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Filtering by user: DuckHunt
Sunday, December 3, 2023
[00:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:34:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.926s, which makes you a total of 415 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:43:06] DuckHunt phish > Missed. [missed: -1 xp]
[00:43:08] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[00:43:11] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[00:43:12] DuckHunt phish > *BANG* You shot down the duck in 12.037s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:43:17] DuckHunt phish > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[00:43:53] DuckHunt wez > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[00:44:13] DuckHunt phish > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[00:46:45] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[00:46:54] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:47:01] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on esjay, thanks to his deflection modifier of 54%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[00:47:01] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:47:01] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck by ricochet in 6.008s, which makes a total of 416 ducks on #computertech. \_X< *KWAK* [35 xp] [lucky shot]
[00:47:01] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[00:47:11] DuckHunt foxy returns foxy's gun to him.
[00:47:49] DuckHunt ADMIRAL_HUBRIS already has a gun and looks at foxy without understanding.
[01:06:19] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 4/5
[01:06:24] DuckHunt Chiester > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[01:06:39] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 4/7 | charg.: 4/5 | jammed: no (36 times) | confisc.: no (108 times) [Profile] [Profile] [Profile] 3687 xp | lvl 26 (duck smasher) / 83 xp pts for lvl sup. | karma: 55.81% good hunter [Stats][Stats][Stats] theor. accuracy: 68%+10% | effectiv. of fire: 52% | gun reliability: 99% | armor: 62% | deflection: 76%
[01:06:40] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.597s | average react. time: 1mn16.336s | 416 ducks (incl. 56 golden ducks) | 384 misses | 58 accidents | 86 empty shots | 62 wild shots | 800 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / AP ammo / Sight
[01:07:36] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[01:07:43] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[01:07:48] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[01:07:53] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[01:08:05] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[01:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:16:10] DuckHunt Number1Stunna > Missed. [missed: -1 xp]
[01:16:12] DuckHunt Number1Stunna > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[01:16:15] DuckHunt Number1Stunna > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[01:16:16] DuckHunt Number1Stunna > *BANG* You shot down the duck in 15.847s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:52:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.837s, which makes you a total of 417 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[02:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:11:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.407s, which makes you a total of 418 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[02:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:14:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.573s, which makes you a total of 419 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.59s, which makes you a total of 420 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:05:14] DuckHunt Peorth > Missed. [missed: -3 xp]
[03:05:16] DuckHunt Peorth > *BANG* You shot down the duck in 14.971s, which makes you a total of 263 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:05:18] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 5/5
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:06] DuckHunt Phoenix > *BANG* You shot down the duck in 5.411s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:48:03] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[03:48:05] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[03:48:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.059s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:10:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[04:10:08] DuckHunt Topaz > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[04:10:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[04:10:17] DuckHunt Topaz > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[04:10:18] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 17.503s, which makes you a total of 421 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:16:51] DuckHunt Neo_Nemesis > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 16 (duck disassembler).
[04:16:57] DuckHunt Neo_Nemesis > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points. Your purchase made you go back to level 16 (duck disassembler).
[04:25:54] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[04:25:55] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[04:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:39:58] DuckHunt Kumool > Missed. [missed: -1 xp]
[04:40:00] DuckHunt Kumool > Missed. [missed: -1 xp]
[04:40:02] DuckHunt Kumool > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 3/3
[04:40:05] DuckHunt Kumool > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 2/3
[04:40:07] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:40:07] DuckHunt Kumool > Missed. [missed: -1 xp]
[04:40:19] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:22] DuckHunt Kumool > *BANG* You shot down the duck in 3.681s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:40:26] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:40:28] DuckHunt ComputerTech returns Kumool's gun to him.
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:03] DuckHunt Kumool > *BANG* You shot down the duck in 3.157s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:14:31] DuckHunt Peorth > Missed. [missed: -3 xp]
[05:14:32] DuckHunt Peorth > *BANG* You shot down the duck in 32.376s, which makes you a total of 264 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:14:34] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[05:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:19] DuckHunt foxy > *BANG* You shot down the duck in 18.16s, which makes you a total of 206 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:06:35] DuckHunt DoctorGoatLips > Missed. [missed: -1 xp]
[06:06:36] DuckHunt DoctorGoatLips > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[06:06:41] DuckHunt DoctorGoatLips > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[06:06:42] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 41.596s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:05] DuckHunt Peorth > Missed. [missed: -3 xp]
[06:42:06] DuckHunt darth_tux > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[06:42:06] DuckHunt Peorth > *BANG* You shot down the duck in 5.655s, which makes you a total of 265 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:04] DuckHunt darth_tux > *CLACK* JAMMED GUN
[06:46:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.1s, which makes you a total of 422 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[06:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:47:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 3.13s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:47:04] DuckHunt ComputerTech > By searching the bushes around the duck, you find a +3 four-leaf clover ! You will earn an extra 3 xp points for each duck you shoot for 24h.
[06:47:05] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[07:00:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:00:06] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[07:00:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.932s, which makes you a total of 84 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[07:00:06] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 2/3
[07:00:08] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 2/3
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:11] DuckHunt Topaz > *BANG* You shot down the duck in 10.764s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:59:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.549s, which makes you a total of 423 ducks on #computertech. You are promoted to level 27 (duck breaker). \_X< *KWAK* [20 xp] [four-leaf clover]
[08:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:53:05] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/8 | Chargers: 4/4 [sabotage by Neo_Nemesis]
[08:53:08] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 5/8 | Chargers: 4/4
[08:53:09] DuckHunt h4 > Missed. [missed: -1 xp] [bedazzled by Neo_Nemesis]
[08:53:10] DuckHunt h4 > *BANG* You shot down the duck in 9.11s, which makes you a total of 223 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:56:03] DuckHunt h4 > *BANG* You shot down the duck in 2.073s, which makes you a total of 224 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:07] DuckHunt Syndus > *BANG* You shot down the duck in 6.079s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:28:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:06] DuckHunt Syndus > *BANG* You shot down the duck in 5.769s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:35:50] DuckHunt *PEWWW* slim's bullet ricochetes on ertz, thanks to his deflection modifier of 52%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[09:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:54:53] DuckHunt Syndus > Missed. [missed: -1 xp]
[09:55:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:55:01] DuckHunt Syndus > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[10:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:31:13] DuckHunt Topaz > *BANG* You shot down the duck in 1mn13.048s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:59:36] DuckHunt darth_tux > *CLACK* JAMMED GUN
[10:59:50] DuckHunt darth_tux > *CLACK* JAMMED GUN
[11:01:47] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[11:01:50] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[11:01:52] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[11:01:52] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[11:08:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:08:41] DuckHunt Topaz > *BANG* You shot down the duck in 41.033s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[11:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:11:51] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[11:11:57] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[11:12:01] DuckHunt Syndus > *BANG* You shot down the duck in 59.997s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:48:58] DuckHunt Syndus > *BANG* You shot down the duck in 1mn57.023s, which makes you a total of 20 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[11:48:58] DuckHunt Syndus > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:06:11] DuckHunt wez > *BANG* You shot down the duck in 1mn11.142s, which makes you a total of 99 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:06:15] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[12:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:30:04] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[12:30:07] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[12:30:11] DuckHunt Syndus > Missed. [missed: -1 xp]
[12:30:13] DuckHunt Syndus > *BANG* You shot down the duck in 1mn13.186s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:57:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:58:54] DuckHunt Topaz > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:01:28] DuckHunt darth_tux > *CLACK* JAMMED GUN
[13:01:34] DuckHunt BobbyDrake > *BANG* You shot down the duck in 33.159s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:20] DuckHunt darth_tux > *CLACK* JAMMED GUN
[13:12:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:12] DuckHunt quartzhrts > Missed. [missed: -1 xp]
[13:53:15] DuckHunt quartzhrts > *BANG* You shot down the duck in 14.286s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:50:49] DuckHunt darth_tux > *CLACK* JAMMED GUN
[14:50:53] DuckHunt darth_tux > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[14:50:56] DuckHunt darth_tux > *BANG* You shot down the duck in 55.793s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[14:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:59:25] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[14:59:31] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 1/2
[14:59:35] DuckHunt Syndus > Missed. [missed: -1 xp]
[14:59:38] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 1/2
[14:59:43] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 1/2
[14:59:46] DuckHunt Syndus > *BANG* You shot down the duck by ricochet in 4mn46.4s, which makes a total of 22 ducks on #computertech. \_X< *KWAK* [35 xp] [lucky shot]
[14:59:46] DuckHunt *PEWWW* Syndus's bullet ricochetes on aruns, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:19:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[15:22:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:45:38] DuckHunt darth_tux > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[15:45:49] DuckHunt darth_tux > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[15:45:56] DuckHunt darth_tux > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:47:44] DuckHunt slim > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[15:47:55] DuckHunt slim > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[15:48:02] DuckHunt slim > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:04:08] DuckHunt Topaz > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:04:09] DuckHunt foxy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:04:15] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[16:04:18] DuckHunt Topaz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 1/2
[16:04:21] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[16:04:25] DuckHunt foxy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:04:28] DuckHunt Topaz > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 1/2
[16:04:33] DuckHunt BobbyDrake > *BANG* You shot down the golden duck in 32.417s, which makes you a total of 18 ducks (including 3 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [48 xp]
[16:04:33] DuckHunt mrinfinity > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 1/2
[16:04:34] DuckHunt BobbyDrake > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[16:04:39] DuckHunt Topaz > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:04:39] DuckHunt Topaz is demoted to level 2 (noob).
[16:04:58] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[16:05:13] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[16:05:19] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 14 (duck eater).
[16:05:28] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[16:05:33] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[16:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:29:04] DuckHunt Syndus > Missed. [missed: -1 xp]
[16:29:08] DuckHunt Syndus > Missed. [missed: -1 xp]
[16:29:12] DuckHunt Syndus > *BANG* You shot down the duck in 11.121s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:00:02] DuckHunt MrKlaus > *CLACK* JAMMED GUN
[17:00:03] DuckHunt MrKlaus > *CLACK* JAMMED GUN
[17:00:05] DuckHunt MrKlaus > *CLACK* JAMMED GUN
[17:00:08] DuckHunt MrKlaus > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 1/2
[17:00:10] DuckHunt MrKlaus > *BANG* You shot down one of the ducks in 1mn8.95s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:00:12] DuckHunt MrKlaus > Missed. [missed: -1 xp]
[17:00:14] DuckHunt MrKlaus > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 1/2
[17:00:15] DuckHunt MrKlaus > Missed. [missed: -1 xp]
[17:00:15] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[17:00:19] DuckHunt MrKlaus > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:37:01] DuckHunt ComputerTech > *BANG* You shot down the duck in 1.094s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[18:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:14:03] DuckHunt h4 > *BANG* You shot down the duck in 2.476s, which makes you a total of 225 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:14:04] DuckHunt wildting2 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:14:09] DuckHunt ComputerTech returns wildting2's gun to him.
[18:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:38:03] DuckHunt phish > *BANG* You shot down the duck in 2.544s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[18:38:10] DuckHunt phish > You can't throw sand in thefathermind's weapon since he is not here.
[18:38:11] DuckHunt Your purchase made you go back to level 1 (tourist).
[19:26:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:06] DuckHunt Chiester > *BANG* You shot down the duck in 4.451s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:33:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.683s, which makes you a total of 424 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[19:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:36:12] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[19:36:14] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:36:16] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:36:19] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/5
[19:36:26] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/5
[19:36:28] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:36:30] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:36:33] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 32.382s, which makes you a total of 425 ducks (including 57 golden ducks) on #computertech. \_X< *KWAK* [70 xp] [four-leaf clover]
[19:37:15] DuckHunt deadly > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 7 (duck pest).
[19:38:35] DuckHunt ADMIRAL_HUBRIS > You just bought dry clothes in exchange for 7 xp points.
[19:42:03] DuckHunt ADMIRAL_HUBRIS > You buy a mirror in exchange for 7 xp points then you use it to dazzle deadly with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[19:42:28] DuckHunt ADMIRAL_HUBRIS > You throw a handful of sand in deadly's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[19:42:52] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 2/5
[20:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:34:02] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[20:34:04] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[20:34:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.914s, which makes you a total of 176 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:47:03] DuckHunt h4 > Missed. [missed: -1 xp]
[20:47:05] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[20:47:07] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[20:47:08] DuckHunt h4 > *BANG* You shot down the duck in 7.33s, which makes you a total of 226 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:20:05] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[21:20:07] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[21:20:07] DuckHunt phish > Missed. [missed: -1 xp]
[21:20:07] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[21:20:08] DuckHunt Neo_Nemesis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[21:20:09] DuckHunt phish > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:20:12] DuckHunt phish > You are not armed.
[21:20:13] DuckHunt phish > You are not armed.
[21:20:14] DuckHunt phish > You are not armed.
[21:20:23] DuckHunt Neo_Nemesis > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[21:20:26] DuckHunt Neo_Nemesis > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h. Your purchase made you go back to level 15 (duck flattener).
[21:20:37] DuckHunt phish > You can't throw sand in neo_nemesis's weapon since he does not have any.
[21:20:37] DuckHunt Your purchase made you go back to level 1 (tourist).
[21:21:01] DuckHunt phish > You throw a bucket of water on neo_nemesis in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[21:22:34] DuckHunt Neo_Nemesis > You just bought dry clothes in exchange for 7 xp points.
[21:24:45] DuckHunt phish > You are not rich enough to make this purchase.
[21:27:47] DuckHunt Neo_Nemesis > You can't throw a bucket of water on phish since he is not here.
[21:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:43:26] DuckHunt *BANG* xO' lars just get shot by accident by Chiester. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[21:47:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[22:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:21:12] DuckHunt Chiester > You are not armed.
[22:21:35] DuckHunt Neo_Nemesis > You are not armed.
[22:21:38] DuckHunt Neo_Nemesis > You are not armed.
[22:21:40] DuckHunt Neo_Nemesis > You are not armed.
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:09] DuckHunt Neo_Nemesis > You are not armed.
[22:24:12] DuckHunt phish > You are not armed.
[22:25:03] DuckHunt Rico > *BANG* You shot down one of the ducks in 4mn2.088s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:25:08] DuckHunt Neo_Nemesis > You are not armed.
[22:25:17] DuckHunt Neo_Nemesis > You are not armed.
[22:26:00] DuckHunt Neo_Nemesis > You just bought back your confiscated gun in exchange for 40 xp points.
[22:26:02] DuckHunt Neo_Nemesis > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 3/3
[22:26:03] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3mn2.923s, which makes you a total of 177 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[22:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:38:03] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[22:38:04] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[22:38:05] DuckHunt *BANG* xO' duckscarf just get shot by accident by Neo_Nemesis. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[22:38:07] DuckHunt Neo_Nemesis > You are not armed.
[22:38:10] DuckHunt Peorth > Missed. [missed: -3 xp]
[22:38:12] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:38:15] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 4/5
[22:38:15] DuckHunt Peorth > Missed. [missed: -3 xp]
[22:38:17] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:38:19] DuckHunt Peorth > Missed. [missed: -3 xp]
[22:38:21] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[22:38:22] DuckHunt Rico > Missed. [missed: -1 xp]
[22:38:22] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[22:38:23] DuckHunt Peorth > Missed. [missed: -3 xp]
[22:38:25] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:38:26] DuckHunt Peorth > Missed. [missed: -3 xp]
[22:38:28] DuckHunt Rico > *BANG* You shot down the golden duck in 27.47s, which makes you a total of 16 ducks (including 2 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [48 xp]
[22:38:28] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[22:38:32] DuckHunt Peorth returns Peorth's gun to him.
[22:38:51] DuckHunt Rico > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[22:42:35] DuckHunt updog > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:06:16] DuckHunt Kumool > Missed. [missed: -1 xp]
[23:06:18] DuckHunt Kumool > Missed. [missed: -1 xp]
[23:06:20] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[23:06:20] DuckHunt Kumool > Missed. [missed: -1 xp]
[23:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:20:41] DuckHunt vk2bio > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[23:20:44] DuckHunt vk2bio > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[23:20:45] DuckHunt vk2bio > *BANG* You shot down the duck in 1mn45.46s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
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