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Filtering by user: DuckHunt
Monday, November 13, 2023
[00:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:34:04] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 3.522s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:34:04] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[00:34:11] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 2/2
[00:34:17] DuckHunt Clive_Rosfield > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[00:34:19] DuckHunt Clive_Rosfield > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[00:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:35:03] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 2.622s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[00:35:04] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[00:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:46:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:46:06] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[00:46:09] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:46:10] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 9.894s, which makes you a total of 652 ducks (including 75 golden ducks) on #computertech. \_X< *KWAK* [69 xp] [four-leaf clover] [expl. ammo]
[00:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:53:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[00:53:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[00:53:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.94s, which makes you a total of 653 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[01:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:18:10] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[01:18:12] DuckHunt ComputerTech > *BANG* You shot down the duck in 11.912s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[01:20:02] DuckHunt ComputerTech > Your magazine stock is already full.
[01:20:05] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:20:06] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:20:11] DuckHunt ComputerTech > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[01:20:15] DuckHunt ComputerTech > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[01:20:49] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[01:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:34:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.869s, which makes you a total of 654 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[01:34:04] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:34:11] DuckHunt ComputerTech returns ComputerTech's gun to him.
[01:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:45:04] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:45:05] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:45:06] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[01:45:07] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[01:45:07] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[01:45:09] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 9.293s, which makes you a total of 655 ducks (including 76 golden ducks) on #computertech. \_X< *KWAK* [45 xp] [four-leaf clover]
[01:45:10] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:45:11] DuckHunt TheFatherMind > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[01:45:27] DuckHunt ComputerTech returns ComputerTech's gun to him.
[02:13:25] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:13:26] DuckHunt ComputerTech > *BOOM* You shot down the golden duck in 1.28s, which makes you a total of 51 ducks (including 6 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [46 xp] [four-leaf clover] [expl. ammo]
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:26:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.553s, which makes you a total of 211 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:26:06] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[02:32:58] DuckHunt TheFatherMind > You already own this item. It will expire in 20 hours 5 minutes and 6 seconds.
[02:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:40:10] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[02:40:11] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[02:40:12] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 3/5
[02:40:14] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 3/5
[02:40:15] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 14.895s, which makes you a total of 656 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:40:40] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:46:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[02:46:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.599s, which makes you a total of 657 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:47:07] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/8 | Chargers: 4/4
[03:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:31:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.912s, which makes you a total of 658 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[03:31:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[03:31:04] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[03:31:05] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:31:05] DuckHunt foxy is demoted to level 14 (duck eater).
[03:31:10] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[03:31:11] DuckHunt foxy returns foxy's gun to him.
[03:31:11] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[03:31:20] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:31:27] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/8 | Chargers: 4/4
[03:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:57:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.547s, which makes you a total of 659 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[03:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:59:08] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:59:09] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:59:10] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[03:59:11] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[03:59:12] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 11.477s, which makes you a total of 660 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:00:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.393s, which makes you a total of 661 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:06:17] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[04:06:20] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[04:06:21] DuckHunt foxy > Missed. [missed: -1 xp]
[04:06:23] DuckHunt foxy > Missed. [missed: -1 xp]
[04:06:24] DuckHunt foxy > *BANG* You shot down the duck in 3mn23.992s, which makes you a total of 152 ducks on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [10 xp]
[04:06:28] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 14 (duck eater).
[04:06:29] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:06:31] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:06:32] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:06:33] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[04:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:07:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.931s, which makes you a total of 212 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:25:38] DuckHunt The last duck has been seen 18 minutes and 37 seconds ago.
[05:03:18] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[05:03:24] DuckHunt ChRoNiC > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:04:17] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 20 (predator).
[05:04:31] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 4/4
[05:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:13:42] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 41.725s, which makes you a total of 662 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[05:13:43] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 10 xp points ! [10 xp]
[05:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:03] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[05:36:04] DuckHunt ChRoNiC > *BANG* You shot down the duck in 3.349s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:36:05] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 3/5
[05:37:08] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[05:37:40] DuckHunt ChRoNiC > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 2/2
[05:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:39:04] DuckHunt TheFatherMind > *CLACK* JAMMED GUN
[05:39:06] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 3/5
[05:39:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.453s, which makes you a total of 663 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[05:39:07] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[05:39:40] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[05:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:40:02] DuckHunt *BANG* xO' sur just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[05:40:02] DuckHunt ChRoNiC > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 2/2
[05:40:13] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[05:40:14] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[05:40:20] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 20.466s, which makes you a total of 213 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[05:40:21] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 100 xp points ! [100 xp]
[05:40:29] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 3/5
[05:40:41] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/8 | Chargers: 3/4
[05:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:50:04] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[05:50:04] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:50:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 7.102s, which makes you a total of 214 ducks (including 42 golden ducks) on #computertech. \_X< *KWAK* [69 xp] [four-leaf clover]
[06:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:03:13] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/5
[06:03:15] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[06:03:15] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 15.436s, which makes you a total of 664 ducks (including 77 golden ducks) on #computertech. \_X< *KWAK* [45 xp] [four-leaf clover] [expl. ammo]
[06:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:05:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.765s, which makes you a total of 665 ducks on #computertech. You are promoted to level 36 (duck disintegrator). \_X< *KWAK* [19 xp] [four-leaf clover]
[06:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:24:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.02s, which makes you a total of 666 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:32:05] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:32:06] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 50 xp points ! [50 xp]
[06:32:06] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 6.005s, which makes you a total of 667 ducks (including 78 golden ducks) on #computertech. \_X< *KWAK* [45 xp] [four-leaf clover] [expl. ammo]
[07:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:09:17] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[07:09:19] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 19.071s, which makes you a total of 215 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:28:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.48s, which makes you a total of 216 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[08:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:20:21] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[08:20:27] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[08:20:29] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 28.722s, which makes you a total of 217 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[08:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:37:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[08:37:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.678s, which makes you a total of 218 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[09:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:32:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:43:03] DuckHunt The last duck has been seen 16 minutes and 3 seconds ago.
[10:14:54] DuckHunt Sander > *CLACK* JAMMED GUN
[10:17:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:17:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.639s, which makes you a total of 219 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[10:17:11] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[10:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:41:19] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 18.239s, which makes you a total of 220 ducks on #computertech. You are promoted to level 22 (duck decorticator). \_X< *KWAK* [19 xp] [four-leaf clover]
[11:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:38:08] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 7.455s, which makes you a total of 221 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[11:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:42:09] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on tjr, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[11:42:34] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[11:42:44] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 21 (duck chopper).
[11:42:48] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 47.879s, which makes you a total of 222 ducks on #computertech. You are promoted to level 22 (duck decorticator). \_X< *KWAK* [19 xp] [four-leaf clover]
[11:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:54:15] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 2/4
[11:54:19] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 1/4
[11:54:21] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 21.182s, which makes you a total of 223 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[12:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:23:55] DuckHunt Kowal > *BANG* You shot down the duck in 3mn54.811s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:25:47] DuckHunt Rico > *BANG* You shot down the duck in 1mn45.839s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:25:58] DuckHunt Rico > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[12:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:59:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:21:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:55:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:55:18] DuckHunt Chiester > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:55:21] DuckHunt Chiester > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:55:22] DuckHunt Chiester > Missed. [missed: -1 xp]
[13:55:24] DuckHunt Chiester > *BANG* You shot down the golden duck in 24.086s, which makes you a total of 29 ducks (including 4 golden ducks) on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [36 xp]
[14:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:02:32] DuckHunt Kowal > *BANG* You shot down the duck in 1mn31.215s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:22:03] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[14:22:07] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[14:22:08] DuckHunt Kowal > *BANG* You shot down the duck in 8.075s, which makes you a total of 75 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:04:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:04:35] DuckHunt Echo_C > Missed. [missed: -1 xp]
[15:04:37] DuckHunt Echo_C > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:04:40] DuckHunt *BANG* xO' sunitknandi just get shot by accident by Echo_C. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:05:46] DuckHunt h4 > Missed. [missed: -1 xp]
[15:05:47] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:05:48] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:05:49] DuckHunt h4 > Missed. [missed: -1 xp]
[15:05:50] DuckHunt *PEWWW* h4's bullet ricochetes on End3r, thanks to his deflection modifier of 54%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[15:06:05] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 17 (duck demolisher).
[15:06:05] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 17 (duck demolisher).
[15:06:08] DuckHunt h4 > Your attempt to dazzle TheFatherMind failed because he wears sunglasses. Your failure still costs you 7 xp points. Your purchase made you go back to level 17 (duck demolisher).
[15:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:07:04] DuckHunt twnetytwo > Missed. [missed: -1 xp]
[15:07:08] DuckHunt twnetytwo > Missed. [missed: -1 xp]
[15:07:10] DuckHunt twnetytwo > Missed. [missed: -1 xp]
[15:07:10] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[15:07:25] DuckHunt h4 > You are not armed.
[15:07:30] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[15:07:31] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[15:07:51] DuckHunt twnetytwo > You are not rich enough to make this purchase.
[15:09:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[15:28:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:05] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[15:28:06] DuckHunt *BANG* xO' boggin just get shot by accident by Clive_Rosfield. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:29:37] DuckHunt twnetytwo > *BANG* You shot down one of the ducks in 1mn36.039s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[15:29:52] DuckHunt Clive_Rosfield > You are not armed.
[15:30:00] DuckHunt twnetytwo > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[15:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:30:04] DuckHunt *BANG* xO' [7666] just get shot by accident by twnetytwo. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:33:11] DuckHunt Chiester > *BANG* You shot down one of the ducks in 4mn9.99s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:33:23] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[15:33:24] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[15:33:30] DuckHunt twnetytwo > You are not rich enough to make this purchase.
[15:33:37] DuckHunt Clive_Rosfield > You are not armed.
[15:35:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[15:36:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:51:03] DuckHunt h4 > You are not armed.
[15:51:10] DuckHunt h4 > You throw a bucket of water on Clive_Rosfield in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[15:51:30] DuckHunt Clive_Rosfield > You are not armed.
[15:54:30] DuckHunt h4 > You are not armed.
[15:56:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:09:03] DuckHunt h4 > You are not armed.
[16:09:08] DuckHunt ComputerTech returns h4's gun to him.
[16:09:10] DuckHunt h4 > *BANG* You shot down the duck in 9.488s, which makes you a total of 170 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:15:46] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 2/2
[16:15:58] DuckHunt Hunting stats for clive_rosfield: [Weapon][Weapon][Weapon] ammo: 4/10 | charg.: 2/2 | jammed: no (24 times) | confisc.: no (36 times) [Profile] [Profile] [Profile] 110 xp | lvl 4 (duck misser) / 30 xp pts for lvl sup. | karma: 32.61% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 40% | gun reliability: 88% | armor: 7% | deflection: 54%
[16:15:59] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.031s | average react. time: 52.87s | 61 ducks (incl. 8 golden ducks) | 90 misses | 13 accidents | 6 empty shots | 23 wild shots | 151 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / AP ammo [Effects] [Effects] [Effects] Soggy
[16:16:12] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[16:16:18] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[16:16:19] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[16:16:34] DuckHunt Clive_Rosfield > You just bought dry clothes in exchange for 7 xp points.
[16:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:18:02] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 1.611s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:18:03] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:18:04] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[16:18:09] DuckHunt ComputerTech returns ComputerTech's gun to him.
[16:18:11] DuckHunt ComputerTech returns h4's gun to him.
[16:18:16] DuckHunt h4 > You throw a bucket of water on Clive_Rosfield in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[16:18:17] DuckHunt ComputerTech > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 6 (duck hater).
[16:18:22] DuckHunt h4 > You throw a handful of sand in Clive_Rosfield's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[16:18:22] DuckHunt h4 > Your attempt to dazzle Clive_Rosfield failed because he wears sunglasses. Your failure still costs you 7 xp points.
[16:18:25] DuckHunt ComputerTech > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 6 (duck hater).
[16:18:25] DuckHunt h4 > Your attempt to dazzle ComputerTech failed because he wears sunglasses. Your failure still costs you 7 xp points.
[16:18:26] DuckHunt h4 > You throw a handful of sand in ComputerTech's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect.
[16:18:28] DuckHunt ComputerTech > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 6 (duck hater).
[16:18:28] DuckHunt h4 > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[16:18:34] DuckHunt h4 > Thanks to ComputerTech, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 42 seconds.
[16:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:20:08] DuckHunt Chiester > Missed. [missed: -1 xp]
[16:20:09] DuckHunt Chiester > Missed. [missed: -1 xp]
[16:20:11] DuckHunt Chiester > Missed. [missed: -1 xp]
[16:20:11] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[17:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:15:05] DuckHunt mrinf > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[17:15:07] DuckHunt milkman > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:16:05] DuckHunt HelderHeid > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[17:16:10] DuckHunt HelderHeid > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[17:16:15] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[17:16:17] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[17:16:21] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[17:16:24] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[17:16:28] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:16:32] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:16:36] DuckHunt HelderHeid > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[17:16:39] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:16:41] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[17:16:45] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[17:16:47] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[17:16:50] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:16:51] DuckHunt milkman > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:16:53] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[17:16:56] DuckHunt milkman > *BANG* You shot down the golden duck in 1mn55.51s, which makes you a total of 1 duck (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
[17:16:56] DuckHunt HelderHeid > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:04] DuckHunt twnetytwo > Missed. [missed: -1 xp]
[17:18:06] DuckHunt h4 > Thanks to ComputerTech, your clothes are soggy and you can't hunt in this condition. You still have to wait for 11 seconds.
[17:18:11] DuckHunt twnetytwo > *BANG* You shot down one of the ducks in 1mn11.226s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:22] DuckHunt HelderHeid > You are not armed.
[17:19:20] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:19:20] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[17:19:21] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:19:23] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[17:19:24] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[17:19:24] DuckHunt h4 > Missed. [missed: -1 xp] [bedazzled by ComputerTech]
[17:19:31] DuckHunt twnetytwo > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[17:20:00] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 1/2 | jammed: no (17 times) | confisc.: yes (13 times) [Profile] [Profile] [Profile] 230 xp | lvl 6 (duck hater) / 40 xp pts for lvl sup. | karma: 34.62% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 42% | gun reliability: 90% | armor: 12% | deflection: 56%
[17:20:01] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.101s | average react. time: 3mn34.83s | 35 ducks (incl. 2 golden ducks) | 47 misses | 10 accidents | 6 empty shots | 4 wild shots | 82 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[17:20:39] DuckHunt foxy returns HelderHeid's gun to him.
[17:23:18] DuckHunt phish > You are not rich enough to make this purchase.
[17:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:28:03] DuckHunt h4 > Thanks to twnetytwo, your clothes are soggy and you can't hunt in this condition. You still have to wait for 51 minutes and 27 seconds.
[17:28:03] DuckHunt phish > Missed. [missed: -1 xp]
[17:28:06] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[17:28:10] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[17:28:11] DuckHunt phish > *BANG* You shot down the duck in 10.248s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:28:12] DuckHunt phish > By searching the bushes around the duck, you find... a cow dung.
[17:28:15] DuckHunt phish > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[17:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:57:07] DuckHunt Peorth > Missed. [missed: -3 xp]
[17:57:09] DuckHunt Peorth > *BANG* You shot down the duck in 8.887s, which makes you a total of 229 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:57:13] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 5/5
[17:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:58:04] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:58:05] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:58:16] DuckHunt ComputerTech > *BOOM* You shot down the golden duck in 15.326s, which makes you a total of 52 ducks (including 7 golden ducks) on #computertech. \_X< *KWAK* [36 xp] [expl. ammo]
[17:58:27] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:58:31] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:58:32] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[17:58:33] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:58:35] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[17:58:37] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[17:58:38] DuckHunt Peorth > Missed. [missed: -3 xp]
[17:58:39] DuckHunt Peorth > *BOOM* You shot down the golden duck in 11.832s, which makes you a total of 230 ducks (including 71 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[17:59:08] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:59:09] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:59:09] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:59:10] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:59:12] DuckHunt h4 > Thanks to twnetytwo, your clothes are soggy and you can't hunt in this condition. You still have to wait for 20 minutes and 18 seconds.
[17:59:13] DuckHunt h4 > Thanks to twnetytwo, your clothes are soggy and you can't hunt in this condition. You still have to wait for 20 minutes and 17 seconds.
[17:59:16] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[17:59:17] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:59:18] DuckHunt h4 > Missed. [missed: -1 xp]
[17:59:19] DuckHunt h4 > Missed. [missed: -1 xp]
[17:59:20] DuckHunt h4 > Missed. [missed: -1 xp]
[17:59:21] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:59:22] DuckHunt h4 > *BANG* You shot down a golden duck in 13.369s, which makes you a total of 171 ducks (including 19 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[17:59:26] DuckHunt h4 > Missed. [missed: -1 xp]
[17:59:27] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[17:59:29] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[17:59:30] DuckHunt h4 > Missed. [missed: -1 xp]
[17:59:30] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:59:31] DuckHunt Peorth > Missed. [missed: -3 xp]
[17:59:32] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:59:32] DuckHunt Peorth > By searching the bushes around the duck, you find... bushes.
[17:59:33] DuckHunt Peorth > *BOOM* You shot down a golden duck in 22.803s, which makes you a total of 231 ducks (including 72 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[17:59:33] DuckHunt *BANG* xO' c0ded just get shot by accident by h4. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[17:59:37] DuckHunt Peorth returns h4's gun to him.
[17:59:40] DuckHunt h4 > Missed. [missed: -1 xp]
[17:59:42] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:59:43] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:59:44] DuckHunt h4 > Missed. [missed: -1 xp]
[17:59:44] DuckHunt Peorth > *BOOM* You shot down a golden duck in 34.873s, which makes you a total of 232 ducks (including 73 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[17:59:46] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 2/4
[17:59:50] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 1/4
[17:59:53] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:59:54] DuckHunt h4 > Missed. [missed: -1 xp]
[17:59:56] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:59:57] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:59:58] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:59:59] DuckHunt foxy > Missed. [missed: -1 xp]
[17:59:59] DuckHunt h4 > *BANG* You shot down the golden duck in 49.163s, which makes you a total of 172 ducks (including 20 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[18:00:11] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:00:12] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:00:17] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 5/9 | charg.: 2/3 | jammed: no (26 times) | confisc.: no (43 times) [Profile] [Profile] [Profile] 1128 xp | lvl 14 (duck eater) / 62 xp pts for lvl sup. | karma: 59.16% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 51% | gun reliability: 95%+2% | armor: 32% | deflection: 64%
[18:00:18] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.188s | average react. time: 1mn15.121s | 152 ducks (incl. 17 golden ducks) | 141 misses | 17 accidents | 32 empty shots | 27 wild shots | 293 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Grease / Infrared detect. / Silencer / 4-leaf clover
[18:00:19] DuckHunt h4 > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[18:00:20] DuckHunt Peorth > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[18:00:20] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[18:00:38] DuckHunt foxy returns h4's gun to him.
[18:00:56] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:01:00] DuckHunt Peorth > Missed. [missed: -3 xp]
[18:01:00] DuckHunt foxy > Missed. [missed: -1 xp]
[18:01:01] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[18:01:01] DuckHunt foxy > *BOOM* You shot down the duck in 5.339s, which makes you a total of 153 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[18:01:04] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[18:01:09] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 2/3
[18:04:42] DuckHunt The top duck(s) are: thefathermind with 6766 xp | peorth with 3619 xp | admiral_hubris with 2544 xp | h4 with 1584 xp | foxy with 1143 xp
[18:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:06:03] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[18:06:07] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[18:06:08] DuckHunt phish > *BANG* You shot down the duck in 6.898s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[18:06:18] DuckHunt phish > thefathermind already has sand in his gun.
[18:06:19] DuckHunt Your purchase made you go back to level 1 (tourist).
[18:06:31] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/5 | jammed: no (35 times) | confisc.: no (83 times) [Profile] [Profile] [Profile] 6766 xp | lvl 36 (duck disintegrator) / 254 xp pts for lvl sup. | karma: 69.5% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 62% | gun reliability: 99%-49% | armor: 87% | deflection: 86%
[18:06:33] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.872s | average react. time: 18.672s | 667 ducks (incl. 78 golden ducks) | 398 misses | 74 accidents | 150 empty shots | 18 wild shots | 1065 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Sunglasses / 4-leaf clover / Expl. ammo [Effects] [Effects] [Effects] Sand
[18:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:16:03] DuckHunt phish > Missed. [missed: -1 xp]
[18:16:04] DuckHunt wildting2 > Missed. [missed: -1 xp]
[18:16:04] DuckHunt wildting2 is demoted to level 3 (trainee).
[18:16:05] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[18:16:06] DuckHunt foxy > *BOOM* You shot down the duck in 4.83s, which makes you a total of 154 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[18:16:07] DuckHunt phish > *CLACK* JAMMED GUN
[18:16:10] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[18:20:16] DuckHunt The top duck(s) are: thefathermind with 6766 xp | peorth with 3619 xp | admiral_hubris with 2544 xp | h4 with 1584 xp | foxy with 1159 xp
[18:20:33] DuckHunt Hunting stats for wildting2: [Weapon][Weapon][Weapon] ammo: 7/10 | charg.: 2/2 | jammed: no (11 times) | confisc.: no (6 times) [Profile] [Profile] [Profile] 89 xp | lvl 3 (trainee) / 1 xp pt for lvl sup. | karma: 50% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 35% | gun reliability: 87% | armor: 5% | deflection: 53%
[18:20:34] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.663s | average react. time: 3mn21.764s | 12 ducks (incl. 0 golden duck) | 22 misses | 1 accident | 0 empty shot | 5 wild shots | 34 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[18:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:05] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[18:50:07] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[18:50:09] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:50:09] DuckHunt *BANG* xO' Nimko just get shot by accident by Clive_Rosfield. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:57:43] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[18:57:44] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[19:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:01:03] DuckHunt Clive_Rosfield > You are not armed.
[19:04:34] DuckHunt HelderHeid > *BANG* You shot down the duck in 3mn33.683s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:16:10] DuckHunt Clive_Rosfield > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[19:16:13] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[19:16:14] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 13.46s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[20:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:08:03] DuckHunt Peorth > *BOOM* You shot down the duck in 2.281s, which makes you a total of 233 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[20:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:50:02] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[20:50:03] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 1/2
[20:50:04] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[20:50:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[20:50:05] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[20:51:39] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 17 (duck demolisher).
[21:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:10:01] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[21:10:02] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 1/2
[21:10:03] DuckHunt ComputerTech > *BOOM* You shot down the duck in 2.405s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:10:03] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[21:10:04] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[21:10:19] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 1/2
[21:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:49:05] DuckHunt TheFatherMind > You are not armed.
[21:49:06] DuckHunt TheFatherMind > You are not armed.
[21:49:07] DuckHunt TheFatherMind > You are not armed.
[21:49:07] DuckHunt Peorth > *BOOM* You shot down the duck in 6.88s, which makes you a total of 234 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[21:49:22] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 7/8 | Chargers: 1/4
[21:50:40] DuckHunt TheFatherMind > You already own this item. It will expire in 47 minutes and 24 seconds.
[22:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:45:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.355s, which makes you a total of 668 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:45:26] DuckHunt TheFatherMind > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[22:45:34] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[22:45:39] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[22:45:43] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[22:45:48] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[22:45:50] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[22:45:53] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[22:45:55] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 4 hours 45 minutes and 9 seconds.
[22:46:37] DuckHunt foxy > You poke stuff and thingies in the barrel of TheFatherMind's gun in exchange for 14 xp points. Your purchase made you go back to level 14 (duck eater).
[22:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:54:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/5
[22:54:04] DuckHunt TheFatherMind > You buy a gun brush and restore your weapon condition in exchange for 7 xp points.
[22:54:09] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/5
[22:54:09] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 9.159s, which makes you a total of 669 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[22:54:17] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:54:18] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:54:19] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 35 (duck pulverizer).
[23:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:14:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.416s, which makes you a total of 670 ducks on #computertech. You are promoted to level 36 (duck disintegrator). \_X< *KWAK* [20 xp] [four-leaf clover]
[23:14:05] DuckHunt TheFatherMind > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[23:28:47] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:28:50] DuckHunt foxy > *BOOM* You shot down the duck in 3.024s, which makes you a total of 155 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[23:28:50] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[23:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:56:16] DuckHunt foxy > *BOOM* You shot down the duck in 15.18s, which makes you a total of 156 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
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