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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Monday, December 11, 2023
[00:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:15:25] DuckHunt foxy > *BOOM* You shot down the duck in 24.361s, which makes you a total of 216 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[00:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:21:41] DuckHunt slim > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[00:21:49] DuckHunt slim > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[00:21:54] DuckHunt slim > *BANG* You shot down the duck in 53.592s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:13:04] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[01:13:04] DuckHunt creepylilly > Missed. [missed: -1 xp]
[01:13:06] DuckHunt creepylilly > *BANG* You shot down the duck in 5.641s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:13:06] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[01:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:49:10] DuckHunt creepylilly > *BANG* You shot down the duck in 1mn9.538s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[02:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:01:08] DuckHunt slim > *BANG* You shot down the duck in 8.383s, which makes you a total of 21 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:37] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[02:37:59] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 1/2
[02:38:04] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[02:38:10] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 1/2
[02:38:19] DuckHunt slim > *BANG* You shot down the duck in 1mn18.355s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:38:20] DuckHunt slim > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 100 xp points ! [100 xp]
[02:39:07] DuckHunt creepylilly > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[02:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:48:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.275s, which makes you a total of 501 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[03:11:10] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[03:11:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.9s, which makes you a total of 502 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:39:06] DuckHunt freewifi > *BANG* You shot down the duck in 5.573s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:48:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.354s, which makes you a total of 503 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:10:38] DuckHunt creepylilly > *BANG* You shot down the duck in 37.859s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:04] DuckHunt creepylilly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[04:40:09] DuckHunt creepylilly > *CLACK* JAMMED GUN
[04:40:09] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/9 | Chargers: 3/3 [sand by h4]
[04:40:11] DuckHunt creepylilly > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[04:40:12] DuckHunt creepylilly > *BANG* You shot down the duck in 12.183s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:40:13] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 9/9 | Chargers: 3/3
[04:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:09] DuckHunt creepylilly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[04:49:12] DuckHunt creepylilly > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[04:49:14] DuckHunt creepylilly > Missed. [missed: -1 xp]
[04:49:15] DuckHunt creepylilly > *BANG* You shot down the duck in 14.837s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[05:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:11:05] DuckHunt *BANG* xO' DarkAngel just get shot by accident by ComputerTech. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident] [bedazzled by h4]
[05:16:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:16:03] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:16:11] DuckHunt ComputerTech returns Kumool's gun to him.
[05:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:48:12] DuckHunt foxy > Missed. [missed: -1 xp]
[05:48:14] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[05:48:18] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[05:48:18] DuckHunt foxy > Missed. [missed: -1 xp]
[05:48:19] DuckHunt *BANG* xO' Trivia just get shot by accident by foxy. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[05:48:19] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:48:25] DuckHunt foxy returns foxy's gun to him.
[05:48:26] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[05:48:27] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[05:48:28] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[05:48:29] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[05:48:30] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h. Your purchase made you go back to level 13 (duck chewer).
[05:48:33] DuckHunt foxy > *CLICK* Trigger locked.
[06:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:13:30] DuckHunt ghostnode > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:13:33] DuckHunt ghostnode > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:13:37] DuckHunt ghostnode > Missed. [missed: -1 xp]
[06:13:41] DuckHunt ghostnode > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[06:13:45] DuckHunt ghostnode > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[06:13:47] DuckHunt *BANG* xO' wallacer just get shot by accident by ghostnode. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:13:55] DuckHunt *BANG* xO' goldclub just get shot by accident by mrinfinity. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:14:00] DuckHunt mrinfinity > You are not armed.
[06:14:01] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[06:14:02] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[06:14:11] DuckHunt ghostnode > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 2 (noob).
[06:14:13] DuckHunt ghostnode > *BANG* You shot down the golden duck in 1mn13.553s, which makes you a total of 6 ducks (including 2 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [36 xp]
[06:14:14] DuckHunt ghostnode > By searching the bushes around the duck, you find an extra bullet !
[06:16:39] DuckHunt Hunting stats for ghostnode: [Weapon][Weapon][Weapon] ammo: 4/10 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] 56 xp | lvl 3 (trainee) / 34 xp pts for lvl sup. | karma: 41.18% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 46% | gun reliability: 87% | armor: 5% | deflection: 53%
[06:16:40] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.748s | average react. time: 3mn11.944s | 6 ducks (incl. 2 golden ducks) | 7 misses | 1 accident | 0 empty shot | 2 wild shots | 13 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[06:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:04] DuckHunt h4 > *BANG* You shot down the duck in 2.878s, which makes you a total of 252 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:42:04] DuckHunt ghostnode > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[06:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:06] DuckHunt ghostnode > You are not armed.
[06:46:11] DuckHunt ghostnode > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 1 (tourist).
[06:46:14] DuckHunt ghostnode > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[06:46:18] DuckHunt ghostnode > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[06:46:19] DuckHunt ghostnode > Missed. [missed: -1 xp]
[06:46:22] DuckHunt ghostnode > *BANG* You shot down the duck in 21.546s, which makes you a total of 7 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[06:47:35] DuckHunt ChRoNiC > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[06:47:50] DuckHunt ComputerTech returns ChRoNiC's gun to him.
[07:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:05:04] DuckHunt irc_standardnick > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[07:05:09] DuckHunt irc_standardnick > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:05:11] DuckHunt irc_standardnick > Missed. [missed: -1 xp]
[07:05:13] DuckHunt irc_standardnick > Missed. [missed: -1 xp]
[07:05:14] DuckHunt ChRoNiC > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:05:17] DuckHunt irc_standardnick > Missed. [missed: -1 xp]
[07:05:19] DuckHunt irc_standardnick > *BANG* You shot down the golden duck in 18.853s, which makes you a total of 1 duck (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
[07:05:19] DuckHunt ChRoNiC > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:06:06] DuckHunt Hunting stats for chronic: [Weapon][Weapon][Weapon] ammo: 7/10 | charg.: 2/2 | jammed: no (7 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 76 xp | lvl 3 (trainee) / 14 xp pts for lvl sup. | karma: 23.08% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 31% | gun reliability: 87% | armor: 5% | deflection: 53%
[07:06:07] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.547s | average react. time: 5mn5.017s | 12 ducks (incl. 0 golden duck) | 26 misses | 3 accidents | 3 empty shots | 6 wild shots | 38 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:04] DuckHunt irc_standardnick > *BANG* You shot down the duck in 3.843s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:54:39] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 39.456s, which makes you a total of 504 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:04:15] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[08:04:21] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 4/5
[08:04:23] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[08:04:26] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 26.05s, which makes you a total of 505 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:39:44] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 1/7 | charg.: 4/5 | jammed: no (37 times) | confisc.: no (121 times) [Profile] [Profile] [Profile] 4147 xp | lvl 28 (duck wrecker) / 193 xp pts for lvl sup. | karma: 58.06% good hunter [Stats][Stats][Stats] theor. accuracy: 69% | effectiv. of fire: 53% | gun reliability: 99% | armor: 67% | deflection: 78%
[08:39:46] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.597s | average react. time: 1mn10.523s | 505 ducks (incl. 62 golden ducks) | 435 misses | 67 accidents | 103 empty shots | 67 wild shots | 940 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur.
[08:40:16] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[08:40:20] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[08:40:25] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[08:40:29] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[08:40:34] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[08:40:42] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[08:40:48] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 4/5
[08:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:50:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.494s, which makes you a total of 506 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[08:50:08] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a +5 four-leaf clover ! You will earn an extra 5 xp points for each duck you shoot for 24h.
[08:55:50] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[08:55:51] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[09:27:10] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[09:27:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[09:27:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.25s, which makes you a total of 507 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[09:27:15] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:05] DuckHunt *BANG* xO' weedoe just get shot by accident by ADMIRAL_HUBRIS. [missed: -3 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[09:28:05] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[09:28:09] DuckHunt ChRoNiC > *BANG* You shot down the duck in 9.085s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:58:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[09:58:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.435s, which makes you a total of 508 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[09:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:59:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[09:59:11] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[09:59:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.787s, which makes you a total of 509 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[09:59:14] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a broken mirror.
[10:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:12:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/5
[10:12:11] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/5
[10:12:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.512s, which makes you a total of 510 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[10:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:35:03] DuckHunt wez > *BANG* You shot down the duck in 2.749s, which makes you a total of 105 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:37:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.811s, which makes you a total of 511 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[11:37:17] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 2/5
[11:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.352s, which makes you a total of 512 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[11:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:44:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[11:44:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.379s, which makes you a total of 513 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:11] DuckHunt mora > *BANG* You shot down the duck in 10.615s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[11:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:49:17] DuckHunt Syndus > *BANG* You shot down the duck in 16.808s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:07] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[12:05:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.747s, which makes you a total of 514 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[12:10:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:10:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 2/5
[12:10:09] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 1/5
[12:10:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.276s, which makes you a total of 515 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[12:10:12] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[12:10:42] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[12:10:45] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[12:10:51] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[12:11:00] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/7 | Chargers: 4/5
[12:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:04] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/9 | Chargers: 3/3
[12:29:05] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:29:09] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:09] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 3/3
[12:29:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 11.002s, which makes you a total of 516 ducks (including 63 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover]
[12:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:45:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.581s, which makes you a total of 517 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[12:45:06] DuckHunt mora > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:45:06] DuckHunt Syndus > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.938s, which makes you a total of 518 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[13:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:16:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[13:16:18] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[13:16:21] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[13:16:22] DuckHunt slim > *BANG* You shot down the duck in 20.912s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:16:24] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[13:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:40:05] DuckHunt wildting2 > *BANG* You shot down the duck in 4.987s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:07:30] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[14:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:22:50] DuckHunt foxy > Missed. [missed: -1 xp]
[14:22:51] DuckHunt foxy > Missed. [missed: -1 xp]
[14:22:53] DuckHunt foxy > By searching the bushes around the duck, you find an extra ammo clip !
[14:22:53] DuckHunt foxy > *BOOM* You shot down the duck in 52.274s, which makes you a total of 217 ducks on #computertech. You are promoted to level 14 (duck eater). \_X< *KWAK* [15 xp] [four-leaf clover]
[14:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:28:13] DuckHunt reverb > Missed. [missed: -1 xp]
[14:28:16] DuckHunt reverb > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[14:28:21] DuckHunt reverb > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[14:28:22] DuckHunt reverb > *BANG* You shot down the duck in 21.711s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:26:11] DuckHunt Jaded > Missed. [missed: -1 xp]
[15:26:25] DuckHunt Jaded > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[15:26:30] DuckHunt Jaded > *BANG* You shot down the duck in 29.835s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[15:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:34:29] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:34:30] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:34:32] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:34:33] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[15:34:35] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[15:34:35] DuckHunt h4 > *BANG* You shot down the golden duck in 35.08s, which makes you a total of 253 ducks (including 24 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[16:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:06:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.759s, which makes you a total of 519 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[16:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:19:51] DuckHunt phonekait > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[16:20:35] DuckHunt phonekait > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[16:20:38] DuckHunt phonekait > Missed. [missed: -1 xp]
[16:20:42] DuckHunt phonekait > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/9 | Chargers: 2/3
[16:20:45] DuckHunt phonekait > *Crr..CLICK* You unjam your gun. | Ammo: 8/9 | Chargers: 2/3
[16:20:48] DuckHunt phonekait > Missed. [missed: -1 xp]
[16:20:52] DuckHunt phonekait > Missed. [missed: -1 xp]
[16:20:52] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:04:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:40:41] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 1mn41.189s, which makes you a total of 209 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:35:28] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn27.431s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:37:10] DuckHunt h4 > *BANG* You shot down the duck in 9.256s, which makes you a total of 254 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:08:02] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[19:08:03] DuckHunt h4 > *BANG* You shot down the duck in 2.896s, which makes you a total of 255 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:18:03] DuckHunt mrinfinity > *BANG* You shot down the duck in 2.846s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:02] DuckHunt h4 > *BANG* You shot down the duck in 1.966s, which makes you a total of 256 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:03:10] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[20:03:12] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[20:03:13] DuckHunt CoolKevin > *BANG* You shot down the duck in 13.385s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:31:37] DuckHunt santas^sack > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:31:46] DuckHunt ComputerTech returns santas^sack's gun to him.
[20:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:54:20] DuckHunt reverb > *BANG* You shot down the duck in 20.355s, which makes you a total of 8 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[21:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:08:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 7.55s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:17:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:14:03] DuckHunt wez > *BANG* You shot down the duck in 2.511s, which makes you a total of 106 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:14:08] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[22:14:13] DuckHunt Chiester > Your gun doesn't need to be reloaded. | Ammo: 8/9 | Chargers: 3/3
[22:16:17] DuckHunt nathan > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 1/1
[22:16:25] DuckHunt nathan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:22:59] DuckHunt ghostnode > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[22:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:05] DuckHunt ertz > *CLACK* JAMMED GUN
[22:23:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.511s, which makes you a total of 968 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:23:09] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 5/5
[22:23:09] DuckHunt ertz > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[22:23:12] DuckHunt *BANG* xO' jeff_stacey just get shot by accident by ertz. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[22:23:12] DuckHunt ertz is demoted to level 1 (tourist).
[22:23:16] DuckHunt ghostnode > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:24:52] DuckHunt RicoSuav3 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:26:35] DuckHunt TheFatherMind > You already own this item. It will expire in 5 days 5 hours 40 minutes and 23 seconds, 1 use left.
[22:26:39] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[22:26:40] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[22:26:43] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[22:26:45] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[22:26:48] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[22:26:51] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[22:26:53] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[22:33:00] DuckHunt ghostnode > You are not armed.
[22:33:14] DuckHunt Hunting stats for ghostnode: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/2 | jammed: no (2 times) | confisc.: yes (5 times) [Profile] [Profile] [Profile] 21 xp | lvl 2 (noob) / 29 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 41% | gun reliability: 86% | armor: 2% | deflection: 52%
[22:33:15] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.748s | average react. time: 2mn55.95s | 7 ducks (incl. 2 golden ducks) | 10 misses | 1 accident | 0 empty shot | 4 wild shots | 17 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[22:33:32] DuckHunt Hunting stats for ricosuav3: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/2 | jammed: no (3 times) | confisc.: yes (4 times) [Profile] [Profile] [Profile] 99 xp | lvl 4 (duck misser) / 41 xp pts for lvl sup. | karma: 39.13% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 42% | gun reliability: 88% | armor: 7% | deflection: 54%
[22:33:33] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 7.965s | average react. time: 1mn34.655s | 8 ducks (incl. 1 golden duck) | 11 misses | 1 accident | 1 empty shot | 4 wild shots | 19 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[22:44:32] DuckHunt ComputerTech returns ghostnode's gun to him.
[22:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.687s, which makes you a total of 100 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:51:07] DuckHunt Neo_Nemesis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[22:51:14] DuckHunt ComputerTech returns Neo_Nemesis's gun to him.
[22:51:41] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:41] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:42] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:42] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:42] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:44] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[22:51:44] DuckHunt Neo_Nemesis > *BANG* You shot down one of the ducks in 3.079s, which makes you a total of 210 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:51:44] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[22:51:44] DuckHunt Frightened by so much noise, 2 ducks fled. ·°'`'°-.,¸¸.·°'`
[22:51:45] DuckHunt TheFatherMind > *BOOM* You shot down one of the ducks in 3.486s, which makes you a total of 969 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[22:51:45] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[22:51:47] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.363s, which makes you a total of 970 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[22:51:48] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[22:51:49] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[22:51:50] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[22:51:50] DuckHunt Neo_Nemesis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[22:51:54] DuckHunt ComputerTech returns ComputerTech's gun to him.
[22:51:55] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:52:00] DuckHunt ComputerTech returns End3r's gun to him.
[22:52:02] DuckHunt End3r already has a gun and looks at End3r without understanding.
[22:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:53:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.053s, which makes you a total of 971 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[22:54:04] DuckHunt Neo_Nemesis > Your gun doesn't need to be reloaded. | Ammo: 7/8 | Chargers: 3/4
[23:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:40:03] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 2.773s, which makes you a total of 211 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:40:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[23:40:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[23:40:15] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[23:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:49:04] DuckHunt irish666 > *BANG* You shot down the duck in 3.887s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
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