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Filtering by user: DuckHunt
Thursday, June 29, 2023
[00:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:12:06] DuckHunt updog > Missed. [missed: -1 xp]
[00:12:09] DuckHunt updog > Missed. [missed: -1 xp]
[00:12:10] DuckHunt updog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[00:12:14] DuckHunt updog > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[00:12:16] DuckHunt updog > *BANG* You shot down the duck in 16.199s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:58:07] DuckHunt foxy > *BANG* You shot down the duck in 6.375s, which makes you a total of 320 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:58:10] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:07:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:12:59] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[01:13:15] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[01:13:21] DuckHunt deadly > *BANG* You shot down the duck in 2mn20.919s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:59:15] DuckHunt Zack > *BOOM* You shot down the duck in 14.841s, which makes you a total of 80 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[01:59:31] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[02:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:07:39] DuckHunt aaron > *BANG* You shot down the duck in 4mn39.371s, which makes you a total of 6 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[02:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:21:39] DuckHunt herald > *BOOM* You shot down the duck in 39.483s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:21:41] DuckHunt herald > By searching the bushes around the duck, you find... an old hunting knife.
[03:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:41:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:50:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:59:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:09:57] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[05:09:59] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[05:10:01] DuckHunt Zack > *BOOM* You shot down the duck in 2mn0.215s, which makes you a total of 81 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [17 xp] [four-leaf clover]
[05:10:05] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[05:10:12] DuckHunt Zack > You already own this type of ammunition. The bonus will expire in 1 hour 12 minutes and 24 seconds.
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:09] DuckHunt CoolKevin > *BANG* You shot down the duck in 9.347s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:37:41] DuckHunt Zack > You already own this item. It will expire in 44 minutes and 50 seconds.
[05:37:46] DuckHunt Zack > You already own this type of ammunition. The bonus will expire in 44 minutes and 50 seconds.
[05:38:00] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[05:41:14] DuckHunt Chiester > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[05:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:47:25] DuckHunt Zack > Missed. [missed: -1 xp]
[05:47:27] DuckHunt Zack > *BOOM* You shot down the duck in 26.463s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[05:47:31] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[06:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:10:10] DuckHunt *BANG* xO' c0ded just get shot by accident by Chiester. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:14:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:27:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:51:42] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[06:51:46] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[07:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:38:58] DuckHunt wez > Missed. [missed: -1 xp]
[07:39:00] DuckHunt wez > Missed. [missed: -1 xp]
[07:39:02] DuckHunt wez > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[07:39:05] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[07:39:06] DuckHunt wez > *BANG* You shot down the duck in 1mn5.783s, which makes you a total of 46 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[07:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:40:31] DuckHunt wez > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[07:40:34] DuckHunt wez > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:40:36] DuckHunt wez > *BANG* You shot down the golden duck in 35.134s, which makes you a total of 47 ducks (including 3 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[07:40:42] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[08:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:50:56] DuckHunt jmjl > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[08:50:58] DuckHunt jmjl > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[08:50:59] DuckHunt jmjl > *BANG* You shot down the duck in 2mn59.055s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:54:25] DuckHunt Corvid > *BANG* You shot down the duck in 25.086s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[09:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:21:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:47:04] DuckHunt logout > *BANG* You shot down the duck in 4.15s, which makes you a total of 144 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[09:47:07] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[09:47:14] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 2/3 | jammed: no (38 times) | confisc.: no (32 times) [Profile] [Profile] [Profile] 411 xp | lvl 8 (duck hassler) / 29 xp pts for lvl sup. | karma: 63.64% good hunter [Stats][Stats][Stats] theor. accuracy: 67% | effectiv. of fire: 53% | gun reliability: 93% | armor: 17% | deflection: 10%
[09:47:15] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.131s | average react. time: 1mn45.752s | 144 ducks (incl. 10 golden ducks) | 127 misses | 16 accidents | 29 empty shots | 16 wild shots | 271 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover
[10:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:09:19] DuckHunt Kowal > *BANG* You shot down the duck in 3mn18.403s, which makes you a total of 144 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:09:22] DuckHunt Kowal > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 4/4
[10:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:39:11] DuckHunt updog > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:39:15] DuckHunt updog > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:39:19] DuckHunt updog > Missed. [missed: -1 xp]
[10:39:21] DuckHunt updog > *BANG* You shot down the golden duck in 20.987s, which makes you a total of 6 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [36 xp]
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:53:15] DuckHunt updog > Missed. [missed: -1 xp]
[10:53:17] DuckHunt updog > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[10:53:19] DuckHunt updog > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[10:53:21] DuckHunt updog > *BANG* You shot down one of the ducks in 2mn20.413s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:53:24] DuckHunt updog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 0/2
[10:53:28] DuckHunt updog > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 0/2
[10:53:29] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[10:53:29] DuckHunt updog > *BANG* You shot down one of the ducks in 1mn28.796s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:53:35] DuckHunt updog > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:31:03] DuckHunt wez > *BANG* You shot down the duck in 2.669s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:31:04] DuckHunt FireWire > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:31:12] DuckHunt ComputerTech returns FireWire's gun to him.
[11:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:39:05] DuckHunt wez > *BANG* You shot down the duck in 5.074s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:42:16] DuckHunt ComputerTech > *BANG* You shot down the duck in 15.736s, which makes you a total of 232 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:50:59] DuckHunt FireWire > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:10:02] DuckHunt logout > *BANG* You shot down the duck in 2.655s, which makes you a total of 145 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:00:01] DuckHunt logout > *BANG* You shot down the duck in 1mn0.497s, which makes you a total of 146 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:00:04] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[13:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:21:02] DuckHunt logout > *BANG* You shot down the duck in 2.682s, which makes you a total of 147 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [10 xp]
[13:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:47:03] DuckHunt logout > *BANG* You shot down the duck in 2.628s, which makes you a total of 148 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:47:10] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[13:47:16] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 1/3 | jammed: no (38 times) | confisc.: no (32 times) [Profile] [Profile] [Profile] 451 xp | lvl 9 (duck plucker) / 89 xp pts for lvl sup. | karma: 64.44% good hunter [Stats][Stats][Stats] theor. accuracy: 69% | effectiv. of fire: 53% | gun reliability: 93% | armor: 20% | deflection: 12%
[13:47:16] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.131s | average react. time: 1mn43.356s | 148 ducks (incl. 10 golden ducks) | 127 misses | 16 accidents | 29 empty shots | 16 wild shots | 275 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[13:47:34] DuckHunt logout > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h. Your purchase made you go back to level 8 (duck hassler).
[13:48:01] DuckHunt logout > Your gun is not confiscated.
[13:48:06] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[13:48:07] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[13:48:11] DuckHunt logout > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[13:48:26] DuckHunt logout > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[13:48:32] DuckHunt h4 > You are not rich enough to make this purchase.
[14:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:09:38] DuckHunt Echo_C > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 3/3
[14:09:46] DuckHunt Echo_C > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 3/3
[14:09:49] DuckHunt Echo_C > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:09:52] DuckHunt Echo_C > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:09:54] DuckHunt Echo_C > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:09:56] DuckHunt Echo_C > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[14:09:59] DuckHunt Echo_C > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:10:01] DuckHunt Echo_C > *BANG* You shot down the golden duck in 3mn0.22s, which makes you a total of 23 ducks (including 3 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[14:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:28:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:15:02] DuckHunt logout > *BOOM* You shot down the duck in 2.091s, which makes you a total of 149 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[15:16:00] DuckHunt The top duck(s) are: magic with 11111 xp | peorth with 8516 xp | million with 4041 xp | phoenix with 2216 xp | computertech with 1971 xp
[15:16:19] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 1/3 | jammed: no (38 times) | confisc.: no (32 times) [Profile] [Profile] [Profile] 409 xp | lvl 8 (duck hassler) / 31 xp pts for lvl sup. | karma: 64.64% good hunter [Stats][Stats][Stats] theor. accuracy: 67% | effectiv. of fire: 53% | gun reliability: 93% | armor: 17% | deflection: 10%
[15:16:20] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.131s | average react. time: 1mn42.677s | 149 ducks (incl. 10 golden ducks) | 127 misses | 16 accidents | 29 empty shots | 16 wild shots | 276 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Expl. ammo / Infrared detect.
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:30:32] DuckHunt logout > *BOOM* You shot down the duck in 2mn32.239s, which makes you a total of 150 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[15:30:33] DuckHunt logout > By searching the bushes around the duck, you find a +2 four-leaf clover ! You will earn an extra 2 xp points for each duck you shoot for 24h.
[15:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:47:32] DuckHunt logout > *BOOM* You shot down the duck in 2mn32.533s, which makes you a total of 151 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[16:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:15:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:15:59] DuckHunt logout > *CLICK* Trigger locked.
[16:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:17:04] DuckHunt logout > *BOOM* You shot down the duck in 3.034s, which makes you a total of 152 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [12 xp] [four-leaf clover]
[16:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:30:15] DuckHunt h4 > By searching the bushes around the duck, you find an extra ammo clip !
[16:30:15] DuckHunt h4 > *BANG* You shot down the duck in 4mn15.621s, which makes you a total of 20 ducks on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[17:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:37:19] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[17:37:22] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[17:37:23] DuckHunt logout > *BOOM* You shot down the duck in 1mn22.893s, which makes you a total of 153 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[17:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:45:29] DuckHunt Kowal > Missed. [missed: -1 xp]
[17:45:32] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[17:45:35] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[17:45:37] DuckHunt Kowal > By searching the bushes around the duck, you find an extra ammo clip !
[17:45:37] DuckHunt Kowal > *BANG* You shot down the duck in 2mn36.772s, which makes you a total of 145 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:10:51] DuckHunt logout > Missed. [missed: -1 xp]
[18:10:52] DuckHunt logout > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 0/3
[18:10:55] DuckHunt logout > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 0/3
[18:10:56] DuckHunt logout > *BOOM* You shot down the duck in 2mn55.503s, which makes you a total of 154 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[18:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:23:14] DuckHunt jmjl > Missed. [missed: -1 xp]
[18:23:16] DuckHunt jmjl > Missed. [missed: -1 xp]
[18:23:17] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:23:17] DuckHunt jmjl > Missed. [missed: -1 xp]
[19:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:03:05] DuckHunt Echo_C > *BANG* You shot down the duck in 4.432s, which makes you a total of 24 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[19:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:30:32] DuckHunt Kowal > *BANG* You shot down the duck in 32.226s, which makes you a total of 146 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:30:39] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[20:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:33:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:35:02] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[20:38:05] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:53:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:06:03] DuckHunt kisser > *BANG* You shot down the duck in 3.446s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:06] DuckHunt aaron > Missed. [missed: -1 xp]
[21:38:09] DuckHunt aaron > *BANG* You shot down the duck in 9.23s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:43:06] DuckHunt aaron > *BANG* You shot down one of the ducks in 4mn5.403s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:48:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:17:30] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 2/2 | jammed: no (24 times) | confisc.: no (17 times) [Profile] [Profile] [Profile] 169 xp | lvl 5 (member of the Comitee Against Ducks) / 31 xp pts for lvl sup. | karma: 43.88% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 38% | gun reliability: 89% | armor: 10% | deflection: 4%
[22:17:31] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.638s | average react. time: 6mn29.931s | 50 ducks (incl. 2 golden ducks) | 79 misses | 11 accidents | 20 empty shots | 6 wild shots | 129 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized.
[22:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:41:39] DuckHunt Phoenix > *BANG* You shot down the duck in 38.989s, which makes you a total of 171 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:41:43] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[22:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:52:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:16:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[23:18:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
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