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Channel Log Archive for #computertech

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Filtering by user: DuckHunt
Friday, June 23, 2023
[00:06:07] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 2/2
[00:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:15:03] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[00:15:05] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[00:15:06] DuckHunt Zack > Missed. [missed: -1 xp]
[00:15:08] DuckHunt Zack > *BOOM* You shot down the duck in 7.431s, which makes you a total of 62 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [16 xp] [four-leaf clover]
[00:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:37:12] DuckHunt Ryu > *BANG* You shot down the duck in 11.489s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:14:34] DuckHunt logout > *BANG* You shot down the duck in 33.705s, which makes you a total of 86 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [11 xp] [four-leaf clover]
[01:14:35] DuckHunt logout > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[01:58:13] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:58:14] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:58:21] DuckHunt logout > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[01:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:59:01] DuckHunt logout > *BANG* You shot down the duck in 1.188s, which makes you a total of 87 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:59:03] DuckHunt logout > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[01:59:15] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:00:00] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 1/2 | jammed: no (31 times) | confisc.: no (24 times) [Profile] [Profile] [Profile] 62 xp | lvl 3 (trainee) / 28 xp pts for lvl sup. | karma: 56.76% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 48% | gun reliability: 87%+6% | armor: 5% | deflection: 1%
[02:00:01] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.131s | average react. time: 1mn56.914s | 87 ducks (incl. 7 golden ducks) | 93 misses | 12 accidents | 19 empty shots | 12 wild shots | 180 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Silencer / Grease / Infrared detect. / Sunglasses / 4-leaf clover / Expl. ammo
[02:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:02:11] DuckHunt logout > *BOOM* You shot down the duck in 10.382s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[02:05:21] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/2 | Chargers: 4/4
[02:05:28] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (37 times) | confisc.: no (49 times) [Profile] [Profile] [Profile] 1754 xp | lvl 18 (duck killer) / 136 xp pts for lvl sup. | karma: 71.51% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 64% | gun reliability: 97% | armor: 42% | deflection: 30%
[02:05:29] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.024s | average react. time: 1mn32.67s | 301 ducks (incl. 31 golden ducks) | 163 misses | 25 accidents | 73 empty shots | 25 wild shots | 464 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Infrared detect. / Silencer / 4-leaf clover
[02:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:16:45] DuckHunt Zack > *BOOM* You shot down the duck in 45.165s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[02:16:46] DuckHunt Zack > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 40 xp points ! [40 xp]
[02:16:50] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[03:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:07:49] DuckHunt logout > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[03:07:51] DuckHunt logout > *CLACK* JAMMED GUN
[03:07:52] DuckHunt logout > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[03:07:53] DuckHunt logout > *BOOM* You shot down the duck in 53.013s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[03:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:26:12] DuckHunt Zack > Missed. [missed: -1 xp]
[03:26:15] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[03:26:15] DuckHunt logout > Missed. [missed: -1 xp]
[03:26:18] DuckHunt Zack > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:26:18] DuckHunt logout > *BOOM* You shot down the golden duck in 16.953s, which makes you a total of 90 ducks (including 8 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [49 xp] [four-leaf clover] [expl. ammo]
[03:27:12] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 1/2
[04:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:35:11] DuckHunt Zack > Missed. [missed: -1 xp]
[04:35:13] DuckHunt Zack > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[04:35:15] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[04:35:16] DuckHunt Zack > Missed. [missed: -1 xp]
[04:35:18] DuckHunt Zack > *BOOM* You shot down the duck in 18.336s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:35:22] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[04:35:23] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:56:07] DuckHunt logout > *BOOM* You shot down the duck in 6.779s, which makes you a total of 91 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [11 xp] [four-leaf clover]
[05:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:18:38] DuckHunt Syndus_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[05:18:47] DuckHunt Syndus_ > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[05:18:55] DuckHunt Syndus_ > *BANG* You shot down the duck in 54.74s, which makes you a total of 5 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[05:18:56] DuckHunt Syndus_ > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[05:30:24] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (23 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 231 xp | lvl 6 (duck hater) / 39 xp pts for lvl sup. | karma: 43.28% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 39% | gun reliability: 90% | armor: 12% | deflection: 6%
[05:30:25] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.638s | average react. time: 6mn14.794s | 48 ducks (incl. 2 golden ducks) | 73 misses | 11 accidents | 19 empty shots | 5 wild shots | 121 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[05:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:47:05] DuckHunt logout > *BOOM* You shot down the duck in 4.212s, which makes you a total of 92 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:47:12] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[05:47:19] DuckHunt logout > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 4 (duck misser).
[06:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:39:43] DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:39:47] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[06:39:50] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:39:53] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 3/4
[06:39:54] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:39:57] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[06:39:58] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:40:01] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 2/4
[06:40:02] DuckHunt Phoenix > *BANG* You shot down the golden duck in 1mn2.345s, which makes you a total of 159 ducks (including 20 golden ducks) on #computertech. You are promoted to level 20 (predator). \_X< *KWAK* [60 xp]
[06:40:06] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[06:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:56:55] DuckHunt Phoenix > *BANG* You shot down the duck in 54.585s, which makes you a total of 160 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:56:58] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 1/4
[07:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:43:15] DuckHunt logout > *BOOM* You shot down the duck in 15.407s, which makes you a total of 93 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [11 xp] [four-leaf clover]
[07:43:16] DuckHunt logout > By searching the bushes around the duck, you find a +9 four-leaf clover ! You will earn an extra 9 xp points for each duck you shoot for 24h.
[07:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:44:12] DuckHunt logout > Missed. [missed: -1 xp]
[07:44:14] DuckHunt logout > *BOOM* You shot down the duck in 13.309s, which makes you a total of 94 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:44:17] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[08:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:03:04] DuckHunt logout > By searching the bushes around the duck, you find... a golden duck photo: http://tinyurl.com/hle8fjf
[08:03:04] DuckHunt logout > *BOOM* You shot down the duck in 2.672s, which makes you a total of 95 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[08:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:25:55] DuckHunt login > *BANG* You shot down the duck in 55.072s, which makes you a total of 104 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:03:03] DuckHunt login > *BANG* You shot down the duck in 3.263s, which makes you a total of 105 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:24:41] DuckHunt logout > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 1/2
[09:24:44] DuckHunt logout > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 1/2
[09:24:45] DuckHunt logout > *BOOM* You shot down the duck in 2mn44.476s, which makes you a total of 96 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [19 xp] [four-leaf clover]
[09:24:46] DuckHunt logout > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 1/2
[09:24:49] DuckHunt logout > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 1/2
[10:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:01:15] DuckHunt logout > *BOOM* You shot down the duck in 1mn14.559s, which makes you a total of 97 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[10:01:21] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[10:01:28] DuckHunt logout > You just added an extra magazine to your stock in exchange for 20 xp points.
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:51:49] DuckHunt logout > *BOOM* You shot down the duck in 49.229s, which makes you a total of 98 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[10:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:59:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:40:40] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[11:40:46] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[11:40:48] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 3/4
[11:40:49] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 3/4
[11:40:51] DuckHunt logout > Missed. [missed: -1 xp]
[11:40:51] DuckHunt ComputerTech > *BANG* You shot down the duck in 50.842s, which makes you a total of 208 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:40:53] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:40:58] DuckHunt ComputerTech returns logout's gun to him.
[11:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:42:05] DuckHunt logout > *BOOM* You shot down the duck in 4.148s, which makes you a total of 99 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[11:42:14] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 1/2
[11:47:27] DuckHunt logout > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[12:02:46] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[12:02:47] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[12:14:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:14:03] DuckHunt logout > *BOOM* You shot down the duck in 2.868s, which makes you a total of 100 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[12:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:42:04] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:42:05] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[12:42:05] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:42:06] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 2/4
[12:42:06] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 5.869s, which makes you a total of 209 ducks (including 19 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[13:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:40:02] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[13:44:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:23:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:46:09] DuckHunt Esjay > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[14:46:09] DuckHunt Esjay > *BANG* You shot down the duck in 3mn8.82s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:16:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:19:54] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (23 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 231 xp | lvl 6 (duck hater) / 39 xp pts for lvl sup. | karma: 43.28% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 39% | gun reliability: 90% | armor: 12% | deflection: 6%
[15:19:55] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.638s | average react. time: 6mn14.794s | 48 ducks (incl. 2 golden ducks) | 73 misses | 11 accidents | 19 empty shots | 5 wild shots | 121 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized.
[15:19:58] DuckHunt herald > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[15:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:33:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:12:07] DuckHunt Esjay > Missed. [missed: -1 xp]
[16:12:10] DuckHunt Esjay > *BANG* You shot down the duck in 10.095s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[16:25:18] DuckHunt The last duck has been seen 13 minutes and 18 seconds ago.
[17:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:13:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:14:28] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[17:14:32] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[17:14:34] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[17:14:38] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h. Your purchase made you go back to level 17 (duck demolisher).
[17:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:50:15] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[17:50:17] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[17:50:18] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[17:50:19] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:50:20] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[17:50:23] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[17:50:24] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:50:26] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:50:28] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[17:50:31] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[17:50:34] DuckHunt ComputerTech > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:50:36] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[17:50:39] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 38.89s, which makes you a total of 210 ducks (including 20 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[17:50:39] DuckHunt ComputerTech > By searching the bushes around the duck, you find an extra bullet !
[17:51:29] DuckHunt The top duck(s) are: magic with 11111 xp | peorth with 8516 xp | million with 4041 xp | phoenix with 2105 xp | computertech with 1844 xp
[18:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:12:03] DuckHunt foxy > Missed. [missed: -1 xp]
[18:12:04] DuckHunt ChRoNiC > *BANG* You shot down the duck in 4.052s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[18:12:06] DuckHunt foxy > *CLICK* Trigger locked.
[18:12:10] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:12:15] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/2 | Chargers: 4/4
[18:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:31:03] DuckHunt foxy > *BOOM* You shot down the duck in 3.255s, which makes you a total of 302 ducks on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [19 xp] [four-leaf clover]
[18:31:07] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:12:09] DuckHunt Number1Stunna > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[19:12:12] DuckHunt Number1Stunna > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[19:12:13] DuckHunt Number1Stunna > *BANG* You shot down the duck in 13.188s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:33:32] DuckHunt freewifi1 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[19:33:34] DuckHunt freewifi1 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:33:35] DuckHunt *BANG* xO' Hestia just get shot by accident by freewifi1. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:33:41] DuckHunt freewifi1 > You are not armed.
[19:38:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:21:31] DuckHunt foxy > *BOOM* You shot down the duck in 30.868s, which makes you a total of 303 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[20:21:34] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:48:20] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[20:48:23] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[20:48:26] DuckHunt Kowal > *BANG* You shot down the duck in 25.271s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:48:26] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:58:04] DuckHunt ComputerTech > You are not armed.
[21:01:02] DuckHunt *BANG* xO' Techer just get shot by accident by Ryu. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[21:01:12] DuckHunt ComputerTech returns Ryu's gun to him.
[21:01:18] DuckHunt Ryu > Missed. [missed: -1 xp]
[21:01:20] DuckHunt Ryu > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:01:24] DuckHunt Ryu > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:01:27] DuckHunt Ryu > *BANG* You shot down the duck in 3mn26.961s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:16:46] DuckHunt Number1Stunna > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:16:50] DuckHunt Number1Stunna > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:16:53] DuckHunt Number1Stunna > *BANG* You shot down the duck in 1mn52.196s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[21:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:23:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:34] DuckHunt h4 > *BANG* You shot down one of the ducks in 1mn33.916s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:39:38] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[21:39:41] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[21:39:42] DuckHunt h4 > Missed. [missed: -1 xp]
[21:39:44] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:39:44] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:39:45] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[21:39:49] DuckHunt h4 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[21:39:50] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[21:39:50] DuckHunt h4 > Missed. [missed: -1 xp]
[21:39:50] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 1/2
[21:39:54] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:40:24] DuckHunt ComputerTech returns h4's gun to him.
[22:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:01:06] DuckHunt Ryu > *BANG* You shot down the duck in 5.355s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:13:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:13:12] DuckHunt Ryu > *BANG* You shot down the duck in 11.756s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:10:39] DuckHunt ferridae > *BANG* You shot down the duck in 39.077s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:23:04] DuckHunt logout > Missed. [missed: -1 xp]
[23:23:05] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[23:23:06] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[23:23:09] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:23:10] DuckHunt logout > Missed. [missed: -1 xp]
[23:23:11] DuckHunt logout > *BOOM* You shot down the duck in 9.938s, which makes you a total of 101 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[23:23:11] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:30:46] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 1/2 | jammed: no (34 times) | confisc.: yes (26 times) [Profile] [Profile] [Profile] 263 xp | lvl 6 (duck hater) / 7 xp pts for lvl sup. | karma: 60.32% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 50% | gun reliability: 90% | armor: 12% | deflection: 6%
[23:30:47] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.131s | average react. time: 1mn50.231s | 101 ducks (incl. 8 golden ducks) | 100 misses | 12 accidents | 21 empty shots | 14 wild shots | 201 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
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