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Filtering by user: DuckHunt
Tuesday, February 14, 2023
[00:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:46:09] DuckHunt ZOEboy > *BANG* You shot down the duck in 8.505s, which makes you a total of 82 ducks on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [10 xp]
[00:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:56:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:11:29] DuckHunt ZOEboy > *BANG* You shot down the duck in 1mn29.254s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:11:31] DuckHunt ZOEboy > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[01:11:35] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[01:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:32:28] DuckHunt ZOEboy > *BANG* You shot down the duck in 26.898s, which makes you a total of 84 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:32:32] DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[02:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:32:06] DuckHunt Zack > *BANG* You shot down the duck in 5.913s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:32:07] DuckHunt Zack > By searching the bushes around the duck, you find an extra ammo clip !
[02:32:11] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/2
[02:32:29] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[02:32:36] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 3 (trainee).
[02:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:49:07] DuckHunt CoolKevin > *BANG* You shot down the duck in 6.095s, which makes you a total of 315 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:49:16] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:30:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[03:31:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:02:19] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:02:24] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[04:02:27] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[04:02:29] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:02:31] DuckHunt End3r > Missed. [missed: -3 xp]
[04:02:33] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[04:02:35] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[04:02:36] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 2/4
[04:02:38] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 2/4
[04:02:40] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:02:42] DuckHunt End3r > *BANG* You shot down the golden duck in 22.924s, which makes you a total of 261 ducks (including 113 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[04:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:14] DuckHunt CoolKevin > *BANG* You shot down the duck in 14.054s, which makes you a total of 316 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:41:19] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:51:16] DuckHunt CoolKevin > *BANG* You shot down the duck in 16.334s, which makes you a total of 317 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:51:19] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:55] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[05:27:59] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 2/3
[05:28:03] DuckHunt ZOEboy > *BANG* You shot down the duck in 2mn3.477s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:28:07] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[05:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:48:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[06:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:09:13] DuckHunt CoolKevin > *BANG* You shot down the duck in 12.782s, which makes you a total of 318 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:09:16] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:07:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:16:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:05:24] DuckHunt *BANG* xO' ESKIMO just get shot by accident by Phoenix. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[08:05:34] DuckHunt Phoenix returns Phoenix's gun to them.
[08:05:37] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[08:05:42] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[08:05:43] DuckHunt Phoenix > *BANG* You shot down the duck in 43.027s, which makes you a total of 116 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:40:28] DuckHunt FireWire > *BANG* You shot down the duck in 27.86s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:44:21] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[09:44:23] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[09:44:26] DuckHunt herald > Missed. [missed: -1 xp]
[09:44:28] DuckHunt herald > Missed. [missed: -1 xp]
[09:44:30] DuckHunt herald > *BANG* You shot down the duck in 2mn29.478s, which makes you a total of 151 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:00:55] DuckHunt herald > *BANG* You shot down the duck in 1mn54.661s, which makes you a total of 152 ducks on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [10 xp]
[10:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:04:42] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[10:04:47] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[10:04:48] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 1/3
[10:04:56] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 1/3
[10:04:57] DuckHunt herald > *BANG* You shot down the duck in 57.043s, which makes you a total of 153 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:08:35] DuckHunt *BANG* xO' yournamehere just get shot by accident by herald. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[10:09:43] DuckHunt FireWire > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[10:09:47] DuckHunt FireWire > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[10:09:50] DuckHunt FireWire > Missed. [missed: -1 xp]
[10:09:57] DuckHunt FireWire > Missed. [missed: -1 xp]
[10:09:57] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[10:45:53] DuckHunt ComputerTech > You throw a handful of sand in Peorth's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of their gun for its next shot. Your purchase made you go back to level 14 (duck eater).
[11:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:30:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:00:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:16:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:44:27] DuckHunt montar > *BANG* You shot down the duck in 2mn27.093s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:32:04] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[13:32:06] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[13:32:37] DuckHunt irc_standardnick > *BANG* You shot down the duck in 36.243s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[13:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:40:02] DuckHunt Peorth > *BANG* You shot down the duck in 2mn2.459s, which makes you a total of 437 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:40:06] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:06:54] DuckHunt Peorth > *BANG* You shot down the duck in 4mn54.169s, which makes you a total of 438 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:06:57] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:56:28] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[14:56:32] DuckHunt montar > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[14:56:35] DuckHunt montar > *BANG* You shot down the duck in 33.779s, which makes you a total of 4 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[14:56:37] DuckHunt montar > By searching the bushes around the duck, you find an extra bullet !
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:33] DuckHunt irc_standardnick > Missed. [missed: -1 xp]
[15:28:38] DuckHunt irc_standardnick > Missed. [missed: -1 xp]
[15:28:42] DuckHunt irc_standardnick > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[15:28:47] DuckHunt irc_standardnick > *CLACK* JAMMED GUN
[15:28:52] DuckHunt irc_standardnick > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[15:28:57] DuckHunt irc_standardnick > *BANG* You shot down the duck in 56.702s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:56:40] DuckHunt irc_standardnick > Missed. [missed: -1 xp]
[15:56:44] DuckHunt irc_standardnick > Missed. [missed: -1 xp]
[15:56:47] DuckHunt irc_standardnick > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:57:39] DuckHunt irc_standardnick > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:57:44] DuckHunt irc_standardnick > *BANG* You shot down the duck in 3mn43.9s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[16:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:21:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:52:26] DuckHunt ZOEboy > *BANG* You shot down the duck in 25.882s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:34:34] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[17:34:36] DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[17:34:38] DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[17:34:40] DuckHunt ZOEboy > *BANG* You shot down the duck in 39.466s, which makes you a total of 87 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:34:42] DuckHunt ZOEboy > By searching the bushes around the duck, you find an extra ammo clip !
[17:34:44] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 2/3
[17:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:58:36] DuckHunt ZOEboy > *BANG* You shot down the duck in 35.775s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:58:40] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[18:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:26:06] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:26:09] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[18:26:09] DuckHunt PapaFrog > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:26:14] DuckHunt PapaFrog > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[18:26:27] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:26:29] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:26:29] DuckHunt PapaFrog > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[18:26:30] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:26:32] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:26:35] DuckHunt PapaFrog > *BANG* You shot down the golden duck in 34.788s, which makes you a total of 62 ducks (including 8 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[18:26:36] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:26:38] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:27:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 8.287s, which makes you a total of 319 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:27:12] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:34:56] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[19:35:00] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[19:35:03] DuckHunt Kowal > *BANG* You shot down the duck in 1mn2.647s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:56:06] DuckHunt Peorth > *BANG* You shot down the duck in 2mn5.923s, which makes you a total of 439 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:56:08] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:03:32] DuckHunt Peorth > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[20:03:32] DuckHunt Peorth > *BANG* You shot down the duck in 31.998s, which makes you a total of 440 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:03:37] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:18:30] DuckHunt Kowal > Missed. [missed: -1 xp]
[20:18:33] DuckHunt Kowal > *BANG* You shot down the duck in 32.832s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:22:12] DuckHunt sur > *BANG* You shot down the duck in 11.818s, which makes you a total of 13 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[21:29:34] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:29:38] DuckHunt Kowal > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 2/3
[21:29:41] DuckHunt Kowal > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 2/3
[21:29:43] DuckHunt Kowal > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:29:45] DuckHunt Zack > Missed. [missed: -1 xp]
[21:29:46] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[21:29:48] DuckHunt Zack > *BOOM* You shot down the golden duck in 13.45s, which makes you a total of 68 ducks (including 8 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [43 xp] [four-leaf clover] [expl. ammo]
[21:29:50] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[21:29:58] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[21:30:16] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:30:19] DuckHunt Zack > *BOOM* You shot down the duck in 2.466s, which makes you a total of 69 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [17 xp] [four-leaf clover]
[21:30:55] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:30:56] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:31:00] DuckHunt Zack > *BOOM* You shot down a golden duck in 5.445s, which makes you a total of 70 ducks (including 9 golden ducks) on #computertech. \_X< *KWAK* [43 xp] [four-leaf clover] [expl. ammo]
[21:31:09] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/2 | Chargers: 2/4
[21:31:12] DuckHunt Zack > *BOOM* You shot down the golden duck in 16.444s, which makes you a total of 71 ducks (including 10 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [43 xp] [four-leaf clover] [expl. ammo]
[21:31:22] DuckHunt End3r > *Crr..CLICK* You unjam and reload your gun. | Ammo: 2/2 | Chargers: 1/4
[21:31:26] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[21:31:36] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:31:38] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:31:40] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:31:42] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[21:31:44] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[21:31:46] DuckHunt ComputerTech frisks End3r and confiscates their gun. It will be returned to them at the time of the next automatic gun restitution.
[21:31:53] DuckHunt End3r returns End3r's gun to them.
[21:32:34] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:32:35] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[21:32:36] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 4/4
[21:32:36] DuckHunt Zack > Missed. [missed: -1 xp]
[21:32:37] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[21:32:37] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:32:38] DuckHunt Zack > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:32:40] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[21:32:40] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:32:41] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:32:42] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[21:32:45] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 2/3
[21:32:46] DuckHunt Zack > *CLACK* JAMMED GUN
[21:32:48] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[21:32:50] DuckHunt Zack > *BOOM* You shot down the golden duck in 12.378s, which makes you a total of 72 ducks (including 11 golden ducks) on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [55 xp] [four-leaf clover] [expl. ammo]
[21:32:52] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 2/3
[21:32:54] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[21:32:56] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 4/4
[21:32:59] DuckHunt Zack > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:33:07] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 2/3
[21:33:08] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[21:33:10] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[21:33:12] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/4 | Chargers: 1/3
[21:33:14] DuckHunt Zack > You are not armed.
[21:33:16] DuckHunt End3r returns Zack's gun to them.
[21:33:43] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 6 (duck hater).
[21:33:51] DuckHunt Zack > Your magazine stock is already full.
[21:33:56] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[21:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:35:04] DuckHunt Zack > *BOOM* You shot down the duck in 3.193s, which makes you a total of 73 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [17 xp] [four-leaf clover]
[21:35:23] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 6 (duck hater).
[21:35:29] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 3/2
[21:40:09] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:40:14] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:40:19] DuckHunt foxy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:40:23] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[21:40:23] DuckHunt End3r > *BOOM* You shot down the golden duck in 14.407s, which makes you a total of 262 ducks (including 114 golden ducks) on #computertech. \_X< *KWAK* [46 xp] [four-leaf clover] [expl. ammo]
[21:40:25] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[21:40:27] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h. Your purchase made you go back to level 6 (duck hater).
[21:40:29] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[21:40:35] DuckHunt foxy > You throw a bucket of water on End3r in exchange for 10 xp points, thereby forcing them to wait for 1h for their clothes to dry out before they can hunt again. Your purchase made you go back to level 6 (duck hater).
[21:40:37] DuckHunt End3r > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 4/4
[21:40:44] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:40:56] DuckHunt End3r > You throw a bucket of water on foxy in exchange for 10 xp points, thereby forcing them to wait for 1h for their clothes to dry out before they can hunt again.
[22:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:28:26] DuckHunt Kowal > *BANG* You shot down the duck in 1mn26.017s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:52:06] DuckHunt herald > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:52:08] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:52:10] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[22:52:13] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[22:52:14] DuckHunt *BANG* xO' Serion just get shot by accident by herald. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[22:52:14] DuckHunt herald is demoted to level 14 (duck eater).
[22:52:50] DuckHunt Hunting stats for serion: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 2/2 | jammed: no (8 times) | confisc.: no (17 times) [Profile] [Profile] [Profile] 4 xp | lvl 1 (tourist) / 16 xp pts for lvl sup. | karma: 43.59% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 52% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 0.919s | average react.
[22:52:52] DuckHunt time: 1mn52.618s | 42 ducks (incl. 1 golden duck) | 38 misses | 8 accidents | 11 empty shots | 9 wild shots | 80 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[22:57:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[23:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:05:32] DuckHunt herald > You are not armed.
[23:07:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:43:57] DuckHunt herald > You are not armed.
[23:46:50] DuckHunt *BANG* xO' idriven96 just get shot by accident by ZOEboy. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[23:48:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:48:50] DuckHunt dramo > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:49:00] DuckHunt Hunting stats for dramo: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 2/2 | jammed: no (22 times) | confisc.: yes (18 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 37.6% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 43% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 2.911s | average
[23:49:02] DuckHunt react. time: 5mn31.853s | 43 ducks (incl. 3 golden ducks) | 56 misses | 11 accidents | 20 empty shots | 6 wild shots | 99 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[23:50:19] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[23:50:21] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[23:50:25] DuckHunt herald > You are not armed.
[23:50:29] DuckHunt herald > You just bought back your confiscated gun in exchange for 40 xp points.
[23:50:37] DuckHunt herald > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:50:43] DuckHunt herald > Your magazine stock is already full.
[23:50:51] DuckHunt herald > The magazine is already full.
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