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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Friday, November 24, 2023
[00:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:08:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:08:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.356s, which makes you a total of 826 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:39:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.922s, which makes you a total of 827 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:35:15] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 13.142s, which makes you a total of 828 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:35:16] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 4/4
[01:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:49:06] DuckHunt Neo_Nemesis > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/9 | Chargers: 3/3
[01:49:07] DuckHunt Neo_Nemesis > *Crr..CLICK* You unjam your gun. | Ammo: 6/9 | Chargers: 3/3
[01:49:07] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 7.32s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:20:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.911s, which makes you a total of 318 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[02:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:58:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[02:58:14] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[02:58:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.111s, which makes you a total of 319 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[02:58:16] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 30 xp points ! [30 xp]
[02:58:40] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.03s, which makes you a total of 829 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:13:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:13:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.187s, which makes you a total of 320 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[03:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:57:08] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[03:57:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[03:57:10] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 9.627s, which makes you a total of 830 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:15:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.287s, which makes you a total of 831 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:14] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1mn13.539s, which makes you a total of 832 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:01:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.039s, which makes you a total of 321 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:01:08] DuckHunt Syndus > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:02:23] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 3/4
[05:32:32] DuckHunt mrinf > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:32:32] DuckHunt mrinf > You are not armed.
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:08] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/7 | Chargers: 3/4
[05:33:12] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 5/7 | Chargers: 3/4
[05:33:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.438s, which makes you a total of 322 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:06:09] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:06:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.078s, which makes you a total of 323 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.189s, which makes you a total of 324 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:46:13] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[07:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:35:13] DuckHunt Peorth > *BOOM* You shot down the duck in 3mn13.006s, which makes you a total of 246 ducks on #computertech. You are promoted to level 27 (duck breaker). \_X< *KWAK* [18 xp] [four-leaf clover]
[07:35:14] DuckHunt Peorth > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[07:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:49:53] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[07:49:58] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[07:50:01] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[07:50:04] DuckHunt MarlboroMan > *BANG* You shot down the duck in 1mn3.93s, which makes you a total of 4 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[07:55:56] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[07:56:24] DuckHunt MarlboroMan > The magazine of your gun is already full.
[07:56:38] DuckHunt MarlboroMan > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 1 (tourist).
[08:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:20:45] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[08:20:49] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[08:20:50] DuckHunt Peorth > *BANG* You shot down the duck in 49.693s, which makes you a total of 247 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:20:54] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[08:20:57] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h. Your purchase made you go back to level 26 (duck smasher).
[08:21:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:21:08] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1.657s, which makes you a total of 248 ducks (including 76 golden ducks) on #computertech. You are promoted to level 27 (duck breaker). \_X< *KWAK* [44 xp] [four-leaf clover] [expl. ammo]
[08:24:17] DuckHunt MarlboroMan > You are not rich enough to make this purchase.
[08:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:53:25] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[08:53:28] DuckHunt MarlboroMan > *BANG* You shot down the duck in 27.966s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:31] DuckHunt Syndus > Missed. [missed: -1 xp]
[09:27:44] DuckHunt Syndus > *BANG* You shot down the duck in 43.73s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:27:45] DuckHunt MarlboroMan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[09:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:59:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[10:00:51] DuckHunt Peorth > Missed. [missed: -3 xp]
[10:00:51] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[10:00:52] DuckHunt Peorth > Missed. [missed: -3 xp]
[10:00:54] DuckHunt Peorth > *BOOM* You shot down the golden duck in 2mn53.976s, which makes you a total of 249 ducks (including 77 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[10:00:57] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 4/5
[10:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:07:05] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[10:07:08] DuckHunt MarlboroMan > *BANG* You shot down the duck in 7.566s, which makes you a total of 6 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[10:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:12:27] DuckHunt Chiester > *BANG* You shot down the duck in 26.632s, which makes you a total of 43 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:47:26] DuckHunt h4 > You throw a bucket of water on Chiester in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[11:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:12:07] DuckHunt MarlboroMan > *BANG* You shot down the duck in 7.335s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:22:07] DuckHunt MarlboroMan > *BANG* You shot down the duck in 6.813s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:22:08] DuckHunt MarlboroMan > By searching the bushes around the duck, you find... a bent silencer.
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.426s, which makes you a total of 325 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:05] DuckHunt MarlboroMan > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:29:08] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:10] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[12:29:12] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[12:29:17] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[12:29:19] DuckHunt MarlboroMan > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[12:29:21] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[12:29:25] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[12:29:27] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:30] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:31] DuckHunt MarlboroMan > *BANG* You shot down the golden duck in 31.376s, which makes you a total of 9 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [60 xp]
[12:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:33:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.453s, which makes you a total of 326 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:51:15] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/4
[12:51:18] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/4
[12:51:22] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 21.161s, which makes you a total of 327 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:04] DuckHunt wez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 3/3
[13:07:08] DuckHunt wez > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 3/3
[13:07:09] DuckHunt wez > *BANG* You shot down the duck in 8.52s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:55:05] DuckHunt Echo_C > *BANG* You shot down the duck in 4.53s, which makes you a total of 14 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[13:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:58:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.664s, which makes you a total of 328 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:17:26] DuckHunt The last duck has been seen 19 minutes and 26 seconds ago.
[14:34:31] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[14:34:59] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 3/3
[14:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:37:14] DuckHunt foxy > *BANG* You shot down the duck in 13.65s, which makes you a total of 188 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:38:45] DuckHunt slim > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:41:10] DuckHunt foxy returns slim's gun to him.
[14:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:58:31] DuckHunt tabb > By searching the bushes around the duck, you find... an expired hunting license.
[14:58:31] DuckHunt tabb > *BANG* You shot down the duck in 1mn30.831s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:12:08] DuckHunt slim > Missed. [missed: -1 xp]
[15:12:14] DuckHunt slim > Missed. [missed: -1 xp]
[15:12:20] DuckHunt slim > Missed. [missed: -1 xp]
[15:12:20] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:44:21] DuckHunt slim > *BANG* You shot down the duck in 21.116s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:19:04] DuckHunt h4 > *BANG* You shot down the duck in 4.117s, which makes you a total of 191 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:02] DuckHunt h4 > Missed. [missed: -1 xp]
[16:59:03] DuckHunt h4 > Missed. [missed: -1 xp]
[16:59:04] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[16:59:07] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[16:59:08] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 8/8 | Chargers: 3/4
[16:59:08] DuckHunt h4 > *BANG* You shot down the duck in 7.622s, which makes you a total of 192 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:15:03] DuckHunt h4 > *BANG* You shot down the duck in 2.631s, which makes you a total of 193 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:38:28] DuckHunt mrinf > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 0/1
[17:38:32] DuckHunt mrinf > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 0/1
[17:38:33] DuckHunt mrinf > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 0/1
[17:38:39] DuckHunt mrinf > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 0/1
[17:38:40] DuckHunt mrinf > *BANG* You shot down the duck in 39.351s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:39:00] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 3 (trainee).
[17:39:15] DuckHunt phish > You throw a bucket of water on thefathermind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 2 (noob).
[17:39:47] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[17:39:50] DuckHunt phish > thefathermind already has sand in his gun.
[17:39:51] DuckHunt Your purchase made you go back to level 2 (noob).
[17:40:02] DuckHunt TheFatherMind > You already own this item. It will expire in 23 hours 59 minutes and 43 seconds.
[17:40:20] DuckHunt TheFatherMind > You buy a gun brush and restore your weapon condition in exchange for 7 xp points.
[17:40:44] DuckHunt TheFatherMind > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[17:40:49] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[17:40:51] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[17:40:57] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[17:41:00] DuckHunt TheFatherMind > You already own this item. It will expire in 23 hours 58 minutes and 47 seconds.
[17:41:02] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[17:41:05] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[17:41:05] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[17:41:29] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 2 (noob).
[17:41:30] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 2 (noob).
[17:41:49] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[17:42:18] DuckHunt TheFatherMind > You can't throw sand in phish's weapon since he is not here.
[17:42:42] DuckHunt phish > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[17:54:24] DuckHunt phish > thefathermind already has sand in his gun.
[17:54:25] DuckHunt Your purchase made you go back to level 2 (noob).
[17:54:40] DuckHunt phish > You throw a handful of sand in computertech's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 1 (tourist).
[17:57:54] DuckHunt TheFatherMind > You already own this item. It will expire in 23 hours 43 minutes and 55 seconds.
[17:58:10] DuckHunt TheFatherMind > You already own this item. It will expire in 23 hours 43 minutes and 38 seconds.
[17:58:19] DuckHunt TheFatherMind > You buy a gun brush and restore your weapon condition in exchange for 7 xp points.
[18:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:11:06] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[18:11:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.78s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:45:03] DuckHunt phish > Missed. [missed: -1 xp]
[18:45:03] DuckHunt mrinf > Missed. [missed: -1 xp]
[18:45:05] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:45:05] DuckHunt phish > Missed. [missed: -1 xp]
[18:45:05] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[18:45:06] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[18:45:10] DuckHunt mrinf > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:45:11] DuckHunt foxy returns foxy's gun to him.
[18:47:33] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 6/9 | charg.: 2/3 | jammed: no (29 times) | confisc.: no (50 times) [Profile] [Profile] [Profile] 1274 xp | lvl 15 (duck flattener) / 76 xp pts for lvl sup. | karma: 59.66% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 53% | gun reliability: 95% | armor: 35% | deflection: 65%
[18:47:34] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.188s | average react. time: 1mn15.953s | 188 ducks (incl. 19 golden ducks) | 164 misses | 22 accidents | 39 empty shots | 29 wild shots | 352 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[18:47:39] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[18:47:42] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[18:47:43] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[18:47:43] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[18:47:46] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[19:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:11] DuckHunt h4 > *BANG* You shot down the duck in 9.708s, which makes you a total of 194 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:26:32] DuckHunt The top duck(s) are: thefathermind with 7864 xp | peorth with 3865 xp | admiral_hubris with 3203 xp | h4 with 1675 xp | foxy with 1208 xp
[19:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:31:03] DuckHunt h4 > *BANG* You shot down the duck in 2.835s, which makes you a total of 195 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:31:34] DuckHunt h4 > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:39:25] DuckHunt Hotties > *BANG* You shot down the duck in 24.243s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[20:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:28:26] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 25.524s, which makes you a total of 329 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:56:57] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4mn56.821s, which makes you a total of 833 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[21:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:15:05] DuckHunt *BANG* xO' LimitServ just get shot by accident by Clive_Rosfield. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[21:15:12] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[21:15:12] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[21:15:22] DuckHunt Clive_Rosfield > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 3 (trainee).
[21:15:25] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 23.401s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:37:05] DuckHunt foxy > *BOOM* You shot down the duck in 5.267s, which makes you a total of 189 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[22:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:22:05] DuckHunt Neo_Nemesis > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/9 | Chargers: 3/3
[22:22:07] DuckHunt Neo_Nemesis > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 3/3
[22:22:07] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[22:22:09] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 7.982s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:02] DuckHunt mrfrosty > *CLACK* JAMMED GUN
[22:23:08] DuckHunt mrfrosty > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[22:23:10] DuckHunt mrfrosty > *BANG* You shot down the duck in 10.174s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:23:10] DuckHunt mrfrosty > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[22:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:25:01] DuckHunt mrfrosty > *BANG* You shot down the duck in 1mn0.189s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[22:43:13] DuckHunt The last duck has been seen 19 minutes and 12 seconds ago.
[23:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:15:02] DuckHunt mrfrosty > *BANG* You shot down the duck in 1.922s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:15:26] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 4/4
[23:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:30:03] DuckHunt h4 > *BANG* You shot down the duck in 1.923s, which makes you a total of 196 ducks on #computertech. \_X< *KWAK* [10 xp]
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