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Filtering by user: DuckHunt
Friday, June 30, 2023
[00:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:54:59] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[00:55:02] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[00:55:05] DuckHunt herald > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[00:55:06] DuckHunt herald > Missed. [missed: -1 xp]
[00:55:09] DuckHunt herald > Missed. [missed: -1 xp]
[00:55:11] DuckHunt herald > *BOOM* You shot down the duck in 2mn10.723s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:56:04] DuckHunt updog > Missed. [missed: -1 xp]
[00:56:06] DuckHunt updog > *BANG* You shot down the duck in 5.71s, which makes you a total of 9 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[01:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:19:45] DuckHunt foxy > *BANG* You shot down the duck in 2mn45.156s, which makes you a total of 321 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:19:47] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:19:59] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:20:01] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 17 (duck demolisher).
[01:20:04] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[01:20:05] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[01:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:46:03] DuckHunt Gentoo > *BANG* You shot down the duck in 2.546s, which makes you a total of 80 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:46:04] DuckHunt Gentoo > By searching the bushes around the duck, you find... a four-leaf clover with only 3 left.
[01:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:59:08] DuckHunt foxy > *BOOM* You shot down the duck in 7.673s, which makes you a total of 322 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[01:59:10] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:07:17] DuckHunt Gentoo > Missed. [missed: -1 xp]
[02:07:17] DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[02:07:19] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[02:07:20] DuckHunt Gentoo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:07:21] DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:07:22] DuckHunt Gentoo > Missed. [missed: -1 xp]
[02:12:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[02:13:39] DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[02:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:20:04] DuckHunt foxy > *BOOM* You shot down the duck in 4.416s, which makes you a total of 323 ducks on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [20 xp] [four-leaf clover]
[02:20:10] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 17 (duck demolisher).
[03:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:04:03] DuckHunt foxy > *BOOM* You shot down the duck in 3.087s, which makes you a total of 324 ducks on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [20 xp] [four-leaf clover]
[03:04:06] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:17:11] DuckHunt herald > *BOOM* You shot down the duck in 11.004s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:09:34] DuckHunt Gentoo > *BANG* You shot down the duck in 33.588s, which makes you a total of 81 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:09:36] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[04:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:02] DuckHunt Zack > *BOOM* You shot down the duck in 3mn2.073s, which makes you a total of 83 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [20 xp] [four-leaf clover]
[04:37:05] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[04:37:13] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 2 (noob).
[04:37:17] DuckHunt Zack > You already own this type of ammunition. The bonus will expire in 2 hours 14 minutes and 28 seconds.
[05:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:41:05] DuckHunt Phoenix > Missed. [missed: -3 xp]
[05:41:07] DuckHunt Phoenix > Missed. [missed: -3 xp]
[05:41:10] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[05:41:11] DuckHunt Phoenix > *BANG* You shot down the duck in 11s, which makes you a total of 172 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:47:16] DuckHunt Syndus_ > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:47:16] DuckHunt Syndus_ > *BANG* You shot down the duck in 15.904s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:52:14] DuckHunt Gentoo > Missed. [missed: -1 xp]
[05:52:15] DuckHunt Gentoo > *BANG* You shot down the duck in 3mn15.222s, which makes you a total of 82 ducks on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [10 xp]
[06:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:38:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:01:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:56:07] DuckHunt Chiester > *BANG* You shot down the duck in 5.913s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:02:29] DuckHunt wez > *BANG* You shot down the duck in 28.127s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:02:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:44:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:49:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:45:17] DuckHunt Gentoo > *BANG* You shot down the duck in 16.231s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:45:17] DuckHunt Gentoo > By searching the bushes around the duck, you find an extra bullet !
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:51:06] DuckHunt Gentoo > *BANG* You shot down the duck in 5.737s, which makes you a total of 84 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:51:14] DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/3
[10:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:52:05] DuckHunt Gentoo > *BANG* You shot down the duck in 5.103s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:52:07] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[10:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:53:03] DuckHunt Gentoo > *BANG* You shot down the duck in 3.397s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:58:04] DuckHunt Gentoo > *BANG* You shot down the duck in 3.461s, which makes you a total of 87 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:00:08] DuckHunt Gentoo > *BANG* You shot down the duck in 7.823s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:06] DuckHunt Gentoo > *BANG* You shot down the duck in 6.099s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:39:05] DuckHunt Phoenix > *BANG* You shot down the duck in 5.414s, which makes you a total of 173 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:39:07] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[11:44:14] DuckHunt *BANG* xO' CrystalMath just get shot by accident by updog. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:44:14] DuckHunt updog is demoted to level 3 (trainee).
[11:44:39] DuckHunt Phoenix > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[11:44:53] DuckHunt Phoenix returns updog's gun to him.
[12:13:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:13:06] DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[12:13:08] DuckHunt Gentoo > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[12:13:09] DuckHunt Gentoo > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[12:13:09] DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[12:13:13] DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:13:15] DuckHunt Gentoo > Missed. [missed: -1 xp]
[12:13:18] DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:13:18] DuckHunt Gentoo > *BANG* You shot down the duck in 17.551s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:26:06] DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:26:07] DuckHunt Gentoo > By searching the bushes around the duck, you find a +1 four-leaf clover ! You will earn an extra 1 xp point for each duck you shoot for 24h.
[12:26:07] DuckHunt Gentoo > *BANG* You shot down the duck in 6.41s, which makes you a total of 91 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:14:03] DuckHunt logout > Missed. [missed: -1 xp]
[13:14:03] DuckHunt login > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[13:14:05] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[13:14:07] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[13:14:07] DuckHunt logout > Missed. [missed: -1 xp]
[13:14:09] DuckHunt logout > *BOOM* You shot down the duck in 8.056s, which makes you a total of 155 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[13:14:19] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 2/4 | charg.: 2/3 | jammed: no (39 times) | confisc.: no (32 times) [Profile] [Profile] [Profile] 477 xp | lvl 9 (duck plucker) / 63 xp pts for lvl sup. | karma: 65.78% good hunter [Stats][Stats][Stats] theor. accuracy: 69% | effectiv. of fire: 54% | gun reliability: 93% | armor: 20% | deflection: 12%
[13:14:20] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.131s | average react. time: 1mn46.9s | 155 ducks (incl. 10 golden ducks) | 130 misses | 16 accidents | 31 empty shots | 16 wild shots | 285 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Infrared detect. / 4-leaf clover
[13:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:20:04] DuckHunt logout > Missed. [missed: -1 xp]
[13:20:05] DuckHunt logout > *BOOM* You shot down the duck in 4.424s, which makes you a total of 156 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[13:20:08] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[14:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:25:03] DuckHunt logout > *BANG* You shot down the duck in 2.795s, which makes you a total of 157 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[14:25:03] DuckHunt logout > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[14:25:14] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 1/3
[14:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:34:04] DuckHunt Echo_C > *BANG* You shot down the duck in 3.722s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:10:25] DuckHunt logout > *BANG* You shot down the duck in 24.668s, which makes you a total of 158 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:31:13] DuckHunt logout > *BANG* You shot down the duck in 3mn12.838s, which makes you a total of 159 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:37:06] DuckHunt logout > *BANG* You shot down the duck in 6.439s, which makes you a total of 160 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:37:08] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[15:37:25] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 0/3 | jammed: no (39 times) | confisc.: no (32 times) [Profile] [Profile] [Profile] 532 xp | lvl 9 (duck plucker) / 8 xp pts for lvl sup. | karma: 66.67% good hunter [Stats][Stats][Stats] theor. accuracy: 69% | effectiv. of fire: 54% | gun reliability: 93% | armor: 20% | deflection: 12%
[15:37:26] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.131s | average react. time: 1mn45.027s | 160 ducks (incl. 10 golden ducks) | 131 misses | 16 accidents | 31 empty shots | 16 wild shots | 291 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[15:37:43] DuckHunt logout > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[16:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:17:16] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[16:17:18] DuckHunt ChRoNiC > *BANG* You shot down the duck in 17.874s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:17:27] DuckHunt ChRoNiC > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:51:12] DuckHunt foxy > *BOOM* You shot down the duck in 2mn11.667s, which makes you a total of 325 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[16:51:15] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:52:03] DuckHunt wez > *BANG* You shot down the duck in 3.119s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:52:03] DuckHunt foxy > *CLICK* Trigger locked.
[17:04:22] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:04:25] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 4/4
[17:04:27] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 4/4
[17:04:27] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[17:04:28] DuckHunt foxy > *BOOM* You shot down the duck in 5.268s, which makes you a total of 326 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[17:04:29] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[17:04:35] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:05:33] DuckHunt The top duck(s) are: magic with 11111 xp | peorth with 8516 xp | million with 4041 xp | phoenix with 2232 xp | computertech with 1971 xp
[17:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:35:19] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[17:35:22] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[17:35:23] DuckHunt jeff_stacey > *BANG* You shot down the duck in 22.561s, which makes you a total of 55 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:44:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:12:20] DuckHunt jmjl > *BANG* You shot down the duck in 19.952s, which makes you a total of 19 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[18:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:24:00] DuckHunt montar > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:24:03] DuckHunt montar > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:24:06] DuckHunt montar > Missed. [missed: -1 xp]
[18:24:08] DuckHunt montar > Missed. [missed: -1 xp]
[18:24:11] DuckHunt montar > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[18:24:14] DuckHunt montar > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[18:24:17] DuckHunt montar > *BANG* You shot down the golden duck in 1mn16.945s, which makes you a total of 11 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [36 xp]
[18:33:37] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:33:38] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[19:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:05:11] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[19:05:15] DuckHunt montar > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[19:05:17] DuckHunt montar > *BANG* You shot down the duck in 16.185s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:18:07] DuckHunt foxy > *BOOM* You shot down the duck in 4mn7.381s, which makes you a total of 327 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[19:18:09] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:44:04] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:44:30] DuckHunt ComputerTech returns logout's gun to him.
[19:52:11] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 0/3
[20:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:27:02] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.018s, which makes you a total of 233 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:27:02] DuckHunt foxy > *CLICK* Trigger locked.
[20:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:36:04] DuckHunt logout > *BANG* You shot down the duck in 3.663s, which makes you a total of 161 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[20:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:48:30] DuckHunt h4 > *BANG* You shot down the duck in 29.912s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:48:35] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[21:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:05:16] DuckHunt logout > *BANG* You shot down the duck in 16.093s, which makes you a total of 162 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [12 xp] [four-leaf clover]
[21:05:21] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 0/3
[21:05:28] DuckHunt logout > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 9 (duck plucker).
[21:05:58] DuckHunt h4 > You throw a bucket of water on logout in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[21:06:19] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[21:06:20] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[21:06:23] DuckHunt logout > You just bought dry clothes in exchange for 7 xp points.
[21:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:35:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:43:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[21:43:56] DuckHunt Kowal > *BANG* You shot down the duck in 4mn55.665s, which makes you a total of 147 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:24:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:45:17] DuckHunt foxy > *BOOM* You shot down the duck in 17.187s, which makes you a total of 328 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[22:45:38] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:15:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[23:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:33:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:47:10] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[23:47:56] DuckHunt The top duck(s) are: magic with 11111 xp | peorth with 8516 xp | million with 4041 xp | phoenix with 2232 xp | computertech with 1981 xp
[23:51:15] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 2/2
[23:51:19] DuckHunt Hunting stats for computertech: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 0%
[23:51:20] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[23:51:42] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 2/2
[23:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:54:03] DuckHunt foxy > *BANG* You shot down the duck in 2.971s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[23:54:03] DuckHunt foxy > By searching the bushes around the duck, you find... bushes.
[23:54:23] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 10 xp | lvl 1 (tourist) / 10 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 100% | gun reliability: 85% | armor: 0% | deflection: 0%
[23:54:24] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.971s | average react. time: 2.971s | 1 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
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