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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Saturday, November 25, 2023
[00:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:22:05] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[00:22:06] DuckHunt Neo_Nemesis > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/9 | Chargers: 3/3
[00:22:08] DuckHunt Neo_Nemesis > *Crr..CLICK* You unjam your gun. | Ammo: 2/9 | Chargers: 3/3
[00:22:08] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[00:22:11] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[00:22:11] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[00:23:11] DuckHunt The top duck(s) are: thefathermind with 7876 xp | peorth with 3865 xp | admiral_hubris with 3213 xp | h4 with 1685 xp | foxy with 1220 xp
[00:23:56] DuckHunt Hunting stats for neo_nemesis: [Weapon][Weapon][Weapon] ammo: 0/9 | charg.: 3/3 | jammed: no (28 times) | confisc.: no (44 times) [Profile] [Profile] [Profile] 1114 xp | lvl 14 (duck eater) / 76 xp pts for lvl sup. | karma: 54.11% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 49% | gun reliability: 95% | armor: 32% | deflection: 64%
[00:23:57] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.291s | average react. time: 37.972s | 136 ducks (incl. 7 golden ducks) | 141 misses | 18 accidents | 30 empty shots | 27 wild shots | 277 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 0 ricocheted and 1 neutralized.
[00:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:32:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[00:32:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.051s, which makes you a total of 330 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:32:19] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 4/4
[01:16:20] DuckHunt Clive_Rosfield > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:16:21] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[01:16:26] DuckHunt Clive_Rosfield > You are not armed.
[01:18:32] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:18:36] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 3/3
[01:18:37] DuckHunt foxy > *BOOM* You shot down the duck in 5.229s, which makes you a total of 190 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[01:18:39] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 3/3
[01:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:22:15] DuckHunt *PEWWW* mrinf's bullet ricochetes on y2k, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:22:15] DuckHunt mrinf > *BANG* You shot down the duck by ricochet in 14.763s, which makes a total of 8 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [35 xp] [lucky shot]
[01:22:16] DuckHunt mrinf > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[01:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:23:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.604s, which makes you a total of 331 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:23:13] DuckHunt mrinf > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:23:20] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:23:23] DuckHunt mrinf > You are not armed.
[01:23:23] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/4
[01:23:26] DuckHunt foxy > *BOOM* You shot down the duck in 5.443s, which makes you a total of 191 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[01:23:27] DuckHunt mrinf > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 1/2
[01:23:28] DuckHunt mrinf > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:23:29] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[01:31:01] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[02:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:15:03] DuckHunt mrinf > You are not armed.
[02:15:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.63s, which makes you a total of 332 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:15:17] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/7 | Chargers: 3/4
[02:15:49] DuckHunt Hunting stats for mrinf: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 1/2 | jammed: no (6 times) | confisc.: no (23 times) [Profile] [Profile] [Profile] 52 xp | lvl 3 (trainee) / 38 xp pts for lvl sup. | karma: 25.58% bad hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 25% | gun reliability: 87% | armor: 5% | deflection: 53%
[02:15:50] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.922s | average react. time: 2mn7.621s | 8 ducks (incl. 0 golden duck) | 24 misses | 2 accidents | 1 empty shot | 21 wild shots | 32 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] AP ammo / Sunglasses
[02:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:19:03] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[02:19:04] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[02:19:05] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[02:19:07] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[02:19:08] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 7.686s, which makes you a total of 137 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:19:16] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/7 | Chargers: 3/4
[02:50:02] DuckHunt Clive_Rosfield > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[02:50:04] DuckHunt Clive_Rosfield > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[02:50:09] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[02:51:48] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 3/3
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.499s, which makes you a total of 333 ducks on #computertech. You are promoted to level 25 (Pekins top 100 most wanted list). \_X< *KWAK* [10 xp]
[03:11:36] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 3/4
[03:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:26:05] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 5.047s, which makes you a total of 138 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:26:06] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[03:26:06] DuckHunt ADMIRAL_HUBRIS is demoted to level 24 (duck shatterer).
[03:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:45:15] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[03:45:29] DuckHunt ComputerTech > *BANG* You shot down the duck in 28.078s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:45:35] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[03:45:36] DuckHunt ADMIRAL_HUBRIS > Your gun is not confiscated.
[03:45:41] DuckHunt ComputerTech returns ADMIRAL_HUBRIS's gun to him.
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:17] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[04:26:19] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[04:26:21] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[04:26:21] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:56:18] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/4
[04:56:24] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/4
[04:56:27] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 26.619s, which makes you a total of 334 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:24:06] DuckHunt freewifi > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[05:24:07] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 6.367s, which makes you a total of 139 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:24:20] DuckHunt slim > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:46:07] DuckHunt Neo_Nemesis > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:46:09] DuckHunt Neo_Nemesis > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:46:11] DuckHunt Neo_Nemesis > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/9 | Chargers: 2/3
[05:46:12] DuckHunt Neo_Nemesis > *Crr..CLICK* You unjam your gun. | Ammo: 2/9 | Chargers: 2/3
[05:46:14] DuckHunt Neo_Nemesis > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:46:15] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[05:46:16] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[05:46:17] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[05:46:20] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[05:46:20] DuckHunt Neo_Nemesis > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:46:20] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[05:46:22] DuckHunt Neo_Nemesis > *BANG* You shot down the golden duck in 21.586s, which makes you a total of 140 ducks (including 8 golden ducks) on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [60 xp]
[06:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:19:07] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 6.624s, which makes you a total of 141 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:45:04] DuckHunt The last duck has been seen 26 minutes and 4 seconds ago.
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:06] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[06:46:06] DuckHunt Peorth > *BOOM* You shot down the duck in 6.307s, which makes you a total of 250 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:46:17] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[06:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:48:12] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 10.914s, which makes you a total of 142 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:51:06] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on m0n, thanks to his deflection modifier of 51%. [accident: -10 xp]
[07:51:06] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on Sander, thanks to his deflection modifier of 50%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[07:51:14] DuckHunt slim > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[07:51:23] DuckHunt slim > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[07:51:27] DuckHunt *BANG* xO' montar just get shot by accident by slim. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[07:56:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:59:25] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn24.344s, which makes you a total of 251 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[08:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:25:33] DuckHunt Peorth > *BANG* You shot down the duck in 32.563s, which makes you a total of 252 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:31:53] DuckHunt h4 > *BANG* You shot down the duck in 1mn52.956s, which makes you a total of 197 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:24:41] DuckHunt Peorth > *BANG* You shot down the duck in 40.346s, which makes you a total of 253 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:03] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[09:27:05] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.293s, which makes you a total of 143 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:00:40] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[10:00:48] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[10:00:51] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[10:00:54] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[10:00:57] DuckHunt MarlboroMan > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:01:00] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[10:01:02] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:01:04] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:01:06] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:01:07] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[10:01:09] DuckHunt MarlboroMan > *BANG* You shot down the golden duck in 3mn9.177s, which makes you a total of 10 ducks (including 2 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [60 xp]
[10:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:20:15] DuckHunt Kumool > Missed. [missed: -1 xp]
[10:20:16] DuckHunt Kumool > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[10:20:20] DuckHunt Kumool > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[10:20:21] DuckHunt Kumool > *BANG* You shot down the duck in 21.446s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:33:17] DuckHunt Kumool > *BANG* You shot down the duck in 2mn15.815s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:22:10] DuckHunt The last duck has been seen 51 minutes and 9 seconds ago.
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:04] DuckHunt Syndus > Missed. [missed: -1 xp]
[11:47:08] DuckHunt Syndus > *BANG* You shot down the duck in 7.624s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:24] DuckHunt Syndus > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 2/2
[11:47:33] DuckHunt Syndus > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:47:42] DuckHunt Syndus > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:55:13] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[11:55:19] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[11:55:21] DuckHunt MarlboroMan > *BANG* You shot down the duck in 20.946s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:10:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:10:08] DuckHunt deadly > *BANG* You shot down the duck in 7.359s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:34:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[12:39:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:06] DuckHunt MarlboroMan > *BANG* You shot down the duck in 6.327s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:07] DuckHunt MarlboroMan > By searching the bushes around the duck, you find... an old video recording: http://tinyurl.com/zbejktu
[13:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:47:21] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[13:47:24] DuckHunt MarlboroMan > *BANG* You shot down the duck in 23.239s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:59:11] DuckHunt franstam > Missed. [missed: -1 xp]
[13:59:15] DuckHunt franstam > *BANG* You shot down the duck in 1mn15.315s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:59:23] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[14:11:30] DuckHunt The last duck has been seen 13 minutes and 28 seconds ago.
[14:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:21:37] DuckHunt Clive_Rosfield > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[14:21:40] DuckHunt Clive_Rosfield > *BOOM* You shot down the golden duck in 38.724s, which makes you a total of 74 ducks (including 10 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[14:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:48:56] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[14:48:59] DuckHunt Clive_Rosfield > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[14:49:02] DuckHunt Clive_Rosfield > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[14:49:04] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[14:49:07] DuckHunt Clive_Rosfield > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[14:49:09] DuckHunt Clive_Rosfield > *BOOM* You shot down the golden duck in 1mn8.74s, which makes you a total of 75 ducks (including 11 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [53 xp] [four-leaf clover] [expl. ammo]
[14:49:20] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[14:49:30] DuckHunt Clive_Rosfield > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 4 (duck misser).
[15:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:03:00] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[16:04:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:10:48] DuckHunt mrtrinity > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[16:10:48] DuckHunt mrtrinity > *BANG* You shot down the duck in 2mn47.742s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[16:18:43] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[16:18:44] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[16:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:22:21] DuckHunt Rico > *BANG* You shot down the duck in 20.633s, which makes you a total of 5 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:43] DuckHunt BobbyDrake > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:59:45] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[16:59:47] DuckHunt BobbyDrake > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 2/2
[16:59:52] DuckHunt BobbyDrake > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 1/2
[16:59:53] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[16:59:55] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[16:59:57] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[17:00:00] DuckHunt BobbyDrake > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:00:05] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[17:00:07] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[17:00:09] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[17:00:10] DuckHunt BobbyDrake > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:00:12] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[17:00:14] DuckHunt BobbyDrake > *BANG* You shot down the golden duck in 1mn13.321s, which makes you a total of 14 ducks (including 2 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [48 xp]
[17:00:38] DuckHunt Hunting stats for bobbydrake: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 1/2 | jammed: no (4 times) | confisc.: no (6 times) [Profile] [Profile] [Profile] 170 xp | lvl 5 (member of the Comitee Against Ducks) / 30 xp pts for lvl sup. | karma: 47.37% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 38% | gun reliability: 89% | armor: 10% | deflection: 55%
[17:00:39] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.968s | average react. time: 3mn38.816s | 14 ducks (incl. 2 golden ducks) | 22 misses | 2 accidents | 2 empty shots | 4 wild shots | 36 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[17:00:44] DuckHunt BobbyDrake > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[17:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:08:23] DuckHunt Echo_C > *BANG* You shot down the duck in 23.258s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:17:14] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 2/4
[17:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:21:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.633s, which makes you a total of 335 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:00:04] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[18:00:07] DuckHunt mrbrrr > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[18:00:08] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[18:00:10] DuckHunt Clive_Rosfield > *BOOM* You shot down the duck in 9.625s, which makes you a total of 76 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [15 xp] [four-leaf clover]
[18:00:11] DuckHunt mrbrrr > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[18:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:53:12] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[18:53:17] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[18:53:19] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:53:19] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[18:55:06] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[18:55:23] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[18:55:55] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 1/4
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:10] DuckHunt deadly > *BANG* You shot down the duck in 10.149s, which makes you a total of 23 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[19:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:33:53] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[19:33:56] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2mn55.7s, which makes you a total of 336 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:42:14] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:42:17] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:42:20] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:42:25] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[19:42:29] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 28.152s, which makes you a total of 337 ducks (including 52 golden ducks) on #computertech. You are promoted to level 25 (Pekins top 100 most wanted list). \_X< *KWAK* [48 xp]
[20:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:44:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 1/4
[20:44:15] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 0/4
[20:44:18] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 17.6s, which makes you a total of 338 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:45:04] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 3/9 | charg.: 3/3 | jammed: no (29 times) | confisc.: no (50 times) [Profile] [Profile] [Profile] 1244 xp | lvl 15 (duck flattener) / 106 xp pts for lvl sup. | karma: 60.17% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 53% | gun reliability: 95% | armor: 35% | deflection: 65%
[20:45:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.188s | average react. time: 1mn14.843s | 191 ducks (incl. 19 golden ducks) | 164 misses | 22 accidents | 39 empty shots | 29 wild shots | 355 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[20:45:11] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[20:45:13] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[20:45:14] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[20:45:15] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[20:45:16] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h. Your purchase made you go back to level 14 (duck eater).
[20:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:47:15] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[20:48:52] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[20:48:54] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:48:56] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:48:59] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[20:49:01] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[20:49:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 0/4
[20:49:06] DuckHunt ADMIRAL_HUBRIS > You have no ammo. | Ammo: 0/7 | Chargers: 0/4
[20:49:14] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 24 (duck shatterer).
[20:49:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 0/4
[20:49:19] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 2mn18.155s, which makes you a total of 339 ducks (including 53 golden ducks) on #computertech. You are promoted to level 25 (Pekins top 100 most wanted list). \_X< *KWAK* [48 xp]
[21:05:19] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/7 | Chargers: 0/4
[21:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:25:14] DuckHunt The top duck(s) are: thefathermind with 7876 xp | peorth with 3921 xp | admiral_hubris with 3270 xp | h4 with 1695 xp | neo_nemesis with 1227 xp
[21:25:40] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 39.935s, which makes you a total of 340 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:25:40] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... bushes.
[21:27:48] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 0/4
[21:27:52] DuckHunt h4 > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 17 (duck demolisher).
[21:27:54] DuckHunt h4 > You throw a handful of sand in ADMIRAL_HUBRIS's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 17 (duck demolisher).
[21:27:56] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle ADMIRAL_HUBRIS with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 17 (duck demolisher).
[21:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:31:04] DuckHunt h4 > Missed. [missed: -1 xp]
[21:31:05] DuckHunt h4 > *BANG* You shot down the duck in 4.497s, which makes you a total of 198 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:04] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 1/3
[22:23:06] DuckHunt *PEWWW* Rico's bullet ricochetes on Tcache-, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[22:23:06] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 1/3
[22:23:06] DuckHunt Rico > *BANG* You shot down the duck by ricochet in 5.208s, which makes a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [35 xp] [lucky shot]
[22:23:07] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 0/3
[22:23:16] DuckHunt Rico > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:23:17] DuckHunt Neo_Nemesis > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:23:18] DuckHunt Neo_Nemesis > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 14 (duck eater).
[22:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:30:04] DuckHunt Rico > You are not armed.
[22:30:07] DuckHunt Neo_Nemesis > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/9 | Chargers: 2/3
[22:30:09] DuckHunt Rico > You are not armed.
[22:30:09] DuckHunt Neo_Nemesis > *Crr..CLICK* You unjam your gun. | Ammo: 9/9 | Chargers: 2/3
[22:30:10] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[22:30:11] DuckHunt Rico > You are not armed.
[22:30:11] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 11.227s, which makes you a total of 144 ducks on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [10 xp]
[22:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:41:09] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[22:41:10] DuckHunt Neo_Nemesis > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/9 | Chargers: 2/3
[22:41:12] DuckHunt Neo_Nemesis > *Crr..CLICK* You unjam your gun. | Ammo: 6/9 | Chargers: 2/3
[22:41:12] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 12.439s, which makes you a total of 145 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:10:35] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4mn34.646s, which makes you a total of 834 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:29:06] DuckHunt mrinf > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[23:29:10] DuckHunt mrinf > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[23:29:11] DuckHunt mrinf > *BANG* You shot down the duck in 10.405s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
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