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Filtering by user: DuckHunt
Wednesday, November 8, 2023
[00:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:34:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.587s, which makes you a total of 149 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[00:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:35:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[00:35:06] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[00:35:08] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[00:35:10] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[00:35:10] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[00:35:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[00:35:15] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[00:35:24] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 4/4
[00:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:46:03] DuckHunt Clive_Rosfield > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[00:46:05] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 4.287s, which makes you a total of 547 ducks (including 63 golden ducks) on #computertech. \_X< *KWAK* [37 xp] [four-leaf clover] [expl. ammo]
[00:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:57:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.757s, which makes you a total of 548 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[00:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:58:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[00:58:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[00:58:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:58:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.777s, which makes you a total of 549 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:18:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.298s, which makes you a total of 550 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:36:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[01:36:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.885s, which makes you a total of 551 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:52:10] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[01:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:54:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.007s, which makes you a total of 552 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[02:18:38] DuckHunt The last duck has been seen 24 minutes and 37 seconds ago.
[02:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:22:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[02:22:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[02:22:06] DuckHunt Peorth > Missed. [missed: -3 xp]
[02:22:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.735s, which makes you a total of 553 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[02:22:12] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:26:04] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[02:26:04] DuckHunt Clive_Rosfield is demoted to level 3 (trainee).
[02:26:04] DuckHunt *BANG* xO' alphard just get shot by accident by ADMIRAL_HUBRIS. [missed: -1 xp] [accident: -2 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[02:26:06] DuckHunt *BANG* xO' Suntop just get shot by accident by Clive_Rosfield. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[02:26:13] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[02:26:16] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[02:26:30] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[02:26:34] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 33.976s, which makes you a total of 150 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[02:27:12] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 1/2
[02:34:35] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/8 | Chargers: 4/4
[02:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:35:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.453s, which makes you a total of 554 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[03:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:06:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.683s, which makes you a total of 555 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[03:06:12] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:16:36] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[03:25:27] DuckHunt Peorth returns ADMIRAL_HUBRIS's gun to him.
[03:27:57] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 4/4
[03:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:47:03] DuckHunt freewifi > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[03:47:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.178s, which makes you a total of 556 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[03:47:05] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[03:47:13] DuckHunt Peorth returns Peorth's gun to him.
[04:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:00:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.37s, which makes you a total of 557 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:00:03] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[04:00:08] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[04:00:40] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[04:03:08] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 3/5
[04:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:09:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.069s, which makes you a total of 558 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:47:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/5
[04:47:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/5
[04:47:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[04:47:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.602s, which makes you a total of 559 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:09:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.864s, which makes you a total of 560 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:09:09] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/5
[05:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:13:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.041s, which makes you a total of 561 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:37:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.291s, which makes you a total of 562 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:40:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.3s, which makes you a total of 563 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:50:16] DuckHunt *BANG* xO' Chiester just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[05:50:21] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[05:50:23] DuckHunt Peorth > *BOOM* You shot down the golden duck in 22.075s, which makes you a total of 216 ducks (including 67 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[05:50:26] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 3/4
[05:50:28] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/5
[06:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:05:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.346s, which makes you a total of 564 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:11:03] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on artmodelmale, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[06:11:03] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on Karma, thanks to his deflection modifier of 51%. [accident: -7 xp] [liability insurance]
[06:11:14] DuckHunt TheFatherMind > You are not armed.
[06:11:16] DuckHunt TheFatherMind > You are not armed.
[06:14:15] DuckHunt Peorth > *BOOM* You shot down the duck in 3mn15.006s, which makes you a total of 217 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:14:16] DuckHunt Peorth > By searching the bushes around the duck, you find... a box of Abraxo cleaner.
[06:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:32:22] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 21.377s, which makes you a total of 565 ducks (including 64 golden ducks) on #computertech. \_X< *KWAK* [37 xp] [four-leaf clover] [expl. ammo]
[06:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:54:37] DuckHunt *PEWWW* Peorth's bullet ricochetes on Saphir^FS, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[06:54:42] DuckHunt Peorth > You are not armed.
[06:54:51] DuckHunt Peorth returns Peorth's gun to him.
[06:54:52] DuckHunt Peorth > *BOOM* You shot down the duck in 4mn52.119s, which makes you a total of 218 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[07:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:19:28] DuckHunt Ziginox > *BANG* You shot down the duck in 2mn28.014s, which makes you a total of 16 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[07:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:26:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:38:39] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:38:41] DuckHunt Peorth > *BOOM* You shot down the golden duck in 2.167s, which makes you a total of 219 ducks (including 68 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[08:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:09:24] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[08:09:29] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[08:09:32] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3mn31.888s, which makes you a total of 151 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[08:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:53:21] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 20.824s, which makes you a total of 152 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[09:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:16:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.548s, which makes you a total of 153 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[09:22:00] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/8 | Chargers: 3/4
[09:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:17] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.815s, which makes you a total of 154 ducks on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [20 xp] [four-leaf clover]
[10:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:58:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.513s, which makes you a total of 155 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[11:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:20:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:15] DuckHunt h4 > *BANG* You shot down the duck in 14.666s, which makes you a total of 144 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:42:18] DuckHunt Suntop > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[11:42:21] DuckHunt Suntop > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[11:42:22] DuckHunt Suntop > *BANG* You shot down the duck in 21.323s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[11:42:22] DuckHunt Suntop > By searching the bushes around the duck, you find an extra ammo clip !
[12:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:20:05] DuckHunt Kowal > *BANG* You shot down the duck in 4.592s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:26:04] DuckHunt Sander > *CLACK* JAMMED GUN
[12:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:41:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:52:05] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[12:52:12] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[12:52:17] DuckHunt Syndus > *BANG* You shot down the duck in 16.829s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:23:07] DuckHunt Rico > *CLACK* JAMMED GUN
[13:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:24:05] DuckHunt *BANG* xO' Dickgrayson just get shot by accident by wez. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[13:24:10] DuckHunt wez > You are not armed.
[13:28:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[13:29:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:04:06] DuckHunt Ziginox > *BANG* You shot down the duck in 1mn5.629s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:24:55] DuckHunt Sander > *CLACK* JAMMED GUN
[14:28:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:01:04] DuckHunt phonekait > Missed. [missed: -1 xp]
[15:01:08] DuckHunt phonekait > *BANG* You shot down the duck in 7.554s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:16] DuckHunt Rico > *CLACK* JAMMED GUN
[15:28:23] DuckHunt h4 > Missed. [missed: -1 xp]
[15:28:24] DuckHunt h4 > *BANG* You shot down the duck in 24.084s, which makes you a total of 145 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:29:40] DuckHunt h4 > *BANG* You shot down the duck in 40.218s, which makes you a total of 146 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:30:43] DuckHunt wez > *BANG* You shot down the duck in 42.198s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:31:07] DuckHunt Echo_C > *BANG* You shot down the duck in 6.771s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:51:03] DuckHunt foxy > *BANG* You shot down the duck in 3.142s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:09:38] DuckHunt phish > *BANG* You shot down the duck in 37.44s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:09:39] DuckHunt phish > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[16:09:47] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 1 (tourist).
[16:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:22:03] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[16:22:06] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[16:22:07] DuckHunt foxy > *BANG* You shot down the duck in 6.005s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:42:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:15:07] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[17:15:10] DuckHunt Clive_Rosfield > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 1/2
[17:15:11] DuckHunt Clive_Rosfield > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 1/2
[17:15:12] DuckHunt *BANG* xO' goldclubb just get shot by accident by Clive_Rosfield. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:17:05] DuckHunt Rico > *CLACK* JAMMED GUN
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:06] DuckHunt Clive_Rosfield > You are not armed.
[17:18:26] DuckHunt zof > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:18:30] DuckHunt zof > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:18:31] DuckHunt zof > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[17:18:37] DuckHunt zof > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[17:18:40] DuckHunt zof > *BANG* You shot down a golden duck in 3mn38.484s, which makes you a total of 5 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [36 xp]
[17:18:40] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[17:23:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:23:55] DuckHunt Clive_Rosfield > You are not armed.
[17:24:17] DuckHunt Peorth returns Clive_Rosfield's gun to him.
[17:25:31] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 1/2
[17:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:33:04] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[17:33:08] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[17:33:11] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[17:33:11] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[17:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:51:15] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[17:51:17] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 17.126s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:51:20] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[17:51:54] DuckHunt Clive_Rosfield > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[17:52:06] DuckHunt Clive_Rosfield > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[17:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:58:07] DuckHunt Clive_Rosfield > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[17:58:08] DuckHunt Clive_Rosfield > *BANG* You shot down the golden duck in 8.354s, which makes you a total of 54 ducks (including 7 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [58 xp] [four-leaf clover] [AP ammo]
[17:58:12] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 0/2
[18:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:11:49] DuckHunt foxy > Missed. [missed: -1 xp]
[18:11:51] DuckHunt foxy > Missed. [missed: -1 xp]
[18:11:52] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:11:52] DuckHunt foxy > Missed. [missed: -1 xp]
[18:12:00] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[18:12:02] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[18:12:04] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[18:12:07] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[18:12:08] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[18:12:10] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 2/3
[18:14:22] DuckHunt Sander > *CLACK* JAMMED GUN
[18:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:22:41] DuckHunt Chiester > *BANG* You shot down the duck in 41.013s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:58] DuckHunt tabb > *BANG* You shot down the duck in 57.157s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:50:59] DuckHunt tabb > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[19:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:14:04] DuckHunt Chiester > *BANG* You shot down the duck in 3.33s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:40:03] DuckHunt Chiester > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:40:06] DuckHunt Chiester > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[19:40:08] DuckHunt Chiester > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[19:40:10] DuckHunt Chiester > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:40:13] DuckHunt Chiester > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:40:15] DuckHunt Chiester > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:40:17] DuckHunt Chiester > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/3
[19:40:20] DuckHunt Chiester > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/3
[19:40:22] DuckHunt Chiester > Missed. [missed: -1 xp]
[19:40:24] DuckHunt Chiester > *BANG* You shot down the golden duck in 1mn23.825s, which makes you a total of 26 ducks (including 3 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [60 xp]
[20:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:03:27] DuckHunt Chiester > *BANG* You shot down the duck in 2mn26.879s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:26:11] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[20:26:13] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 13.209s, which makes you a total of 566 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[20:26:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[20:26:21] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 3/4
[21:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:01:30] DuckHunt Serion > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[21:01:33] DuckHunt Serion > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[21:01:35] DuckHunt Serion > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[21:01:37] DuckHunt Serion > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[21:01:38] DuckHunt Serion > *BANG* You shot down the duck in 1mn38.275s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.501s, which makes you a total of 567 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[22:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:08:03] DuckHunt *BANG* xO' Miggy-Kun just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[22:13:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:18:31] DuckHunt TheFatherMind > You are not armed.
[22:19:39] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[22:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:25:03] DuckHunt TheFatherMind > You are not armed.
[22:25:11] DuckHunt foxy > Missed. [missed: -1 xp]
[22:25:13] DuckHunt foxy > *BOOM* You shot down the duck in 12.945s, which makes you a total of 137 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:25:31] DuckHunt foxy > *CLICK* Trigger locked.
[22:46:29] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/5
[22:46:37] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:46:41] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:46:42] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:46:59] DuckHunt TheFatherMind > You already own this item. It will expire in 26 minutes and 4 seconds.
[23:15:33] DuckHunt TheFatherMind > You already own this item. It will expire in 4 days 22 hours 3 minutes and 50 seconds, 1 use left.
[23:15:37] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[23:15:43] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[23:15:47] DuckHunt TheFatherMind > You already own this item. It will expire in 2 hours 36 minutes and 23 seconds.
[23:15:57] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[23:16:00] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[23:16:06] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[23:16:09] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[23:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:34:15] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[23:34:22] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[23:34:26] DuckHunt deadly > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[23:34:30] DuckHunt deadly > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[23:34:30] DuckHunt deadly > *BANG* You shot down the duck in 30.196s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:37:08] DuckHunt deadly > *BANG* You shot down the duck in 8.086s, which makes you a total of 12 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
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