor: 7% | deflection: 2%[Hunting bag][Hunting bag][Hunting bag] best time: 5.178s | average
[02:07:54] DuckHunt react. time: 5mn32.821s | 29 ducks (incl. 6 golden ducks) | 53 misses | 10 accidents | 10 empty shots | 11 wild shots | 82 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[02:08:28] DuckHunt franstam > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[02:08:35] DuckHunt franstam > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h. Your purchase made you go back to level 3 (trainee).
[02:08:38] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:08:41] DuckHunt franstam > *BOOM* You shot down the golden duck in 3.295s, which makes you a total of 30 ducks (including 7 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [43 xp] [four-leaf clover] [expl. ammo]
[02:10:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:10:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:10:06] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:10:08] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:10:09] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:10:10] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[02:10:10] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[02:10:11] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[02:10:12] DuckHunt ComputerTech > *BANG* You shot down a golden duck in 6.852s, which makes you a total of 43 ducks (including 5 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [36 xp]
[02:10:16] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:10:17] DuckHunt franstam > Missed. [missed: -1 xp]
[02:10:18] DuckHunt franstam > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[02:10:20] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[02:10:22] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[02:10:22] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:10:23] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[02:10:24] DuckHunt franstam > *BOOM* You shot down a golden duck in 18.072s, which makes you a total of 31 ducks (including 8 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [55 xp] [four-leaf clover] [expl. ammo]
[02:10:26] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:10:26] DuckHunt *BANG* xO' oyster- just get shot by accident by franstam. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[02:10:29] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:10:34] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 27.38s, which makes you a total of 44 ducks (including 6 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[02:10:36] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 2/3
[02:10:37] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[02:10:38] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:10:39] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 1/3
[02:10:42] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 1/3
[02:10:43] DuckHunt franstam > You are not armed.
[02:10:45] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/3
[02:10:49] DuckHunt franstam already has a gun and looks at End3r without understanding.
[02:10:50] DuckHunt ComputerTech > You are not armed.
[02:10:51] DuckHunt ComputerTech > You are not armed.
[02:10:54] DuckHunt ComputerTech > You are not armed.
[02:10:56] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[02:11:29] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 1/2 | jammed: no (17 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 173 xp | lvl 5 (member of the Comitee Against Ducks) / 27 xp pts for lvl sup. | karma: 16.98% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 36% | gun reliability: 89% | armor: 10% | deflection: 4%[Hunting bag][Hunting bag][Hunting bag] best time:
[02:11:32] DuckHunt 3.295s | average react. time: 5mn14.033s | 31 ducks (incl. 8 golden ducks) | 55 misses | 11 accidents | 11 empty shots | 11 wild shots | 86 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[02:11:41] DuckHunt franstam > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:19:34] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[02:19:36] DuckHunt GK-KMFDM > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:19:38] DuckHunt GK-KMFDM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[02:19:41] DuckHunt GK-KMFDM > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[02:19:43] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[02:19:44] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[02:19:44] DuckHunt GK-KMFDM is demoted to level 3 (trainee).
[02:19:46] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[02:19:48] DuckHunt GK-KMFDM > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:19:52] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[02:19:54] DuckHunt GK-KMFDM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 1/2
[02:19:56] DuckHunt franstam > Missed. [missed: -1 xp]
[02:19:57] DuckHunt franstam > *BOOM* You shot down the golden duck in 57.255s, which makes you a total of 32 ducks (including 9 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [67 xp] [four-leaf clover] [expl. ammo]
[02:19:58] DuckHunt GK-KMFDM > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 1/2
[02:20:17] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (17 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 219 xp | lvl 6 (duck hater) / 51 xp pts for lvl sup. | karma: 18.52% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 36% | gun reliability: 90% | armor: 12% | deflection: 6%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s | average
[02:20:20] DuckHunt react. time: 5mn7.747s | 32 ducks (incl. 9 golden ducks) | 56 misses | 11 accidents | 11 empty shots | 11 wild shots | 88 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[02:20:44] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:20:45] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:20:46] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:20:47] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:20:51] DuckHunt franstam > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[02:20:53] DuckHunt franstam > Missed. [missed: -1 xp]
[02:20:54] DuckHunt franstam > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[02:21:03] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:21:03] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[02:21:04] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[02:21:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[02:21:05] DuckHunt franstam > *BOOM* You shot down a golden duck in 20.877s, which makes you a total of 33 ducks (including 10 golden ducks) on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [67 xp] [four-leaf clover] [expl. ammo]
[02:21:05] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:21:07] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:21:07] DuckHunt franstam > *BOOM* You shot down a golden duck in 22.582s, which makes you a total of 34 ducks (including 11 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [55 xp] [four-leaf clover] [expl. ammo]
[02:21:10] DuckHunt franstam > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[02:21:12] DuckHunt franstam > *BOOM* You shot down a golden duck in 25.962s, which makes you a total of 35 ducks (including 12 golden ducks) on #computertech. \_X< *KWAK* [55 xp] [four-leaf clover] [expl. ammo]
[02:21:13] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:21:14] DuckHunt franstam > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[02:21:15] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 0/3
[02:21:15] DuckHunt End3r > *BOOM* You shot down the golden duck in 28.626s, which makes you a total of 123 ducks (including 51 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[02:21:16] DuckHunt franstam > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:21:17] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[02:21:19] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[02:21:22] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[02:21:22] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[02:21:24] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[02:21:26] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[02:21:29] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[02:21:33] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[02:21:36] DuckHunt franstam > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 10 xp points ! [10 xp]
[02:21:38] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 0/3
[02:21:40] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 0/3
[02:21:42] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[02:21:44] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[02:21:46] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[02:21:47] DuckHunt franstam > You are not armed.
[02:21:49] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[02:21:51] DuckHunt End3r returns End3r's gun to him.
[02:21:53] DuckHunt End3r > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 2/4
[02:22:46] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 0/4 | charg.: 1/3 | jammed: no (17 times) | confisc.: yes (21 times) [Profile] [Profile] [Profile] 403 xp | lvl 8 (duck hassler) / 37 xp pts for lvl sup. | karma: 21.74% good hunter [Stats][Stats][Stats] theor. accuracy: 67% | effectiv. of fire: 37% | gun reliability: 93% | armor: 17% | deflection: 10%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s |
[02:22:48] DuckHunt average react. time: 4mn46.099s | 35 ducks (incl. 12 golden ducks) | 58 misses | 11 accidents | 12 empty shots | 12 wild shots | 93 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[02:22:52] DuckHunt franstam > You are not armed.
[02:23:14] DuckHunt End3r returns franstam's gun to him.
[02:23:40] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[02:23:44] DuckHunt franstam > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:23:46] DuckHunt franstam > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:23:59] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 2/3 | jammed: no (17 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 363 xp | lvl 8 (duck hassler) / 77 xp pts for lvl sup. | karma: 21.74% good hunter [Stats][Stats][Stats] theor. accuracy: 67% | effectiv. of fire: 37% | gun reliability: 93% | armor: 17% | deflection: 10%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s | average
[02:24:01] DuckHunt react. time: 4mn46.099s | 35 ducks (incl. 12 golden ducks) | 58 misses | 11 accidents | 12 empty shots | 12 wild shots | 93 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[02:26:04] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 2/4 | jammed: no (15 times) | confisc.: no (27 times) [Profile] [Profile] [Profile] 1795 xp | lvl 18 (duck killer) / 95 xp pts for lvl sup. | karma: 75.71% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 63% | gun reliability: 97% | armor: 42% | deflection: 30%[Hunting bag][Hunting bag][Hunting bag] best time: 2.55s | average
[02:26:06] DuckHunt react. time: 2mn14.295s | 123 ducks (incl. 51 golden ducks) | 72 misses | 5 accidents | 77 empty shots | 19 wild shots | 195 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Liability insur. / Expl. ammo / 4-leaf clover
[02:26:24] DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:26:26] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:26:28] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:26:37] DuckHunt franstam > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 7 (duck pest).
[02:26:46] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (15 times) | confisc.: no (27 times) [Profile] [Profile] [Profile] 1748 xp | lvl 18 (duck killer) / 142 xp pts for lvl sup. | karma: 75.71% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 63% | gun reliability: 97% | armor: 42% | deflection: 30%[Hunting bag][Hunting bag][Hunting bag] best time: 2.55s | average
[02:26:48] DuckHunt react. time: 2mn14.295s | 123 ducks (incl. 51 golden ducks) | 72 misses | 5 accidents | 77 empty shots | 19 wild shots | 195 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Liability insur. / Expl. ammo / 4-leaf clover
[03:10:33] DuckHunt The last duck has been seen 49 minutes and 46 seconds ago.
[03:10:38] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 343 xp | lvl 7 (duck pest) / 7 xp pts for lvl sup. | karma: 21.74% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 37% | gun reliability: 93% | armor: 15% | deflection: 8%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s | average
[03:10:40] DuckHunt react. time: 4mn46.099s | 35 ducks (incl. 12 golden ducks) | 58 misses | 11 accidents | 12 empty shots | 12 wild shots | 93 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[03:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:20:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 7.291s, which makes you a total of 149 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:20:31] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:20:33] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:20:44] DuckHunt CoolKevin > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[03:21:08] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:07] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:52:09] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:52:15] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:52:17] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:52:19] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:52:25] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[03:52:27] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 26.595s, which makes you a total of 150 ducks (including 12 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover]
[03:52:47] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:33:57] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:33:59] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[04:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:34:03] DuckHunt Peorth > *BOOM* You shot down the duck in 2.714s, which makes you a total of 197 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:34:06] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:34:18] DuckHunt ComputerTech > You buy a mirror in exchange for 7 xp points then you use it to dazzle Peorth with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 8 (duck hassler).
[04:34:43] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:34:45] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:35:02] DuckHunt dramo > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[04:35:10] DuckHunt Peorth > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[04:39:27] DuckHunt franstam > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[04:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:57:12] DuckHunt NiniGeo2 > Missed. [missed: -1 xp]
[04:57:15] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[04:57:19] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[04:57:23] DuckHunt NiniGeo2 > *BANG* You shot down the duck in 23.041s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[04:57:33] DuckHunt NiniGeo2 > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[05:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:17:06] DuckHunt Peorth > *BOOM* You shot down the duck in 5.768s, which makes you a total of 198 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[05:17:09] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:46:42] DuckHunt deepend > *BANG* You shot down the duck in 1mn42.102s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[06:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:09:10] DuckHunt deepend > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[06:10:25] DuckHunt franstam > *BOOM* You shot down the duck in 1mn24.992s, which makes you a total of 36 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [17 xp] [four-leaf clover]
[06:10:40] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 350 xp | lvl 8 (duck hassler) / 90 xp pts for lvl sup. | karma: 23.08% good hunter [Stats][Stats][Stats] theor. accuracy: 67% | effectiv. of fire: 38% | gun reliability: 93% | armor: 17% | deflection: 10%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s | average
[06:10:42] DuckHunt react. time: 4mn40.513s | 36 ducks (incl. 12 golden ducks) | 58 misses | 11 accidents | 12 empty shots | 12 wild shots | 94 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Life insur.
[06:10:45] DuckHunt franstam > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 7 (duck pest).
[06:17:17] DuckHunt Hunting stats for deepend: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: yes (1 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 10 xp | lvl 1 (tourist) / 10 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 100% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 1mn42.102s | average
[06:17:19] DuckHunt react. time: 1mn52.442s | 1 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[06:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:28:38] DuckHunt NiniGeo2 > Missed. [missed: -1 xp]
[06:28:41] DuckHunt NiniGeo2 > *BANG* You shot down the duck in 41.035s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:28:41] DuckHunt NiniGeo2 > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[06:36:47] DuckHunt Hunting stats for ninigeo2: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 18 xp | lvl 1 (tourist) / 2 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 50% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 23.041s | average react. time:
[06:36:49] DuckHunt 57.27s | 2 ducks (incl. 0 golden duck) | 2 misses | 0 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Silencer
[06:49:03] DuckHunt u0_a315 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[06:49:13] DuckHunt u0_a315 > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[06:49:17] DuckHunt u0_a315 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[07:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:12:52] DuckHunt franstam > *BOOM* You shot down the duck in 1mn51.482s, which makes you a total of 37 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [17 xp] [four-leaf clover]
[07:13:06] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 360 xp | lvl 8 (duck hassler) / 80 xp pts for lvl sup. | karma: 24.37% good hunter [Stats][Stats][Stats] theor. accuracy: 67% | effectiv. of fire: 38% | gun reliability: 93% | armor: 17% | deflection: 10%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s | average
[07:13:08] DuckHunt react. time: 4mn35.944s | 37 ducks (incl. 12 golden ducks) | 58 misses | 11 accidents | 12 empty shots | 12 wild shots | 95 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Life insur.
[07:13:14] DuckHunt franstam > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:36:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:06:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:06:06] DuckHunt Peorth > *BOOM* You shot down the duck in 4.69s, which makes you a total of 199 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[08:06:09] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:35:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:37:45] DuckHunt Harzilein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[08:37:52] DuckHunt Harzilein > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[08:37:54] DuckHunt Gentoo > By searching the bushes around the duck, you find... a chewed chewing gum.
[08:37:55] DuckHunt Gentoo > *BANG* You shot down the duck in 2mn53.94s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:38:05] DuckHunt *BANG* xO' spyda just get shot by accident by g1n. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[09:38:26] DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[09:38:28] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[09:38:30] DuckHunt Gentoo > *BANG* You shot down the duck in 28.93s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:06] DuckHunt herald > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[09:50:09] DuckHunt *BANG* xO' tomhanks just get shot by accident by herald. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[09:50:23] DuckHunt Peorth > *BOOM* You shot down the golden duck in 22.272s, which makes you a total of 200 ducks (including 79 golden ducks) on #computertech. You are promoted to level 22 (duck decorticator). \_X< *KWAK* [56 xp] [four-leaf clover] [expl. ammo]
[09:50:27] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:36:14] DuckHunt herald > *BANG* You shot down the duck in 14.069s, which makes you a total of 75 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:41:21] DuckHunt Gentoo > *BANG* You shot down the duck in 1mn20.853s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:06:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:06:08] DuckHunt GK-Deacon > Missed. [missed: -1 xp]
[11:06:10] DuckHunt GK-Deacon > Missed. [missed: -1 xp]
[11:06:11] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[11:06:11] DuckHunt GK-Deacon > Missed. [missed: -1 xp]
[11:06:13] DuckHunt GK-Deacon > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:06:27] DuckHunt GK-Deacon > You are not rich enough to make this purchase.
[11:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:11:36] DuckHunt g1n > *BANG* You shot down the duck in 1mn36.449s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:22:15] DuckHunt GK-Deacon > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[12:22:19] DuckHunt GK-Deacon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[12:22:22] DuckHunt *BANG* xO' sintax just get shot by accident by GK-Deacon. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:27:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[12:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:35:05] DuckHunt bigheadrc > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[12:35:11] DuckHunt bigheadrc > *CLACK* JAMMED GUN
[12:35:14] DuckHunt bigheadrc > *CLACK* JAMMED GUN
[12:35:18] DuckHunt bigheadrc > *CLACK* JAMMED GUN
[12:35:30] DuckHunt bigheadrc > *CLACK* JAMMED GUN
[12:40:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:51:27] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[12:51:29] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[12:51:46] DuckHunt bigheadrc > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[12:53:28] DuckHunt herald > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:53:32] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[12:53:34] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[12:53:44] DuckHunt herald > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[12:54:03] DuckHunt herald > Your magazine stock is already full.
[12:54:18] DuckHunt herald > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[12:54:26] DuckHunt herald > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[13:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:02:10] DuckHunt bigheadrc > You are not rich enough to make this purchase.
[13:02:35] DuckHunt bigheadrc > *CLACK* JAMMED GUN
[13:03:26] DuckHunt bigheadrc > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[13:03:27] DuckHunt bigheadrc > *BANG* You shot down the duck in 1mn26.791s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:11:13] DuckHunt CoolKevin > *BANG* You shot down the duck in 12.838s, which makes you a total of 151 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[13:11:26] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:11:05] DuckHunt Gentoo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:11:07] DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 2/3
[14:11:07] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:11:12] DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 2/3
[14:11:12] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 11.449s, which makes you a total of 152 ducks (including 13 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover]
[14:11:14] DuckHunt Gentoo > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:11:41] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:11:42] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:31:05] DuckHunt jeff_stacey > *BANG* You shot down the duck in 4.647s, which makes you a total of 144 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:32:03] DuckHunt g1n > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:32:06] DuckHunt g1n > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:32:08] DuckHunt g1n > *BANG* You shot down the duck in 1mn7.025s, which makes you a total of 10 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[15:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:40:08] DuckHunt g1n > Missed. [missed: -1 xp]
[15:40:10] DuckHunt g1n > *BANG* You shot down the duck in 9.902s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:51:31] DuckHunt sebastian > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:54:45] DuckHunt ComputerTech returns sebastian's gun to him.
[16:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:25:06] DuckHunt g1n > *BANG* You shot down the duck in 5.138s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:03] DuckHunt foxy > *BOOM* You shot down the duck in 2.647s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[17:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:07:44] DuckHunt p1x4l > *BANG* You shot down the duck in 43.342s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:47:04] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[17:47:06] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[17:47:07] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[17:47:08] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 2/4
[17:47:09] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[17:47:09] DuckHunt ComputerTech > *BANG* You shot down the duck in 8.54s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:47:10] DuckHunt CoolKevin > *CLACK* JAMMED GUN
[17:47:16] DuckHunt ComputerTech > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:47:20] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 2/4
[17:47:31] DuckHunt bigheadrc > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:47:37] DuckHunt ComputerTech returns bigheadrc's gun to him.
[18:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:29:17] DuckHunt CoolKevin > *BANG* You shot down the duck in 16.628s, which makes you a total of 153 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[18:29:17] DuckHunt CoolKevin > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[18:29:37] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:41:04] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:41:06] DuckHunt Kowal > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[18:41:08] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:41:11] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:41:12] DuckHunt Kowal > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[18:41:14] DuckHunt Kowal > *BANG* You shot down the golden duck in 13.449s, which makes you a total of 13 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [36 xp]
[18:41:14] DuckHunt harzilein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[18:41:19] DuckHunt harzilein > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[18:41:24] DuckHunt harzilein > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:41:49] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:41:52] DuckHunt CoolKevin > The magazine is already full.
[19:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:03:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.506s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:03:09] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 0/3
[19:09:49] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:09:51] DuckHunt Peorth > *BOOM* You shot down the duck in 2.539s, which makes you a total of 201 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[19:09:53] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:14:07] DuckHunt Peorth > *BOOM* You shot down the duck in 6.838s, which makes you a total of 202 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[19:14:09] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:09:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:09:11] DuckHunt harzilein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[20:09:15] DuckHunt harzilein > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[20:09:17] DuckHunt harzilein > *BANG* You shot down the duck in 15.871s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:39:19] DuckHunt foxy > *BOOM* You shot down the duck in 1mn18.661s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[21:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:05:08] DuckHunt foxy > *BOOM* You shot down the duck in 7.67s, which makes you a total of 64 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [19 xp] [four-leaf clover]
[21:05:09] DuckHunt foxy > By searching the bushes around the duck, you find an extra bullet !
[21:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:24:14] DuckHunt sur > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/1
[21:24:16] DuckHunt sur > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/1
[21:24:17] DuckHunt sur > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:24:19] DuckHunt sur > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:24:21] DuckHunt sur > Missed. [missed: -1 xp]
[21:24:24] DuckHunt sur > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 0/1
[21:24:25] DuckHunt sur > *CLACK* JAMMED GUN
[21:24:26] DuckHunt sur > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 0/1
[21:24:27] DuckHunt sur > Missed. [missed: -1 xp]
[21:24:28] DuckHunt sur > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:24:29] DuckHunt sur > *BANG* You shot down the golden duck in 29.408s, which makes you a total of 2 ducks (including 1 golden duck) on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [48 xp]
[22:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:34:04] DuckHunt NiniGeo2 > *BANG* You shot down the duck in 3.396s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[22:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:38:09] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn8.604s, which makes you a total of 203 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:38:14] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:38:30] DuckHunt GK-KMFDM already has a gun and looks at ComputerTech without understanding.
[22:38:45] DuckHunt latvia > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[22:38:51] DuckHunt latvia > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[22:39:15] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:39:17] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:39:53] DuckHunt latvia > You are not rich enough to make this purchase.
[22:40:06] DuckHunt latvia's magazine supply is already full.
[22:40:20] DuckHunt latvia > You are not rich enough to make this purchase.
[23:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:12:08] DuckHunt getimiskon > Missed. [missed: -1 xp]
[23:12:10] DuckHunt akoizumi > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[23:12:12] DuckHunt getimiskon > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[23:12:13] DuckHunt Kowal > *BANG* You shot down the duck in 12.547s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:12:17] DuckHunt akoizumi > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:14:08] DuckHunt GK-KMFDM > *BANG* You shot down the duck in 7.579s, which makes you a total of 12 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
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