#computertech Bot Logged User list

Network: Rizon
Modes: +Nntzl
Last Seen: 2 hours ago
Topic: #Welcome to #computertech! | End3r is DJing live at https://is.gd/yDJnuF |
#5
Rank
310
Users

Channel Log Archive for #computertech

Prev
Next

* All times are UTC
Filtering by user: DuckHunt
Tuesday, January 31, 2023
[00:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:45:27] DuckHunt *BANG* xO' Rizon just get shot by accident by PapaFrog. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:49:08] DuckHunt Peorth > Missed. [missed: -3 xp] [bedazzled by ComputerTech]
[00:49:13] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[00:49:19] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[00:49:19] DuckHunt Peorth > *BOOM* You shot down the duck in 4mn19.456s, which makes you a total of 339 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[00:49:23] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:49:24] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[00:49:26] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:49:28] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:49:39] DuckHunt Peorth > You already own this item. It will expire in 21 hours 32 minutes and 47 seconds.
[00:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:53:13] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[00:53:15] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:53:24] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:53:25] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:53:28] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:53:29] DuckHunt CoolKevin > Missed. [missed: -3 xp]
[00:53:33] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:53:35] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:53:36] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:53:39] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 39.014s, which makes you a total of 280 ducks (including 24 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[00:54:08] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:54:10] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:09:00] DuckHunt PapaFrog > *BANG* You shot down the duck in 2mn59.825s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:26:11] DuckHunt Peorth > *BOOM* You shot down the duck in 2mn11.51s, which makes you a total of 340 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[01:26:16] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:43:03] DuckHunt ZOEboy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:43:07] DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[02:43:09] DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[02:43:11] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[02:43:13] DuckHunt ZOEboy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:43:17] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[02:43:19] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[02:43:20] DuckHunt ZOEboy > *BANG* You shot down the golden duck in 20.493s, which makes you a total of 56 ducks (including 3 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[02:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:59:10] DuckHunt foxy > *BANG* You shot down the duck in 9.937s, which makes you a total of 137 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [18 xp] [four-leaf clover]
[02:59:10] DuckHunt foxy > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[03:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:00:07] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[03:00:07] DuckHunt ChRoNiC is demoted to level 4 (duck misser).
[03:00:13] DuckHunt ChRoNiC > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[03:00:19] DuckHunt ChRoNiC > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[03:00:23] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[03:00:25] DuckHunt ChRoNiC > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[03:00:30] DuckHunt ChRoNiC > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[03:00:32] DuckHunt ChRoNiC > *BANG* You shot down the duck in 31.657s, which makes you a total of 20 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[03:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:10:20] DuckHunt ChRoNiC > *BANG* You shot down the duck in 19.515s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:10:21] DuckHunt ChRoNiC > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[04:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:44:12] DuckHunt foxy > Missed. [missed: -1 xp]
[04:44:15] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[04:44:18] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[04:44:19] DuckHunt *PEWWW* foxy's bullet ricochetes on jeff_stacey, thanks to his deflection modifier of 32%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[04:44:20] DuckHunt End3r > *BANG* You shot down the duck in 19.062s, which makes you a total of 217 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:44:27] DuckHunt foxy already has a gun and looks at foxy without understanding.
[04:44:29] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:44:44] DuckHunt foxy returns foxy's gun to him.
[04:44:46] DuckHunt foxy already has a gun and looks at End3r without understanding.
[04:44:47] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 7 (duck pest).
[04:45:33] DuckHunt End3r > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:45:45] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:45:52] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[04:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:01:13] DuckHunt c0ded > Missed. [missed: -1 xp]
[05:01:24] DuckHunt c0ded > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[05:01:38] DuckHunt c0ded > Missed. [missed: -1 xp]
[05:01:42] DuckHunt c0ded > Missed. [missed: -1 xp]
[05:01:42] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:06:56] DuckHunt ChRoNiC > By searching the bushes around the duck, you find... a cartridge.
[05:06:56] DuckHunt ChRoNiC > *BANG* You shot down the duck in 56.315s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:58] DuckHunt GK-Deacon > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[05:27:04] DuckHunt GK-Deacon > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[05:27:06] DuckHunt GK-Deacon > Missed. [missed: -1 xp]
[05:27:07] DuckHunt GK-Deacon > *BANG* You shot down the duck in 2mn7.311s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:27:11] DuckHunt GK-Deacon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[05:37:11] DuckHunt Hunting stats for chronic: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 1/2 | jammed: no (5 times) | confisc.: no (7 times) [Profile] [Profile] [Profile] 168 xp | lvl 5 (member of the Comitee Against Ducks) / 32 xp pts for lvl sup. | karma: 51.72% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 52% | gun reliability: 89% | armor: 10% | deflection: 4%[Hunting bag][Hunting bag][Hunting bag] best time:
[05:37:13] DuckHunt 3.264s | average react. time: 2mn2.97s | 22 ducks (incl. 1 golden duck) | 20 misses | 3 accidents | 5 empty shots | 5 wild shots | 42 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Silencer
[05:37:24] DuckHunt ChRoNiC > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[05:44:55] DuckHunt Peorth > You just added an extra bullet in ChRoNiC's gun in exchange for 7 xp points.
[05:51:25] DuckHunt Syntax: !rearm <nick> | Returns his gun to a player that has been automatically or manually unarmed.
[05:51:31] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[05:51:37] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:51:39] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:51:43] DuckHunt foxy > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:14:17] DuckHunt *BANG* xO' zenik just get shot by accident by CoolKevin. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[06:16:41] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn40.62s, which makes you a total of 230 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:16:48] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[06:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:28:09] DuckHunt CoolKevin > *BANG* You shot down the duck in 9.497s, which makes you a total of 281 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:28:23] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:28:26] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:15:52] DuckHunt dramo > *BANG* You shot down the duck in 1mn51.214s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:58:54] DuckHunt ComputerTech > *BANG* You shot down the duck in 52.323s, which makes you a total of 118 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:18:15] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[08:18:18] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[08:18:29] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[08:18:36] DuckHunt ComputerTech > *BANG* You shot down the duck in 35.828s, which makes you a total of 119 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:26:04] DuckHunt ComputerTech > You just added an extra bullet in Phoenix's gun in exchange for 7 xp points.
[08:27:08] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:27:15] DuckHunt dumbgoy__ > *BANG* You shot down the duck in 6.768s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[08:28:36] DuckHunt ComputerTech frisks dramo and confiscates his gun. It will be returned to him at the time of the next automatic gun restitution.
[08:29:03] DuckHunt dramo > You buy a mirror in exchange for 7 xp points then you use it to dazzle ComputerTech with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[08:29:18] DuckHunt ComputerTech returns dramo's gun to him.
[08:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:51:54] DuckHunt *BANG* xO' Guest25256 just get shot by accident by ComputerTech. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident] [bedazzled by dramo]
[08:56:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:21:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:42:05] DuckHunt Phoenix > Missed. [missed: -1 xp]
[09:42:07] DuckHunt Phoenix > *BANG* You shot down the duck in 6.727s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:42:09] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[10:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:38:30] DuckHunt ComputerTech > *BANG* You shot down the duck in 30.443s, which makes you a total of 120 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:16:43] DuckHunt Peorth > *BOOM* You shot down the duck in 3mn42.838s, which makes you a total of 341 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[11:16:44] DuckHunt Peorth > By searching the bushes around the duck, you find... a cow dung.
[11:16:46] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:31:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:19:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:53:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:47:41] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[13:47:43] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[13:47:45] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:47:47] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:47:49] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:47:51] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:47:56] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[13:47:59] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[13:48:00] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 1mn0.359s, which makes you a total of 121 ducks (including 13 golden ducks) on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [60 xp]
[13:48:02] DuckHunt ComputerTech > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[13:48:13] DuckHunt ComputerTech > You just added an extra magazine to your stock in exchange for 20 xp points.
[13:48:15] DuckHunt ComputerTech > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 11 (inside out duck turner).
[13:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:55:02] DuckHunt wildting2 > *BANG* You shot down the duck in 1mn1.916s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:42:15] DuckHunt foxy > Missed. [missed: -1 xp]
[14:42:19] DuckHunt foxy > Missed. [missed: -1 xp]
[14:42:30] DuckHunt foxy > You already own this item. It will expire in 3 hours 59 minutes and 37 seconds.
[14:42:33] DuckHunt ComputerTech > *BANG* You shot down the duck in 31.787s, which makes you a total of 122 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [10 xp]
[14:42:50] DuckHunt ComputerTech > You just added an extra bullet in foxy's gun in exchange for 7 xp points.
[14:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:52:37] DuckHunt ComputerTech > *BANG* You shot down the duck in 36.988s, which makes you a total of 123 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:37:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:43:41] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:43:44] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:43:47] DuckHunt Kowal > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[15:43:49] DuckHunt Kowal > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[15:43:50] DuckHunt Kowal > Missed. [missed: -1 xp]
[15:43:52] DuckHunt Kowal > *BANG* You shot down the duck in 3mn51.955s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:43:54] DuckHunt Kowal > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[16:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:18:29] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[16:18:31] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[16:18:33] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[16:18:35] DuckHunt ComputerTech > *BANG* You shot down the duck in 34.514s, which makes you a total of 124 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:32:04] DuckHunt Kowal > Missed. [missed: -1 xp]
[16:32:07] DuckHunt Kowal > Missed. [missed: -1 xp]
[16:32:10] DuckHunt Kowal > *BANG* You shot down the duck in 9.816s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:01:46] DuckHunt h4 > You throw a bucket of water on Jacob in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[17:02:42] DuckHunt ComputerTech > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 12 (duck clobber).
[17:02:48] DuckHunt ComputerTech > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 12 (duck clobber).
[17:02:52] DuckHunt h4 > Jacob already has sand in his gun.
[17:02:56] DuckHunt h4 > Jacob is already bedazzled.
[17:03:00] DuckHunt ComputerTech > Your attempt to dazzle h4 failed because he wears sunglasses. Your failure still costs you 7 xp points. Your purchase made you go back to level 11 (inside out duck turner).
[17:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:25:06] DuckHunt h4 > I do not know any hunter with that name.
[17:30:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:55:40] DuckHunt Kowal > *BANG* You shot down the duck in 2mn39.349s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:55:41] DuckHunt Kowal > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[18:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:05:11] DuckHunt herald > *BANG* You shot down the duck in 10.26s, which makes you a total of 140 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:17:52] DuckHunt franstam > *BANG* You shot down the duck in 52.038s, which makes you a total of 76 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[18:17:57] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[18:18:01] DuckHunt franstam > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 2 (noob).
[18:18:05] DuckHunt franstam > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 1 (tourist).
[18:18:07] DuckHunt franstam > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[19:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:32:04] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3 [sand by ComputerTech]
[19:32:04] DuckHunt dramo > Missed. [missed: -1 xp]
[19:32:06] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[19:32:07] DuckHunt h4 > *BANG* You shot down the duck in 6.225s, which makes you a total of 102 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:47:13] DuckHunt PapaFrog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[19:47:16] DuckHunt PapaFrog > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[19:47:18] DuckHunt PapaFrog > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:47:20] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[19:47:22] DuckHunt PapaFrog > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:47:23] DuckHunt PapaFrog > *BANG* You shot down the golden duck in 22.759s, which makes you a total of 46 ducks (including 6 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[19:47:27] DuckHunt PapaFrog > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[20:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:25:13] DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[20:25:16] DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[20:25:17] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[20:25:19] DuckHunt ZOEboy > *BANG* You shot down the duck in 18.852s, which makes you a total of 57 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:25:20] DuckHunt ZOEboy > By searching the bushes around the duck, you find an extra ammo clip !
[20:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:26:20] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[20:26:24] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[20:26:26] DuckHunt ZOEboy > *BANG* You shot down the duck in 25.23s, which makes you a total of 58 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [10 xp]
[20:26:27] DuckHunt Kowal > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 0/2
[20:26:30] DuckHunt ZOEboy > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[20:28:03] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[20:28:06] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[21:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:06:31] DuckHunt jeff_stacey > *BANG* You shot down the duck in 30.674s, which makes you a total of 231 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:43:05] DuckHunt ChRoNiC > *BANG* You shot down the duck in 4.262s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:20:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:20:25] DuckHunt Peorth > *BANG* You shot down the duck in 24.171s, which makes you a total of 342 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:20:26] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:54:02] DuckHunt foxy > *BANG* You shot down the duck in 2.379s, which makes you a total of 138 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:02:17] DuckHunt The last duck has been seen 8 minutes and 15 seconds ago.
[23:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:16:23] DuckHunt jeff_stacey > Missed. [missed: -3 xp]
[23:16:25] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[23:16:27] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[23:16:27] DuckHunt jeff_stacey > *BANG* You shot down the duck in 27.402s, which makes you a total of 232 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:10] DuckHunt PapaFrog > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:50:13] DuckHunt PapaFrog > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:50:14] DuckHunt PapaFrog > *BANG* You shot down the golden duck in 1mn14.474s, which makes you a total of 47 ducks (including 7 golden ducks) on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [36 xp]
[23:50:18] DuckHunt PapaFrog > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
Prev
Next