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Filtering by user: DuckHunt
Tuesday, November 14, 2023
[00:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:01:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.121s, which makes you a total of 671 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[00:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:23:14] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on fr33fall, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[00:23:23] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[00:23:30] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 21 (duck chopper).
[00:23:33] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[00:23:35] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 35.036s, which makes you a total of 224 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:26:58] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 4/4
[00:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:34:13] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on Techer, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[00:34:13] DuckHunt *BANG* xO' drwho just get shot by accident by ADMIRAL_HUBRIS. [accident: -4 xp] [liability insurance]
[00:34:23] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[00:34:25] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/8 | Chargers: 4/4
[00:34:32] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 3/8 | Chargers: 4/4
[00:34:34] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[00:34:37] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[00:34:38] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 38.117s, which makes you a total of 225 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:34:49] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[00:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:35:02] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[00:35:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:35:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:35:05] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 4.025s, which makes you a total of 226 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:35:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[00:36:30] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:36:31] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:36:58] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[00:37:05] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:37:11] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[00:37:16] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 1 hour 48 minutes and 50 seconds.
[00:37:27] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[00:37:48] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 6/8 | charg.: 3/4 | jammed: no (28 times) | confisc.: no (68 times) [Profile] [Profile] [Profile] 2422 xp | lvl 21 (duck chopper) / 98 xp pts for lvl sup. | karma: 52.7% good hunter [Stats][Stats][Stats] theor. accuracy: 66%+11% | effectiv. of fire: 49% | gun reliability: 98%+1% | armor: 50% | deflection: 71%
[00:37:49] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.779s | average react. time: 1mn34.406s | 226 ducks (incl. 42 golden ducks) | 233 misses | 33 accidents | 46 empty shots | 41 wild shots | 459 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Liability insur. / Silencer / Expl. ammo / Grease / Sight / Infrared detect.
[00:37:50] DuckHunt / 4-leaf clover
[00:38:19] DuckHunt ADMIRAL_HUBRIS > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[00:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:46:02] DuckHunt *BANG* xO' shamoe just get shot by accident by ADMIRAL_HUBRIS. [missed: -3 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[00:46:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:46:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[00:46:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[00:46:09] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 8.335s, which makes you a total of 672 ducks (including 79 golden ducks) on #computertech. \_X< *KWAK* [46 xp] [four-leaf clover] [expl. ammo]
[00:46:09] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra ammo clip !
[00:46:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[00:48:22] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/8 | Chargers: 3/4
[00:52:15] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[00:52:27] DuckHunt TheFatherMind > Your magazine stock is already full.
[01:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:10:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.063s, which makes you a total of 673 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[01:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:18:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.288s, which makes you a total of 674 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[01:18:03] DuckHunt BlackSnow > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[01:18:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[01:18:28] DuckHunt BlackSnow > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[01:19:23] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:24:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.08s, which makes you a total of 675 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:26:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[02:26:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.537s, which makes you a total of 676 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[02:26:06] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:26:15] DuckHunt ComputerTech returns ComputerTech's gun to him.
[02:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:29:04] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 3.207s, which makes you a total of 227 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:29:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[02:29:05] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[02:35:15] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[02:35:45] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 3/4
[02:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:52:04] DuckHunt BlackSnow > *BANG* You shot down the duck in 4.288s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:31:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.205s, which makes you a total of 677 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:31:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[03:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:48:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.503s, which makes you a total of 678 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:57:04] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 3.783s, which makes you a total of 228 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:00:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.419s, which makes you a total of 679 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 7.237s, which makes you a total of 680 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:10:06] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/8 | Chargers: 3/4
[05:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:12:05] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[05:12:09] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[05:12:16] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[05:12:19] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[05:12:21] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[05:12:22] DuckHunt foxy > *BANG* You shot down the duck in 20.947s, which makes you a total of 157 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:12:22] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[05:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:13:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.758s, which makes you a total of 681 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[05:13:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[05:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:23:06] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.674s, which makes you a total of 682 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[05:23:15] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/8 | Chargers: 3/4
[05:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:40:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[05:40:07] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 7.223s, which makes you a total of 229 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[05:40:08] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra ammo clip !
[05:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:50:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[05:50:10] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the golden duck in 9.96s, which makes you a total of 230 ducks (including 43 golden ducks) on #computertech. \_X< *KWAK* [44 xp] [four-leaf clover] [expl. ammo]
[05:50:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[05:55:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[06:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:05:13] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 12.599s, which makes you a total of 231 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:11:07] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:11:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 6.867s, which makes you a total of 683 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[06:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:32:39] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[06:32:40] DuckHunt Peorth > *BOOM* You shot down the golden duck in 40.294s, which makes you a total of 235 ducks (including 74 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[06:32:44] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 5/5
[06:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:49:08] DuckHunt Peorth > *BOOM* You shot down the duck in 8.391s, which makes you a total of 236 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:49:19] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:49:21] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[06:49:22] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:49:23] DuckHunt Peorth > Missed. [missed: -3 xp]
[06:49:23] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 4.086s, which makes you a total of 684 ducks (including 80 golden ducks) on #computertech. \_X< *KWAK* [70 xp] [four-leaf clover]
[06:49:24] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[07:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:14:21] DuckHunt whhels > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[07:18:52] DuckHunt Peorth > *BOOM* You shot down the duck in 4mn51.41s, which makes you a total of 237 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[07:47:44] DuckHunt Sander > *CLACK* JAMMED GUN
[07:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:55:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:48:46] DuckHunt vk2bio > *BANG* You shot down the duck in 4mn45.758s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:01:52] DuckHunt Phoenix > *BANG* You shot down one of the ducks in 4mn51.143s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:01:56] DuckHunt Phoenix > Missed. [missed: -1 xp]
[09:01:58] DuckHunt *PEWWW* Phoenix's bullet ricochetes on MZx90-, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[09:01:58] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:53:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:17:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:46:57] DuckHunt h4 > Missed. [missed: -1 xp]
[10:46:59] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[10:47:01] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[10:47:02] DuckHunt h4 > Missed. [missed: -1 xp]
[10:47:03] DuckHunt h4 > *BOOM* You shot down the duck in 1mn2.399s, which makes you a total of 173 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:36:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:37:58] DuckHunt Kowal > *BANG* You shot down the duck in 1mn56.038s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:42:47] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:42:48] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:42:49] DuckHunt jeff_stacey > *BANG* You shot down the duck in 48.485s, which makes you a total of 6 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[11:56:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:58:07] DuckHunt *PEWWW* jeff_stacey's bullet ricochetes on Phoenix, thanks to his deflection modifier of 59%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:58:07] DuckHunt jeff_stacey is demoted to level 3 (trainee).
[11:58:17] DuckHunt jeff_stacey > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 2 (noob).
[11:58:19] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn17.97s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[12:00:03] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:00:44] DuckHunt Kowal > Missed. [missed: -1 xp]
[12:00:46] DuckHunt Kowal > *BANG* You shot down the duck in 43.163s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:20:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:20:19] DuckHunt Number1Stunna > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[12:20:22] DuckHunt Number1Stunna > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[12:20:23] DuckHunt Number1Stunna > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[12:24:29] DuckHunt deadly > Missed. [missed: -1 xp]
[12:24:32] DuckHunt deadly > *BANG* You shot down the duck in 4mn31.496s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:24:33] DuckHunt deadly > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[12:52:26] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[12:52:27] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[12:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:58:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:54:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:01:24] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[14:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:18:18] DuckHunt h4 > *BOOM* You shot down the duck in 17.292s, which makes you a total of 174 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:18:25] DuckHunt Kowal > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 3/3
[14:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:43:29] DuckHunt h4 > *BOOM* You shot down the duck in 28.633s, which makes you a total of 175 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:07:39] DuckHunt foxy > *BANG* You shot down the duck in 38.753s, which makes you a total of 158 ducks on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [10 xp]
[15:07:40] DuckHunt foxy > By searching the bushes around the duck, you find a +7 four-leaf clover ! You will earn an extra 7 xp points for each duck you shoot for 24h.
[15:07:56] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[15:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:10:18] DuckHunt Syndus > *CLACK* JAMMED GUN
[15:10:23] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[15:10:27] DuckHunt Syndus > Missed. [missed: -1 xp]
[15:10:32] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 1/2
[15:10:41] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 1/2
[15:10:45] DuckHunt Syndus > Missed. [missed: -1 xp]
[15:10:49] DuckHunt Syndus > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:10:54] DuckHunt Syndus > Missed. [missed: -1 xp]
[15:10:57] DuckHunt Syndus > Missed. [missed: -1 xp]
[15:11:01] DuckHunt Syndus > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:11:04] DuckHunt Syndus > Missed. [missed: -1 xp]
[15:11:08] DuckHunt Syndus > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:11:11] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 1/2
[15:11:15] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 1/2
[15:11:20] DuckHunt Syndus > *BANG* You shot down the golden duck in 1mn19.493s, which makes you a total of 9 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [48 xp]
[15:11:20] DuckHunt Syndus > By searching the bushes around the duck, you find an extra ammo clip !
[15:11:21] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:29:31] DuckHunt twentytwo > Missed. [missed: -1 xp]
[15:29:35] DuckHunt twentytwo > *BANG* You shot down one of the ducks in 1mn35.011s, which makes you a total of 6 ducks on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[15:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:30:16] DuckHunt jmjl > Missed. [missed: -1 xp]
[15:30:16] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[15:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:32:25] DuckHunt twentytwo > *BANG* You shot down one of the ducks in 2mn24.966s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:36:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[15:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:51:06] DuckHunt marblesurf > *BANG* You shot down the duck in 5.711s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[16:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:07:06] DuckHunt HelderHeid > *BANG* You shot down the duck in 6.254s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:09:06] DuckHunt *BANG* xO' Mikoolo just get shot by accident by Chiester. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:09:11] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[16:09:14] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[16:09:19] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[16:09:22] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[16:09:22] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[16:22:16] DuckHunt The last duck has been seen 13 minutes and 15 seconds ago.
[16:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:53:06] DuckHunt *PEWWW* Kowal's bullet ricochetes on Ganonk, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[16:54:11] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[16:54:17] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[16:54:19] DuckHunt phish > *BANG* You shot down the duck in 1mn18.015s, which makes you a total of 48 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [13 xp] [four-leaf clover]
[16:54:20] DuckHunt twentytwo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 0/2
[16:54:26] DuckHunt twentytwo > *Crr..CLICK* You unjam your gun but have no ammo. | Ammo: 0/10 | Chargers: 0/2
[16:54:30] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 1 (tourist).
[16:54:32] DuckHunt twentytwo > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:54:35] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 1 (tourist).
[16:54:35] DuckHunt twentytwo > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:15:03] DuckHunt ertz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[17:15:08] DuckHunt ertz > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[17:15:09] DuckHunt ertz > Missed. [missed: -1 xp]
[17:15:10] DuckHunt ertz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[17:15:12] DuckHunt ertz > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[17:15:14] DuckHunt ertz > Missed. [missed: -1 xp]
[17:15:15] DuckHunt ertz > Missed. [missed: -1 xp]
[17:15:16] DuckHunt ertz > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:15:49] DuckHunt reverb > Missed. [missed: -1 xp]
[17:16:39] DuckHunt ertz > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:16:42] DuckHunt ertz > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:16:44] DuckHunt ertz > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:16:45] DuckHunt ertz > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:16:47] DuckHunt ertz > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:16:48] DuckHunt ertz > Missed. [missed: -1 xp]
[17:16:50] DuckHunt ertz > *BANG* You shot down the golden duck in 1mn49.683s, which makes you a total of 2 ducks (including 1 golden duck) on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [48 xp]
[17:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:17:37] DuckHunt ertz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 1/2
[17:17:38] DuckHunt ertz > *CLACK* JAMMED GUN
[17:17:39] DuckHunt ertz > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 1/2
[17:17:41] DuckHunt ertz > *BANG* You shot down the duck in 40.374s, which makes you a total of 3 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[17:17:49] DuckHunt ertz > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h. Your purchase made you go back to level 2 (noob).
[17:17:52] DuckHunt ertz > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 1 (tourist).
[17:17:54] DuckHunt ertz > You are not rich enough to make this purchase.
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:22] DuckHunt ertz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/2
[17:18:25] DuckHunt ertz > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/2
[17:18:27] DuckHunt reverb > Missed. [missed: -1 xp]
[17:18:30] DuckHunt ertz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/2
[17:18:32] DuckHunt ertz > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/2
[17:18:33] DuckHunt ertz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/2
[17:18:36] DuckHunt ertz > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/2
[17:18:36] DuckHunt reverb > Missed. [missed: -1 xp]
[17:18:38] DuckHunt ertz > Missed. [missed: -1 xp]
[17:18:38] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[17:18:41] DuckHunt *PEWWW* ertz's bullet ricochetes on Rizon, thanks to his deflection modifier of 51%. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:18:42] DuckHunt *BANG* xO' Lord255 just get shot by accident by ertz. [accident: -4 xp]
[17:18:45] DuckHunt ertz > You are not armed.
[17:18:51] DuckHunt reverb > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:34:04] DuckHunt ertz > You are not armed.
[17:34:09] DuckHunt Kowal > Missed. [missed: -1 xp]
[17:34:11] DuckHunt Kowal > Missed. [missed: -1 xp]
[17:34:13] DuckHunt Kowal > *BANG* You shot down the duck in 13.271s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:34:22] DuckHunt ertz > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 1/2
[17:34:34] DuckHunt ertz already has a gun and looks at End3r without understanding.
[17:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:45:03] DuckHunt ertz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 1/2
[17:45:07] DuckHunt ertz > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 1/2
[17:45:08] DuckHunt ertz > *BOOM* You shot down the duck in 7.589s, which makes you a total of 4 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [12 xp] [four-leaf clover]
[17:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:58:04] DuckHunt foxy > Missed. [missed: -1 xp]
[17:58:05] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[17:58:06] DuckHunt foxy > Missed. [missed: -1 xp]
[17:58:08] DuckHunt BobbyDrake > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:58:08] DuckHunt foxy > Missed. [missed: -1 xp]
[17:58:09] DuckHunt foxy > Missed. [missed: -1 xp]
[17:58:10] DuckHunt BobbyDrake > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:58:10] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/9 | Chargers: 2/3
[17:58:13] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[17:58:13] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 3/9 | Chargers: 2/3
[17:58:14] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 14 (duck eater).
[17:58:14] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[17:58:15] DuckHunt BobbyDrake > *BANG* You shot down the golden duck in 14.045s, which makes you a total of 12 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [36 xp]
[17:58:15] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[17:58:16] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[17:58:20] DuckHunt foxy > You already own this item. It will expire in 21 hours 9 minutes and 21 seconds.
[17:58:20] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:58:23] DuckHunt foxy > *BOOM* You shot down the duck in 3.925s, which makes you a total of 159 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[17:58:23] DuckHunt foxy > By searching the bushes around the duck, you find an extra ammo clip !
[17:58:28] DuckHunt BobbyDrake > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:58:37] DuckHunt foxy returns BobbyDrake's gun to him.
[18:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:21:02] DuckHunt h4 > *BANG* You shot down the duck in 1.533s, which makes you a total of 176 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:33:50] DuckHunt The last duck has been seen 12 minutes and 48 seconds ago.
[18:34:03] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[18:34:07] DuckHunt Clive_Rosfield > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[18:34:11] DuckHunt Clive_Rosfield > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:03] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 2.809s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[18:44:07] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 2/2
[18:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:03] DuckHunt h4 > *BANG* You shot down the duck in 2.243s, which makes you a total of 177 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:04:01] DuckHunt Number1Stunna > *CLACK* JAMMED GUN
[19:04:06] DuckHunt Number1Stunna > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[19:04:09] DuckHunt Number1Stunna > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:06:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:06:07] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[19:06:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[19:06:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.939s, which makes you a total of 232 ducks on #computertech. You are promoted to level 22 (duck decorticator). \_X< *KWAK* [18 xp] [four-leaf clover]
[19:06:16] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 3/4
[19:37:21] DuckHunt The last duck has been seen 31 minutes and 21 seconds ago.
[19:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:39:02] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[19:39:03] DuckHunt *PEWWW* phonekait's bullet ricochetes on rizondmt, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:39:03] DuckHunt Kumool > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[19:39:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[19:39:06] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[19:39:08] DuckHunt Kumool > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[19:39:13] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[19:54:43] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[19:54:43] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[20:10:48] DuckHunt The last duck has been seen 31 minutes and 48 seconds ago.
[20:11:12] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:14] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[20:11:15] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.101s, which makes you a total of 685 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[20:11:24] DuckHunt foxy > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 14 (duck eater).
[20:11:36] DuckHunt foxy > You poke stuff and thingies in the barrel of TheFatherMind's gun in exchange for 14 xp points. Your purchase made you go back to level 14 (duck eater).
[20:13:09] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[20:13:09] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[20:13:13] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[20:13:25] DuckHunt twentytwo > You are not rich enough to make this purchase.
[20:13:44] DuckHunt TheFatherMind > You throw a bucket of water on twentytwo in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:14:04] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 3/5 [sabotage by foxy]
[20:14:05] DuckHunt TheFatherMind > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 2/5
[20:14:06] DuckHunt TheFatherMind > *BANG* You shot down the duck in 6.104s, which makes you a total of 686 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[20:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:19:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[20:19:03] DuckHunt *BANG* xO' ChanStat just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[20:24:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[20:29:26] DuckHunt TheFatherMind > You are not armed.
[21:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:00:03] DuckHunt TheFatherMind > You are not armed.
[21:00:04] DuckHunt TheFatherMind > You are not armed.
[21:00:07] DuckHunt ComputerTech returns TheFatherMind's gun to him.
[21:00:07] DuckHunt deadly > *BANG* You shot down the duck in 7.298s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:00:08] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:00:14] DuckHunt ComputerTech returns ComputerTech's gun to him.
[21:00:34] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/5
[21:00:37] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[21:00:39] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:00:49] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:43:08] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[21:43:09] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[21:43:10] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:43:12] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[21:43:13] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[21:43:17] DuckHunt TheFatherMind > You already own this item. 1 use left.
[21:43:17] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[21:43:18] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[21:43:19] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:43:22] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[21:43:23] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:43:26] DuckHunt *BANG* xO' Hestia just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[21:43:48] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[21:43:51] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[21:43:53] DuckHunt Phoenix > Missed. [missed: -1 xp]
[21:43:56] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:43:58] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[21:44:00] DuckHunt Phoenix > *BANG* You shot down the golden duck in 1mn0.028s, which makes you a total of 29 ducks (including 7 golden ducks) on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [60 xp]
[22:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:12:06] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.043s, which makes you a total of 687 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[22:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:39:02] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.234s, which makes you a total of 688 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[23:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:23:02] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.11s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:23:02] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[23:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:30:03] DuckHunt TheFatherMind > You are not armed.
[23:30:04] DuckHunt TheFatherMind > You are not armed.
[23:30:05] DuckHunt TheFatherMind > You are not armed.
[23:35:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:45:22] DuckHunt TheFatherMind > You are not armed.
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