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Filtering by user: DuckHunt
Saturday, February 11, 2023
[00:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:06:43] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn42.531s, which makes you a total of 107 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:06:47] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[00:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:59:50] DuckHunt Peorth > *BANG* You shot down the duck in 49.742s, which makes you a total of 408 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:59:54] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:03:20] DuckHunt Ryu > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[01:03:24] DuckHunt Ryu > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[01:03:26] DuckHunt Ryu > Missed. [missed: -1 xp]
[01:03:28] DuckHunt Ryu > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[01:03:30] DuckHunt Ryu > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[01:03:33] DuckHunt Ryu > *BANG* You shot down the duck in 2mn32.755s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:34:24] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 1mn23.694s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:04:17] DuckHunt DoctorGoatLips > Missed. [missed: -1 xp]
[02:04:19] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 18.436s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:27:08] DuckHunt Serion > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[02:27:09] DuckHunt FireWire > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:27:14] DuckHunt Serion > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[02:27:15] DuckHunt FireWire > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[02:27:16] DuckHunt Serion > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:27:16] DuckHunt Serion is demoted to level 0 (public danger).
[02:27:16] DuckHunt *BANG* xO' GreenNinja just get shot by accident by Serion. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[02:27:17] DuckHunt FireWire > *BOOM* You shot down the golden duck in 16.116s, which makes you a total of 38 ducks (including 5 golden ducks) on #computertech. \_X< *KWAK* [48 xp] [expl. ammo]
[02:27:21] DuckHunt Serion > You are not armed.
[02:27:27] DuckHunt FireWire > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:27:55] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[02:27:57] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[02:28:03] DuckHunt FireWire > You just bought back your confiscated gun in exchange for 40 xp points.
[02:30:06] DuckHunt FireWire already has a gun and looks at Phoenix without understanding.
[03:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:15:08] DuckHunt Serion > Missed. [missed: -1 xp]
[03:15:10] DuckHunt Serion > *BANG* You shot down the duck in 9.128s, which makes you a total of 42 ducks on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[03:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:43:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:13:11] DuckHunt Peorth > *BANG* You shot down the duck in 10.812s, which makes you a total of 409 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:13:13] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:36:19] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:36:21] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:36:23] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:36:25] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[04:36:28] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3mn28.386s, which makes you a total of 410 ducks (including 120 golden ducks) on #computertech. You are promoted to level 27 (duck wrecker). \_X< *KWAK* [58 xp] [four-leaf clover] [expl. ammo]
[04:36:31] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 26 (duck breaker).
[05:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:14:06] DuckHunt herald > *BANG* You shot down the duck in 6.03s, which makes you a total of 149 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:58:59] DuckHunt Hunting stats for serion: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 2/2 | jammed: no (8 times) | confisc.: no (17 times) [Profile] [Profile] [Profile] 4 xp | lvl 1 (tourist) / 16 xp pts for lvl sup. | karma: 43.59% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 52% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 0.919s | average react.
[05:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:59:01] DuckHunt time: 1mn52.618s | 42 ducks (incl. 1 golden duck) | 38 misses | 8 accidents | 11 empty shots | 9 wild shots | 80 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[06:00:32] DuckHunt ZOEboy > *BANG* You shot down the duck in 1mn31.003s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:00:36] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[06:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:50:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:58:02] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[06:58:04] DuckHunt PapaFrog > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[06:58:06] DuckHunt PapaFrog > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[06:58:06] DuckHunt PapaFrog > *BANG* You shot down the duck in 1mn6.465s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:58:08] DuckHunt PapaFrog > By searching the bushes around the duck, you find... a cow dung.
[07:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:16:46] DuckHunt ZOEboy > *BANG* You shot down the duck in 45.56s, which makes you a total of 79 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:16:46] DuckHunt ZOEboy > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[07:16:55] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[07:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:49:20] DuckHunt Gentoo > Missed. [missed: -1 xp]
[07:49:23] DuckHunt Gentoo > *BANG* You shot down the duck in 1mn22.957s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:49:27] DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[08:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:20:19] DuckHunt FireWire > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[08:20:23] DuckHunt FireWire > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[08:20:26] DuckHunt FireWire > *BOOM* You shot down the duck in 2mn25.785s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:42:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:07:08] DuckHunt FireWire > *BOOM* You shot down the duck in 1mn7.841s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:55:28] DuckHunt Harzilein > *BANG* You shot down the duck in 28.12s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:01:04] DuckHunt Harzilein > *BANG* You shot down the duck in 4.129s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:50:04] DuckHunt Peorth > *BOOM* You shot down the duck in 3mn3.972s, which makes you a total of 411 ducks on #computertech. You are promoted to level 27 (duck wrecker). \_X< *KWAK* [20 xp] [four-leaf clover]
[10:50:06] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:32:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:58:04] DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[11:58:10] DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[11:58:11] DuckHunt Gentoo > *BANG* You shot down the duck in 11.353s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:58:14] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[12:33:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:33:06] DuckHunt Gentoo > *BANG* You shot down the duck in 4.892s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:34:04] DuckHunt Gentoo > Missed. [missed: -1 xp]
[12:34:07] DuckHunt Gentoo > *BANG* You shot down the duck in 6.197s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:34:08] DuckHunt Gentoo > By searching the bushes around the duck, you find an extra ammo clip !
[13:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:41:57] DuckHunt Direktor > *BANG* You shot down the duck in 55.984s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[13:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:35] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[13:53:38] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[13:53:39] DuckHunt jeff_stacey > *BANG* You shot down the duck in 38.673s, which makes you a total of 247 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:21:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:30:12] DuckHunt ComputerTech > *BANG* You shot down the duck in 11.376s, which makes you a total of 156 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:16:17] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn16.278s, which makes you a total of 412 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[15:16:20] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:42:44] DuckHunt computertech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[15:42:46] DuckHunt computertech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[15:42:48] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[15:42:59] DuckHunt computertech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[16:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:07:06] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[16:07:08] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[16:07:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.963s, which makes you a total of 157 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:10:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:10:09] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:10:11] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:10:11] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[16:10:13] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 5.27s, which makes you a total of 158 ducks (including 17 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[16:10:14] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[16:10:55] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:10:57] DuckHunt End3r > Missed. [missed: -3 xp]
[16:11:02] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[16:11:05] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[16:11:06] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:11:08] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:11:08] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 2/3
[16:11:10] DuckHunt ComputerTech > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 1/3
[16:11:10] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[16:11:10] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 15.139s, which makes you a total of 159 ducks (including 18 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[16:11:21] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[16:11:27] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[16:11:31] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[16:11:40] DuckHunt End3r > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing them to wait for 1h for their clothes to dry out before they can hunt again.
[16:11:46] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:11:49] DuckHunt ComputerTech > Thanks to End3r, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 49 seconds.
[16:11:49] DuckHunt End3r > *BOOM* You shot down the golden duck in 2.94s, which makes you a total of 251 ducks (including 108 golden ducks) on #computertech. You are promoted to level 25 (duck smasher). \_X< *KWAK* [42 xp] [four-leaf clover] [expl. ammo]
[16:12:20] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:12:22] DuckHunt ComputerTech > Thanks to End3r, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 16 seconds.
[16:12:23] DuckHunt End3r > *BOOM* You shot down the duck in 2.76s, which makes you a total of 252 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:12:26] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:12:28] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[16:12:31] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[16:12:33] DuckHunt End3r > *BOOM* You shot down the duck in 7.045s, which makes you a total of 253 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:12:33] DuckHunt End3r > By searching the bushes around the duck, you find... an old hunting photo: http://tinyurl.com/hmn4r88
[16:14:20] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:14:22] DuckHunt ComputerTech > Thanks to End3r, your clothes are soggy and you can't hunt in this condition. You still have to wait for 57 minutes and 15 seconds.
[16:14:29] DuckHunt End3r > *BOOM* You shot down the golden duck in 9.196s, which makes you a total of 254 ducks (including 109 golden ducks) on #computertech. \_X< *KWAK* [42 xp] [four-leaf clover] [expl. ammo]
[16:14:29] DuckHunt The top duck(s) are: peorth with 3789 xp | end3r with 3354 xp | coolkevin with 2794 xp | jeff_stacey with 2418 xp | phoenix with 1169 xp
[16:15:06] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:15:09] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:15:11] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:15:13] DuckHunt Direktor > *BANG* You shot down one of the ducks in 6.498s, which makes you a total of 2 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[16:15:17] DuckHunt Direktor > Missed. [missed: -1 xp]
[16:15:17] DuckHunt Direktor is demoted to level 1 (tourist).
[16:15:19] DuckHunt Direktor > Missed. [missed: -1 xp]
[16:15:19] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[16:15:21] DuckHunt *BANG* xO' Chewbakka85 just get shot by accident by Direktor. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:15:21] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[16:15:31] DuckHunt End3r returns Direktor's gun to them.
[16:15:34] DuckHunt Direktor > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:15:40] DuckHunt End3r returns Direktor's gun to them.
[16:15:56] DuckHunt Direktor > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:16:01] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[16:16:05] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[16:16:07] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[16:16:09] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[16:16:11] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[16:16:20] DuckHunt Direktor > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:16:25] DuckHunt Direktor > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:16:28] DuckHunt Direktor > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:16:36] DuckHunt End3r returns Direktor's gun to them.
[16:16:39] DuckHunt Direktor > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:16:43] DuckHunt End3r returns Direktor's gun to them.
[16:18:09] DuckHunt Direktor > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:18:39] DuckHunt End3r returns Direktor's gun to them.
[16:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:54:40] DuckHunt Harzilein > Missed. [missed: -1 xp]
[16:54:43] DuckHunt Harzilein > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:54:46] DuckHunt Harzilein > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:54:47] DuckHunt Harzilein > *BANG* You shot down the duck in 2mn46.879s, which makes you a total of 35 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[17:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:12:29] DuckHunt Harzilein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[17:12:33] DuckHunt Harzilein > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[17:12:34] DuckHunt Harzilein > Missed. [missed: -1 xp]
[17:12:39] DuckHunt Harzilein > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[17:12:40] DuckHunt Harzilein > *BANG* You shot down the duck in 1mn39.208s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:25:48] DuckHunt irishh > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:25:56] DuckHunt ComputerTech returns irishh's gun to them.
[17:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:48:03] DuckHunt h4 > *BANG* You shot down the duck in 2.684s, which makes you a total of 131 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:02:03] DuckHunt h4 > *BANG* You shot down the duck in 1.681s, which makes you a total of 132 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:34:03] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[18:34:05] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[18:34:05] DuckHunt h4 > *BANG* You shot down the duck in 5.048s, which makes you a total of 133 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:34:07] DuckHunt h4 > By searching the bushes around the duck, you find an extra bullet !
[18:34:09] DuckHunt Harzilein > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 2 (noob).
[18:34:11] DuckHunt Harzilein > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[18:34:17] DuckHunt h4 > You throw a bucket of water on Harzilein in exchange for 10 xp points, thereby forcing them to wait for 1h for their clothes to dry out before they can hunt again.
[19:14:01] DuckHunt The last duck has been seen 40 minutes and 0 second ago.
[19:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:17:06] DuckHunt Zack > *BANG* You shot down the duck in 5.264s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:17:09] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[19:17:13] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[19:17:18] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[19:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:56:03] DuckHunt h4 > *BANG* You shot down the duck in 1.878s, which makes you a total of 134 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:12:56] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 3/3 | jammed: no (29 times) | confisc.: no (45 times) [Profile] [Profile] [Profile] 1165 xp | lvl 14 (duck eater) / 25 xp pts for lvl sup. | karma: 53.61% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 53% | gun reliability: 95% | armor: 32% | deflection: 22%[Hunting bag][Hunting bag][Hunting bag] best time: 2.767s | average
[20:12:58] DuckHunt react. time: 3mn37.138s | 149 ducks (incl. 13 golden ducks) | 132 misses | 22 accidents | 78 empty shots | 24 wild shots | 281 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 3 lethals, 0 ricocheted and 1 neutralized.
[20:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:20:49] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn49.516s, which makes you a total of 413 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[20:20:51] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:53:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:08:02] DuckHunt h4 > *BANG* You shot down the duck in 2.099s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:18:06] DuckHunt Saphir^Lounge > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/1
[21:18:10] DuckHunt Saphir^Lounge > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/1
[21:18:11] DuckHunt Saphir^Lounge > *BANG* You shot down the duck in 10.62s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[22:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:21:45] DuckHunt *BANG* xO' Hestia just get shot by accident by h4. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[22:25:08] DuckHunt Peorth > *BOOM* You shot down the duck in 4mn7.938s, which makes you a total of 414 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[22:25:11] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:25:17] DuckHunt Peorth > You just added an extra bullet in h4's gun in exchange for 7 xp points.
[22:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:47:19] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn18.887s, which makes you a total of 415 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[22:47:23] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:12:03] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[23:12:03] DuckHunt foxy > Missed. [missed: -1 xp]
[23:12:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 4.042s, which makes you a total of 160 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:12:10] DuckHunt ComputerTech > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[23:12:12] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[23:12:14] DuckHunt ComputerTech > You just added an extra bullet in foxy's gun in exchange for 7 xp points.
[23:12:17] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[23:12:18] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[23:12:20] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 7 (duck pest).
[23:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:24:03] DuckHunt h4 > *BANG* You shot down the duck in 2.782s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:24:04] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:24:17] DuckHunt The top duck(s) are: peorth with 3821 xp | end3r with 3274 xp | coolkevin with 2794 xp | jeff_stacey with 2418 xp | phoenix with 1169 xp
[23:24:20] DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 3/3 | jammed: no (25 times) | confisc.: no (39 times) [Profile] [Profile] [Profile] 1113 xp | lvl 14 (duck eater) / 77 xp pts for lvl sup. | karma: 59.06% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 58% | gun reliability: 95% | armor: 32% | deflection: 22%[Hunting bag][Hunting bag][Hunting bag] best time: 1.461s | average react.
[23:24:22] DuckHunt time: 1mn35.116s | 136 ducks (incl. 11 golden ducks) | 95 misses | 16 accidents | 56 empty shots | 22 wild shots | 231 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
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