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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Friday, December 8, 2023
[00:33:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:33:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:33:07] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:33:08] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[00:33:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[00:33:13] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 4/5
[00:33:13] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:33:13] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[00:33:54] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[00:33:55] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[00:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:37:05] DuckHunt TheFatherMind > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[00:37:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.538s, which makes you a total of 946 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:13:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.544s, which makes you a total of 461 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[01:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:59:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.279s, which makes you a total of 199 ducks on #computertech. You are promoted to level 17 (duck demolisher). \_X< *KWAK* [16 xp] [four-leaf clover]
[02:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:34:03] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[02:34:05] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 4.04s, which makes you a total of 200 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[02:34:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.445s, which makes you a total of 462 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[02:38:01] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 5/5
[02:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:57:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.853s, which makes you a total of 947 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[02:57:05] DuckHunt Neo_Nemesis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[02:57:19] DuckHunt End3r returns Neo_Nemesis's gun to him.
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:03] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[03:11:03] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[03:11:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 4.131s, which makes you a total of 201 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[03:11:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[03:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:27:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.896s, which makes you a total of 948 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[03:27:08] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 4/5
[03:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:56:04] DuckHunt End3r > *BANG* You shot down the duck in 3.633s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:56:04] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[03:56:04] DuckHunt End3r > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[04:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:01:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.84s, which makes you a total of 949 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[04:26:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[04:26:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.837s, which makes you a total of 950 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:51:11] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 2mn10.597s, which makes you a total of 4 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:05] DuckHunt h4 > Missed. [missed: -1 xp]
[05:26:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.494s, which makes you a total of 951 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:26:07] DuckHunt TheFatherMind > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h..... You already have explosive_ammo nevermind
[05:26:07] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[05:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:32:02] DuckHunt wez > *BANG* You shot down the duck in 2.26s, which makes you a total of 103 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:21:17] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.098s, which makes you a total of 463 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:28:11] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:28:13] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:28:14] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 14.008s, which makes you a total of 951 ducks (including 102 golden ducks) on #computertech. \_X< *KWAK* [36 xp] [expl. ammo]
[06:28:23] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 3/5
[06:29:13] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[06:29:27] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[06:29:28] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[06:29:40] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[06:29:46] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:29:51] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[06:29:56] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[06:30:01] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[06:30:06] DuckHunt ADMIRAL_HUBRIS > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[06:30:18] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[06:30:52] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 7/7 | Chargers: 4/5
[06:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.546s, which makes you a total of 464 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[06:46:07] DuckHunt *BANG* xO' Dento just get shot by accident by ADMIRAL_HUBRIS. [missed: -3 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[06:48:12] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[06:48:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2mn14.38s, which makes you a total of 465 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[07:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:00:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.552s, which makes you a total of 466 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:34] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 34.315s, which makes you a total of 467 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[07:29:22] DuckHunt The last duck has been seen 11 minutes and 21 seconds ago.
[07:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:45:02] DuckHunt MarlboroMan > *BANG* You shot down the duck in 1mn1.479s, which makes you a total of 34 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[07:48:21] DuckHunt MarlboroMan > You already own this item. It will expire in 4 hours 41 minutes and 53 seconds.
[07:48:43] DuckHunt MarlboroMan > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3. Your purchase made you go back to level 7 (duck pest).
[08:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:06:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.371s, which makes you a total of 468 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[08:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:28:22] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 3/3
[08:28:27] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 3/3
[08:28:28] DuckHunt MarlboroMan > *BANG* You shot down the duck in 27.011s, which makes you a total of 35 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:09] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[09:27:12] DuckHunt BobbyDrake > *BANG* You shot down the duck in 11.366s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:27:13] DuckHunt BobbyDrake > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 40 xp points ! [40 xp]
[09:27:21] DuckHunt Hunting stats for bobbydrake: [Weapon][Weapon][Weapon] ammo: 7/10 | charg.: 2/3 | jammed: no (6 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 307 xp | lvl 7 (duck pest) / 43 xp pts for lvl sup. | karma: 47.37% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 43% | gun reliability: 93% | armor: 15% | deflection: 57%
[09:27:22] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.968s | average react. time: 3mn54.779s | 21 ducks (incl. 3 golden ducks) | 27 misses | 3 accidents | 3 empty shots | 6 wild shots | 48 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:08] DuckHunt MarlboroMan > *BANG* You shot down the duck in 7.182s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:42:35] DuckHunt topaz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[09:42:43] DuckHunt topaz > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[09:42:51] DuckHunt topaz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[09:43:04] DuckHunt topaz > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[09:43:09] DuckHunt topaz > Missed. [missed: -1 xp]
[09:43:24] DuckHunt topaz > Missed. [missed: -1 xp]
[09:43:35] DuckHunt topaz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[09:43:50] DuckHunt topaz > *CLACK* JAMMED GUN
[09:44:00] DuckHunt topaz > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[09:44:06] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:44:06] DuckHunt topaz > Missed. [missed: -1 xp]
[09:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:56:14] DuckHunt BobbyDrake > *BANG* You shot down the duck in 1mn13.075s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:56:14] DuckHunt BobbyDrake > By searching the bushes around the duck, you find an extra bullet !
[10:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:32:08] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[10:32:11] DuckHunt *BANG* xO' zenik just get shot by accident by MarlboroMan. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:37:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:55:52] DuckHunt Syndus > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:56:02] DuckHunt Syndus > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:56:09] DuckHunt Syndus > Missed. [missed: -1 xp]
[10:56:14] DuckHunt Syndus > *BANG* You shot down the golden duck in 2mn13.836s, which makes you a total of 33 ducks (including 4 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[10:56:15] DuckHunt Syndus > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[10:58:49] DuckHunt Hunting stats for marlboroman: [Weapon][Weapon][Weapon] ammo: 3/9 | charg.: 3/3 | jammed: no (12 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 363 xp | lvl 8 (duck hassler) / 77 xp pts for lvl sup. | karma: 61.8% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 56% | gun reliability: 93%+3% | armor: 17% | deflection: 58%
[10:58:50] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.26s | average react. time: 2mn48.786s | 36 ducks (incl. 3 golden ducks) | 28 misses | 4 accidents | 6 empty shots | 5 wild shots | 64 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease
[11:36:17] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[11:36:18] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[11:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:01] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[11:43:07] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[11:43:10] DuckHunt Syndus > Missed. [missed: -1 xp]
[11:43:14] DuckHunt Syndus > Missed. [missed: -1 xp]
[11:43:17] DuckHunt Syndus > *BANG* You shot down the duck in 16.92s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:07] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[11:47:09] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[11:47:11] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[11:47:11] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[11:47:33] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[11:47:34] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:07] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[12:05:11] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[12:05:13] DuckHunt MarlboroMan > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:05:15] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[12:05:17] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:05:19] DuckHunt MarlboroMan > *BANG* You shot down the golden duck in 18.625s, which makes you a total of 37 ducks (including 4 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[12:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:24:02] DuckHunt Chiester > Missed. [missed: -1 xp]
[12:24:04] DuckHunt Chiester > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/9 | Chargers: 3/3
[12:24:06] DuckHunt Chiester > *Crr..CLICK* You unjam your gun. | Ammo: 1/9 | Chargers: 3/3
[12:24:07] DuckHunt Chiester > By searching the bushes around the duck, you find... a broken infrared detector.
[12:24:07] DuckHunt Chiester > *BANG* You shot down the duck in 7.137s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:09] DuckHunt Chiester > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[12:29:12] DuckHunt Chiester > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[12:29:14] DuckHunt Chiester > Missed. [missed: -1 xp]
[12:29:16] DuckHunt *PEWWW* Chiester's bullet ricochetes on ckg, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[12:34:03] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[13:04:15] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[13:04:16] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:10:10] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/9 | Chargers: 2/3
[13:10:14] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 2/3
[13:10:16] DuckHunt MarlboroMan > *BANG* You shot down the duck in 3mn15.957s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:27:15] DuckHunt MarlboroMan > *BANG* You shot down the duck in 15.081s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:43:07] DuckHunt MarlboroMan > *BANG* You shot down the duck in 6.378s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:43:08] DuckHunt MarlboroMan > By searching the bushes around the duck, you find an extra bullet !
[13:43:14] DuckHunt MarlboroMan > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 2/3
[14:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:25:12] DuckHunt CoolKevin > *BANG* You shot down the duck in 10.68s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:54:33] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[14:54:44] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[14:54:50] DuckHunt slim > Missed. [missed: -1 xp]
[14:54:52] DuckHunt *PEWWW* MarlboroMan's bullet ricochetes on tildegreen, thanks to his deflection modifier of 51%. [accident: -4 xp]
[14:54:52] DuckHunt *PEWWW* MarlboroMan's bullet ricochetes on Maylay, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:55:05] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[14:55:05] DuckHunt slim > Missed. [missed: -1 xp]
[14:55:09] DuckHunt Maylay > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[15:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:26:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[15:26:12] DuckHunt slim > *BANG* You shot down the duck in 11.601s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:26:15] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[15:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:36:08] DuckHunt wez > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[15:36:13] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[15:36:14] DuckHunt wez > *BANG* You shot down the duck in 13.765s, which makes you a total of 104 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:19:03] DuckHunt Kowal > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:19:05] DuckHunt Kowal > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:19:07] DuckHunt Kowal > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:19:08] DuckHunt RicoSuav3 > *BANG* You shot down the golden duck in 7.965s, which makes you a total of 5 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [48 xp]
[16:19:09] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[16:19:11] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 7/7 | Chargers: 3/5
[16:19:14] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[16:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:29:03] DuckHunt Kowal > *BANG* You shot down the duck in 2.642s, which makes you a total of 95 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:04] DuckHunt BobbyDrake > *BANG* You shot down the duck in 4.343s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:10:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:10:04] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[17:10:05] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[17:10:06] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[17:10:07] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 6.329s, which makes you a total of 202 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[17:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:36:07] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 6.465s, which makes you a total of 203 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[17:36:10] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[18:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:22:13] DuckHunt RicoSuav3 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[18:22:18] DuckHunt RicoSuav3 > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[18:22:19] DuckHunt Fensta > *CLACK* JAMMED GUN
[18:22:20] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[18:22:25] DuckHunt RicoSuav3 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[18:22:30] DuckHunt RicoSuav3 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[18:22:32] DuckHunt RicoSuav3 > *BANG* You shot down the duck in 31.938s, which makes you a total of 6 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[18:22:34] DuckHunt Fensta > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[18:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:46:06] DuckHunt Fensta > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[18:46:21] DuckHunt Fensta > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[18:46:25] DuckHunt Fensta > *BANG* You shot down the duck in 25.073s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:46:25] DuckHunt Fensta > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 20 xp points ! [20 xp]
[19:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:01:14] DuckHunt phish > *BANG* You shot down the duck in 14.13s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:01:21] DuckHunt phish > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[19:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:16:04] DuckHunt h4 > *BANG* You shot down the duck in 3.215s, which makes you a total of 241 ducks on #computertech. You are promoted to level 20 (predator). \_X< *KWAK* [10 xp]
[19:16:04] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[19:16:08] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:27:24] DuckHunt phish > Missed. [missed: -1 xp]
[19:27:27] DuckHunt phish > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[19:27:29] DuckHunt phish > *BANG* You shot down the duck in 1mn28.858s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[19:27:38] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 1 (tourist).
[19:27:39] DuckHunt phish > thefathermind already has sand in his gun.
[19:27:41] DuckHunt Your purchase made you go back to level 1 (tourist).
[20:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:07:46] DuckHunt h4 is demoted to level 19 (duck skinner).
[20:07:46] DuckHunt h4 > Missed. [missed: -3 xp]
[20:07:48] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[20:07:50] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[20:07:51] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/8 | Chargers: 3/4
[20:07:52] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 8/8 | Chargers: 3/4
[20:07:53] DuckHunt h4 > *BANG* You shot down the duck in 52.567s, which makes you a total of 242 ducks on #computertech. You are promoted to level 20 (predator). \_X< *KWAK* [10 xp]
[20:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:36:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[20:36:06] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[20:36:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.19s, which makes you a total of 93 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:36:07] DuckHunt ComputerTech > By searching the bushes around the duck, you find... a golden duck photo: http://tinyurl.com/hle8fjf
[20:43:03] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[20:43:04] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[20:58:09] DuckHunt PapaElf > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:22:11] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:22:13] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:22:16] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[21:22:18] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[21:22:21] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:22:23] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:22:25] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 24.547s, which makes you a total of 469 ducks (including 61 golden ducks) on #computertech. \_X< *KWAK* [63 xp] [four-leaf clover]
[21:22:32] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/5
[21:23:35] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:23:39] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:57:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.549s, which makes you a total of 952 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:57:21] DuckHunt TheFatherMind > You already own this item. It will expire in 21 hours 16 minutes and 15 seconds, 1 use left.
[21:57:25] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[21:57:29] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[21:57:32] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[21:57:34] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[21:57:37] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[21:57:39] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[21:57:46] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 2 hours 39 minutes and 20 seconds.
[22:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:14:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[22:14:02] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[22:14:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.538s, which makes you a total of 953 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[22:14:04] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[22:14:09] DuckHunt Peorth returns Peorth's gun to him.
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.157s, which makes you a total of 954 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[22:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:59:12] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 9.068s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:59:18] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[23:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:01:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.175s, which makes you a total of 470 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:03] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[23:50:04] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[23:50:05] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 4.837s, which makes you a total of 204 ducks on #computertech. \_X< *KWAK* [10 xp]
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