#computertech Bot Logged User list

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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Wednesday, December 6, 2023
[00:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:30:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:30:06] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[00:30:06] DuckHunt Peorth > *BANG* You shot down the duck in 5.754s, which makes you a total of 269 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:30:12] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 5/5
[00:32:03] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[00:32:04] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[00:33:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:33:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.776s, which makes you a total of 192 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[00:53:16] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:53:16] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[00:53:17] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[01:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:46:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.9s, which makes you a total of 927 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[01:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:48:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[01:48:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[01:48:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.019s, which makes you a total of 447 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:11:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[02:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:35:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.093s, which makes you a total of 928 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[02:37:06] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[02:37:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.601s, which makes you a total of 929 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:37:11] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[02:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:43:07] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[02:43:08] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[02:43:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 8.384s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:43:09] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[02:43:20] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 4/5
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:03] DuckHunt Ziginox > *BANG* You shot down the duck in 2.541s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:22:04] DuckHunt esjay > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[03:22:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.905s, which makes you a total of 930 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[03:22:05] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[03:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:39:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.642s, which makes you a total of 931 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[03:39:05] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[04:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:03] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:16:07] DuckHunt wez > You are not armed.
[04:16:07] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[04:16:08] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:16:10] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[04:16:12] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:16:14] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:16:15] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:16:16] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:16:17] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 16.488s, which makes you a total of 932 ducks (including 100 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[04:16:17] DuckHunt wez > You are not armed.
[04:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:18:07] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[04:18:09] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:18:10] DuckHunt TheFatherMind > *BANG* You shot down the duck in 9.759s, which makes you a total of 933 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:18:41] DuckHunt TheFatherMind > You already own this item. It will expire in 3 days 14 hours 54 minutes and 55 seconds, 1 use left.
[04:18:45] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[04:18:50] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:18:52] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[04:18:56] DuckHunt TheFatherMind > You already own this item. It will expire in 15 hours 7 minutes and 49 seconds.
[04:19:00] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[04:19:02] DuckHunt TheFatherMind > You already own this item. It will expire in 23 hours 3 minutes and 1 second, 6 uses left.
[04:19:05] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:19:09] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:19:13] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:19:34] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:04] DuckHunt phish > *BANG* You shot down the duck in 4.191s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:49:04] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[04:49:10] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 1 (tourist).
[04:49:20] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:49:23] DuckHunt phish > You are not rich enough to make this purchase.
[05:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:38:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:38:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.798s, which makes you a total of 934 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[05:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:44:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.645s, which makes you a total of 935 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[05:44:58] DuckHunt crusher_ > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[06:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:19:13] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:19:15] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[06:19:16] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[06:19:17] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 17.489s, which makes you a total of 936 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:19:19] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[06:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:08] DuckHunt Ziginox > *BANG* You shot down the duck in 8.221s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:02] DuckHunt h4 > *BANG* You shot down the duck in 2.373s, which makes you a total of 234 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:46:03] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[06:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:51:04] DuckHunt *PEWWW* jeff_stacey's bullet ricochetes on m0n, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:52:46] DuckHunt Peorth > Missed. [missed: -3 xp]
[06:52:48] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:52:50] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:52:52] DuckHunt Peorth > *BANG* You shot down the golden duck in 1mn52.085s, which makes you a total of 270 ducks (including 80 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[06:52:55] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 5/5
[07:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:00:41] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[07:00:44] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[07:00:44] DuckHunt h4 > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[07:00:44] DuckHunt h4 > *BANG* You shot down the duck in 43.931s, which makes you a total of 235 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:20:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[07:23:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:52:01] DuckHunt *PEWWW* h4's bullet ricochetes on yukiusagi, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[08:54:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:54:05] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[09:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:13:39] DuckHunt Kumool > You are not armed.
[09:14:22] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[09:14:23] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[09:18:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:04] DuckHunt h4 > You are not armed.
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:32:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:33:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:35:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:08:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:09:25] DuckHunt h4 > You are not armed.
[10:13:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:57:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:16:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:31:04] DuckHunt Syndus > Missed. [missed: -1 xp]
[11:31:11] DuckHunt Syndus > *BANG* You shot down the duck in 9.909s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:05] DuckHunt wez > By searching the bushes around the duck, you find an extra bullet !
[11:47:05] DuckHunt wez > *BANG* You shot down the duck in 4.44s, which makes you a total of 101 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:58] DuckHunt Syndus > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:30:06] DuckHunt Syndus > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 3/3
[12:30:11] DuckHunt Syndus > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:30:16] DuckHunt Syndus > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:30:21] DuckHunt Syndus > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 3/3
[12:30:29] DuckHunt *BANG* xO' jmjl just get shot by accident by Syndus. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:30:35] DuckHunt Syndus > You are not armed.
[12:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:34:00] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[12:38:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:55:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:55:12] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 3/3
[12:55:19] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 3/3
[12:55:25] DuckHunt foxy > Missed. [missed: -1 xp]
[12:55:31] DuckHunt foxy > *BANG* You shot down the duck in 30.129s, which makes you a total of 209 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:06:12] DuckHunt The last duck has been seen 11 minutes and 12 seconds ago.
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:08] DuckHunt jmjl > *BANG* You shot down the duck in 7.559s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:09] DuckHunt jmjl > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[13:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:11:50] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[13:11:55] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[13:11:58] DuckHunt Syndus > Missed. [missed: -1 xp]
[13:12:02] DuckHunt Syndus > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:12:09] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/3
[13:12:15] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/3
[13:12:17] DuckHunt Syndus > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:12:30] DuckHunt Syndus > *BANG* You shot down the golden duck in 3mn30.052s, which makes you a total of 30 ducks (including 3 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[13:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:48:55] DuckHunt foxy > *BANG* You shot down the duck in 54.479s, which makes you a total of 210 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:49:04] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 3/3 | jammed: no (30 times) | confisc.: no (53 times) [Profile] [Profile] [Profile] 1189 xp | lvl 14 (duck eater) / 1 xp pt for lvl sup. | karma: 60.92% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 54% | gun reliability: 95% | armor: 32% | deflection: 64%
[13:49:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.188s | average react. time: 1mn15.439s | 210 ducks (incl. 21 golden ducks) | 178 misses | 24 accidents | 42 empty shots | 30 wild shots | 388 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[14:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:02:44] DuckHunt h4 > Missed. [missed: -1 xp]
[14:02:45] DuckHunt h4 > *BANG* You shot down the duck in 44.879s, which makes you a total of 236 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:22:03] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 5/5
[14:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:30:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.087s, which makes you a total of 448 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:00:04] DuckHunt h4 > Missed. [missed: -1 xp]
[15:00:06] DuckHunt h4 > Missed. [missed: -1 xp]
[15:00:07] DuckHunt h4 > *BANG* You shot down the duck in 6.595s, which makes you a total of 237 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:45:03] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/8 | Chargers: 3/4
[15:45:06] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 1/8 | Chargers: 3/4
[15:45:08] DuckHunt h4 > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 40 xp points ! [40 xp]
[15:45:08] DuckHunt h4 > *BANG* You shot down the duck in 6.593s, which makes you a total of 238 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:12:03] DuckHunt m00 > *BANG* You shot down the duck in 1mn2.57s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:12:04] DuckHunt m00 > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[16:29:04] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:29:21] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[16:29:28] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[16:29:31] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[16:29:33] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[16:29:35] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 2/3
[16:29:39] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 2/3
[16:29:42] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[16:29:43] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[16:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:29] DuckHunt m00 > *BANG* You shot down the duck in 28.217s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:05:17] DuckHunt CoolKevin > *BANG* You shot down the duck in 16.933s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:33:08] DuckHunt foxy > *BANG* You shot down the duck in 7.666s, which makes you a total of 211 ducks on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [10 xp]
[18:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:11:37] DuckHunt RicoSuav3 > *BANG* You shot down the duck in 36.723s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[18:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:47:03] DuckHunt Kowal > Missed. [missed: -1 xp]
[18:47:08] DuckHunt Kowal > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:47:10] DuckHunt Kowal > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:47:11] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 11.108s, which makes you a total of 62 ducks (including 9 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[18:47:12] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[19:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:07:04] DuckHunt PapaElf > Missed. [missed: -1 xp]
[19:07:06] DuckHunt PapaElf > *BANG* You shot down the duck in 5.576s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:07:06] DuckHunt PapaElf > By searching the bushes around the duck, you find... a bent silencer.
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:09] DuckHunt CoolKevin > *BANG* You shot down the duck in 9.438s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:55:06] DuckHunt HelderHeid > *BANG* You shot down the duck in 6.215s, which makes you a total of 51 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[20:00:50] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[20:00:51] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[20:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:01:03] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[20:01:07] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[20:01:08] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 7.663s, which makes you a total of 937 ducks (including 101 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[20:01:19] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 3/5
[20:01:26] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:27:04] DuckHunt foxy > Missed. [missed: -1 xp]
[20:27:04] DuckHunt *BANG* xO' boxette just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[20:27:05] DuckHunt foxy > Missed. [missed: -1 xp]
[20:27:07] DuckHunt foxy > *BANG* You shot down the duck in 6.079s, which makes you a total of 212 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:27:07] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[20:27:08] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[20:27:09] DuckHunt Neo_Nemesis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:27:14] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[20:28:56] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 9/9 | charg.: 2/3 | jammed: no (30 times) | confisc.: no (53 times) [Profile] [Profile] [Profile] 1207 xp | lvl 15 (duck flattener) / 143 xp pts for lvl sup. | karma: 61.22% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 54% | gun reliability: 95% | armor: 35% | deflection: 65%
[20:28:57] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.188s | average react. time: 1mn14.83s | 212 ducks (incl. 21 golden ducks) | 180 misses | 24 accidents | 42 empty shots | 30 wild shots | 392 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[20:29:02] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 14 (duck eater).
[20:29:02] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[20:29:03] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[20:29:04] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[20:29:05] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[21:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:12:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.185s, which makes you a total of 938 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[21:12:12] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[21:12:25] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:26:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.983s, which makes you a total of 939 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[21:26:54] DuckHunt Neo_Nemesis > Your gun doesn't need to be reloaded. | Ammo: 7/8 | Chargers: 3/4
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:05] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 4.614s, which makes you a total of 193 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[22:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:30:08] DuckHunt *BANG* xO' Ziginox just get shot by accident by asuka. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[22:30:08] DuckHunt asuka is demoted to level 0 (public danger).
[22:30:20] DuckHunt asuka > You are not armed.
[22:30:25] DuckHunt asuka > You are not armed.
[22:30:26] DuckHunt ComputerTech returns asuka's gun to him.
[22:30:29] DuckHunt Ziginox > *BANG* You shot down the duck in 27.898s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:30:30] DuckHunt Ziginox > By searching the bushes around the duck, you find... a half-melted peppermint.
[22:31:16] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[22:32:48] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:32:49] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:33:03] DuckHunt asuka > *BANG* You shot down the duck in 2.777s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[23:01:01] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 3/3 [sand by ADMIRAL_HUBRIS]
[23:01:12] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 3/3
[23:01:17] DuckHunt deadly > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:14:07] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:14:09] DuckHunt CoolKevin > *BANG* You shot down the duck in 8.529s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:27:03] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[23:27:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.536s, which makes you a total of 194 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:27:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
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