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Filtering by user: DuckHunt
Monday, January 30, 2023
[00:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:32:04] DuckHunt foxy > *BOOM* You shot down the duck in 3.286s, which makes you a total of 135 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [17 xp] [four-leaf clover]
[00:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:33:03] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[00:33:06] DuckHunt xJqcob > *BANG* You shot down the duck in 5.943s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[00:33:06] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[00:33:23] DuckHunt foxy > The magazine is already full.
[00:33:25] DuckHunt The top duck(s) are: peorth with 3169 xp | end3r with 3008 xp | coolkevin with 2671 xp | jeff_stacey with 2230 xp | herald with 1114 xp
[00:33:36] DuckHunt Hunting stats for xjqcob: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 10 xp | lvl 1 (tourist) / 10 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 100% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 5.943s | average react. time:
[00:33:37] DuckHunt 5.943s | 1 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[00:33:57] DuckHunt xJqcob > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:34:06] DuckHunt foxy returns xJqcob's gun to him.
[00:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:41:04] DuckHunt million > *BANG* You shot down the duck in 4.49s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:45:59] DuckHunt dramo > You buy a mirror in exchange for 7 xp points then you use it to dazzle xJqcob with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[01:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:21:15] DuckHunt rails > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[01:21:15] DuckHunt rails > *BANG* You shot down the duck in 14.906s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[01:30:57] DuckHunt ComputerTech > You just added an extra bullet in rails's gun in exchange for 7 xp points.
[01:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:36:09] DuckHunt million > *BANG* You shot down the duck in 9.407s, which makes you a total of 7 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[02:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:21:11] DuckHunt million > *BANG* You shot down the duck in 1mn10.732s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:28:30] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:28:33] DuckHunt End3r > *BOOM* You shot down the golden duck in 3.583s, which makes you a total of 215 ducks (including 93 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[02:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:54:03] DuckHunt million > *BANG* You shot down the duck in 3.079s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:54:20] DuckHunt ComputerTech > You just added an extra bullet in million's gun in exchange for 7 xp points.
[03:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:15:03] DuckHunt PapaFrog > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[03:15:04] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[03:15:05] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:15:06] DuckHunt *BANG* xO' HellSpawn just get shot by accident by ComputerTech. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[03:15:07] DuckHunt PapaFrog > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:15:10] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:15:10] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[03:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:28:02] DuckHunt ComputerTech > You are not armed.
[03:30:02] DuckHunt FireWire > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[03:30:05] DuckHunt FireWire > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[03:30:06] DuckHunt FireWire > *BANG* You shot down the duck in 2mn6.385s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:46:51] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:46:52] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1.823s, which makes you a total of 329 ducks (including 103 golden ducks) on #computertech. \_X< *KWAK* [46 xp] [four-leaf clover] [expl. ammo]
[03:46:53] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:47:06] DuckHunt Peorth returns ComputerTech's gun to him.
[04:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:47:18] DuckHunt ComputerTech > *BANG* You shot down the duck in 1mn17.864s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:57:05] DuckHunt *BANG* xO' dumbgoy_ just get shot by accident by GK-Deacon. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:02:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[05:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:15:45] DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:15:48] DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:15:51] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[05:15:53] DuckHunt ZOEboy > *BANG* You shot down the duck in 53.032s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:27] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[05:31:30] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[05:31:32] DuckHunt Zack > *BANG* You shot down the duck in 1mn31.678s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:31:42] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[06:12:29] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[06:12:42] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[06:12:44] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[06:12:50] DuckHunt Zack > You are not rich enough to make this purchase.
[06:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:30:08] DuckHunt Peorth > *BOOM* You shot down the duck in 3mn7.574s, which makes you a total of 330 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[06:30:11] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:50:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:11:33] DuckHunt Peorth > *BANG* You shot down the duck in 1mn33.524s, which makes you a total of 331 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:11:36] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:58:35] DuckHunt Peorth > *BANG* You shot down the duck in 4mn34.818s, which makes you a total of 332 ducks on #computertech. You are promoted to level 25 (duck smasher). \_X< *KWAK* [10 xp]
[07:58:40] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 24 (duck shatterer).
[08:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:04:14] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 4/4
[08:04:17] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:04:21] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 4/4
[08:04:22] DuckHunt Peorth > *BANG* You shot down the duck in 2mn21.951s, which makes you a total of 333 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:04:25] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:18:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:10:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:10:48] DuckHunt Peorth > *BANG* You shot down the duck in 41.314s, which makes you a total of 334 ducks on #computertech. You are promoted to level 25 (duck smasher). \_X< *KWAK* [10 xp]
[09:10:52] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 24 (duck shatterer).
[09:10:59] DuckHunt The top duck(s) are: peorth with 3233 xp | end3r with 3049 xp | coolkevin with 2671 xp | jeff_stacey with 2230 xp | herald with 1114 xp
[09:11:03] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (31 times) | confisc.: no (44 times) [Profile] [Profile] [Profile] 3233 xp | lvl 24 (duck shatterer) / 7 xp pts for lvl sup. | karma: 77.9% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 70% | gun reliability: 98% | armor: 57% | deflection: 36%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s | average
[09:11:05] DuckHunt react. time: 2mn23.155s | 334 ducks (incl. 103 golden ducks) | 142 misses | 23 accidents | 41 empty shots | 14 wild shots | 476 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized.
[09:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:13:15] DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[09:13:18] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[09:13:20] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[09:13:22] DuckHunt Phoenix > Missed. [missed: -1 xp]
[09:13:25] DuckHunt Phoenix > *BANG* You shot down the golden duck in 24.756s, which makes you a total of 72 ducks (including 3 golden ducks) on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [36 xp]
[09:13:33] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[09:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:26:31] DuckHunt Peorth > Missed. [missed: -3 xp]
[09:26:35] DuckHunt Peorth > *BANG* You shot down the duck in 2mn34.655s, which makes you a total of 335 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:26:36] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:26:37] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:26:46] DuckHunt Peorth > *BANG* You shot down the duck in 4mn45.267s, which makes you a total of 336 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:26:48] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:30:01] DuckHunt FireWire > Missed. [missed: -1 xp]
[10:30:04] DuckHunt FireWire > Missed. [missed: -1 xp]
[10:30:11] DuckHunt FireWire > *BANG* You shot down the duck in 1mn11.468s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:13:46] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[11:13:52] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[11:13:53] DuckHunt herald > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:13:56] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:13:57] DuckHunt *BANG* xO' Nando just get shot by accident by herald. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[11:15:05] DuckHunt Phoenix > *BANG* You shot down the golden duck in 3mn4.943s, which makes you a total of 73 ducks (including 4 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[11:15:24] DuckHunt herald already has a gun and looks at Phoenix without understanding.
[11:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:44:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:34:39] DuckHunt herald > *BANG* You shot down the duck in 38.955s, which makes you a total of 137 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:40:06] DuckHunt Peorth > *BANG* You shot down the duck in 1mn6.288s, which makes you a total of 337 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:40:09] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[13:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:34:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[13:36:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:34:56] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[14:34:58] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[14:35:01] DuckHunt herald > Missed. [missed: -1 xp]
[14:35:03] DuckHunt herald > *BANG* You shot down the duck in 3mn2.751s, which makes you a total of 138 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:53:31] DuckHunt Kowal > Missed. [missed: -1 xp]
[14:53:33] DuckHunt Kowal > *BANG* You shot down the duck in 33.305s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:53:35] DuckHunt Kowal > By searching the bushes around the duck, you find an extra bullet !
[14:54:07] DuckHunt ComputerTech > You just added an extra bullet in Kowal's gun in exchange for 7 xp points.
[14:58:05] DuckHunt xJqcob > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:58:16] DuckHunt ComputerTech returns xJqcob's gun to him.
[15:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:53:39] DuckHunt Kowal > *BANG* You shot down the duck in 38.823s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:57:04] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[15:57:07] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[15:57:07] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[15:57:09] DuckHunt End3r > *BOOM* You shot down the duck in 8.058s, which makes you a total of 216 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[16:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:56:10] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[16:56:12] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[16:56:14] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[16:56:14] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[16:56:25] DuckHunt ChRoNiC > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[16:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:58:04] DuckHunt foxy > *CLACK* JAMMED GUN
[16:58:04] DuckHunt *PEWWW* ChRoNiC's bullet ricochetes on PapaFrog, thanks to his deflection modifier of 12%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:58:04] DuckHunt *BANG* xO' artmodelmale just get shot by accident by ChRoNiC. [accident: -4 xp]
[16:58:07] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[16:58:17] DuckHunt foxy > *BANG* You shot down the duck in 17.362s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:12:03] DuckHunt ChRoNiC > *BANG* You shot down the duck in 3.264s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:43:04] DuckHunt PapaFrog > *BANG* You shot down the duck in 3.438s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:43:05] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:43:11] DuckHunt foxy returns foxy's gun to him.
[17:43:11] DuckHunt ChRoNiC > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:43:16] DuckHunt ChRoNiC > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:43:17] DuckHunt ChRoNiC > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:43:19] DuckHunt PapaFrog > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[18:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:13:03] DuckHunt dumbgoy_ > Missed. [missed: -1 xp]
[18:13:07] DuckHunt crovax > *BANG* You shot down the duck in 6.392s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:13:07] DuckHunt dumbgoy_ > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:13:08] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[18:13:12] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[18:23:54] DuckHunt Jacob > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[18:24:02] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[18:24:04] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[18:24:11] DuckHunt Jacob > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[18:25:10] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[18:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:41:03] DuckHunt h4 > *BANG* You shot down the duck in 2.201s, which makes you a total of 92 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:41:06] DuckHunt ChRoNiC > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:41:07] DuckHunt Jacob > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:41:14] DuckHunt ComputerTech returns Jacob's gun to him.
[18:41:36] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:41:37] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:41:37] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:41:38] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:41:38] DuckHunt h4 > *BANG* You shot down one of the ducks in 2.283s, which makes you a total of 93 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:41:39] DuckHunt h4 > *BANG* You shot down one of the ducks in 2.406s, which makes you a total of 94 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:41:40] DuckHunt h4 > *BANG* You shot down one of the ducks in 2.4s, which makes you a total of 95 ducks on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [10 xp]
[18:41:40] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:41:40] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[18:41:40] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:41:42] DuckHunt Jacob > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:41:44] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[18:41:45] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[18:41:47] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 2/3
[18:41:49] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[18:41:51] DuckHunt h4 > *CLICK* Trigger locked.
[18:41:53] DuckHunt Ryu > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:41:55] DuckHunt h4 > *CLICK* Trigger locked.
[18:41:57] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 2/3
[18:42:00] DuckHunt sushi-chan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:42:06] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:11] DuckHunt h4 > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[18:42:13] DuckHunt h4 > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 20 xp points ! [20 xp]
[18:42:15] DuckHunt Kowal > You are not armed.
[18:42:17] DuckHunt Kowal > You are not armed.
[18:42:19] DuckHunt ComputerTech frisks h4 and confiscates his gun. It will be returned to him at the time of the next automatic gun restitution.
[18:42:21] DuckHunt Kowal > You are not armed.
[18:42:25] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h. Your purchase made you go back to level 7 (duck pest).
[18:42:27] DuckHunt Jacob > You are not armed.
[18:42:29] DuckHunt Kowal > You are not armed.
[18:42:31] DuckHunt sushi-chan > You are not armed.
[18:42:33] DuckHunt Kowal > You are not armed.
[18:42:35] DuckHunt ChRoNiC > You are not armed.
[18:42:37] DuckHunt Kowal > You are not armed.
[18:42:39] DuckHunt Kowal > You are not armed.
[18:42:42] DuckHunt h4 > You are not armed.
[18:42:44] DuckHunt h4 > You are not armed.
[18:42:46] DuckHunt h4 > You are not armed.
[18:42:47] DuckHunt h4 > You are not armed.
[18:42:50] DuckHunt h4 > You are not armed.
[18:42:52] DuckHunt h4 > You are not armed.
[18:43:01] DuckHunt h4 > You are not armed.
[18:43:03] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[18:43:05] DuckHunt h4 > You are not armed.
[18:43:07] DuckHunt h4 > You are not armed.
[18:43:09] DuckHunt h4 > You are not armed.
[18:43:11] DuckHunt h4 > You are not armed.
[18:43:13] DuckHunt h4 > You are not armed.
[18:43:16] DuckHunt h4 > I do not know any hunter with that name.
[18:43:17] DuckHunt h4 > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:43:19] DuckHunt h4 > ComputerTech is already soggy.
[18:43:22] DuckHunt h4 > You throw a bucket of water on Jacob in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:45:04] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[18:45:06] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[18:45:08] DuckHunt Jacob > You are not armed.
[18:45:11] DuckHunt h4 > You are not armed.
[18:45:18] DuckHunt ComputerTech returns Jacob's gun to him.
[18:45:21] DuckHunt ComputerTech returns h4's gun to him.
[18:46:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:46:05] DuckHunt h4 > *BANG* You shot down the duck in 2.389s, which makes you a total of 96 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:46:05] DuckHunt h4 > *CLICK* Trigger locked.
[18:46:15] DuckHunt Jacob > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 56 minutes and 48 seconds.
[18:46:21] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:46:23] DuckHunt h4 > *BANG* You shot down the duck in 1.638s, which makes you a total of 97 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:46:23] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:46:26] DuckHunt Jacob > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 56 minutes and 36 seconds.
[18:46:30] DuckHunt ComputerTech frisks h4 and confiscates his gun. It will be returned to him at the time of the next automatic gun restitution.
[18:46:31] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:46:47] DuckHunt ComputerTech returns h4's gun to him.
[18:47:12] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle Jacob with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[18:47:17] DuckHunt h4 > You throw a handful of sand in Jacob's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[18:48:59] DuckHunt Jacob already has a gun and looks at ComputerTech without understanding.
[18:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:49:03] DuckHunt h4 > *BANG* You shot down one of the ducks in 2mn32.42s, which makes you a total of 98 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:49:03] DuckHunt Jacob > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 53 minutes and 59 seconds.
[18:49:08] DuckHunt h4 > *BANG* You shot down the duck in 7.691s, which makes you a total of 99 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:49:36] DuckHunt The top duck(s) are: peorth with 3232 xp | end3r with 3064 xp | coolkevin with 2671 xp | jeff_stacey with 2230 xp | herald with 1126 xp
[18:49:56] DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 0/4 | charg.: 1/3 | jammed: no (22 times) | confisc.: no (33 times) [Profile] [Profile] [Profile] 934 xp | lvl 13 (duck chewer) / 106 xp pts for lvl sup. | karma: 55.91% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 57% | gun reliability: 95% | armor: 30% | deflection: 20%[Hunting bag][Hunting bag][Hunting bag] best time: 1.461s | average
[18:49:58] DuckHunt react. time: 1mn23.884s | 99 ducks (incl. 10 golden ducks) | 73 misses | 12 accidents | 38 empty shots | 20 wild shots | 172 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect.
[18:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:02] DuckHunt ComputerTech > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 52 minutes and 31 seconds.
[18:50:03] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[18:50:06] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[18:50:10] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 0/3
[18:50:12] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 0/3
[18:50:14] DuckHunt h4 > *BANG* You shot down the duck in 13.933s, which makes you a total of 100 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:50:22] DuckHunt Ryu > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[18:50:40] DuckHunt Ryu > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[18:50:45] DuckHunt Ryu > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[18:50:48] DuckHunt Jacob > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 52 minutes and 14 seconds.
[18:51:12] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:51:14] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:51:26] DuckHunt Jacob > You are not rich enough to make this purchase.
[19:20:22] DuckHunt The last duck has been seen 30 minutes and 21 seconds ago.
[19:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:23:05] DuckHunt ChRoNiC > *BANG* You shot down the duck in 5.229s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:23:06] DuckHunt Jacob > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 19 minutes and 56 seconds.
[19:25:23] DuckHunt h4 > You throw a bucket of water on ChRoNiC in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:29:03] DuckHunt Jacob > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 13 minutes and 59 seconds.
[19:29:03] DuckHunt ChRoNiC > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 56 minutes and 18 seconds.
[19:34:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:34:04] DuckHunt Jacob > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 8 minutes and 58 seconds.
[19:34:04] DuckHunt ChRoNiC > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 51 minutes and 17 seconds.
[19:34:18] DuckHunt The last duck has been seen 5 minutes and 17 seconds ago.
[20:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:33:15] DuckHunt CoolKevin > *BANG* You shot down the duck in 15.367s, which makes you a total of 278 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:08] DuckHunt ZOEboy > *BANG* You shot down the duck in 7.769s, which makes you a total of 55 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:02:38] DuckHunt h4 > You throw a bucket of water on Jacob in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[21:03:42] DuckHunt h4 > Jacob is already bedazzled.
[21:09:01] DuckHunt The last duck has been seen 23 minutes and 1 second ago.
[21:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:36:04] DuckHunt Jacob > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 26 minutes and 33 seconds.
[21:36:04] DuckHunt h4 > Missed. [missed: -1 xp]
[21:36:07] DuckHunt h4 > *BANG* You shot down the duck in 5.881s, which makes you a total of 101 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:36:09] DuckHunt h4 > By searching the bushes around the duck, you find an extra ammo clip !
[21:42:31] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[21:42:33] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[21:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:57:18] DuckHunt c0ded > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:57:23] DuckHunt c0ded > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:57:26] DuckHunt c0ded > *BANG* You shot down the duck in 25.771s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:00:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:00:08] DuckHunt ChRoNiC > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[22:00:13] DuckHunt ChRoNiC > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[22:00:16] DuckHunt ChRoNiC > *BANG* You shot down the duck in 13.574s, which makes you a total of 19 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[22:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:21:46] DuckHunt Peorth > *BOOM* You shot down the duck in 45.812s, which makes you a total of 338 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[22:21:57] DuckHunt ComputerTech > You buy a mirror in exchange for 7 xp points then you use it to dazzle Peorth with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 11 (inside out duck turner).
[22:22:18] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:22:20] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:22:25] DuckHunt Peorth > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[22:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:57:03] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2.347s, which makes you a total of 229 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[23:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:13:21] DuckHunt CoolKevin > *BANG* You shot down the duck in 21.218s, which makes you a total of 279 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:13:23] DuckHunt CoolKevin > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[23:13:31] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[23:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:20:08] DuckHunt herald > *BANG* You shot down the duck in 7.439s, which makes you a total of 139 ducks on #computertech. \_X< *KWAK* [10 xp]
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