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Filtering by user: DuckHunt
Thursday, October 5, 2023
[00:16:38] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[00:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:18:02] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[00:18:05] DuckHunt Clive_Rosfield > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:18:05] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:18:06] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[00:18:06] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[00:18:07] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[00:18:08] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:18:09] DuckHunt Clive_Rosfield > *BANG* You shot down the golden duck in 7.832s, which makes you a total of 5 ducks (including 2 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
[00:18:09] DuckHunt Clive_Rosfield > By searching the bushes around the duck, you find an extra bullet !
[00:18:09] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 3/3
[00:18:19] DuckHunt Clive_Rosfield > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[00:18:21] DuckHunt Clive_Rosfield > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[00:18:24] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 2/2
[00:18:30] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 2/10 | charg.: 3/3 | jammed: yes (17 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 334 xp | lvl 7 (duck pest) / 16 xp pts for lvl sup. | karma: 70.54% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 50% | gun reliability: 93%+3% | armor: 15% | deflection: 57%
[00:18:31] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.872s | average react. time: 44.684s | 55 ducks (incl. 4 golden ducks) | 53 misses | 5 accidents | 12 empty shots | 4 wild shots | 108 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Sunglasses / Infrared detect. / Silencer / Grease / 4-leaf clover
[00:19:13] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 3/3
[00:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:41:11] DuckHunt foxy > *BANG* You shot down the duck in 10.702s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:08:03] DuckHunt wez > *BANG* You shot down the duck in 2.848s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:08:05] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[01:12:51] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[01:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:18:01] DuckHunt TheFatherMind > *BANG* You shot down the duck in 1.235s, which makes you a total of 56 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [18 xp] [four-leaf clover]
[01:18:14] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[01:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:43:01] DuckHunt TheFatherMind > *BANG* You shot down the duck in 0.962s, which makes you a total of 57 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:43:02] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[01:50:41] DuckHunt Hunting stats for neo_nemesis: [Weapon][Weapon][Weapon] ammo: 2/10 | charg.: 2/2 | jammed: no (4 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 45 xp | lvl 2 (noob) / 5 xp pts for lvl sup. | karma: 36.59% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 41% | gun reliability: 86%+7% | armor: 2% | deflection: 52%
[01:50:42] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.291s | average react. time: 26.108s | 14 ducks (incl. 1 golden duck) | 20 misses | 2 accidents | 2 empty shots | 7 wild shots | 34 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Grease
[01:52:47] DuckHunt Neo_Nemesis > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[02:04:28] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:04:29] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:04:29] DuckHunt Peorth > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[02:04:30] DuckHunt Peorth > Missed. [missed: -1 xp]
[02:04:32] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 4.691s, which makes you a total of 58 ducks (including 5 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover]
[02:04:43] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 4/10 | charg.: 3/3 | jammed: no (9 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 331 xp | lvl 7 (duck pest) / 19 xp pts for lvl sup. | karma: 47.06% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 42% | gun reliability: 93% | armor: 15% | deflection: 57%
[02:04:44] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.55s | average react. time: 1mn30.979s | 25 ducks (incl. 8 golden ducks) | 34 misses | 5 accidents | 2 empty shots | 3 wild shots | 59 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[02:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:05:02] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.353s, which makes you a total of 59 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [18 xp] [four-leaf clover]
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:26:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.382s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:26:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra ammo clip !
[02:28:40] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[02:52:01] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 51%
[02:52:02] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[03:03:41] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:03:44] DuckHunt Peorth > Missed. [missed: -1 xp]
[03:03:45] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:03:46] DuckHunt Peorth > Missed. [missed: -1 xp]
[03:03:47] DuckHunt Peorth > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[03:03:47] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[03:03:48] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[03:03:49] DuckHunt Peorth > *BOOM* You shot down the golden duck in 7.709s, which makes you a total of 26 ducks (including 9 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [66 xp] [four-leaf clover] [expl. ammo]
[03:03:49] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 3/3
[03:03:50] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[03:03:51] DuckHunt Peorth > By searching the bushes around the duck, you find... Donald's beret.
[03:03:56] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:27:07] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[03:27:08] DuckHunt TheFatherMind > *BANG* You shot down the duck in 8.139s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:46:05] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/9 | Chargers: 3/3
[03:46:06] DuckHunt TheFatherMind > *CLACK* JAMMED GUN
[03:46:10] DuckHunt TheFatherMind > *Crr..CLICK* You unjam and reload your gun. | Ammo: 9/9 | Chargers: 2/3
[03:46:11] DuckHunt TheFatherMind > *BANG* You shot down the duck in 10.79s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:38:04] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[04:38:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.607s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:48:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.76s, which makes you a total of 64 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [18 xp] [four-leaf clover]
[05:44:38] DuckHunt h4 > You throw a bucket of water on Neo_Nemesis in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[05:44:50] DuckHunt Hunting stats for neo_nemesis: [Weapon][Weapon][Weapon] ammo: 2/10 | charg.: 2/2 | jammed: no (4 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 40 xp | lvl 2 (noob) / 10 xp pts for lvl sup. | karma: 36.59% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 41% | gun reliability: 86% | armor: 2% | deflection: 52%
[05:44:50] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.291s | average react. time: 26.108s | 14 ducks (incl. 1 golden duck) | 20 misses | 2 accidents | 2 empty shots | 7 wild shots | 34 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Silencer [Effects] [Effects] [Effects] Soggy
[05:44:59] DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/2 | jammed: no (10 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 78 xp | lvl 3 (trainee) / 12 xp pts for lvl sup. | karma: 20.63% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 46% | gun reliability: 87% | armor: 5% | deflection: 53%
[05:45:00] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.662s | average react. time: 1mn49.06s | 19 ducks (incl. 3 golden ducks) | 22 misses | 7 accidents | 3 empty shots | 4 wild shots | 41 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[05:45:44] DuckHunt Neo_Nemesis > You just bought dry clothes in exchange for 7 xp points.
[05:46:52] DuckHunt Neo_Nemesis > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 2 (noob).
[05:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:54:05] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[05:54:07] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 6.459s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:54:07] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:54:14] DuckHunt Peorth returns Peorth's gun to him.
[05:54:21] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:59:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.831s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:08:21] DuckHunt The top duck(s) are: thefathermind with 560 xp | peorth with 379 xp | foxy with 154 xp | helderheid with 85 xp | h4 with 78 xp
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:19] DuckHunt h4 > *BANG* You shot down the duck in 18.965s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:50:13] DuckHunt TheFatherMind > *BANG* You shot down the duck in 12.685s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[07:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:30:38] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[07:30:45] DuckHunt *BANG* xO' jeff_stacey just get shot by accident by TheFatherMind. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[07:35:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:46:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:46:28] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:46:30] DuckHunt *PEWWW* Peorth's bullet ricochetes on yukiusagi, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[07:46:34] DuckHunt Peorth returns Peorth's gun to him.
[07:46:35] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[07:46:37] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[07:46:38] DuckHunt *PEWWW* Peorth's bullet ricochetes on Cronus, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[07:46:41] DuckHunt Peorth returns Peorth's gun to him.
[07:46:43] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[07:46:45] DuckHunt Peorth > Missed. [missed: -1 xp]
[07:46:47] DuckHunt Peorth > Missed. [missed: -1 xp]
[07:46:49] DuckHunt Peorth > Missed. [missed: -1 xp]
[07:46:49] DuckHunt wez > *BANG* You shot down the golden duck in 21.462s, which makes you a total of 5 ducks (including 2 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [48 xp]
[07:46:49] DuckHunt wez > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[07:47:00] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 2/3 | jammed: no (9 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 366 xp | lvl 8 (duck hassler) / 74 xp pts for lvl sup. | karma: 35.06% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 38% | gun reliability: 93% | armor: 17% | deflection: 58%
[07:47:01] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.55s | average react. time: 1mn32.329s | 26 ducks (incl. 9 golden ducks) | 42 misses | 7 accidents | 3 empty shots | 4 wild shots | 68 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[07:47:05] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 1/2
[08:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:21:05] DuckHunt ComputerTech > *BANG* You shot down the duck in 4.678s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:26:24] DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[08:26:26] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:26:30] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 2/2
[08:26:31] DuckHunt Phoenix > *BANG* You shot down the golden duck in 1mn30.687s, which makes you a total of 4 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [36 xp]
[08:26:32] DuckHunt Phoenix > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[09:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:14:32] DuckHunt Phoenix > *BANG* You shot down the duck in 30.908s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:38:09] DuckHunt esjay is demoted to level 0 (public danger).
[10:38:09] DuckHunt *BANG* xO' Worm` just get shot by accident by esjay. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:41:02] DuckHunt gry > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[10:41:08] DuckHunt gry > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[10:41:10] DuckHunt gry is demoted to level 0 (public danger).
[10:41:10] DuckHunt *PEWWW* gry's bullet ricochetes on Compass_Away, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:41:42] DuckHunt gry > You are not rich enough to make this purchase.
[10:43:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:46:21] DuckHunt Corvid > *BANG* You shot down the duck in 1mn20.751s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[11:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:04:18] DuckHunt Corvid > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[11:04:22] DuckHunt Corvid > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[11:04:25] DuckHunt Corvid > By searching the bushes around the duck, you find a +4 four-leaf clover ! You will earn an extra 4 xp points for each duck you shoot for 24h.
[11:04:25] DuckHunt Corvid > *BANG* You shot down the duck in 24.816s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:36:07] DuckHunt Kowal > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:36:10] DuckHunt Kowal > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:36:12] DuckHunt Kowal > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:36:14] DuckHunt Kowal > Missed. [missed: -1 xp]
[11:36:16] DuckHunt Kowal > *BANG* You shot down the golden duck in 1mn16.034s, which makes you a total of 1 duck (including 1 golden duck) on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [48 xp]
[11:36:18] DuckHunt Corvid > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:42:05] DuckHunt h4 > *BANG* You shot down the duck in 4.173s, which makes you a total of 21 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[11:42:06] DuckHunt h4 > By searching the bushes around the duck, you find an extra ammo clip !
[12:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:45:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:53:30] DuckHunt jeff_stacey > *BANG* You shot down the duck in 29.219s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[13:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:23:06] DuckHunt foxy > Missed. [missed: -1 xp]
[13:23:08] DuckHunt foxy > Missed. [missed: -1 xp]
[13:23:09] DuckHunt foxy > *BANG* You shot down the duck in 9.13s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:34:05] DuckHunt foxy > *BANG* You shot down the duck in 5.472s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:34:06] DuckHunt irish666 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:46:49] DuckHunt foxy returns irish666's gun to him.
[14:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:19:45] DuckHunt foxy > By searching the bushes around the duck, you find... an empty box of explosive ammo.
[14:19:45] DuckHunt foxy > *BANG* You shot down the duck in 1mn45.044s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:19:51] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 2/2
[14:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:42:20] DuckHunt zof > *BANG* You shot down the duck in 19.746s, which makes you a total of 2 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[15:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:09:10] DuckHunt Black_Snow > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[15:09:19] DuckHunt Black_Snow > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[15:09:24] DuckHunt Black_Snow > Missed. [missed: -1 xp]
[15:09:28] DuckHunt Black_Snow > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[15:09:39] DuckHunt Black_Snow > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[15:09:44] DuckHunt Black_Snow > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:09:50] DuckHunt Black_Snow > Missed. [missed: -1 xp]
[15:09:54] DuckHunt Black_Snow > Missed. [missed: -1 xp]
[15:09:58] DuckHunt *BANG* xO' kryosaur just get shot by accident by Black_Snow. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:12:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[15:14:22] DuckHunt foxy returns Black_Snow's gun to him.
[15:32:29] DuckHunt Sander > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:34:56] DuckHunt ComputerTech returns Sander's gun to him.
[15:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:35:03] DuckHunt m268b
[15:37:46] DuckHunt Black_Snow > *BANG* You shot down the duck in 2mn45.49s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:40:24] DuckHunt Sander > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:41:46] DuckHunt ComputerTech returns Sander's gun to him.
[15:41:52] DuckHunt *PEWWW* h4's bullet ricochetes on LoneWolf367, thanks to his deflection modifier of 51%. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:42:00] DuckHunt ComputerTech returns h4's gun to him.
[16:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:02:10] DuckHunt *BANG* xO' worm just get shot by accident by Black_Snow. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:03:18] DuckHunt Kowal > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:03:21] DuckHunt Kowal > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[16:03:25] DuckHunt Kowal > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[16:03:27] DuckHunt Kowal > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:03:29] DuckHunt Kowal > Missed. [missed: -1 xp]
[16:03:31] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[16:03:33] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[16:03:36] DuckHunt Kowal > *BANG* You shot down the golden duck in 1mn35.718s, which makes you a total of 2 ducks (including 2 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [36 xp]
[16:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:58:52] DuckHunt *BANG* xO' Worm` just get shot by accident by Peorth. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:58:56] DuckHunt Peorth returns Peorth's gun to him.
[16:58:57] DuckHunt Peorth > Missed. [missed: -1 xp]
[16:58:59] DuckHunt Peorth > *BOOM* You shot down the duck in 59.041s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:59:06] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/9 | charg.: 2/3 | jammed: no (9 times) | confisc.: no (12 times) [Profile] [Profile] [Profile] 376 xp | lvl 8 (duck hassler) / 64 xp pts for lvl sup. | karma: 31.71% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 38% | gun reliability: 93% | armor: 17% | deflection: 58%
[16:59:07] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.55s | average react. time: 1mn35.099s | 27 ducks (incl. 9 golden ducks) | 44 misses | 8 accidents | 3 empty shots | 4 wild shots | 71 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[17:04:15] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:04:18] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:10:43] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (4 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 85 xp | lvl 3 (trainee) / 5 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 64% | gun reliability: 87% | armor: 5% | deflection: 53%
[17:10:44] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.101s | average react. time: 51.146s | 9 ducks (incl. 0 golden duck) | 5 misses | 0 accident | 1 empty shot | 0 wild shot | 14 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[17:11:22] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 51%
[17:11:23] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 1 miss | 0 accident | 0 empty shot | 1 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[17:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:04] DuckHunt *PEWWW* HelderHeid's bullet ricochetes on quartzhrts, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:18:09] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/2
[17:18:11] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/2
[17:18:12] DuckHunt h4 > Missed. [missed: -1 xp]
[17:18:13] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:18:15] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[17:18:16] DuckHunt h4 > *CLACK* JAMMED GUN
[17:18:17] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[17:18:17] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:18:19] DuckHunt h4 > Missed. [missed: -1 xp]
[17:18:19] DuckHunt h4 is demoted to level 3 (trainee).
[17:18:19] DuckHunt h4 > Missed. [missed: -1 xp]
[17:18:21] DuckHunt h4 > *BANG* You shot down the golden duck in 20.241s, which makes you a total of 22 ducks (including 4 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [36 xp]
[17:18:21] DuckHunt h4 > By searching the bushes around the duck, you find an extra ammo clip !
[17:19:15] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:19:16] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:45:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.404s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[18:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:01:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.031s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[18:01:56] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 4 (duck misser).
[18:02:03] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 4 (duck misser).
[18:02:05] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle TheFatherMind with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 4 (duck misser).
[18:02:17] DuckHunt ComputerTech > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[18:02:19] DuckHunt ComputerTech > You are not rich enough to make this purchase.
[18:04:38] DuckHunt ComputerTech frisks h4 and confiscates his gun. It will be returned to him at the time of the next automatic gun restitution.
[18:04:46] DuckHunt foxy frisks ComputerTech and confiscates his gun. It will be returned to him at the time of the next automatic gun restitution.
[18:06:25] DuckHunt ComputerTech returns h4's gun to him.
[18:06:30] DuckHunt ComputerTech returns ComputerTech's gun to him.
[18:06:36] DuckHunt h4 already has a gun and looks at foxy without understanding.
[18:12:11] DuckHunt Sander is demoted to level 0 (public danger).
[18:12:11] DuckHunt Sander > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:12:41] DuckHunt ComputerTech returns Sander's gun to him.
[18:13:49] DuckHunt ComputerTech frisks Sander and confiscates his gun. It will be returned to him at the time of the next automatic gun restitution.
[18:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:32] DuckHunt foxy > *BANG* You shot down the duck in 32.145s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:50:36] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[18:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:53:18] DuckHunt dj > Missed. [missed: -1 xp]
[18:53:21] DuckHunt dj > *BANG* You shot down the duck in 1mn21.045s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:19:55] DuckHunt Chiester > *BANG* You shot down the duck in 55.333s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:49:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 4.393s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:21:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[20:22:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[21:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:37:06] DuckHunt Juest > *BANG* You shot down the duck in 5.657s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[21:37:25] DuckHunt h4 > You throw a bucket of water on Juest in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[21:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:52:15] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[21:52:17] DuckHunt CoolKevin > *BANG* You shot down the duck in 17.401s, which makes you a total of 4 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[22:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:17:03] DuckHunt irish666 > Missed. [missed: -1 xp]
[22:17:07] DuckHunt irish666 > *BANG* You shot down the duck in 7.271s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:28:59] DuckHunt caplink > Missed. [missed: -1 xp]
[22:29:01] DuckHunt *BANG* xO' Random024 just get shot by accident by caplink. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[22:29:01] DuckHunt caplink is demoted to level 1 (tourist).
[22:29:17] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:29:18] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:29:23] DuckHunt caplink > You are not rich enough to make this purchase.
[22:30:32] DuckHunt ComputerTech returns caplink's gun to him.
[22:32:03] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:33:20] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[22:33:35] DuckHunt Hunting stats for juest: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 10 xp | lvl 1 (tourist) / 10 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 100% | gun reliability: 85% | armor: 0% | deflection: 51%
[22:33:36] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.657s | average react. time: 5.656s | 1 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Effects] [Effects] [Effects] Soggy
[22:34:10] DuckHunt Juest > You just bought dry clothes in exchange for 7 xp points.
[23:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:05:12] DuckHunt Peorth > *BANG* You shot down the duck in 11.486s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:05:16] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[23:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:54:01] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:54:05] DuckHunt gry > *BANG* You shot down the duck in 4.689s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
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