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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Monday, December 18, 2023
[00:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:28:22] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[00:28:24] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[00:28:25] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[00:28:31] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[00:28:33] DuckHunt CoolKevin > *BANG* You shot down the duck in 32.736s, which makes you a total of 81 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:28:33] DuckHunt CoolKevin > By searching the bushes around the duck, you find... an old hunting photo: http://tinyurl.com/hmn4r88
[00:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:54:02] DuckHunt creepylilly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 1/2
[00:54:05] DuckHunt creepylilly > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 1/2
[00:54:06] DuckHunt creepylilly > *BANG* You shot down the duck in 5.946s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:54:21] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[00:54:38] DuckHunt Hunting stats for creepylilly: [Weapon][Weapon][Weapon] ammo: 8/10 | charg.: 1/2 | jammed: no (8 times) | confisc.: no (4 times) [Profile] [Profile] [Profile] 106 xp | lvl 4 (duck misser) / 34 xp pts for lvl sup. | karma: 77.78% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 53% | gun reliability: 88% | armor: 7% | deflection: 54%
[00:54:39] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.958s | average react. time: 22.454s | 16 ducks (incl. 2 golden ducks) | 14 misses | 0 accident | 2 empty shots | 4 wild shots | 30 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[01:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:04:02] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 2.528s, which makes you a total of 227 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:15:07] DuckHunt asuka > *BANG* You shot down the duck in 6.006s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:18:03] DuckHunt Kumool > *BANG* You shot down the duck in 2.906s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:04] DuckHunt *PEWWW* foxy's bullet ricochetes on y2k, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[02:37:05] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/5 | Chargers: 5/5 [sabotage by phish]
[02:37:08] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 3/5 | Chargers: 5/5
[02:37:08] DuckHunt foxy returns foxy's gun to him.
[02:37:09] DuckHunt foxy > *BOOM* You shot down the duck in 8.594s, which makes you a total of 223 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[02:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:42:03] DuckHunt Valware > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[02:42:06] DuckHunt Valware > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[02:42:07] DuckHunt Valware > Missed. [missed: -1 xp]
[02:42:08] DuckHunt TheFatherMind > *BANG* You shot down the duck in 7.931s, which makes you a total of 1048 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:42:10] DuckHunt Valware > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[02:42:15] DuckHunt Valware > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[03:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:05:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.149s, which makes you a total of 1049 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:10] DuckHunt TheFatherMind > *BANG* You shot down the duck in 9.995s, which makes you a total of 1050 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:11:10] DuckHunt slim > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:13:33] DuckHunt foxy returns slim's gun to him.
[03:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:07] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[03:42:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[03:42:12] DuckHunt TheFatherMind > *BANG* You shot down the duck in 11.752s, which makes you a total of 1051 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:21] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[04:45:22] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[04:45:22] DuckHunt ComputerTech > *BANG* You shot down the duck in 22.255s, which makes you a total of 118 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:46:11] DuckHunt slim > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[04:46:17] DuckHunt slim > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[04:46:21] DuckHunt slim > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:46:27] DuckHunt slim > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:46:35] DuckHunt slim > *BANG* You shot down the golden duck in 34.727s, which makes you a total of 32 ducks (including 1 golden duck) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [36 xp]
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:01] DuckHunt ComputerTech > *BANG* You shot down the duck in 1.38s, which makes you a total of 119 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:25:18] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[05:25:19] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[05:45:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:45:06] DuckHunt KurtGodel > Missed. [missed: -1 xp]
[05:45:08] DuckHunt Kumool > Missed. [missed: -1 xp]
[05:45:09] DuckHunt Kumool > *BANG* You shot down the duck in 8.642s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:49:17] DuckHunt KurtGodel > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:49:17] DuckHunt Kumool > Missed. [missed: -1 xp]
[05:49:19] DuckHunt Kumool > Missed. [missed: -1 xp]
[05:49:23] DuckHunt Kumool > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[05:49:25] DuckHunt Kumool > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[05:49:28] DuckHunt Kumool > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:49:40] DuckHunt Kumool > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:49:43] DuckHunt Kumool > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:49:45] DuckHunt Kumool > *BANG* You shot down the golden duck in 44.453s, which makes you a total of 35 ducks (including 6 golden ducks) on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [60 xp]
[06:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:03:33] DuckHunt creepylilly > *BANG* You shot down the duck in 2mn31.943s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:04:06] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[06:05:33] DuckHunt foxy returns h4's gun to him.
[06:06:03] DuckHunt creepylilly > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[06:06:09] DuckHunt creepylilly > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[06:10:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:10:04] DuckHunt creepylilly > *BANG* You shot down the duck in 3.058s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:14:37] DuckHunt h4 > You throw a bucket of water on creepylilly in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[06:14:40] DuckHunt h4 > You throw a handful of sand in creepylilly's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect.
[06:14:42] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle creepylilly with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[06:15:17] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[06:15:18] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[06:15:27] DuckHunt creepylilly > You just bought dry clothes in exchange for 7 xp points.
[06:15:37] DuckHunt creepylilly > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 4 (duck misser).
[06:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:03] DuckHunt Kumool > *BANG* You shot down the duck in 2.743s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:42:04] DuckHunt KurtGodel > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[06:42:44] DuckHunt KurtGodel > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:03] DuckHunt KurtGodel > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[06:43:04] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[06:43:07] DuckHunt *BANG* xO' Random024 just get shot by accident by PapaFrog. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:43:08] DuckHunt PapaFrog is demoted to level 0 (public danger).
[06:43:10] DuckHunt Kumool > *BANG* You shot down the duck in 10.301s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:06] DuckHunt KurtGodel > *CLACK* JAMMED GUN
[06:46:10] DuckHunt Kumool > *BANG* You shot down the duck in 9.578s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:14:20] DuckHunt KurtGodel > *CLACK* JAMMED GUN
[07:14:24] DuckHunt slim > Missed. [missed: -1 xp]
[07:14:29] DuckHunt slim > *BANG* You shot down the duck in 29.201s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:17:12] DuckHunt creepylilly > Missed. [missed: -1 xp] [bedazzled by h4]
[07:17:15] DuckHunt creepylilly > Missed. [missed: -1 xp]
[07:17:17] DuckHunt creepylilly > Missed. [missed: -1 xp]
[07:17:17] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[07:17:17] DuckHunt creepylilly is demoted to level 3 (trainee).
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:02] DuckHunt creepylilly > Missed. [missed: -1 xp]
[07:18:03] DuckHunt creepylilly > *BANG* You shot down the duck in 3.321s, which makes you a total of 19 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [14 xp] [four-leaf clover]
[08:02:19] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 7/7 | Chargers: 5/5
[08:21:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:21:54] DuckHunt Phoenix > Missed. [missed: -1 xp]
[08:21:57] DuckHunt Phoenix > *BANG* You shot down the duck in 54.766s, which makes you a total of 43 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:55:04] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[08:55:06] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[08:55:08] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/7 | Chargers: 5/5
[08:55:11] DuckHunt ADMIRAL_HUBRIS > *CLACK* JAMMED GUN
[08:55:13] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 5/7 | Chargers: 5/5
[08:55:14] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:55:17] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[08:55:19] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:55:21] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:55:24] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 23.517s, which makes you a total of 563 ducks (including 66 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[08:55:44] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[09:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:26:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.854s, which makes you a total of 564 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:26:48] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[09:26:49] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:09] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 6/7 | charg.: 4/5 | jammed: no (38 times) | confisc.: no (130 times) [Profile] [Profile] [Profile] 4564 xp | lvl 29 (duck impaler) / 76 xp pts for lvl sup. | karma: 59.55% good hunter [Stats][Stats][Stats] theor. accuracy: 70% | effectiv. of fire: 54% | gun reliability: 99% | armor: 70% | deflection: 79%
[09:27:10] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 1mn6.655s | 564 ducks (incl. 66 golden ducks) | 473 misses | 71 accidents | 115 empty shots | 73 wild shots | 1037 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[09:27:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.619s, which makes you a total of 565 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:04] DuckHunt *BANG* xO' Tintle just get shot by accident by ADMIRAL_HUBRIS. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[09:28:21] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[09:28:23] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[09:28:26] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 25.59s, which makes you a total of 566 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:28:34] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[09:28:39] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[09:28:42] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[09:28:45] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[09:28:52] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[09:28:59] DuckHunt ADMIRAL_HUBRIS > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[09:29:03] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[09:29:27] DuckHunt ADMIRAL_HUBRIS > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[09:29:28] DuckHunt Sander > *CLACK* JAMMED GUN
[09:29:43] DuckHunt ADMIRAL_HUBRIS > You don't need to change your clothes.
[09:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:30:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[09:30:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.081s, which makes you a total of 567 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[09:30:12] DuckHunt Sander > *CLACK* JAMMED GUN
[09:30:43] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[09:47:06] DuckHunt ghostnode > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[10:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:20:13] DuckHunt KurtGodel > *CLACK* JAMMED GUN
[10:20:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.074s, which makes you a total of 568 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[10:20:16] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/7 | Chargers: 3/5
[10:20:18] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[10:20:48] DuckHunt KurtGodel > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[10:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:53:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.604s, which makes you a total of 569 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[11:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:34:09] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:34:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[11:34:16] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[11:34:18] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[11:34:20] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:34:23] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/5
[11:34:26] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/5
[11:34:27] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[11:34:31] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:34:33] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 31.959s, which makes you a total of 570 ducks (including 67 golden ducks) on #computertech. \_X< *KWAK* [58 xp] [four-leaf clover]
[11:34:54] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 2/5
[11:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:37:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.789s, which makes you a total of 571 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[11:37:07] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra ammo clip !
[11:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:06] DuckHunt deadly > *BANG* You shot down the duck in 5.422s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:43:13] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 3/5
[11:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:05] DuckHunt deadly > *BANG* You shot down the duck in 3.862s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:49:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[11:49:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.154s, which makes you a total of 572 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[12:00:11] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 3/5
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.078s, which makes you a total of 573 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[12:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/5
[12:29:15] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/5
[12:29:17] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[12:29:19] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:29:22] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:24] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:26] DuckHunt *BANG* xO' figaro just get shot by accident by ADMIRAL_HUBRIS. [missed: -3 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[12:29:35] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[12:29:38] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 37.568s, which makes you a total of 574 ducks (including 68 golden ducks) on #computertech. \_X< *KWAK* [58 xp] [four-leaf clover]
[12:29:52] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 2/5
[12:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:51:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.414s, which makes you a total of 575 ducks on #computertech. You are promoted to level 30 (duck eviscerator). \_X< *KWAK* [20 xp] [four-leaf clover]
[12:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:53:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 2/5
[12:53:12] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 1/5
[12:53:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.449s, which makes you a total of 576 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[13:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:02:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.726s, which makes you a total of 577 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:08] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/9 | Chargers: 2/3
[13:07:21] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 2/3
[13:07:25] DuckHunt slim > *BANG* You shot down the duck in 25.285s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:43:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:02:05] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[14:02:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[14:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:29:14] DuckHunt *PEWWW* CoolKevin's bullet ricochetes on freewifi, thanks to his deflection modifier of 52%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[14:31:03] DuckHunt ghostnode > *BANG* You shot down the duck in 2mn2.027s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:34:15] DuckHunt baback > *BANG* You shot down the duck in 14.947s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[15:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:37:10] DuckHunt KurtGodel > *BANG* You shot down the duck in 9.683s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[15:37:10] DuckHunt KurtGodel > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[15:51:40] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:51:45] DuckHunt foxy > *BOOM* You shot down the duck in 4.793s, which makes you a total of 224 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[15:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:55:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 4.482s, which makes you a total of 228 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:14:44] DuckHunt nexus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 2/3
[16:14:51] DuckHunt nexus > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 2/3
[16:14:57] DuckHunt nexus > Missed. [missed: -1 xp]
[16:15:08] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 2/3
[16:15:18] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 2/3
[16:15:22] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn22.295s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:15:23] DuckHunt CoolKevin > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[16:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:00:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[17:04:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:24:07] DuckHunt ghostnode > *BANG* You shot down the duck in 7.326s, which makes you a total of 10 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[17:24:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[17:24:27] DuckHunt KurtGodel > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:24:36] DuckHunt h4 > You throw a bucket of water on KurtGodel in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[17:24:43] DuckHunt KurtGodel > You are not armed.
[17:24:59] DuckHunt h4 > You can't throw sand in KurtGodel's weapon since he does not have any.
[17:25:11] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle KurtGodel with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[17:25:21] DuckHunt KurtGodel > You are not armed.
[17:26:04] DuckHunt KurtGodel > You are not armed.
[17:31:34] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 1/5
[17:31:54] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:31:59] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:32:02] DuckHunt h4 > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 20 (predator).
[17:32:05] DuckHunt h4 > You throw a handful of sand in ADMIRAL_HUBRIS's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 20 (predator).
[17:32:06] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle ADMIRAL_HUBRIS with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 20 (predator).
[17:32:17] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 20 (predator).
[17:32:18] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle TheFatherMind with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 20 (predator).
[17:33:52] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 15 hours 55 minutes and 36 seconds.
[17:33:58] DuckHunt ADMIRAL_HUBRIS > You just bought dry clothes in exchange for 7 xp points.
[17:34:53] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 3/5
[17:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:40:03] DuckHunt ghostnode > Missed. [missed: -1 xp]
[17:40:06] DuckHunt ghostnode > *BANG* You shot down the duck in 5.963s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:40:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[18:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:05:03] DuckHunt h4 > *BANG* You shot down the duck in 2.032s, which makes you a total of 280 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:05:04] DuckHunt RicoSuav3 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[18:05:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[18:08:24] DuckHunt RicoSuav3 > *CLACK* JAMMED GUN
[18:09:21] DuckHunt RicoSuav3 > *CLACK* JAMMED GUN
[18:09:23] DuckHunt GK-KMFDM > You are not rich enough to make this purchase.
[18:10:03] DuckHunt h4 > You throw a bucket of water on GK-KMFDM in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:37:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp] [bedazzled by h4]
[18:37:05] DuckHunt ADMIRAL_HUBRIS is demoted to level 29 (duck impaler).
[18:37:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[18:37:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.845s, which makes you a total of 578 ducks on #computertech. You are promoted to level 30 (duck eviscerator). \_X< *KWAK* [20 xp] [four-leaf clover]
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:02] DuckHunt h4 > *BANG* You shot down the duck in 1.716s, which makes you a total of 281 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:34:08] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:34:11] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[19:34:13] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/5
[19:34:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/5
[19:34:19] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[19:34:21] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:34:23] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 22.817s, which makes you a total of 579 ducks (including 69 golden ducks) on #computertech. \_X< *KWAK* [46 xp] [four-leaf clover]
[19:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:42:03] DuckHunt h4 > Missed. [missed: -3 xp]
[19:42:04] DuckHunt h4 > Missed. [missed: -3 xp]
[19:42:05] DuckHunt h4 > *BANG* You shot down the duck in 4.504s, which makes you a total of 282 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:42:09] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 2/8 | Chargers: 4/4
[19:42:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[19:42:12] DuckHunt deadly > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:28:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.642s, which makes you a total of 580 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[20:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:45:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.813s, which makes you a total of 581 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[21:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:23:06] DuckHunt Syndus > *BANG* You shot down the duck in 5.611s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:26:47] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[21:27:42] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[21:27:45] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[21:27:58] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[21:28:01] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[21:28:06] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[21:28:07] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[21:28:11] DuckHunt phish > You are not rich enough to make this purchase.
[21:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:29:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.7s, which makes you a total of 1052 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:02:12] DuckHunt deadly > *BANG* You shot down the duck in 11.543s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:23:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.24s, which makes you a total of 1053 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:34:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.483s, which makes you a total of 1054 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[22:51:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[22:51:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.437s, which makes you a total of 1055 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[23:10:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:10:12] DuckHunt RicoSuav3 > *CLACK* JAMMED GUN
[23:10:19] DuckHunt RicoSuav3 > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[23:10:21] DuckHunt RicoSuav3 > *BANG* You shot down the duck in 20.223s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:10:21] DuckHunt RicoSuav3 > By searching the bushes around the duck, you find a +9 four-leaf clover ! You will earn an extra 9 xp points for each duck you shoot for 24h.
[23:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:34:06] DuckHunt quartzhrts > *BANG* You shot down the duck in 6.449s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:34:07] DuckHunt quartzhrts > By searching the bushes around the duck, you find... a hunter pin: http://tinyurl.com/hqy7fhq
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