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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com | https://techy.music/
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Filtering by user: DuckHunt
Tuesday, November 7, 2023
[00:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:31:03] DuckHunt *PEWWW* HelderHeid's bullet ricochetes on Karma, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:31:03] DuckHunt *PEWWW* HelderHeid's bullet ricochetes on Bercik, thanks to his deflection modifier of 51%. [accident: -4 xp]
[00:31:05] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/4
[00:31:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:31:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[00:31:08] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[00:31:08] DuckHunt ComputerTech returns HelderHeid's gun to him.
[00:31:09] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[00:31:10] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[00:31:11] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 10.498s, which makes you a total of 526 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[00:31:11] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[00:31:15] DuckHunt Peorth returns Peorth's gun to him.
[00:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:34:04] DuckHunt Peorth > *BOOM* You shot down the duck in 3.408s, which makes you a total of 208 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:34:04] DuckHunt HelderHeid > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:34:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[00:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:35:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:35:03] DuckHunt Peorth > *BOOM* You shot down the duck in 2.831s, which makes you a total of 209 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:35:04] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[00:35:22] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 4/10 | charg.: 2/2 | jammed: no (9 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 173 xp | lvl 5 (member of the Comitee Against Ducks) / 27 xp pts for lvl sup. | karma: 29.23% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 46% | gun reliability: 89% | armor: 10% | deflection: 55%
[00:35:22] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.101s | average react. time: 1mn51.275s | 21 ducks (incl. 1 golden duck) | 24 misses | 7 accidents | 3 empty shots | 2 wild shots | 45 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[00:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:46:02] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 2.013s, which makes you a total of 527 ducks (including 60 golden ducks) on #computertech. \_X< *KWAK* [42 xp] [four-leaf clover] [expl. ammo]
[00:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:51:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.777s, which makes you a total of 528 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[00:52:41] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[00:52:42] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[01:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:01:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[01:01:03] DuckHunt Clive_Rosfield > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[01:01:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.989s, which makes you a total of 529 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[01:01:06] DuckHunt Clive_Rosfield > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[01:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:18:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.101s, which makes you a total of 530 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[01:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:49:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[01:49:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[01:49:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.143s, which makes you a total of 531 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[01:49:05] DuckHunt TheFatherMind > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[01:49:23] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 4/4
[02:22:57] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:26:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.178s, which makes you a total of 532 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[02:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:43:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[02:43:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2.614s, which makes you a total of 142 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:43:03] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[02:43:03] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[02:44:02] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/8 | Chargers: 4/4
[02:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:51:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.34s, which makes you a total of 143 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:17:19] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 4/5
[03:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:21:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:21:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.647s, which makes you a total of 533 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[03:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:37:03] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 4/5
[03:37:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.982s, which makes you a total of 534 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:00:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:00:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[04:00:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[04:00:06] DuckHunt *BANG* xO' updog just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[04:00:13] DuckHunt Peorth > *BOOM* You shot down the duck in 12.73s, which makes you a total of 210 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:00:21] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 3/4
[04:00:35] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:01:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.197s, which makes you a total of 535 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:09:37] DuckHunt DoctorGoatLips > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:19] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:20:20] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on freewifi, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[04:20:36] DuckHunt TheFatherMind > You are not armed.
[04:25:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:15:06] DuckHunt Peorth > *BOOM* You shot down the duck in 2mn6.325s, which makes you a total of 211 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:15:11] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 3/4
[05:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:40:13] DuckHunt foxy > Missed. [missed: -1 xp]
[05:40:19] DuckHunt foxy > *BOOM* You shot down the duck in 18.945s, which makes you a total of 131 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:40:19] DuckHunt foxy > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:53:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[05:55:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[05:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:56:21] DuckHunt foxy > *BOOM* You shot down the duck in 21.031s, which makes you a total of 132 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:56:21] DuckHunt foxy > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[06:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:43] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[06:15:45] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[06:15:47] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[06:15:48] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn47.75s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:32:05] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:32:09] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:32:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[06:32:13] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[06:32:16] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:32:17] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:32:19] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 18.533s, which makes you a total of 144 ducks (including 33 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[06:32:30] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/8 | Chargers: 3/4
[07:01:54] DuckHunt The top duck(s) are: thefathermind with 5124 xp | peorth with 3396 xp | admiral_hubris with 1623 xp | h4 with 1331 xp | foxy with 1097 xp
[07:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:10:21] DuckHunt Ziginox > Missed. [missed: -1 xp]
[07:10:23] DuckHunt Ziginox > Missed. [missed: -1 xp]
[07:10:24] DuckHunt Ziginox > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[07:10:27] DuckHunt Ziginox > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[07:10:28] DuckHunt Ziginox > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[07:10:28] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/8 | Chargers: 3/4
[07:10:30] DuckHunt Ziginox > Missed. [missed: -1 xp]
[07:10:32] DuckHunt Ziginox > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:10:33] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 5/8 | Chargers: 3/4
[07:10:33] DuckHunt Ziginox > *BANG* You shot down the golden duck in 2mn32.71s, which makes you a total of 14 ducks (including 3 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[07:10:34] DuckHunt Ziginox > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[07:10:35] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/8 | Chargers: 3/4
[07:10:40] DuckHunt Ziginox > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 1/2
[07:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:40:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.86s, which makes you a total of 145 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:40:09] DuckHunt Ziginox > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[08:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:18:04] DuckHunt Peorth > Missed. [missed: -3 xp]
[08:18:06] DuckHunt Peorth > *BANG* You shot down the duck in 5.479s, which makes you a total of 212 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:18:09] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/4
[08:18:11] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[08:18:15] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[08:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:28:06] DuckHunt Ziginox > Missed. [missed: -1 xp]
[08:28:08] DuckHunt Ziginox > *BANG* You shot down the duck in 3mn7.479s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:26:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:00:30] DuckHunt Peorth > *BOOM* You shot down the duck in 4mn29.464s, which makes you a total of 213 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[10:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:34:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:50:21] DuckHunt MarlboroMan > *BANG* You shot down the duck in 1mn20.719s, which makes you a total of 2 ducks on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[11:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:09:06] DuckHunt wez > *BANG* You shot down the duck in 6.046s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:09:11] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 3/3
[11:09:17] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 3/3
[11:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[11:48:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:20:12] DuckHunt Rico > *CLACK* JAMMED GUN
[12:20:57] DuckHunt HelderHeid > *BANG* You shot down the duck in 56.872s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:24:22] DuckHunt MarlboroMan > *BANG* You shot down the duck in 1mn21.105s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:35:27] DuckHunt phonekait > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:35:31] DuckHunt phonekait > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:35:34] DuckHunt phonekait > Missed. [missed: -1 xp]
[12:35:37] DuckHunt phonekait > Missed. [missed: -1 xp]
[12:35:40] DuckHunt phonekait > Missed. [missed: -1 xp]
[12:35:43] DuckHunt phonekait > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[12:35:47] DuckHunt phonekait > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[12:35:49] DuckHunt phonekait > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:35:55] DuckHunt phonekait > Missed. [missed: -1 xp]
[12:35:58] DuckHunt phonekait > Missed. [missed: -1 xp]
[12:36:00] DuckHunt phonekait > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:36:10] DuckHunt phonekait > Missed. [missed: -1 xp]
[12:36:14] DuckHunt phonekait > *BANG* You shot down the golden duck in 1mn13.932s, which makes you a total of 19 ducks (including 3 golden ducks) on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [60 xp]
[13:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:39:52] DuckHunt HelderHeid > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:39:55] DuckHunt *BANG* xO' [7666] just get shot by accident by HelderHeid. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[13:42:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[13:55:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:00:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:30:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1mn15.962s, which makes you a total of 146 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:46:22] DuckHunt HelderHeid > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[14:46:27] DuckHunt HelderHeid > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[14:46:28] DuckHunt HelderHeid > *BANG* You shot down the duck in 28.196s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:46:41] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/2 | jammed: no (10 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 188 xp | lvl 5 (member of the Comitee Against Ducks) / 12 xp pts for lvl sup. | karma: 27.78% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 47% | gun reliability: 89% | armor: 10% | deflection: 55%
[14:46:42] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.101s | average react. time: 2mn2.478s | 23 ducks (incl. 1 golden duck) | 25 misses | 8 accidents | 3 empty shots | 2 wild shots | 48 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[14:46:50] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[14:46:51] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[14:47:26] DuckHunt HelderHeid > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[14:47:50] DuckHunt HelderHeid > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:33:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[15:34:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[15:34:40] DuckHunt h4 > *BANG* You shot down one of the ducks in 4mn39.196s, which makes you a total of 139 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:34:41] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[15:34:43] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[15:34:45] DuckHunt h4 > *BANG* You shot down one of the ducks in 3mn44.634s, which makes you a total of 140 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [10 xp]
[15:34:49] DuckHunt h4 > *BANG* You shot down the duck in 2mn48.279s, which makes you a total of 141 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:42:06] DuckHunt h4 > Missed. [missed: -1 xp]
[15:42:07] DuckHunt h4 > *BANG* You shot down the duck in 6.755s, which makes you a total of 142 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:51:15] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[15:51:18] DuckHunt foxy > *BANG* You shot down the duck in 17.369s, which makes you a total of 133 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:51:19] DuckHunt foxy > By searching the bushes around the duck, you find... a box of Abraxo cleaner.
[15:51:23] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[16:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:08:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[16:08:12] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[16:08:13] DuckHunt *BANG* xO' perlbot_ just get shot by accident by ADMIRAL_HUBRIS. [missed: -1 xp] [accident: -2 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[16:08:13] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[16:08:42] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[16:08:44] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[16:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:09:08] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[16:09:11] DuckHunt HelderHeid > *BANG* You shot down the duck in 10.191s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:09:21] DuckHunt ADMIRAL_HUBRIS > Your gun is not confiscated.
[16:09:39] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[16:09:45] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[16:09:50] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 10 hours 33 minutes and 13 seconds, 6 uses left.
[16:10:02] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[16:10:42] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 days 4 hours 2 minutes and 51 seconds, 1 use left.
[16:11:10] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[16:17:45] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[16:19:00] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 1/2 | jammed: no (10 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 187 xp | lvl 5 (member of the Comitee Against Ducks) / 13 xp pts for lvl sup. | karma: 29.73% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 48% | gun reliability: 89% | armor: 10% | deflection: 55%
[16:19:01] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.101s | average react. time: 1mn58.409s | 24 ducks (incl. 1 golden duck) | 25 misses | 8 accidents | 4 empty shots | 2 wild shots | 49 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Liability insur.
[16:20:16] DuckHunt HelderHeid > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[16:20:24] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 1/2 | jammed: no (10 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 181 xp | lvl 5 (member of the Comitee Against Ducks) / 19 xp pts for lvl sup. | karma: 29.73% good hunter [Stats][Stats][Stats] theor. accuracy: 58%+14% | effectiv. of fire: 48% | gun reliability: 89% | armor: 10% | deflection: 55%
[16:20:25] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.101s | average react. time: 1mn58.409s | 24 ducks (incl. 1 golden duck) | 25 misses | 8 accidents | 4 empty shots | 2 wild shots | 49 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Liability insur. / Sight
[16:20:44] DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 5/8 | charg.: 2/4 | jammed: no (33 times) | confisc.: no (37 times) [Profile] [Profile] [Profile] 1370 xp | lvl 16 (duck disassembler) / 150 xp pts for lvl sup. | karma: 60.45% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 55% | gun reliability: 97% | armor: 37% | deflection: 66%
[16:20:45] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.637s | average react. time: 1mn47.406s | 142 ducks (incl. 15 golden ducks) | 115 misses | 16 accidents | 20 empty shots | 22 wild shots | 257 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 0 lethal, 2 ricocheted and 0 neutralized.
[16:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:32:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.095s, which makes you a total of 536 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[17:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:06] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:18:11] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:18:15] DuckHunt End3r > Missed. [missed: -1 xp]
[17:18:20] DuckHunt End3r > Missed. [missed: -1 xp]
[17:18:26] DuckHunt *BANG* xO' montar just get shot by accident by End3r. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:18:26] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[17:18:36] DuckHunt End3r returns end3r's gun to him.
[17:18:45] DuckHunt End3r > Missed. [missed: -1 xp]
[17:18:45] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[17:18:52] DuckHunt End3r > Missed. [missed: -1 xp]
[17:18:54] DuckHunt End3r > Missed. [missed: -1 xp]
[17:18:56] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/2
[17:19:00] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/2
[17:19:01] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:19:07] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[17:19:10] DuckHunt End3r > Missed. [missed: -1 xp]
[17:19:12] DuckHunt End3r > Missed. [missed: -1 xp]
[17:19:15] DuckHunt End3r > *BOOM* You shot down the golden duck in 4mn15.297s, which makes you a total of 15 ducks (including 3 golden ducks) on #computertech. \_X< *KWAK* [36 xp] [expl. ammo]
[17:28:14] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:28:15] DuckHunt *PEWWW* Peorth's bullet ricochetes on moat, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[17:28:19] DuckHunt phish is demoted to level 1 (tourist).
[17:28:19] DuckHunt *BANG* xO' Pyotr just get shot by accident by phish. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:28:19] DuckHunt Peorth returns Peorth's gun to him.
[17:28:19] DuckHunt foxy > Missed. [missed: -1 xp]
[17:28:20] DuckHunt Peorth > *BOOM* You shot down the golden duck in 5.844s, which makes you a total of 214 ducks (including 66 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[17:28:33] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 1 (tourist).
[17:28:35] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 2/4
[17:28:38] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 1 (tourist).
[17:28:39] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:28:42] DuckHunt foxy > *BANG* You shot down the duck in 2.847s, which makes you a total of 134 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:28:42] DuckHunt phish > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:28:42] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[17:28:45] DuckHunt Peorth returns Peorth's gun to him.
[17:28:54] DuckHunt foxy returns phish's gun to him.
[17:29:12] DuckHunt Hunting stats for phish: [Weapon][Weapon][Weapon] ammo: 5/10 | charg.: 2/2 | jammed: no (13 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 1 xp | lvl 1 (tourist) / 19 xp pts for lvl sup. | karma: 26.32% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 43% | gun reliability: 85% | armor: 0% | deflection: 51%
[17:29:13] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.181s | average react. time: 1mn30.809s | 36 ducks (incl. 5 golden ducks) | 47 misses | 11 accidents | 6 empty shots | 9 wild shots | 83 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover
[17:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:32:13] DuckHunt Peorth > Missed. [missed: -3 xp]
[17:32:14] DuckHunt Peorth > *BOOM* You shot down the duck in 13.629s, which makes you a total of 215 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[17:32:17] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 2/4
[17:32:29] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:58:02] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[17:58:05] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[17:58:06] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/7 | Chargers: 4/5
[17:58:07] DuckHunt TheFatherMind > *CLACK* JAMMED GUN
[17:58:09] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 1/7 | Chargers: 4/5
[17:58:10] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 9.619s, which makes you a total of 537 ducks (including 61 golden ducks) on #computertech. \_X< *KWAK* [66 xp] [four-leaf clover] [expl. ammo]
[17:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:59:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[17:59:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[17:59:05] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[17:59:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[17:59:08] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[17:59:09] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 9.002s, which makes you a total of 538 ducks (including 62 golden ducks) on #computertech. \_X< *KWAK* [54 xp] [four-leaf clover] [expl. ammo]
[18:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:04:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.166s, which makes you a total of 539 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[18:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:30:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra bullet !
[18:30:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.971s, which makes you a total of 540 ducks on #computertech. You are promoted to level 32 (duck exploder). \_X< *KWAK* [16 xp] [four-leaf clover]
[18:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.771s, which makes you a total of 541 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[19:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:48:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.324s, which makes you a total of 542 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[19:48:02] DuckHunt *PEWWW* Peorth's bullet ricochetes on lolwut, thanks to his deflection modifier of 51%. [missed: -3 xp] [wild fire: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[19:48:07] DuckHunt Peorth returns Peorth's gun to him.
[19:48:41] DuckHunt TheFatherMind > You already own this item. It will expire in 1 hour 30 minutes and 59 seconds.
[19:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:53:50] DuckHunt HelderHeid > *BANG* You shot down the duck in 2mn49.958s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:01:03] DuckHunt Kumool > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[20:01:08] DuckHunt Kumool > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[20:01:09] DuckHunt h4 > *BANG* You shot down the duck in 9.25s, which makes you a total of 143 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:01:09] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:19:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.364s, which makes you a total of 543 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[21:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/5
[21:38:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[21:38:06] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.876s, which makes you a total of 544 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:38:06] DuckHunt HelderHeid > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:38:06] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 50 xp points ! [50 xp]
[21:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:46:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.681s, which makes you a total of 545 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:26:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.126s, which makes you a total of 147 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[22:26:18] DuckHunt Rico > *CLACK* JAMMED GUN
[22:27:29] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 7/8 | Chargers: 2/4
[22:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:36:18] DuckHunt Kowal > *BANG* You shot down the duck by ricochet in 1mn18.174s, which makes a total of 66 ducks on #computertech. \_X< *KWAK* [35 xp] [lucky shot]
[22:36:18] DuckHunt *PEWWW* Kowal's bullet ricochetes on DickCheney, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[22:36:19] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[23:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:12:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:12:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.52s, which makes you a total of 546 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:12:25] DuckHunt TheFatherMind > You already own this item. It will expire in 5 days 22 hours 6 minutes and 56 seconds, 1 use left.
[23:12:31] DuckHunt TheFatherMind > You already own this item. It will expire in 22 hours 6 minutes and 54 seconds.
[23:12:40] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[23:12:49] DuckHunt TheFatherMind > You already own this item. It will expire in 2 hours 36 minutes and 17 seconds.
[23:12:58] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[23:13:03] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[23:13:09] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[23:13:14] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[23:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:46:42] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1mn42.436s, which makes you a total of 148 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[23:47:02] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/8 | Chargers: 4/4
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