#computertech Bot Logged User list

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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com | https://techy.music/
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Filtering by user: DuckHunt
Tuesday, September 12, 2023
[00:07:32] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:35] DuckHunt Ziginox > *BANG* You shot down the duck in 2.687s, which makes you a total of 21 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[00:07:35] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[00:07:41] DuckHunt foxy returns foxy's gun to him.
[00:11:28] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 5/5 | jammed: no (33 times) | confisc.: no (88 times) [Profile] [Profile] [Profile] 5711 xp | lvl 33 (duck blaster) / 229 xp pts for lvl sup. | karma: 83.83% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 73% | gun reliability: 99% | armor: 80% | deflection: 83%
[00:11:29] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 41.746s | 978 ducks (incl. 105 golden ducks) | 347 misses | 40 accidents | 141 empty shots | 52 wild shots | 1325 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Silencer / 4-leaf clover
[00:27:00] DuckHunt The last duck has been seen 19 minutes and 27 seconds ago.
[00:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:43:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[00:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:45:00] DuckHunt foxy > Missed. [missed: -5 xp]
[00:45:02] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 5/5
[00:45:04] DuckHunt foxy > *BOOM* You shot down the duck in 1mn3.523s, which makes you a total of 979 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:45:06] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[00:49:45] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/2 | jammed: yes (6 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 89 xp | lvl 3 (trainee) / 1 xp pt for lvl sup. | karma: 44.83% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 52% | gun reliability: 87% | armor: 5% | deflection: 53%
[00:49:46] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.188s | average react. time: 3mn56.831s | 21 ducks (incl. 0 golden duck) | 19 misses | 4 accidents | 3 empty shots | 4 wild shots | 40 ammo used [Accidents][Accidents][Accidents] received 6 stray bullets from which 5 lethals, 1 ricocheted and 0 neutralized.
[00:52:57] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[00:53:04] DuckHunt herald > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[01:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:26:44] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 44.373s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:27:56] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 4/5 | jammed: no (33 times) | confisc.: no (88 times) [Profile] [Profile] [Profile] 5721 xp | lvl 33 (duck blaster) / 219 xp pts for lvl sup. | karma: 83.85% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 73% | gun reliability: 99% | armor: 80% | deflection: 83%
[01:27:57] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 41.892s | 979 ducks (incl. 105 golden ducks) | 348 misses | 40 accidents | 141 empty shots | 52 wild shots | 1327 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Silencer / 4-leaf clover
[01:28:04] DuckHunt phish > You already own this item. It will expire in 1 hour 5 minutes and 26 seconds, 6 uses left.
[01:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:50:04] DuckHunt wez > Missed. [missed: -1 xp]
[01:50:08] DuckHunt foxy > *BOOM* You shot down the duck in 7.993s, which makes you a total of 980 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:50:09] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[01:50:17] DuckHunt foxy returns wez's gun to him.
[02:25:39] DuckHunt phish > You already own this item. It will expire in 7 minutes and 50 seconds, 6 uses left.
[02:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:32:08] DuckHunt Zack > *BANG* You shot down the duck in 7.542s, which makes you a total of 178 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:32:11] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 1/2
[02:32:19] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[02:32:29] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 1/2
[02:32:31] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[02:32:35] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[02:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:54:36] DuckHunt *BANG* xO' sur just get shot by accident by phish. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[02:58:34] DuckHunt Peorth > *BOOM* You shot down the duck in 4mn33.178s, which makes you a total of 455 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[02:58:38] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:58:56] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 5/5 | jammed: no (25 times) | confisc.: no (30 times) [Profile] [Profile] [Profile] 5725 xp | lvl 33 (duck blaster) / 215 xp pts for lvl sup. | karma: 85.71% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 75% | gun reliability: 99% | armor: 80% | deflection: 83%
[02:58:57] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.002s | average react. time: 1mn35.548s | 455 ducks (incl. 125 golden ducks) | 145 misses | 20 accidents | 52 empty shots | 10 wild shots | 600 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[02:59:10] DuckHunt The top duck(s) are: foxy with 5736 xp | peorth with 5725 xp | esjay with 1370 xp | serion with 1355 xp | logout with 1236 xp
[02:59:31] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:59:33] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[02:59:35] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.18s, which makes you a total of 456 ducks (including 126 golden ducks) on #computertech. \_X< *KWAK* [70 xp] [four-leaf clover] [expl. ammo]
[02:59:40] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:03:19] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[03:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:41:05] DuckHunt phish > *BANG* You shot down the duck in 4.575s, which makes you a total of 91 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:50:03] DuckHunt Peorth > Missed. [missed: -5 xp]
[03:50:05] DuckHunt Peorth > *BOOM* You shot down the duck in 4.742s, which makes you a total of 457 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:50:11] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 5/5 | jammed: no (25 times) | confisc.: no (30 times) [Profile] [Profile] [Profile] 5803 xp | lvl 33 (duck blaster) / 137 xp pts for lvl sup. | karma: 85.77% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 75% | gun reliability: 99% | armor: 80% | deflection: 83%
[03:50:12] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.002s | average react. time: 1mn35.157s | 457 ducks (incl. 126 golden ducks) | 146 misses | 20 accidents | 52 empty shots | 10 wild shots | 603 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[03:50:24] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:50:26] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:50:27] DuckHunt Peorth > *BOOM* You shot down the golden duck in 2.448s, which makes you a total of 458 ducks (including 127 golden ducks) on #computertech. \_X< *KWAK* [58 xp] [four-leaf clover] [expl. ammo]
[03:52:15] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:17] DuckHunt Peorth > Missed. [missed: -5 xp]
[03:52:18] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[03:52:19] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:52:21] DuckHunt Peorth > Missed. [missed: -5 xp]
[03:52:22] DuckHunt Peorth > *BOOM* You shot down the golden duck in 6.485s, which makes you a total of 459 ducks (including 128 golden ducks) on #computertech. \_X< *KWAK* [58 xp] [four-leaf clover] [expl. ammo]
[03:52:25] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 4/5
[04:09:26] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 4/5 | jammed: no (25 times) | confisc.: no (30 times) [Profile] [Profile] [Profile] 5909 xp | lvl 33 (duck blaster) / 31 xp pts for lvl sup. | karma: 85.83% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 75% | gun reliability: 99% | armor: 80% | deflection: 83%
[04:09:27] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.002s | average react. time: 1mn34.793s | 459 ducks (incl. 128 golden ducks) | 148 misses | 20 accidents | 52 empty shots | 10 wild shots | 607 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[04:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:16] DuckHunt Zack > *BOOM* You shot down the duck in 1mn16.27s, which makes you a total of 179 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [16 xp] [four-leaf clover]
[04:16:17] DuckHunt Zack > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:23] DuckHunt Zack > *BOOM* You shot down the duck in 22.454s, which makes you a total of 180 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:54] DuckHunt Ziginox > *BANG* You shot down the duck in 1mn53.238s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:03:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:17:55] DuckHunt caplink > Missed. [missed: -1 xp]
[06:17:57] DuckHunt *PEWWW* caplink's bullet ricochetes on mbuhh, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[06:21:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:41:04] DuckHunt Ziginox > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[06:41:07] DuckHunt Ziginox > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[06:41:08] DuckHunt Ziginox > *BANG* You shot down the duck in 3mn6.888s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:32:33] DuckHunt Ziginox > *BANG* You shot down the duck in 32.927s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:01:04] DuckHunt dyne > *BANG* You shot down the duck in 2mn3.966s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:19:53] DuckHunt Phoenix > *BANG* You shot down the duck in 4mn52.649s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:19:53] DuckHunt Phoenix > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[08:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:35:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:18:18] DuckHunt franstam > *BANG* You shot down the duck in 18.172s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:18:25] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 2/2
[09:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:39:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:28:51] DuckHunt SkaaJongen > *BANG* You shot down the duck in 4mn50.55s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:49:31] DuckHunt HelderHeid > *BANG* You shot down the duck in 3mn30.505s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:06:15] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:06:16] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[11:06:18] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.267s, which makes you a total of 460 ducks (including 129 golden ducks) on #computertech. You are promoted to level 34 (duck destructor). \_X< *KWAK* [58 xp] [four-leaf clover] [expl. ammo]
[11:06:21] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 4/5
[11:15:43] DuckHunt jan6 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[11:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:19:26] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[11:19:29] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[11:19:33] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[11:19:36] DuckHunt HelderHeid > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:19:39] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:19:43] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[11:19:47] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[11:19:50] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[11:19:53] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:19:57] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:19:59] DuckHunt HelderHeid > *BANG* You shot down the golden duck in 59.107s, which makes you a total of 45 ducks (including 3 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [60 xp]
[11:21:20] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 2/9 | charg.: 2/3 | jammed: no (18 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 374 xp | lvl 8 (duck hassler) / 66 xp pts for lvl sup. | karma: 56.52% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 44% | gun reliability: 93% | armor: 17% | deflection: 58%
[11:21:21] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.654s | average react. time: 5mn18.586s | 45 ducks (incl. 3 golden ducks) | 56 misses | 7 accidents | 10 empty shots | 4 wild shots | 101 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[11:21:26] DuckHunt Hunting stats for irish666: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 50 xp | lvl 3 (trainee) / 40 xp pts for lvl sup. | karma: 0% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 11% | gun reliability: 87% | armor: 5% | deflection: 53%
[11:21:27] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 19.93s | average react. time: 10mn35.625s | 1 duck (incl. 1 golden duck) | 8 misses | 0 accident | 1 empty shot | 2 wild shots | 9 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 3 lethals, 0 ricocheted and 0 neutralized.
[11:22:05] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[11:22:06] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[11:22:33] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 2 (noob).
[11:22:45] DuckHunt Hunting stats for irish666: [Weapon][Weapon][Weapon] ammo: 4/10 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 43 xp | lvl 2 (noob) / 7 xp pts for lvl sup. | karma: 0% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 11% | gun reliability: 86% | armor: 2% | deflection: 52%
[11:22:46] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 19.93s | average react. time: 10mn35.625s | 1 duck (incl. 1 golden duck) | 8 misses | 0 accident | 1 empty shot | 2 wild shots | 9 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 3 lethals, 0 ricocheted and 0 neutralized.
[11:22:56] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:23:14] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:25:28] DuckHunt irish666 > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[11:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:53:44] DuckHunt SkaaJongen > Missed. [missed: -1 xp]
[11:53:47] DuckHunt SkaaJongen > *BANG* You shot down the duck in 46.581s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:54:01] DuckHunt SkaaJongen > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:20:12] DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 3/3 | jammed: no (40 times) | confisc.: no (50 times) [Profile] [Profile] [Profile] 346 xp | lvl 7 (duck pest) / 4 xp pts for lvl sup. | karma: 57.41% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 50% | gun reliability: 93% | armor: 15% | deflection: 57%
[12:20:13] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.849s | average react. time: 2mn9.142s | 146 ducks (incl. 10 golden ducks) | 143 misses | 14 accidents | 55 empty shots | 37 wild shots | 289 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[12:21:15] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[12:24:01] DuckHunt h4 > You throw a bucket of water on tomba4032 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[12:36:57] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 4/5 | jammed: no (33 times) | confisc.: no (88 times) [Profile] [Profile] [Profile] 5736 xp | lvl 33 (duck blaster) / 204 xp pts for lvl sup. | karma: 83.86% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 73% | gun reliability: 99% | armor: 80% | deflection: 83%
[12:36:58] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 41.857s | 980 ducks (incl. 105 golden ducks) | 348 misses | 40 accidents | 141 empty shots | 52 wild shots | 1328 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Silencer / 4-leaf clover
[12:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:43:04] DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[12:43:07] DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[12:43:08] DuckHunt wildting2 > Missed. [missed: -1 xp]
[12:43:10] DuckHunt wildting2 > Missed. [missed: -1 xp]
[12:43:10] DuckHunt wildting2 > Missed. [missed: -1 xp]
[12:43:11] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[12:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:52:04] DuckHunt Chiester > *BANG* You shot down the duck in 4.351s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:04:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:04:07] DuckHunt zof > *BANG* You shot down the duck in 5.984s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:33] DuckHunt zof > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[13:07:37] DuckHunt zof > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[13:07:38] DuckHunt zof > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[13:07:41] DuckHunt zof > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[13:07:42] DuckHunt zof > Missed. [missed: -1 xp]
[13:07:44] DuckHunt zof > Missed. [missed: -1 xp]
[13:07:46] DuckHunt zof > Missed. [missed: -1 xp]
[13:07:49] DuckHunt zof > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:07:54] DuckHunt zof > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:07:57] DuckHunt zof > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 2/2
[13:07:58] DuckHunt Chiester > *BANG* You shot down the golden duck in 58.325s, which makes you a total of 87 ducks (including 5 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[13:07:58] DuckHunt zof > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 1/2
[13:08:12] DuckHunt zof > You throw a bucket of water on Chiester in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 2 (noob).
[13:49:04] DuckHunt h4 > You throw a bucket of water on dyne in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[14:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:03:07] DuckHunt dyne > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 45 minutes and 57 seconds.
[14:03:32] DuckHunt dyne > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 45 minutes and 32 seconds.
[14:03:43] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[14:03:44] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[14:03:52] DuckHunt dyne > You just bought dry clothes in exchange for 7 xp points.
[14:03:54] DuckHunt dyne > *BANG* You shot down the duck in 53.463s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:22:03] DuckHunt yjya > *BANG* You shot down the duck in 1.859s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:28:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:12] DuckHunt p1x4l > Missed. [missed: -1 xp]
[15:28:15] DuckHunt p1x4l > *BANG* You shot down the duck in 14.339s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:52:15] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:52:19] DuckHunt foxy > *BANG* You shot down the duck in 3.792s, which makes you a total of 981 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[15:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:59:05] DuckHunt Syndus_ > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[15:59:12] DuckHunt Syndus_ > *BANG* You shot down the golden duck in 11.23s, which makes you a total of 45 ducks (including 3 golden ducks) on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [36 xp] [AP ammo]
[16:24:59] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:25:04] DuckHunt Hunting stats for yjya: [Weapon][Weapon][Weapon] ammo: 2/10 | charg.: 2/2 | jammed: no (4 times) | confisc.: no (7 times) [Profile] [Profile] [Profile] 100 xp | lvl 4 (duck misser) / 40 xp pts for lvl sup. | karma: 48.15% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 43% | gun reliability: 88% | armor: 7% | deflection: 54%
[16:25:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.859s | average react. time: 43.753s | 10 ducks (incl. 2 golden ducks) | 13 misses | 0 accident | 1 empty shot | 7 wild shots | 23 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[16:25:22] DuckHunt Syndus_ > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[16:25:27] DuckHunt The last duck has been seen 26 minutes and 27 seconds ago.
[16:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:49:04] DuckHunt yjya > Missed. [missed: -1 xp]
[16:49:07] DuckHunt yjya > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[16:49:10] DuckHunt Syndus_ > *BANG* You shot down the duck in 9.438s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:49:13] DuckHunt yjya > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[16:49:15] DuckHunt yjya > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:53:39] DuckHunt Hunting stats for yjya: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/2 | jammed: no (5 times) | confisc.: yes (8 times) [Profile] [Profile] [Profile] 97 xp | lvl 4 (duck misser) / 43 xp pts for lvl sup. | karma: 42.86% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 40% | gun reliability: 88% | armor: 7% | deflection: 54%
[16:53:40] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.859s | average react. time: 44.779s | 10 ducks (incl. 2 golden ducks) | 15 misses | 0 accident | 1 empty shot | 8 wild shots | 25 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[16:53:44] DuckHunt yjya > You are not armed.
[16:56:39] DuckHunt Peorth returns yjya's gun to him.
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:03] DuckHunt yjya > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[16:59:09] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:59:10] DuckHunt yjya > *BANG* You shot down the duck in 9.753s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:59:15] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:59:17] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 3 (trainee).
[16:59:21] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:17:42] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:17:43] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:44:08] DuckHunt tomba4032 > Missed. [missed: -1 xp]
[17:44:11] DuckHunt Syndus_ > *BANG* You shot down the duck in 10.484s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:44:11] DuckHunt tomba4032 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:44:15] DuckHunt yjya > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:57:03] DuckHunt dyne > Missed. [missed: -1 xp]
[17:57:05] DuckHunt dyne > Missed. [missed: -1 xp]
[17:57:06] DuckHunt tomba4032 > You are not armed.
[17:57:08] DuckHunt dyne > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:57:10] DuckHunt dyne > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:57:12] DuckHunt dyne > *BANG* You shot down the duck in 11.202s, which makes you a total of 11 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[17:57:13] DuckHunt tomba4032 > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 2 (noob).
[17:57:14] DuckHunt yjya > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[17:57:19] DuckHunt yjya > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[17:57:54] DuckHunt Hunting stats for dyne: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 1/2 | jammed: no (6 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 93 xp | lvl 4 (duck misser) / 47 xp pts for lvl sup. | karma: 83.33% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 44% | gun reliability: 88% | armor: 7% | deflection: 54%
[17:57:55] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.783s | average react. time: 3mn30.739s | 11 ducks (incl. 1 golden duck) | 14 misses | 0 accident | 4 empty shots | 2 wild shots | 25 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[18:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:26:11] DuckHunt yjya > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:26:14] DuckHunt yjya > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:26:17] DuckHunt yjya > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[18:26:19] DuckHunt yjya > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[18:26:23] DuckHunt yjya > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:26:25] DuckHunt *BANG* xO' rizondmt just get shot by accident by phish. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:26:26] DuckHunt yjya > Missed. [missed: -1 xp]
[18:26:31] DuckHunt yjya > Missed. [missed: -1 xp]
[18:26:34] DuckHunt yjya > *BANG* You shot down the golden duck in 33.354s, which makes you a total of 12 ducks (including 3 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [48 xp]
[18:26:43] DuckHunt Hunting stats for yjya: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 1/2 | jammed: no (6 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 123 xp | lvl 4 (duck misser) / 17 xp pts for lvl sup. | karma: 45.45% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 40% | gun reliability: 88% | armor: 7% | deflection: 54%
[18:26:44] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.859s | average react. time: 53.435s | 12 ducks (incl. 3 golden ducks) | 18 misses | 0 accident | 3 empty shots | 9 wild shots | 30 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[18:53:52] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:53:56] DuckHunt foxy > *BANG* You shot down the duck in 3.521s, which makes you a total of 982 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:59:30] DuckHunt amiga600 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[18:59:34] DuckHunt amiga600 > *CLACK* JAMMED GUN
[18:59:36] DuckHunt amiga600 > *CLACK* JAMMED GUN
[18:59:43] DuckHunt amiga600 > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[18:59:43] DuckHunt Peorth > *BOOM* You shot down the duck in 42.566s, which makes you a total of 461 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[18:59:44] DuckHunt Peorth > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[18:59:51] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:06:52] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:06:56] DuckHunt foxy > *BANG* You shot down the duck in 3.528s, which makes you a total of 983 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:06:56] DuckHunt dyne > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:43:18] DuckHunt tabb > *BANG* You shot down the duck in 17.71s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:53:22] DuckHunt h4 > You throw a bucket of water on dyne in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:58:02] DuckHunt h4 > *BANG* You shot down the duck in 2.159s, which makes you a total of 147 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:59:12] DuckHunt dyne > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 54 minutes and 10 seconds.
[20:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:35:12] DuckHunt tabb > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[20:35:29] DuckHunt tabb > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[20:35:33] DuckHunt tabb > *BANG* You shot down the duck in 33.011s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:38:40] DuckHunt tabb > *BANG* You shot down the duck in 39.433s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:58:33] DuckHunt *BANG* xO' tjr just get shot by accident by dyne. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[20:58:33] DuckHunt dyne is demoted to level 3 (trainee).
[20:58:38] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:58:47] DuckHunt h4 > You throw a bucket of water on dyne in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[21:03:12] DuckHunt ComputerTech returns dyne's gun to him.
[21:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:15:13] DuckHunt yjya > Missed. [missed: -1 xp]
[21:15:15] DuckHunt yjya > Missed. [missed: -1 xp]
[21:15:17] DuckHunt yjya > Missed. [missed: -1 xp]
[21:15:17] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[21:15:23] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:15:24] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:24:22] DuckHunt Batmanhush > *BANG* You shot down the duck in 21.462s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[21:43:42] DuckHunt Hunting stats for dyne: [Weapon][Weapon][Weapon] ammo: 7/10 | charg.: 1/2 | jammed: no (6 times) | confisc.: no (4 times) [Profile] [Profile] [Profile] 85 xp | lvl 3 (trainee) / 5 xp pts for lvl sup. | karma: 51.72% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 40% | gun reliability: 87% | armor: 5% | deflection: 53%
[21:43:43] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.783s | average react. time: 3mn30.739s | 11 ducks (incl. 1 golden duck) | 16 misses | 1 accident | 4 empty shots | 4 wild shots | 27 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized. [Effects] [Effects] [Effects] Soggy
[21:44:13] DuckHunt dyne > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 14 minutes and 34 seconds.
[21:46:42] DuckHunt phish > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[21:46:54] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[21:46:57] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[21:47:00] DuckHunt phish > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[21:47:02] DuckHunt phish > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[21:47:03] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[21:47:06] DuckHunt phish > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[21:47:09] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[21:47:11] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[21:47:17] DuckHunt phish > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[21:48:10] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:48:13] DuckHunt foxy > *BOOM* You shot down the duck in 2.773s, which makes you a total of 984 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[21:48:13] DuckHunt dyne > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 10 minutes and 33 seconds.
[21:48:13] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:48:14] DuckHunt phish > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[21:48:22] DuckHunt phish > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[21:48:29] DuckHunt foxy returns kowal's gun to him.
[21:49:53] DuckHunt phish > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 10 (hunter).
[22:03:34] DuckHunt The last duck has been seen 15 minutes and 24 seconds ago.
[22:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:08:02] DuckHunt dyne > *BANG* You shot down the duck in 1.67s, which makes you a total of 12 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[22:08:35] DuckHunt yjya > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:09:28] DuckHunt Hunting stats for yjya: [Weapon][Weapon][Weapon] ammo: 4/10 | charg.: 1/2 | jammed: no (6 times) | confisc.: yes (10 times) [Profile] [Profile] [Profile] 104 xp | lvl 4 (duck misser) / 36 xp pts for lvl sup. | karma: 41.18% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 35% | gun reliability: 88% | armor: 7% | deflection: 54%
[22:09:28] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.859s | average react. time: 57.154s | 12 ducks (incl. 3 golden ducks) | 22 misses | 0 accident | 3 empty shots | 10 wild shots | 34 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[22:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:18:17] DuckHunt n0ne` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[22:18:28] DuckHunt n0ne` > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[22:18:29] DuckHunt n0ne` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[22:18:32] DuckHunt n0ne` > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[22:18:36] DuckHunt n0ne` > Missed. [missed: -1 xp]
[22:18:40] DuckHunt n0ne` > *BANG* You shot down the duck in 39.713s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[23:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:22:04] DuckHunt foxy > *BOOM* You shot down the duck in 2.647s, which makes you a total of 985 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[23:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:24:03] DuckHunt wildting2 > Missed. [missed: -1 xp]
[23:24:04] DuckHunt dyne > *BANG* You shot down the duck in 4.062s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:24:05] DuckHunt wildting2 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:45:14] DuckHunt wildting2 > You are not armed.
[23:45:27] DuckHunt kot > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:45:29] DuckHunt kot > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:45:30] DuckHunt kot > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:45:32] DuckHunt kot > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[23:45:34] DuckHunt kot > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[23:45:35] DuckHunt valware > Missed. [missed: -1 xp]
[23:45:36] DuckHunt kot > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:45:37] DuckHunt kot > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:45:39] DuckHunt kot > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[23:45:40] DuckHunt valware > Missed. [missed: -1 xp]
[23:45:41] DuckHunt kot > Missed. [missed: -1 xp]
[23:45:42] DuckHunt kot > Missed. [missed: -1 xp]
[23:45:43] DuckHunt valware > *BANG* You shot down the golden duck in 42.413s, which makes you a total of 1 duck (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
[23:45:43] DuckHunt kot > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:45:44] DuckHunt valware > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[23:45:44] DuckHunt valware > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:45:55] DuckHunt kot > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 1 (tourist).
[23:46:23] DuckHunt Hunting stats for valware: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: yes (1 times) [Profile] [Profile] [Profile] 56 xp | lvl 3 (trainee) / 34 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 25% | gun reliability: 87% | armor: 5% | deflection: 53%
[23:46:24] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 42.413s | average react. time: 1mn57.586s | 1 duck (incl. 1 golden duck) | 3 misses | 0 accident | 0 empty shot | 1 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Ducks detect.
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