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Filtering by user: DuckHunt
Wednesday, June 21, 2023
[00:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:01:09] DuckHunt Serion > *BANG* You shot down the duck in 8.674s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:55:09] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[00:55:12] DuckHunt Serion > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[00:55:13] DuckHunt Serion > *BANG* You shot down the duck in 13.023s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:03:08] DuckHunt Serion > Missed. [missed: -1 xp]
[01:03:08] DuckHunt Serion > Missed. [missed: -1 xp]
[01:03:09] DuckHunt Serion > Missed. [missed: -1 xp]
[01:03:09] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[01:03:34] DuckHunt logout > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[01:03:37] DuckHunt logout > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[01:04:13] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:04:18] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[01:04:20] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[01:04:21] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[01:04:22] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[01:04:23] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:04:24] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[01:04:26] DuckHunt foxy > *BOOM* You shot down the golden duck in 14.432s, which makes you a total of 280 ducks (including 29 golden ducks) on #computertech. \_X< *KWAK* [39 xp] [four-leaf clover] [expl. ammo]
[01:04:34] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:12:49] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:12:51] DuckHunt Serion > You are not armed.
[01:14:11] DuckHunt foxy returns Serion's gun to him.
[01:21:39] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:22:10] DuckHunt foxy returns Serion's gun to him.
[01:29:19] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:29:29] DuckHunt End3r returns End3r's gun to him.
[01:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:39:03] DuckHunt foxy > Missed. [missed: -1 xp]
[01:39:05] DuckHunt foxy > *BOOM* You shot down the duck in 4.285s, which makes you a total of 281 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[01:39:09] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:39:11] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:41:20] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[01:41:21] DuckHunt Serion > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 1/2
[02:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:34:39] DuckHunt Serion > *CLACK* JAMMED GUN
[02:34:45] DuckHunt Serion > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 0/2
[02:34:47] DuckHunt Serion > *BANG* You shot down the duck in 46.72s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:34:48] DuckHunt Serion > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:05] DuckHunt Serion > *BANG* You shot down the duck in 4.577s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:39:40] DuckHunt Serion > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 0/2
[02:39:43] DuckHunt Serion > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 0/2
[02:39:44] DuckHunt Serion > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 0/2
[02:39:48] DuckHunt Serion > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 0/2
[02:39:49] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:35:00] DuckHunt phish > *BANG* You shot down the duck in 59.217s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:13] DuckHunt foxy > *BOOM* You shot down the duck in 1mn12.743s, which makes you a total of 282 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[03:42:16] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:55:17] DuckHunt logout > Missed. [missed: -1 xp]
[04:55:19] DuckHunt logout > *BANG* You shot down the duck in 18.881s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:55:20] DuckHunt logout > By searching the bushes around the duck, you find... a vibrating duck.
[04:56:03] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[05:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:30:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[05:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:53:21] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[05:53:28] DuckHunt Syndus_ > *BANG* You shot down the duck in 1mn27.638s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[05:53:47] DuckHunt Syndus_ > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[05:54:06] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[05:54:07] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[05:54:17] DuckHunt Syndus_ > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points. Your purchase made you go back to level 1 (tourist).
[05:54:31] DuckHunt Syndus_ > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[06:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:38:05] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[06:38:08] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[06:38:11] DuckHunt Zack > *BANG* You shot down the duck in 11.233s, which makes you a total of 55 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[06:38:16] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[06:38:22] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h. Your purchase made you go back to level 1 (tourist).
[06:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:52:04] DuckHunt Zack > Missed. [missed: -1 xp]
[06:52:06] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[06:52:08] DuckHunt *BANG* xO' ryzen just get shot by accident by Zack. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:57:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:20:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:52:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:49:00] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[08:50:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:53:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:05:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:54:55] DuckHunt herald > Missed. [missed: -1 xp]
[10:54:58] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 3/3
[10:55:04] DuckHunt ComputerTech > *BANG* You shot down one of the ducks in 4mn3.254s, which makes you a total of 198 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[10:55:04] DuckHunt ComputerTech > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[10:55:10] DuckHunt herald > *CLACK* JAMMED GUN
[10:58:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:58:09] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 3/3
[10:58:11] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[10:58:13] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[10:58:16] DuckHunt herald > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 6 (duck hater).
[11:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:06:21] DuckHunt ComputerTech > *BANG* You shot down the duck in 3mn20.215s, which makes you a total of 199 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[11:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:10:07] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[11:10:08] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[11:10:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 8.126s, which makes you a total of 200 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[12:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:40:59] DuckHunt Fensta > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:41:39] DuckHunt wez > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:41:41] DuckHunt wez > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:41:44] DuckHunt wez > *BANG* You shot down the golden duck in 1mn43.936s, which makes you a total of 40 ducks (including 2 golden ducks) on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [48 xp]
[12:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:51:48] DuckHunt Kowal > *BANG* You shot down the duck in 2mn47.75s, which makes you a total of 127 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:51:49] DuckHunt Kowal > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 10 xp points ! [10 xp]
[12:51:54] DuckHunt Kowal > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 4/4
[12:57:52] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[13:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:09:18] DuckHunt Kowal > Missed. [missed: -1 xp]
[13:09:21] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[13:09:24] DuckHunt Kowal > *BANG* You shot down the duck in 24.06s, which makes you a total of 128 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:22:09] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 3/2 | jammed: no (23 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 256 xp | lvl 6 (duck hater) / 14 xp pts for lvl sup. | karma: 43.28% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 39% | gun reliability: 90% | armor: 12% | deflection: 6%
[13:22:10] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.638s | average react. time: 6mn14.794s | 48 ducks (incl. 2 golden ducks) | 73 misses | 11 accidents | 19 empty shots | 5 wild shots | 121 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[13:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:55:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:52:36] DuckHunt Kowal > Missed. [missed: -1 xp]
[14:52:38] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[14:52:41] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[14:52:44] DuckHunt Kowal > *BANG* You shot down one of the ducks in 4mn43.297s, which makes you a total of 129 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:55:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:02:46] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 3/2 | jammed: no (23 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 256 xp | lvl 6 (duck hater) / 14 xp pts for lvl sup. | karma: 43.28% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 39% | gun reliability: 90% | armor: 12% | deflection: 6%
[15:02:47] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.638s | average react. time: 6mn14.794s | 48 ducks (incl. 2 golden ducks) | 73 misses | 11 accidents | 19 empty shots | 5 wild shots | 121 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[15:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:22:15] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:22:16] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[15:22:17] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[15:22:18] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[15:22:19] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[15:22:19] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[15:22:20] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:22:21] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[15:22:22] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[15:22:25] DuckHunt ComputerTech > You just added an extra magazine to your stock in exchange for 20 xp points.
[15:22:26] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[15:22:28] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 27.537s, which makes you a total of 201 ducks (including 18 golden ducks) on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [44 xp] [four-leaf clover]
[15:28:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:02] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[15:28:03] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[15:28:03] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[15:28:05] DuckHunt ComputerTech > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 17 (duck demolisher).
[15:28:06] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[15:28:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.712s, which makes you a total of 202 ducks on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [18 xp] [four-leaf clover]
[15:29:11] DuckHunt Number1Stunna > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[15:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:58:26] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:58:29] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:58:29] DuckHunt h4 > *BANG* You shot down the duck in 2mn28.956s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:20:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:35:01] DuckHunt ComputerTech > *BANG* You shot down the duck in 1.269s, which makes you a total of 203 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[17:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:06] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[17:18:07] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[17:18:07] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[17:23:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:53:02] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[17:53:03] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[17:53:05] DuckHunt ComputerTech > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:53:05] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[17:53:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.373s, which makes you a total of 204 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[17:53:13] DuckHunt The top duck(s) are: magic with 11111 xp | peorth with 8516 xp | million with 4041 xp | phoenix with 2005 xp | computertech with 1733 xp
[18:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:07:48] DuckHunt *BANG* xO' Gentoo just get shot by accident by h4. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:07:58] DuckHunt h4 > You are not rich enough to make this purchase.
[18:12:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:30:08] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 3/4
[18:30:11] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 3/4
[18:30:12] DuckHunt foxy > *BOOM* You shot down the duck in 12.324s, which makes you a total of 283 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[18:30:16] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:23:10] DuckHunt Kowal > *BANG* You shot down the duck in 9.797s, which makes you a total of 130 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:23:10] DuckHunt Kowal > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[19:23:18] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[19:23:23] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[19:23:26] DuckHunt logout > *CLICK* Trigger locked.
[19:23:32] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 1/2
[19:23:39] DuckHunt logout > You already own this item. It will expire in 4 hours 24 minutes and 51 seconds.
[19:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:36:11] DuckHunt logout > *BANG* You shot down the duck in 11.103s, which makes you a total of 75 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [12 xp] [four-leaf clover]
[19:36:12] DuckHunt logout > By searching the bushes around the duck, you find a +2 four-leaf clover ! You will earn an extra 2 xp points for each duck you shoot for 24h.
[20:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:08:29] DuckHunt Kowal > *BANG* You shot down the duck in 2mn28.732s, which makes you a total of 131 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:48:17] DuckHunt SkaaJongen > *BANG* You shot down the duck in 16.698s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:48:37] DuckHunt SkaaJongen > Your magazine stock is already full.
[20:48:48] DuckHunt SkaaJongen > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[20:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:02:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:14:05] DuckHunt Esjay > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[21:14:06] DuckHunt foxy > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[21:14:06] DuckHunt foxy > *BOOM* You shot down the duck in 6.318s, which makes you a total of 284 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:14:12] DuckHunt Esjay > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[21:14:16] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:14:27] DuckHunt logout > *CLICK* Trigger locked.
[21:14:37] DuckHunt logout > *CLICK* Trigger locked.
[21:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:24:05] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.42s, which makes you a total of 205 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[21:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:03] DuckHunt logout > Missed. [missed: -1 xp]
[21:38:05] DuckHunt logout > *BANG* You shot down the duck in 5.313s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[21:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:02] DuckHunt logout > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[21:39:04] DuckHunt foxy > *BOOM* You shot down the duck in 3.691s, which makes you a total of 285 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:39:07] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:39:09] DuckHunt logout > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[21:39:14] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/2 | Chargers: 3/4
[21:39:17] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:19] DuckHunt foxy > Missed. [missed: -1 xp]
[21:39:20] DuckHunt logout > Missed. [missed: -1 xp]
[21:39:20] DuckHunt foxy > *BOOM* You shot down the duck in 3.051s, which makes you a total of 286 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:39:21] DuckHunt logout > *CLICK* Trigger locked.
[21:39:25] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[21:39:29] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 1/2
[22:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:19:21] DuckHunt wildting2 > Missed. [missed: -1 xp]
[22:19:34] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[22:19:41] DuckHunt logout > *BANG* You shot down the duck in 1mn41.381s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[22:19:49] DuckHunt The top duck(s) are: magic with 11111 xp | peorth with 8516 xp | million with 4041 xp | phoenix with 2005 xp | computertech with 1751 xp
[22:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:54:14] DuckHunt Dento > Missed. [missed: -1 xp]
[22:54:17] DuckHunt Dento > Missed. [missed: -1 xp]
[22:54:20] DuckHunt Dento > *BANG* You shot down the duck in 19.619s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:54:21] DuckHunt Dento > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[23:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:34:07] DuckHunt Dento > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[23:34:08] DuckHunt foxy > Missed. [missed: -1 xp]
[23:34:09] DuckHunt foxy > Missed. [missed: -1 xp]
[23:34:10] DuckHunt logout > Missed. [missed: -1 xp]
[23:34:12] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[23:34:12] DuckHunt Dento > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[23:34:12] DuckHunt foxy > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[23:34:12] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[23:34:16] DuckHunt phonekait > Missed. [missed: -1 xp]
[23:34:16] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:34:17] DuckHunt Dento > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[23:34:17] DuckHunt logout > *BANG* You shot down the golden duck in 16.761s, which makes you a total of 78 ducks (including 6 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [50 xp] [four-leaf clover]
[23:34:18] DuckHunt foxy > You already own this type of ammunition. The bonus will expire in 1 hour 30 minutes and 5 seconds.
[23:34:19] DuckHunt ferridae > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:34:19] DuckHunt foxy > You already own this item. It will expire in 1 hour 30 minutes and 5 seconds, 6 uses left.
[23:34:20] DuckHunt foxy > You already own this item. It will expire in 1 hour 30 minutes and 5 seconds.
[23:34:21] DuckHunt foxy > You already own this item. It will expire in 1 hour 30 minutes and 3 seconds.
[23:34:21] DuckHunt Dento > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:34:22] DuckHunt phonekait > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[23:34:24] DuckHunt Dento > *CLICK* Trigger locked.
[23:34:26] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:34:26] DuckHunt phonekait > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[23:34:29] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/2 | Chargers: 3/4
[23:34:32] DuckHunt phonekait > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:34:32] DuckHunt ferridae > You are not armed.
[23:34:45] DuckHunt foxy returns phonekait's gun to him.
[23:35:12] DuckHunt foxy returns ferridae's gun to him.
[23:35:21] DuckHunt ferridae > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:35:25] DuckHunt foxy already has a gun and looks at foxy without understanding.
[23:35:35] DuckHunt foxy returns ferridae's gun to him.
[23:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:42:04] DuckHunt ferridae > *BANG* You shot down the duck in 3.912s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[23:42:53] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:42:54] DuckHunt foxy > *BOOM* You shot down the duck in 1.742s, which makes you a total of 287 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:42:58] DuckHunt ferridae > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:43:01] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:43:11] DuckHunt foxy returns ferridae's gun to him.
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