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Filtering by user: DuckHunt
Thursday, September 14, 2023
[00:08:56] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:08:59] DuckHunt foxy > *BOOM* You shot down the duck in 2.897s, which makes you a total of 998 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:09:02] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[00:14:52] DuckHunt Kuro-chan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:17:13] DuckHunt dyne > *BANG* You shot down the duck in 12.362s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:17:18] DuckHunt dyne > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[00:27:27] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:27:28] DuckHunt dyne > *BANG* You shot down the duck in 1.127s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:27:29] DuckHunt foxy > *CLICK* Trigger locked.
[00:28:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:28:03] DuckHunt dyne > Missed. [missed: -1 xp]
[00:28:05] DuckHunt dyne > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[00:28:07] DuckHunt dyne > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[00:28:08] DuckHunt dyne > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[00:28:08] DuckHunt foxy > *BOOM* You shot down the duck in 7.59s, which makes you a total of 999 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:28:10] DuckHunt dyne > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:28:55] DuckHunt ComputerTech returns dyne's gun to him.
[00:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:40:06] DuckHunt foxy > *BOOM* You shot down the duck in 5.48s, which makes you a total of 1000 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:40:07] DuckHunt phish > *CLICK* Trigger locked.
[00:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:46:03] DuckHunt foxy > *BOOM* You shot down the duck in 3.235s, which makes you a total of 1001 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:46:06] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 4/5
[00:46:47] DuckHunt phish > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 2/3
[00:50:23] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:50:26] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 4/5
[00:50:29] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 4/5
[00:50:31] DuckHunt foxy > *BOOM* You shot down the duck in 7.995s, which makes you a total of 1002 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:30:04] DuckHunt foxy > *BOOM* You shot down the duck in 3.13s, which makes you a total of 1003 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:39:20] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:39:23] DuckHunt foxy > *BOOM* You shot down the duck in 2.961s, which makes you a total of 1004 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:46:04] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[01:46:04] DuckHunt dyne > *BANG* You shot down the duck in 4.048s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:46:06] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[01:46:07] DuckHunt foxy > *CLICK* Trigger locked.
[01:46:38] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:46:39] DuckHunt foxy > *BOOM* You shot down the duck in 1.703s, which makes you a total of 1005 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[02:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:22:18] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 2/3
[02:22:21] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 2/3
[02:22:23] DuckHunt phish > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h..... You already have explosive_ammo nevermind
[02:22:23] DuckHunt phish > *BOOM* You shot down the duck in 22.809s, which makes you a total of 95 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[02:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:39:23] DuckHunt dyne > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[02:39:26] DuckHunt dyne > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 1/2
[02:39:28] DuckHunt dyne > Missed. [missed: -1 xp]
[02:39:29] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[02:39:31] DuckHunt dyne > *BANG* You shot down the duck in 1mn31.198s, which makes you a total of 18 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[02:39:32] DuckHunt *PEWWW* wez's bullet ricochetes on Icedream, thanks to his deflection modifier of 51%. [missed: -1 xp] [wild fire: -2 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[02:40:05] DuckHunt ComputerTech returns wez's gun to him.
[02:43:54] DuckHunt The top duck(s) are: foxy with 6078 xp | peorth with 6067 xp | esjay with 1370 xp | serion with 1355 xp | logout with 1236 xp
[02:44:12] DuckHunt Hunting stats for wez: [Weapon][Weapon][Weapon] ammo: 0/9 | charg.: 3/3 | jammed: no (21 times) | confisc.: no (30 times) [Profile] [Profile] [Profile] 1156 xp | lvl 14 (duck eater) / 34 xp pts for lvl sup. | karma: 58.75% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 52% | gun reliability: 95% | armor: 32% | deflection: 64%
[02:44:13] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.073s | average react. time: 1mn37.87s | 102 ducks (incl. 6 golden ducks) | 94 misses | 10 accidents | 16 empty shots | 23 wild shots | 196 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[02:44:54] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[02:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:52:08] DuckHunt *BANG* xO' ghostnode just get shot by accident by foxy. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[02:52:18] DuckHunt foxy returns foxy's gun to him.
[02:52:18] DuckHunt foxy already has a gun and looks at ComputerTech without understanding.
[02:52:21] DuckHunt foxy > Missed. [missed: -5 xp]
[02:52:26] DuckHunt foxy > *BOOM* You shot down the duck in 26.205s, which makes you a total of 1006 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[03:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:12:04] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 2/3
[03:12:09] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 2/3
[03:12:09] DuckHunt phish > *BOOM* You shot down the duck in 8.64s, which makes you a total of 95 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[03:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:44:06] DuckHunt phish > Missed. [missed: -1 xp]
[03:44:08] DuckHunt phish > *BOOM* You shot down the duck in 7.768s, which makes you a total of 96 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [12 xp] [four-leaf clover]
[03:44:16] DuckHunt phish > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 2/3
[04:02:42] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 9/9 | Chargers: 2/3
[04:02:56] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:02:57] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:03:14] DuckHunt wez > You can't throw a bucket of water on phish since he is not here.
[04:03:27] DuckHunt phish > You throw a bucket of water on wez in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 9 (duck plucker).
[04:04:08] DuckHunt wez > You just bought dry clothes in exchange for 7 xp points.
[04:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:29:13] DuckHunt phish > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[04:29:13] DuckHunt phish > *BOOM* You shot down the duck in 12.229s, which makes you a total of 97 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [12 xp] [four-leaf clover]
[04:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:53:41] DuckHunt caplink > *BANG* You shot down the duck in 40.794s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:15:02] DuckHunt caplink > *BANG* You shot down the duck in 2.098s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:29:02] DuckHunt caplink > Missed. [missed: -1 xp]
[05:29:06] DuckHunt caplink > *BANG* You shot down the duck in 5.867s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:18:05] DuckHunt caplink > *BANG* You shot down the duck in 5.049s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:33:38] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[06:33:44] DuckHunt Syndus_ > *BANG* You shot down the duck in 1mn43.378s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:33:45] DuckHunt Syndus_ > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[07:10:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:10:06] DuckHunt Ziginox > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[07:10:08] DuckHunt Ziginox > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[07:10:09] DuckHunt caplink > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:10:11] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/9 | Chargers: 3/3
[07:10:12] DuckHunt Ziginox > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[07:10:13] DuckHunt caplink > *Crr..CLICK* You unjam and reload your gun. | Ammo: 9/9 | Chargers: 2/3
[07:10:15] DuckHunt caplink > *BANG* You shot down the golden duck in 14.105s, which makes you a total of 69 ducks (including 10 golden ducks) on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [36 xp]
[07:10:15] DuckHunt Ziginox > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[07:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:49:32] DuckHunt caplink > Missed. [missed: -1 xp]
[07:49:35] DuckHunt caplink > Missed. [missed: -1 xp]
[07:49:38] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[07:49:38] DuckHunt caplink > Missed. [missed: -1 xp]
[08:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:18:03] DuckHunt caplink > *BANG* You shot down the duck in 2.873s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:18:14] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[08:18:25] DuckHunt The top duck(s) are: peorth with 6067 xp | foxy with 6063 xp | esjay with 1370 xp | serion with 1355 xp | logout with 1236 xp
[08:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:36:15] DuckHunt caplink > *BANG* You shot down the duck in 2mn15.187s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:57:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[10:01:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:24:14] DuckHunt m0n > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[10:24:19] DuckHunt m0n > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[10:24:27] DuckHunt m0n > *BANG* You shot down the duck in 4mn26.913s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:37:42] DuckHunt m0n > *BANG* You shot down the duck in 1mn41.491s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:13:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[11:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:50:58] DuckHunt tabb > Missed. [missed: -1 xp]
[11:51:06] DuckHunt tabb > *BANG* You shot down the duck in 3mn5.314s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:51:10] DuckHunt tabb > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[12:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:27:22] DuckHunt tabb > *BANG* You shot down the duck in 21.236s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:51:20] DuckHunt Kowal > *BANG* You shot down the duck in 19.392s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:59:57] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:00:00] DuckHunt foxy > Missed. [missed: -5 xp]
[13:00:02] DuckHunt foxy > *BOOM* You shot down the duck in 4.529s, which makes you a total of 1007 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[13:00:04] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[13:21:40] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:21:42] DuckHunt foxy > *BOOM* You shot down the duck in 2.236s, which makes you a total of 1008 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[13:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:39:03] DuckHunt dyne > Missed. [missed: -1 xp]
[13:39:05] DuckHunt dyne > Missed. [missed: -1 xp]
[13:39:07] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[13:39:07] DuckHunt dyne > Missed. [missed: -1 xp]
[13:48:28] DuckHunt h4 > You throw a bucket of water on dyne in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[13:48:41] DuckHunt Serion > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[13:48:53] DuckHunt h4 > You throw a bucket of water on Serion in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 7 (duck pest).
[13:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:52:46] DuckHunt irish666 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[13:52:46] DuckHunt Syndus_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[13:52:49] DuckHunt irish666 > *CLACK* JAMMED GUN
[13:52:51] DuckHunt irish666 > *CLACK* JAMMED GUN
[13:52:58] DuckHunt irish666 > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[13:52:59] DuckHunt Syndus_ > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[13:53:02] DuckHunt irish666 > *BANG* You shot down the duck in 1mn1.842s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:13:44] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:13:47] DuckHunt foxy > Missed. [missed: -5 xp]
[14:13:48] DuckHunt irish666 > *BANG* You shot down the duck in 4.202s, which makes you a total of 4 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[14:13:48] DuckHunt foxy > *CLICK* Trigger locked.
[14:14:18] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[14:14:57] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 2/5 | jammed: no (34 times) | confisc.: no (89 times) [Profile] [Profile] [Profile] 6075 xp | lvl 34 (duck destructor) / 215 xp pts for lvl sup. | karma: 84.03% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 74% | gun reliability: 99%+0% | armor: 82% | deflection: 84%
[14:14:57] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 41.116s | 1008 ducks (incl. 109 golden ducks) | 354 misses | 41 accidents | 144 empty shots | 52 wild shots | 1362 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Silencer / 4-leaf clover / Expl. ammo / Grease
[14:15:12] DuckHunt Hunting stats for irish666: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/2 | jammed: no (3 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 51 xp | lvl 3 (trainee) / 39 xp pts for lvl sup. | karma: 60% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 33% | gun reliability: 87% | armor: 5% | deflection: 53%
[14:15:13] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.202s | average react. time: 3mn22.514s | 4 ducks (incl. 1 golden duck) | 8 misses | 0 accident | 1 empty shot | 2 wild shots | 12 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 3 lethals, 0 ricocheted and 0 neutralized.
[14:15:20] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 2 (noob).
[14:15:25] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:15:37] DuckHunt 2's magazine of their weapon is already full.
[14:15:53] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:15:57] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:16:00] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 1 (tourist).
[14:16:07] DuckHunt Hunting stats for irish666: [Weapon][Weapon][Weapon] ammo: 8/10 | charg.: 2/2 | jammed: no (3 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 16 xp | lvl 1 (tourist) / 4 xp pts for lvl sup. | karma: 60% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 33% | gun reliability: 85% | armor: 0% | deflection: 51%
[14:16:08] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.202s | average react. time: 3mn22.514s | 4 ducks (incl. 1 golden duck) | 8 misses | 0 accident | 1 empty shot | 2 wild shots | 12 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 3 lethals, 0 ricocheted and 0 neutralized.
[14:16:20] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:16:27] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:17:22] DuckHunt foxy > *BOOM* You shot down the duck in 21.485s, which makes you a total of 1009 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[14:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:21:11] DuckHunt irish666 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:21:16] DuckHunt irish666 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:21:19] DuckHunt irish666 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:21:22] DuckHunt irish666 > *BANG* You shot down the golden duck in 21.869s, which makes you a total of 5 ducks (including 2 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [48 xp]
[14:21:41] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 2 (noob).
[14:21:47] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:21:52] DuckHunt irish666 > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:49:34] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:49:36] DuckHunt foxy > *BOOM* You shot down the duck in 2.348s, which makes you a total of 1010 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[14:49:37] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:49:45] DuckHunt foxy returns Kowal's gun to him.
[14:49:56] DuckHunt yjya > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[14:49:59] DuckHunt yjya > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[14:50:02] DuckHunt yjya > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:54:23] DuckHunt Peorth returns yjya's gun to him.
[15:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:02:03] DuckHunt dyne > Missed. [missed: -1 xp]
[15:02:04] DuckHunt p1x4l > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[15:02:04] DuckHunt foxy > *BOOM* You shot down the duck in 3.989s, which makes you a total of 1011 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[15:02:06] DuckHunt yjya > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:02:14] DuckHunt p1x4l > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[15:02:18] DuckHunt foxy returns yjya's gun to him.
[15:02:21] DuckHunt yjya > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[15:02:24] DuckHunt yjya > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[15:02:39] DuckHunt yjya > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:02:39] DuckHunt Hunting stats for dyne: [Weapon][Weapon][Weapon] ammo: 2/10 | charg.: 1/2 | jammed: no (7 times) | confisc.: no (6 times) [Profile] [Profile] [Profile] 142 xp | lvl 5 (member of the Comitee Against Ducks) / 58 xp pts for lvl sup. | karma: 53.19% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 42% | gun reliability: 89% | armor: 10% | deflection: 55%
[15:02:40] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.127s | average react. time: 2mn43.177s | 18 ducks (incl. 1 golden duck) | 24 misses | 2 accidents | 6 empty shots | 5 wild shots | 42 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[15:02:50] DuckHunt dyne > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 1/2
[15:14:27] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[15:14:29] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:14:36] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[15:23:38] DuckHunt The top duck(s) are: foxy with 6120 xp | peorth with 6022 xp | esjay with 1370 xp | serion with 1345 xp | logout with 1236 xp
[15:23:48] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 5/5 | jammed: no (25 times) | confisc.: no (31 times) [Profile] [Profile] [Profile] 6022 xp | lvl 34 (duck destructor) / 268 xp pts for lvl sup. | karma: 85.47% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 75% | gun reliability: 99% | armor: 82% | deflection: 84%
[15:23:49] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.002s | average react. time: 1mn34.863s | 466 ducks (incl. 132 golden ducks) | 151 misses | 21 accidents | 53 empty shots | 10 wild shots | 617 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[15:24:55] DuckHunt h4 > You throw a bucket of water on dyne in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[15:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:30:02] DuckHunt *BANG* xO' barf just get shot by accident by h4. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:30:03] DuckHunt p1x4l > Missed. [missed: -1 xp]
[15:30:05] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:30:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[15:30:05] DuckHunt BobbyDrake > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:30:06] DuckHunt p1x4l > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:30:08] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[15:30:12] DuckHunt h4 > You throw a bucket of water on p1x4l in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[15:30:19] DuckHunt h4 > You throw a bucket of water on BobbyDrake in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 6 (duck hater).
[15:30:20] DuckHunt ComputerTech returns ComputerTech's gun to him.
[15:30:24] DuckHunt ComputerTech returns h4's gun to him.
[15:30:26] DuckHunt ComputerTech returns p1x4l's gun to him.
[15:30:29] DuckHunt ComputerTech returns BobbyDrake's gun to him.
[16:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:06:59] DuckHunt zof > *BANG* You shot down the duck in 59.557s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:09:42] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:09:45] DuckHunt *PEWWW* foxy's bullet ricochetes on yournamehere, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[16:09:48] DuckHunt jeff_stacey > *BANG* You shot down the duck in 5.366s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:12:37] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/5
[16:43:38] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:43:40] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[16:43:41] DuckHunt *PEWWW* Peorth's bullet ricochetes on Cronus, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[16:43:43] DuckHunt Peorth > You are not armed.
[16:43:44] DuckHunt Peorth > You are not armed.
[16:43:48] DuckHunt Peorth returns Peorth's gun to him.
[16:43:48] DuckHunt BobbyDrake > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:43:49] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[16:43:50] DuckHunt Peorth > *BOOM* You shot down the golden duck in 11.303s, which makes you a total of 467 ducks (including 133 golden ducks) on #computertech. \_X< *KWAK* [61 xp] [four-leaf clover] [expl. ammo]
[16:43:50] DuckHunt Peorth > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h..... You already have explosive_ammo nevermind
[16:43:53] DuckHunt Peorth > The magazine of your gun is already full.
[16:44:08] DuckHunt BobbyDrake > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[16:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:51:06] DuckHunt BobbyDrake > *BANG* You shot down the duck in 6.171s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:51:55] DuckHunt yjya > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[16:52:00] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 3 (trainee).
[16:52:06] DuckHunt yjya > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:52:10] DuckHunt yjya > You are not armed.
[17:02:42] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:02:45] DuckHunt foxy > *BOOM* You shot down the duck in 3.487s, which makes you a total of 1012 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[17:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:16:43] DuckHunt foxy > *BOOM* You shot down the duck in 42.225s, which makes you a total of 1013 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[17:16:46] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/5
[17:16:52] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 1/5 | jammed: no (34 times) | confisc.: no (90 times) [Profile] [Profile] [Profile] 6125 xp | lvl 34 (duck destructor) / 165 xp pts for lvl sup. | karma: 83.85% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 74% | gun reliability: 99%+0% | armor: 82% | deflection: 84%
[17:16:53] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 40.989s | 1013 ducks (incl. 109 golden ducks) | 355 misses | 42 accidents | 144 empty shots | 52 wild shots | 1368 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Silencer / 4-leaf clover / Expl. ammo / Grease
[17:16:59] DuckHunt The top duck(s) are: foxy with 6125 xp | peorth with 5997 xp | esjay with 1370 xp | serion with 1345 xp | logout with 1236 xp
[17:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:21:14] DuckHunt Serion_ > Missed. [missed: -1 xp]
[17:21:14] DuckHunt Serion_ is demoted to level 1 (tourist).
[17:25:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:01:02] DuckHunt h4 > *BANG* You shot down the duck in 1.926s, which makes you a total of 151 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:17:03] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 3/2
[18:17:05] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 3/2
[18:17:05] DuckHunt foxy > *BOOM* You shot down the duck in 4.912s, which makes you a total of 1014 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[18:17:05] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:26:34] DuckHunt h4 > You throw a bucket of water on yjya in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:27:02] DuckHunt yjya > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 3 (trainee).
[18:28:05] DuckHunt Hunting stats for irish666: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 2/2 | jammed: no (3 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 29 xp | lvl 2 (noob) / 21 xp pts for lvl sup. | karma: 66.67% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 38% | gun reliability: 86% | armor: 2% | deflection: 52%
[18:28:06] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.202s | average react. time: 2mn55.524s | 5 ducks (incl. 2 golden ducks) | 8 misses | 0 accident | 1 empty shot | 2 wild shots | 13 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 3 lethals, 0 ricocheted and 0 neutralized.
[18:31:33] DuckHunt The last duck has been seen 14 minutes and 32 seconds ago.
[19:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:25:04] DuckHunt yjya > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 1 minute and 31 seconds.
[19:25:04] DuckHunt foxy > *BOOM* You shot down the duck in 3.333s, which makes you a total of 1015 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[19:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:45:04] DuckHunt yjya > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[19:45:10] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:45:12] DuckHunt yjya > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[19:45:16] DuckHunt Ziginox > *BANG* You shot down the duck in 15.229s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:45:16] DuckHunt Ziginox > By searching the bushes around the duck, you find an extra bullet !
[19:45:16] DuckHunt yjya > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[19:45:17] DuckHunt yjya > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:45:26] DuckHunt ComputerTech returns yjya's gun to him.
[19:46:34] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:46:36] DuckHunt foxy > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[19:46:36] DuckHunt foxy > *BOOM* You shot down the duck in 2.131s, which makes you a total of 1016 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[19:47:08] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:47:12] DuckHunt yjya > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:49:24] DuckHunt h4 > You throw a bucket of water on yjya in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:52:40] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[19:53:15] DuckHunt The last duck has been seen 6 minutes and 40 seconds ago.
[19:53:20] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[19:53:21] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[19:53:28] DuckHunt yjya > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 2 (noob).
[19:53:37] DuckHunt tabb > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:53:38] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[19:53:39] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[19:53:41] DuckHunt tabb > Your magazine stock is already full.
[19:53:45] DuckHunt tabb > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[19:53:54] DuckHunt tabb > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[19:54:03] DuckHunt tabb > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[19:54:08] DuckHunt tabb > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[19:54:15] DuckHunt tabb > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[19:54:24] DuckHunt tabb > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[19:54:30] DuckHunt tabb > You throw a handful of sand in yjya's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[19:54:36] DuckHunt tabb > You throw a bucket of water on foxy in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[19:54:44] DuckHunt tabb > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[19:54:57] DuckHunt tabb > You buy a ducks detector in exchange for 50 xp points. You will be notified by a notice when the next duck will soar. Your purchase made you go back to level 4 (duck misser).
[19:56:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:56:08] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:56:09] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:56:09] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[19:56:11] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[19:56:14] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[19:56:15] DuckHunt Ziginox > Missed. [missed: -1 xp]
[19:56:15] DuckHunt Kowal > *BANG* You shot down one of the ducks in 7.669s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:56:15] DuckHunt Kowal > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[19:56:17] DuckHunt *PEWWW* Ziginox's bullet ricochetes on zeus, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:56:17] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[19:56:17] DuckHunt Kowal > *BOOM* You shot down the duck in 8.424s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:56:17] DuckHunt tabb > *CLICK* Trigger locked.
[19:56:19] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:56:20] DuckHunt tabb > *CLICK* Trigger locked.
[19:56:26] DuckHunt tabb > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[19:56:27] DuckHunt ComputerTech returns Kowal's gun to him.
[19:56:32] DuckHunt yjya > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 52 minutes and 52 seconds.
[19:56:39] DuckHunt tabb > *CLICK* Trigger locked.
[19:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:57:03] DuckHunt Kowal > *BOOM* You shot down the duck in 2.122s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:16:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.064s, which makes you a total of 157 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:16:35] DuckHunt h4 > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 6 (duck hater).
[20:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:31:06] DuckHunt yjya > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 18 minutes and 18 seconds.
[20:33:11] DuckHunt Syndus_ > *BANG* You shot down the duck in 2mn11.359s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:33:12] DuckHunt Syndus_ > By searching the bushes around the duck, you find... a pair of sunglasses without glasses.
[20:40:53] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:40:55] DuckHunt h4 > Thanks to yjya, your clothes are soggy and you can't hunt in this condition. You still have to wait for 12 minutes and 34 seconds.
[20:40:55] DuckHunt foxy > Thanks to tabb, your clothes are soggy and you can't hunt in this condition. You still have to wait for 13 minutes and 42 seconds.
[20:40:58] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[20:40:59] DuckHunt h4 > *BANG* You shot down the duck in 5.826s, which makes you a total of 152 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:41:05] DuckHunt foxy > You just bought dry clothes in exchange for 7 xp points.
[20:49:41] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:49:43] DuckHunt foxy > *BOOM* You shot down the duck in 1.682s, which makes you a total of 1017 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[20:49:43] DuckHunt foxy > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[20:49:55] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 1/5 | jammed: no (34 times) | confisc.: no (90 times) [Profile] [Profile] [Profile] 6178 xp | lvl 34 (duck destructor) / 112 xp pts for lvl sup. | karma: 83.91% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 74% | gun reliability: 99%+0% | armor: 82% | deflection: 84%
[20:49:56] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 40.839s | 1017 ducks (incl. 109 golden ducks) | 355 misses | 42 accidents | 144 empty shots | 52 wild shots | 1372 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Silencer / 4-leaf clover / Expl. ammo / Grease
[20:50:05] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[21:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:17:04] DuckHunt h4 > *BANG* You shot down the duck in 3.626s, which makes you a total of 153 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:17:07] DuckHunt yjya > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2 [sand by tabb]
[21:17:10] DuckHunt yjya > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[21:17:13] DuckHunt yjya > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:31:02] DuckHunt Serion > *BANG* You shot down the duck in 2.179s, which makes you a total of 230 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [10 xp]
[21:31:12] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:31:14] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/5
[21:31:15] DuckHunt Serion > *BANG* You shot down the duck in 3.24s, which makes you a total of 231 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:31:16] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/5
[21:31:19] DuckHunt foxy > *CLICK* Trigger locked.
[21:31:27] DuckHunt Serion > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 4/4
[21:33:16] DuckHunt Serion > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[21:33:25] DuckHunt ComputerTech > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[21:33:38] DuckHunt h4 > You poke stuff and thingies in the barrel of ComputerTech's gun in exchange for 14 xp points. Your purchase made you go back to level 6 (duck hater).
[21:33:43] DuckHunt Serion > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points.
[22:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:17:19] DuckHunt caplink > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:17:23] DuckHunt caplink > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:17:30] DuckHunt caplink > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:17:33] DuckHunt HelderHeid > *BANG* You shot down the golden duck in 32.342s, which makes you a total of 46 ducks (including 4 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[22:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:28:31] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 2/3
[22:28:33] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[22:28:34] DuckHunt caplink > Missed. [missed: -1 xp]
[22:28:35] DuckHunt caplink > *BANG* You shot down the duck in 35.333s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:04:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:04:05] DuckHunt aaron > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:04:06] DuckHunt foxy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:04:06] DuckHunt Serion > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:04:07] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[23:04:07] DuckHunt foxy > *BANG* You shot down the golden duck in 6.85s, which makes you a total of 1018 ducks (including 110 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[23:04:07] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[23:04:08] DuckHunt foxy > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[23:04:09] DuckHunt liuziru > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:04:11] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 5/5
[23:04:13] DuckHunt Serion > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[23:04:13] DuckHunt foxy > *CLICK* Trigger locked.
[23:04:15] DuckHunt aarons > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[23:04:17] DuckHunt aarons > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 3/3
[23:04:19] DuckHunt aarons > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 2/3
[23:04:19] DuckHunt aarons > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:04:22] DuckHunt m0n > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:04:35] DuckHunt m0n > You are not armed.
[23:04:50] DuckHunt foxy returns m0n's gun to him.
[23:05:00] DuckHunt aaron already has a gun and looks at foxy without understanding.
[23:05:24] DuckHunt Serion already has a gun and looks at foxy without understanding.
[23:05:38] DuckHunt foxy returns aarons's gun to him.
[23:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:42:04] DuckHunt Serion > *BANG* You shot down the duck in 4.567s, which makes you a total of 232 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [10 xp]
[23:42:06] DuckHunt Serion > By searching the bushes around the duck, you find an extra ammo clip !
[23:45:49] DuckHunt phish > You already own this item. It will expire in 4 hours 43 minutes and 25 seconds, 6 uses left.
[23:46:08] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:46:11] DuckHunt foxy > Missed. [missed: -5 xp]
[23:46:13] DuckHunt foxy > Missed. [missed: -5 xp]
[23:46:15] DuckHunt foxy > *BANG* You shot down the duck in 6.203s, which makes you a total of 1019 ducks on #computertech. \_X< *KWAK* [10 xp]
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