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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Thursday, December 7, 2023
[00:34:11] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[00:34:12] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[00:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:36:02] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[00:36:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.323s, which makes you a total of 195 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:56:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.49s, which makes you a total of 940 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[00:56:21] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 5/5
[01:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:08:03] DuckHunt mrinfinity > *BANG* You shot down the duck in 3.43s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:19:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[01:19:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[01:19:15] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[01:19:17] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[01:19:18] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 18.107s, which makes you a total of 449 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:19:18] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[02:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:12:19] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1mn19.068s, which makes you a total of 450 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:35:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.836s, which makes you a total of 451 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:06] DuckHunt CoolKevin > *BANG* You shot down the duck in 5.398s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:07] DuckHunt whhels > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 2/2
[03:11:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.478s, which makes you a total of 452 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:19:34] DuckHunt whhels > *CLACK* JAMMED GUN
[03:19:46] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/9 | Chargers: 3/3
[03:19:57] DuckHunt CoolKevin > *Crr..CLICK* You unjam and reload your gun. | Ammo: 9/9 | Chargers: 2/3
[03:20:02] DuckHunt whhels > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 1/2
[03:20:02] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn1.973s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:44:20] DuckHunt Neo_Nemesis > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 16 (duck disassembler).
[03:44:24] DuckHunt Neo_Nemesis > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points. Your purchase made you go back to level 16 (duck disassembler).
[03:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:58:10] DuckHunt Kumool > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[03:58:13] DuckHunt Kumool > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[03:58:14] DuckHunt Kumool > Missed. [missed: -1 xp]
[03:58:16] DuckHunt Kumool > Missed. [missed: -1 xp]
[03:58:18] DuckHunt Kumool > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/3
[03:58:19] DuckHunt phish > Missed. [missed: -1 xp]
[03:58:19] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:58:21] DuckHunt Kumool > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/3
[03:58:21] DuckHunt phish > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:13:20] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 4/5
[04:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:36:06] DuckHunt foxy > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[04:36:11] DuckHunt *BANG* xO' malign just get shot by accident by foxy. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[04:36:15] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[04:36:18] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:36:21] DuckHunt foxy returns foxy's gun to him.
[04:36:21] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[04:36:26] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 3/3
[04:36:31] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[04:36:32] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[04:36:32] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 3/3
[04:36:34] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 33.728s, which makes you a total of 453 ducks (including 59 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[04:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:11] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:40:13] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[04:40:15] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[04:40:16] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:40:18] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:40:19] DuckHunt Peorth > *BANG* You shot down the golden duck in 18.917s, which makes you a total of 271 ducks (including 81 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[04:40:24] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 4/5
[04:43:28] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[04:43:36] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[04:44:51] DuckHunt foxy > *CLICK* Trigger locked.
[04:45:17] DuckHunt foxy returns ADMIRAL_HUBRIS's gun to him.
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:18] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[04:49:21] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 21.574s, which makes you a total of 454 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:49:30] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 3/5
[04:54:56] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:54:57] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:56:00] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:56:02] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:56:11] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:56:14] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:56:23] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[04:56:30] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[04:57:02] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 18 minutes and 34 seconds, 1 use left.
[04:57:15] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 3/5
[05:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:16:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.064s, which makes you a total of 941 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:16:45] DuckHunt TheFatherMind > You already own this item. It will expire in 2 days 13 hours 56 minutes and 53 seconds, 1 use left.
[05:16:47] DuckHunt TheFatherMind > You already own this item. It will expire in 23 hours 1 minute and 57 seconds.
[05:16:51] DuckHunt TheFatherMind > You already own this item. It will expire in 1 hour 2 minutes and 27 seconds.
[05:16:53] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[05:16:57] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[05:16:59] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[05:17:02] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[05:17:03] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[05:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:43:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.694s, which makes you a total of 942 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:43:15] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[05:43:16] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[06:01:43] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[06:01:52] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[06:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:04] DuckHunt Syndus > *BANG* You shot down the duck in 3.961s, which makes you a total of 31 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[06:42:04] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:38] DuckHunt Syndus > *BANG* You shot down the duck in 38.047s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:47:57] DuckHunt Peorth > Missed. [missed: -3 xp]
[06:47:58] DuckHunt Peorth > Missed. [missed: -3 xp]
[06:48:00] DuckHunt Peorth > *BANG* You shot down the duck in 1mn58.87s, which makes you a total of 272 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:48:01] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 4/5
[06:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:03:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:05:09] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[07:05:11] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[07:05:13] DuckHunt ComputerTech > *BANG* You shot down the duck in 12.289s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.365s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:21:02] DuckHunt ComputerTech > *BANG* You shot down the duck in 1.986s, which makes you a total of 91 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:19:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:28:04] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[08:28:06] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[08:28:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.142s, which makes you a total of 92 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [10 xp]
[09:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:01:06] DuckHunt MarlboroMan > *BANG* You shot down the duck in 5.645s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:27] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[09:28:28] DuckHunt wez > Missed. [missed: -1 xp]
[09:28:28] DuckHunt MarlboroMan > *CLACK* JAMMED GUN
[09:28:29] DuckHunt wez > *BANG* You shot down one of the ducks in 1mn29.038s, which makes you a total of 102 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:28:34] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[09:28:36] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:28:37] DuckHunt wez > Missed. [missed: -1 xp]
[09:28:37] DuckHunt MarlboroMan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[09:28:38] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[09:28:45] DuckHunt wez > You are not armed.
[09:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:46:14] DuckHunt MarlboroMan > You are not armed.
[09:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:22:08] DuckHunt MarlboroMan > You are not armed.
[10:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:46:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:20:52] DuckHunt Number1Stunna > Missed. [missed: -1 xp]
[11:20:55] DuckHunt Number1Stunna > *BANG* You shot down the duck in 3mn54.73s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:48:07] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[11:48:11] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[11:48:13] DuckHunt *BANG* xO' jan6 just get shot by accident by MarlboroMan. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:52:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:59:25] DuckHunt Number1Stunna > *BANG* You shot down the duck in 1mn24.572s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:43] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[12:05:45] DuckHunt MarlboroMan > *BANG* You shot down the duck in 45.27s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:19:41] DuckHunt RicoSuav3 > *BANG* You shot down the duck in 1mn41.069s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:19:41] DuckHunt RicoSuav3 > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[12:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:37] DuckHunt RicoSuav3 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[12:29:43] DuckHunt RicoSuav3 > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[12:29:47] DuckHunt RicoSuav3 > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[12:29:53] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[12:30:02] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[12:30:03] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[12:30:09] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:30:14] DuckHunt MarlboroMan > *BANG* You shot down the golden duck in 1mn14.434s, which makes you a total of 29 ducks (including 3 golden ducks) on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [48 xp]
[12:30:17] DuckHunt MarlboroMan > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[12:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:56:20] DuckHunt Number1Stunna > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[12:56:23] DuckHunt Number1Stunna > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[12:56:25] DuckHunt Number1Stunna > *BANG* You shot down the duck in 2mn24.587s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:42] DuckHunt MarlboroMan > *BANG* You shot down the duck in 41.923s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:42] DuckHunt MarlboroMan > By searching the bushes around the duck, you find an extra ammo clip !
[13:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:32:10] DuckHunt MarlboroMan > *BANG* You shot down the duck in 9.31s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:49:59] DuckHunt jan6 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[13:53:16] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[13:53:18] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/5
[13:53:21] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/5
[13:53:22] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[13:53:25] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 24.793s, which makes you a total of 455 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[14:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:16:07] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[14:16:09] DuckHunt MarlboroMan > *BANG* You shot down the duck in 8.822s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:16:34] DuckHunt Hunting stats for marlboroman: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/3 | jammed: no (11 times) | confisc.: no (7 times) [Profile] [Profile] [Profile] 336 xp | lvl 7 (duck pest) / 14 xp pts for lvl sup. | karma: 64.1% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 56% | gun reliability: 93%+3% | armor: 15% | deflection: 57%
[14:16:34] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.26s | average react. time: 3mn2.778s | 32 ducks (incl. 3 golden ducks) | 25 misses | 3 accidents | 5 empty shots | 5 wild shots | 57 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease
[14:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:38:13] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/3
[14:38:17] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/3
[14:38:20] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[14:38:21] DuckHunt MarlboroMan > *BANG* You shot down the duck in 21.467s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:31:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:39:40] DuckHunt reverb > Missed. [missed: -1 xp]
[15:39:44] DuckHunt reverb > *BANG* You shot down the duck in 1mn44.345s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:48:47] DuckHunt shoid7789 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:49:14] DuckHunt The last duck has been seen 11 minutes and 12 seconds ago.
[15:50:44] DuckHunt Hunting stats for shoid7789: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: yes (1 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 51%
[15:50:45] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 1 miss | 0 accident | 0 empty shot | 1 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[16:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:02:28] DuckHunt Avarice > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:02:31] DuckHunt Avarice > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:02:33] DuckHunt Avarice > *BANG* You shot down the golden duck in 33.04s, which makes you a total of 1 duck (including 1 golden duck) on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [36 xp]
[16:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:27:17] DuckHunt reverb > *BANG* You shot down the duck in 17.198s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:30] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 30.172s, which makes you a total of 457 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[16:59:41] DuckHunt freaked8088 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:59:57] DuckHunt h4 > I do not know any hunter with that name.
[17:00:01] DuckHunt h4 > You throw a bucket of water on freaked8088 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[17:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:15:01] DuckHunt Ziginox > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:15:03] DuckHunt Ziginox > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:15:05] DuckHunt Ziginox > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:15:06] DuckHunt *PEWWW* Ziginox's bullet ricochetes on mrinfinity, thanks to his deflection modifier of 54%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:15:20] DuckHunt *BANG* xO' darth_tux just get shot by accident by Peorth. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[17:15:23] DuckHunt Peorth returns Peorth's gun to him.
[17:15:24] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[17:15:26] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[17:15:28] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[17:15:28] DuckHunt Peorth > Missed. [missed: -3 xp]
[17:15:34] DuckHunt Peorth returns Ziginox's gun to him.
[17:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:19:30] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/8 | Chargers: 4/4 [sabotage by Neo_Nemesis]
[17:19:32] DuckHunt h4 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 8/8 | Chargers: 3/4
[17:19:33] DuckHunt h4 > *BANG* You shot down the duck in 33.532s, which makes you a total of 239 ducks on #computertech. You are promoted to level 20 (predator). \_X< *KWAK* [10 xp]
[18:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:06:08] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:06:11] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:06:13] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[18:06:15] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 14.412s, which makes you a total of 67 ducks (including 10 golden ducks) on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [36 xp]
[18:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:16:09] DuckHunt *PEWWW* h4's bullet ricochetes on Jerry, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[18:16:09] DuckHunt h4 is demoted to level 19 (duck skinner).
[18:16:47] DuckHunt *PEWWW* Chiester's bullet ricochetes on sn1x, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:16:47] DuckHunt *BANG* xO' perlbot_ just get shot by accident by Chiester. [accident: -6 xp]
[18:17:13] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:17:13] DuckHunt reverb > Missed. [missed: -1 xp]
[19:08:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:08:17] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.994s, which makes you a total of 458 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[19:08:17] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a pair of sunglasses without glasses.
[19:18:08] DuckHunt reverb > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 2/5
[19:26:14] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 1/5
[19:26:16] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[19:26:18] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[19:26:20] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 20.098s, which makes you a total of 459 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[19:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:37:04] DuckHunt phish > *BANG* You shot down the duck in 4.292s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:37:09] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 1 (tourist).
[20:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:25:03] DuckHunt h4 > *BANG* You shot down the duck in 2.74s, which makes you a total of 240 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:57:03] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 1.943s, which makes you a total of 196 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:57:03] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[20:57:03] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:57:14] DuckHunt ComputerTech returns h4's gun to him.
[20:57:19] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 3/4
[21:08:58] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 1/5
[21:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:28:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.671s, which makes you a total of 460 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[21:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:29:03] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.266s, which makes you a total of 197 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:22:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.514s, which makes you a total of 943 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[22:23:03] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[22:23:07] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 4/5
[22:23:08] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:23:10] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 9.576s, which makes you a total of 944 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[22:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:25:05] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[22:25:06] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[22:25:06] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 5.983s, which makes you a total of 198 ducks on #computertech. You are promoted to level 17 (duck demolisher). \_X< *KWAK* [10 xp]
[22:25:07] DuckHunt Neo_Nemesis > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[22:25:16] DuckHunt Neo_Nemesis > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h. Your purchase made you go back to level 16 (duck disassembler).
[22:25:28] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[23:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:01:12] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:01:15] DuckHunt CoolKevin > *BANG* You shot down the duck in 14.465s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:04] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/5 | Chargers: 5/5
[23:50:07] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 3/5 | Chargers: 5/5
[23:50:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.774s, which makes you a total of 945 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
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