#computertech Bot Logged User list

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Topic: Welcome to #computertech || Live music: https://techy.music/ || For help with Duckhunt, type !duckhelp
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Filtering by user: DuckHunt
Monday, June 19, 2023
[00:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:10:05] DuckHunt foxy > *BOOM* You shot down the duck in 4.566s, which makes you a total of 262 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[00:10:08] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:47:21] DuckHunt The last duck has been seen 37 minutes and 20 seconds ago.
[00:48:10] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:48:12] DuckHunt logout > Missed. [missed: -1 xp]
[00:48:12] DuckHunt foxy > *BOOM* You shot down the duck in 2.438s, which makes you a total of 263 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[00:48:14] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[00:48:18] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:48:20] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[00:48:47] DuckHunt ZOEboy > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 3 (trainee).
[00:50:16] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 1/2 | jammed: no (18 times) | confisc.: no (12 times) [Profile] [Profile] [Profile] 171 xp | lvl 5 (member of the Comitee Against Ducks) / 29 xp pts for lvl sup. | karma: 62.16% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 48% | gun reliability: 89% | armor: 10% | deflection: 4%
[00:50:17] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.635s | average react. time: 2mn3.671s | 60 ducks (incl. 5 golden ducks) | 63 misses | 8 accidents | 13 empty shots | 4 wild shots | 123 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Silencer / Infrared detect.
[00:50:30] DuckHunt Hunting stats for magic: [Weapon][Weapon][Weapon] ammo: 0/1 | charg.: 5/5 | jammed: no (35 times) | confisc.: no (81 times) [Profile] [Profile] [Profile] 11111 xp | lvl 42 (duck supreme) / 788 xp pts for lvl sup. | karma: 89.49% good hunter [Stats][Stats][Stats] theor. accuracy: 112%+-4% | effectiv. of fire: 82% | gun reliability: 99% | armor: 113% | deflection: 112%
[00:50:31] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.768s | average react. time: 41.587s | 1046 ducks (incl. 111 golden ducks) | 218 misses | 20 accidents | 121 empty shots | 56 wild shots | 1264 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sight
[00:50:41] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 5/5 | jammed: no (29 times) | confisc.: no (36 times) [Profile] [Profile] [Profile] 8516 xp | lvl 40 (duck genocider) / 1483 xp pts for lvl sup. | karma: 89.18% good hunter [Stats][Stats][Stats] theor. accuracy: 97% | effectiv. of fire: 80% | gun reliability: 99% | armor: 98% | deflection: 50%
[00:50:42] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.006s | average react. time: 1mn32.516s | 542 ducks (incl. 216 golden ducks) | 128 misses | 14 accidents | 57 empty shots | 20 wild shots | 670 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[00:51:04] DuckHunt Hunting stats for computertech: [Weapon][Weapon][Weapon] ammo: 0/2 | charg.: 4/4 | jammed: no (38 times) | confisc.: no (64 times) [Profile] [Profile] [Profile] 1563 xp | lvl 17 (duck demolisher) / 137 xp pts for lvl sup. | karma: 63.95% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 53% | gun reliability: 97% | armor: 40% | deflection: 28%
[00:51:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.001s | average react. time: 59.246s | 191 ducks (incl. 17 golden ducks) | 163 misses | 11 accidents | 91 empty shots | 51 wild shots | 354 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[00:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:52:02] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[00:52:03] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[00:52:03] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[00:52:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 4.714s, which makes you a total of 192 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:52:06] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[00:57:31] DuckHunt logout > *CLICK* Trigger locked.
[00:57:36] DuckHunt logout > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:57:54] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:57:55] DuckHunt logout > *BANG* You shot down the duck in 1.428s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:57:56] DuckHunt logout > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[00:57:57] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:58:10] DuckHunt logout > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:58:29] DuckHunt logout > *CLICK* Trigger locked.
[00:58:33] DuckHunt logout > *CLICK* Trigger locked.
[00:58:34] DuckHunt logout > *CLICK* Trigger locked.
[00:58:35] DuckHunt logout > *CLICK* Trigger locked.
[00:58:36] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:59:00] DuckHunt foxy returns wez's gun to him.
[00:59:10] DuckHunt foxy returns logout's gun to him.
[00:59:30] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[00:59:40] DuckHunt logout > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[01:01:37] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:03:35] DuckHunt foxy returns logout's gun to him.
[01:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:04:03] DuckHunt *BANG* xO' powermail just get shot by accident by logout. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:04:12] DuckHunt foxy > *BOOM* You shot down the duck in 11.169s, which makes you a total of 264 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:12:46] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 1/2 | jammed: no (18 times) | confisc.: no (15 times) [Profile] [Profile] [Profile] 159 xp | lvl 5 (member of the Comitee Against Ducks) / 41 xp pts for lvl sup. | karma: 57.42% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 48% | gun reliability: 89%+5% | armor: 10% | deflection: 4%
[01:12:47] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.428s | average react. time: 2mn1.709s | 61 ducks (incl. 5 golden ducks) | 66 misses | 9 accidents | 13 empty shots | 6 wild shots | 127 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Silencer / Grease
[01:13:05] DuckHunt logout already has a gun and looks at ComputerTech without understanding.
[01:13:40] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 1/2
[01:21:07] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:21:08] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:21:13] DuckHunt logout > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[01:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:40:04] DuckHunt logout > Missed. [missed: -1 xp]
[01:40:06] DuckHunt logout is demoted to level 4 (duck misser).
[01:40:06] DuckHunt *BANG* xO' Kuro-chan just get shot by accident by logout. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:40:29] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 1/2 | jammed: no (18 times) | confisc.: yes (16 times) [Profile] [Profile] [Profile] 138 xp | lvl 4 (duck misser) / 2 xp pts for lvl sup. | karma: 54.43% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 47% | gun reliability: 88%+6% | armor: 7% | deflection: 2%
[01:40:30] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.428s | average react. time: 2mn1.852s | 61 ducks (incl. 5 golden ducks) | 68 misses | 10 accidents | 13 empty shots | 6 wild shots | 129 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Silencer / Grease / Infrared detect.
[01:41:43] DuckHunt logout > You are not armed.
[01:45:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:45:05] DuckHunt logout > You are not armed.
[01:45:51] DuckHunt logout > You are not armed.
[01:45:57] DuckHunt ComputerTech returns logout's gun to him.
[01:45:58] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[01:46:01] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[01:46:02] DuckHunt logout > *CLICK* Trigger locked.
[02:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:05:04] DuckHunt foxy > *BOOM* You shot down the duck in 3.755s, which makes you a total of 265 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[02:05:06] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:09:03] DuckHunt wez > *BANG* You shot down the duck in 1mn3.227s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:09:11] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:12:28] DuckHunt logout > *CLICK* Trigger locked.
[03:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:25:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:41:30] DuckHunt foxy > Missed. [missed: -1 xp]
[03:41:32] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[03:41:36] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:41:38] DuckHunt foxy > Missed. [missed: -1 xp]
[03:41:40] DuckHunt foxy > *BOOM* You shot down the duck in 40.096s, which makes you a total of 266 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[03:41:47] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:41:49] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:44:08] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[04:44:14] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[04:44:15] DuckHunt phish > Missed. [missed: -1 xp]
[04:44:17] DuckHunt phish > *BANG* You shot down the duck in 1mn17.129s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:45:52] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 1/2
[04:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:44] DuckHunt phish > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:49:46] DuckHunt phish > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[04:49:50] DuckHunt phish > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[04:49:51] DuckHunt phish > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:49:54] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[04:49:57] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[04:50:00] DuckHunt phish > *BANG* You shot down the golden duck in 2mn59.494s, which makes you a total of 23 ducks (including 2 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [36 xp]
[05:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:37:12] DuckHunt Dento > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:37:17] DuckHunt Dento > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:37:18] DuckHunt Dento > *BANG* You shot down the duck in 17.367s, which makes you a total of 75 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:49:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:23:18] DuckHunt Syndus_ is demoted to level 0 (public danger).
[06:23:18] DuckHunt *BANG* xO' Chiester just get shot by accident by Syndus_. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:26:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[06:28:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:19:58] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[07:19:59] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[07:20:03] DuckHunt herald > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[07:20:05] DuckHunt herald > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[07:20:06] DuckHunt herald > Missed. [missed: -1 xp]
[07:20:08] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[07:20:11] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[07:20:12] DuckHunt herald > *BOOM* You shot down the duck in 2mn12.329s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:20:13] DuckHunt herald > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[07:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:33:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[08:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:21:17] DuckHunt Syndus_ > By searching the bushes around the duck, you find... a bent silencer.
[08:21:17] DuckHunt Syndus_ > *BANG* You shot down the duck in 3mn17.277s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[08:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:54:35] DuckHunt Phoenix > *BANG* You shot down the duck in 35.05s, which makes you a total of 152 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:54:38] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[09:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:01:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:41:19] DuckHunt Kowal > Missed. [missed: -1 xp]
[10:41:20] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[10:41:24] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[10:41:25] DuckHunt Kowal > Missed. [missed: -1 xp]
[10:41:26] DuckHunt Kowal is demoted to level 15 (duck flattener).
[10:41:28] DuckHunt Kowal > *BANG* You shot down the duck in 4mn27.652s, which makes you a total of 115 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [10 xp]
[10:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:51:25] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[10:51:28] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[10:51:31] DuckHunt Kowal > *BANG* You shot down one of the ducks in 1mn31.062s, which makes you a total of 116 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:51:33] DuckHunt Kowal > *BANG* You shot down the duck in 32.736s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:00:20] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[11:00:23] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[11:00:25] DuckHunt Kowal > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:00:28] DuckHunt Kowal > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:00:30] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[11:00:32] DuckHunt Kowal > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:00:34] DuckHunt Kowal > *BANG* You shot down the golden duck in 34.118s, which makes you a total of 118 ducks (including 10 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[11:00:39] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[11:00:40] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[11:00:48] DuckHunt Kowal > You just added an extra magazine to your stock in exchange for 20 xp points.
[11:00:51] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[11:00:54] DuckHunt Kowal > You just added an extra magazine to your stock in exchange for 20 xp points.
[11:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:03:09] DuckHunt Phoenix > *BANG* You shot down the duck in 9.171s, which makes you a total of 153 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:03:10] DuckHunt Phoenix > By searching the bushes around the duck, you find an extra bullet !
[11:03:14] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 2/2 | Chargers: 3/4
[11:40:57] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 2/3 | jammed: no (22 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 282 xp | lvl 7 (duck pest) / 68 xp pts for lvl sup. | karma: 43.28% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 40% | gun reliability: 93% | armor: 15% | deflection: 8%
[11:40:58] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.638s | average react. time: 6mn4.95s | 48 ducks (incl. 2 golden ducks) | 72 misses | 11 accidents | 19 empty shots | 5 wild shots | 120 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Infrared detect.
[12:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:55:43] DuckHunt Echo_C > *BANG* You shot down one of the ducks in 3mn42.812s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:59:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:12:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:34:18] DuckHunt Kowal > *BANG* You shot down the duck in 2mn17.869s, which makes you a total of 119 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:36:38] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:36:40] DuckHunt *BANG* xO' glowstix just get shot by accident by foxy. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[14:36:43] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[14:36:46] DuckHunt foxy returns foxy's gun to him.
[14:36:48] DuckHunt foxy > You already own this type of ammunition. The bonus will expire in 23 hours 59 minutes and 55 seconds.
[14:36:50] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[14:36:52] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[14:36:54] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[14:36:56] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[14:36:58] DuckHunt foxy > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[14:37:00] DuckHunt foxy > *BOOM* You shot down the golden duck in 4mn59.591s, which makes you a total of 267 ducks (including 28 golden ducks) on #computertech. \_X< *KWAK* [62 xp] [four-leaf clover] [expl. ammo]
[14:37:06] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[14:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:46:24] DuckHunt Kowal > *BANG* You shot down the duck in 24.172s, which makes you a total of 120 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:46:30] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[14:46:37] DuckHunt Kowal > You just added an extra magazine to your stock in exchange for 20 xp points.
[15:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:08:11] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:08:15] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[15:08:17] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[15:08:25] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[15:08:29] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[15:08:32] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:08:41] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:08:44] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:08:45] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:08:47] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[15:08:51] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[15:08:55] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 54.776s, which makes you a total of 10 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [48 xp]
[15:18:37] DuckHunt The last duck has been seen 10 minutes and 37 seconds ago.
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:02] DuckHunt jmjl > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[15:28:04] DuckHunt jmjl > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[15:28:05] DuckHunt jmjl > Missed. [missed: -1 xp]
[15:28:06] DuckHunt jmjl > Missed. [missed: -1 xp]
[15:28:07] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:28:07] DuckHunt jmjl > Missed. [missed: -1 xp]
[15:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:38:15] DuckHunt *BANG* xO' CrystalMath just get shot by accident by Zack. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:43:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[16:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:07:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:12:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:12:01] DuckHunt foxy > *CLICK* Trigger locked.
[16:12:25] DuckHunt ChRoNiC > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:12:46] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[16:13:33] DuckHunt Hunting stats for chronic: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: yes (1 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 0%
[16:13:34] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 1 miss | 0 accident | 0 empty shot | 1 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[17:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:07:10] DuckHunt ChRoNiC > You are not armed.
[17:08:04] DuckHunt h4 > Missed. [missed: -1 xp]
[17:08:06] DuckHunt h4 > *BANG* You shot down the duck in 1mn5.835s, which makes you a total of 15 ducks on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[17:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:32:03] DuckHunt foxy > *BOOM* You shot down the duck in 2.732s, which makes you a total of 268 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[17:32:08] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:29:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:48:45] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[18:48:47] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[18:48:48] DuckHunt Zack > *BANG* You shot down the duck in 2mn48.21s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:48:51] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[18:48:53] DuckHunt Zack > You are not rich enough to make this purchase.
[19:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:42:07] DuckHunt Zack > Missed. [missed: -1 xp]
[19:42:09] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[19:42:11] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[19:42:12] DuckHunt Zack > Missed. [missed: -1 xp]
[19:42:15] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:42:17] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[19:42:19] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[19:42:20] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[19:42:20] DuckHunt Zack > Missed. [missed: -1 xp]
[19:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:49:04] DuckHunt Zack > *BANG* You shot down the duck in 3.53s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:49:24] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[19:49:27] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[20:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:07:25] DuckHunt foxy > *BOOM* You shot down the duck in 25.127s, which makes you a total of 269 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[20:07:28] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:07:40] DuckHunt The top duck(s) are: magic with 11111 xp | peorth with 8516 xp | million with 4041 xp | phoenix with 1959 xp | foxy with 1637 xp
[20:08:01] DuckHunt Hunting stats for computertech: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 2/4 | jammed: no (38 times) | confisc.: no (64 times) [Profile] [Profile] [Profile] 1572 xp | lvl 17 (duck demolisher) / 128 xp pts for lvl sup. | karma: 64.1% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 53% | gun reliability: 97% | armor: 40% | deflection: 28%
[20:08:02] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.001s | average react. time: 59.001s | 192 ducks (incl. 17 golden ducks) | 164 misses | 11 accidents | 92 empty shots | 51 wild shots | 356 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[20:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:13:42] DuckHunt foxy > *BOOM* You shot down the duck in 4mn42.369s, which makes you a total of 270 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[20:13:45] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:27:36] DuckHunt logfuck > Missed. [missed: -1 xp]
[21:27:38] DuckHunt logfuck > *BANG* You shot down the duck in 38.194s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[21:27:42] DuckHunt logfuck > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[21:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:27] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[21:38:31] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[21:38:33] DuckHunt Dr_DICK > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:38:37] DuckHunt phish > *BANG* You shot down the duck in 36.537s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:38:37] DuckHunt Dr_DICK > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:02] DuckHunt logout > *BANG* You shot down the duck in 1.989s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[21:39:03] DuckHunt logout > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[21:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:44:30] DuckHunt logout > Missed. [missed: -1 xp]
[21:44:32] DuckHunt logout > *BANG* You shot down the duck in 32.247s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[21:44:36] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 0/2
[21:44:41] DuckHunt logout > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:44:45] DuckHunt logout > You already own this item. It will expire in 30 minutes and 25 seconds.
[22:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:03:04] DuckHunt logout > *BANG* You shot down the duck in 3.762s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[22:03:05] DuckHunt logout > By searching the bushes around the duck, you find an extra ammo clip !
[22:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:06:04] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[22:06:07] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[22:06:08] DuckHunt logout > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[22:06:11] DuckHunt logout > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[22:06:12] DuckHunt logout > Missed. [missed: -1 xp]
[22:06:14] DuckHunt logout > *BANG* You shot down the duck in 13.533s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[23:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:08:05] DuckHunt phish > *BANG* You shot down the duck in 4.507s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:12:21] DuckHunt logout > Missed. [missed: -1 xp]
[23:12:22] DuckHunt logout > *BANG* You shot down the duck in 22.277s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:12:23] DuckHunt foxy > *CLICK* Trigger locked.
[23:12:23] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:12:31] DuckHunt foxy already has a gun and looks at foxy without understanding.
[23:12:36] DuckHunt foxy > You already own this type of ammunition. The bonus will expire in 15 hours 24 minutes and 8 seconds.
[23:12:39] DuckHunt foxy > The magazine of your gun is already full.
[23:12:45] DuckHunt logout > You are not armed.
[23:12:50] DuckHunt phish > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[23:12:51] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[23:12:52] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[23:13:00] DuckHunt foxy returns logout's gun to him.
[23:13:33] DuckHunt logout > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[23:13:41] DuckHunt logout > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[23:13:43] DuckHunt logout > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
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