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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Wednesday, December 20, 2023
[00:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:16:02] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn1.652s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:52:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.218s, which makes you a total of 1070 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:52:04] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[01:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:10:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[01:10:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[01:10:06] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.769s, which makes you a total of 1071 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:11:36] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[01:11:38] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[01:11:41] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[01:11:44] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[01:11:45] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[01:11:47] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 40 (duck genocider).
[01:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:35:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.153s, which makes you a total of 1072 ducks on #computertech. You are promoted to level 42 (duck supreme). \_X< *KWAK* [18 xp] [four-leaf clover]
[02:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:12:02] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[02:12:03] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[02:12:04] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp] [bedazzled by h4]
[02:12:05] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 4.768s, which makes you a total of 229 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:19:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[02:19:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.385s, which makes you a total of 1073 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.688s, which makes you a total of 1074 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.22s, which makes you a total of 1075 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:44:06] DuckHunt ghostnode > Missed. [missed: -1 xp]
[03:44:08] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[03:44:09] DuckHunt ghostnode > Missed. [missed: -1 xp]
[03:44:10] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[03:44:10] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 10.348s, which makes you a total of 1076 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:44:21] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:44:22] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:44:44] DuckHunt ghostnode > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:47:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.288s, which makes you a total of 1077 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:48:53] DuckHunt Hunting stats for ghostnode: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/2 | jammed: no (4 times) | confisc.: no (5 times) [Profile] [Profile] [Profile] 52 xp | lvl 3 (trainee) / 38 xp pts for lvl sup. | karma: 51.72% good hunter [Stats][Stats][Stats] theor. accuracy: 57%+14% | effectiv. of fire: 45% | gun reliability: 87% | armor: 5% | deflection: 53%
[03:48:54] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.748s | average react. time: 2mn18.004s | 11 ducks (incl. 2 golden ducks) | 13 misses | 1 accident | 1 empty shot | 4 wild shots | 24 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sight
[04:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:31:13] DuckHunt mrinfinity > *BANG* You shot down the duck in 12.176s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:48:33] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[04:48:36] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[04:48:40] DuckHunt phish > *BANG* You shot down the duck in 39.329s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:05] DuckHunt *PEWWW* mrinfinity's bullet ricochetes on xtor, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[04:49:12] DuckHunt phish > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[04:49:16] DuckHunt phish > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[04:49:17] DuckHunt mrinfinity > You are not armed.
[04:49:18] DuckHunt phish > *BANG* You shot down the duck in 17.535s, which makes you a total of 83 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[04:49:42] DuckHunt phish > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h. Your purchase made you go back to level 1 (tourist).
[05:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:29:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:29:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.705s, which makes you a total of 1078 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[05:29:04] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:35:43] DuckHunt thegaffler > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 2/2
[05:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:43:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.364s, which makes you a total of 1079 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:04:36] DuckHunt Neo_Nemesis > Your gun doesn't need to be reloaded. | Ammo: 6/8 | Chargers: 3/4
[06:15:29] DuckHunt Hunting stats for herald23: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 51%
[06:15:30] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[06:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:16:12] DuckHunt Peorth > *BANG* You shot down the duck in 12.095s, which makes you a total of 292 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:39:32] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:39:34] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:39:37] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[06:39:40] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[06:39:40] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[06:39:41] DuckHunt Peorth > *BOOM* You shot down the golden duck in 40.997s, which makes you a total of 293 ducks (including 86 golden ducks) on #computertech. \_X< *KWAK* [38 xp] [four-leaf clover] [expl. ammo]
[06:40:17] DuckHunt KurtGodel > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[06:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:18] DuckHunt Peorth > Missed. [missed: -3 xp]
[06:43:18] DuckHunt KurtGodel > *BANG* You shot down one of the ducks in 1mn18.267s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[06:43:19] DuckHunt Peorth > *BOOM* You shot down the duck in 19.079s, which makes you a total of 294 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:45:01] DuckHunt KurtGodel > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:02] DuckHunt KurtGodel > *BANG* You shot down the duck in 2.394s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:46:03] DuckHunt Peorth > *CLICK* Trigger locked.
[06:46:15] DuckHunt KurtGodel > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[07:03:02] DuckHunt Hunting stats for thegaffler: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 51%
[07:03:03] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:16] DuckHunt *PEWWW* slim's bullet ricochetes on tyler, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[07:19:45] DuckHunt ghostnode > *BANG* You shot down the duck in 1mn44.81s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:37:06] DuckHunt wez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/8 | Chargers: 4/4
[07:37:10] DuckHunt wez > *Crr..CLICK* You unjam and reload your gun. | Ammo: 8/8 | Chargers: 3/4
[07:37:11] DuckHunt wez > *BANG* You shot down the duck in 10.712s, which makes you a total of 130 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:39:03] DuckHunt phatty is demoted to level 0 (public danger).
[07:39:03] DuckHunt *PEWWW* phatty's bullet ricochetes on Koragg, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[07:44:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:16:03] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:16:59] DuckHunt slim > *BANG* You shot down the duck in 55.348s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:20:07] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 4/7 | charg.: 4/5 | jammed: no (25 times) | confisc.: no (65 times) [Profile] [Profile] [Profile] 4494 xp | lvl 29 (duck impaler) / 146 xp pts for lvl sup. | karma: 55.97% good hunter [Stats][Stats][Stats] theor. accuracy: 70% | effectiv. of fire: 52% | gun reliability: 99% | armor: 70% | deflection: 79%
[08:20:08] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.45s | average react. time: 1mn37.227s | 294 ducks (incl. 86 golden ducks) | 267 misses | 47 accidents | 48 empty shots | 25 wild shots | 561 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / 4-leaf clover / Expl. ammo
[08:23:40] DuckHunt phatty > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[08:26:26] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[08:26:27] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[08:26:58] DuckHunt phatty > You are not rich enough to make this purchase.
[08:27:37] DuckHunt Hunting stats for phatty: [Weapon][Weapon][Weapon] ammo: 8/10 | charg.: 2/1 | jammed: no (0 times) | confisc.: yes (2 times) [Profile] [Profile] [Profile] -7 xp | lvl 0 (public danger) / 3 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 50%
[08:27:38] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 2 misses | 1 accident | 0 empty shot | 1 wild shot | 2 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[08:28:08] DuckHunt Hunting stats for slim: [Weapon][Weapon][Weapon] ammo: 7/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 15 xp | lvl 1 (tourist) / 5 xp pts for lvl sup. | karma: 14.29% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 66% | gun reliability: 85% | armor: 0% | deflection: 51%
[08:28:09] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 7.357s | average react. time: 39.474s | 2 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 3 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[08:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:55:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:01:57] DuckHunt slim > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[09:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:04:44] DuckHunt phatty > You are not armed.
[09:05:43] DuckHunt freaklistic > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[09:06:00] DuckHunt freaklistic > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[09:06:05] DuckHunt freaklistic > Missed. [missed: -1 xp]
[09:06:10] DuckHunt freaklistic > *BANG* You shot down the duck in 2mn9.406s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[09:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:30:22] DuckHunt freaklistic > Missed. [missed: -1 xp]
[09:30:26] DuckHunt *BANG* xO' \g just get shot by accident by freaklistic. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[09:31:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:32:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:33:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:50:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:56:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:07:23] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn22.819s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:09:10] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:09:12] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[11:09:15] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[11:09:17] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:09:19] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[11:09:21] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[11:09:27] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[11:09:29] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[11:09:35] DuckHunt jeff_stacey > *BANG* You shot down the duck in 35.253s, which makes you a total of 12 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[11:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:45:54] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn53.922s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:12] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:47:13] DuckHunt jeff_stacey > *BANG* You shot down the duck in 13.278s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:50:05] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn4.448s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:50:05] DuckHunt Phoenix > By searching the bushes around the duck, you find... a rusty mechanical duck.
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:07:06] DuckHunt slim > *BANG* You shot down one of the ducks in 2mn5.778s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[12:07:13] DuckHunt slim > Missed. [missed: -1 xp]
[12:07:18] DuckHunt slim > Missed. [missed: -1 xp]
[12:07:18] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[12:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:25] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[12:29:30] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[12:29:33] DuckHunt RicoSuav3 > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[12:29:34] DuckHunt RicoSuav3 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:29:39] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[12:29:42] DuckHunt RicoSuav3 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[12:29:43] DuckHunt slim > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:48] DuckHunt RicoSuav3 > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[12:29:50] DuckHunt RicoSuav3 > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[12:29:51] DuckHunt RicoSuav3 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:51] DuckHunt *PEWWW* slim's bullet ricochetes on bbqnut, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:29:51] DuckHunt slim is demoted to level 1 (tourist).
[12:31:45] DuckHunt RicoSuav3 > *BANG* You shot down the golden duck in 2mn44.505s, which makes you a total of 13 ducks (including 2 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [48 xp]
[12:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:04:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:04:08] DuckHunt deadly > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:55] DuckHunt Chiester > *BANG* You shot down the duck in 1mn55.353s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:10:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:15:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:40:08] DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[13:40:13] DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[13:40:15] DuckHunt wildting2 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:40:17] DuckHunt wildting2 > Missed. [missed: -1 xp]
[13:40:19] DuckHunt wildting2 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:40:22] DuckHunt wildting2 > Missed. [missed: -1 xp]
[13:40:24] DuckHunt wildting2 > Missed. [missed: -1 xp]
[13:40:24] DuckHunt wildting2 is demoted to level 5 (member of the Comitee Against Ducks).
[13:40:28] DuckHunt wildting2 > Missed. [missed: -1 xp]
[13:40:31] DuckHunt wildting2 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:40:35] DuckHunt wildting2 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:40:39] DuckHunt wildting2 > Missed. [missed: -1 xp]
[13:40:41] DuckHunt wildting2 > *BANG* You shot down the golden duck by ricochet in 40.12s, which makes you a total of 20 ducks (including 2 golden ducks) on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [85 xp] [lucky shot]
[13:40:41] DuckHunt *PEWWW* wildting2's bullet ricochetes on Sheep, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:47:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:52:03] DuckHunt h4 > Missed. [missed: -3 xp]
[14:52:04] DuckHunt h4 > *BANG* You shot down the duck in 3.788s, which makes you a total of 288 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:26:21] DuckHunt h4 > *BANG* You shot down the duck in 20.703s, which makes you a total of 289 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:40:04] DuckHunt h4 > *BANG* You shot down the duck in 3.678s, which makes you a total of 290 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:21:35] DuckHunt Chiester > *BANG* You shot down the duck in 35.334s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:36:47] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[16:36:48] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:24] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 2/2
[16:59:29] DuckHunt jeff_stacey > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 1/2
[16:59:31] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[16:59:32] DuckHunt jeff_stacey > *BANG* You shot down the duck in 32.375s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:00:57] DuckHunt RicoSuav3 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:13:12] DuckHunt Peorth > Missed. [missed: -3 xp]
[17:13:14] DuckHunt Peorth > *BOOM* You shot down the duck in 13.16s, which makes you a total of 295 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[17:13:16] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 4/5
[17:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:45:07] DuckHunt h4 > *BANG* You shot down the duck in 6.246s, which makes you a total of 291 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:27:09] DuckHunt Kowal > *BANG* You shot down the duck in 8.136s, which makes you a total of 97 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:49:14] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[18:49:16] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[18:49:17] DuckHunt h4 > Missed. [missed: -3 xp]
[18:49:18] DuckHunt h4 > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[18:49:18] DuckHunt h4 > *BANG* You shot down the duck in 17.481s, which makes you a total of 292 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:21:55] DuckHunt PapaFrog > *BANG* You shot down the duck in 4mn55.199s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:29:02] DuckHunt reverb > *BANG* You shot down the duck in 3mn1.934s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:40:34] DuckHunt phonekait > Missed. [missed: -1 xp]
[19:40:37] DuckHunt phonekait > *BANG* You shot down the duck in 36.718s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:30:02] DuckHunt h4 > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[20:30:02] DuckHunt h4 > *BANG* You shot down the duck in 1.835s, which makes you a total of 293 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:42:03] DuckHunt Kowal > Missed. [missed: -1 xp]
[20:42:03] DuckHunt Valware > *BANG* You shot down the duck in 3.176s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:29:12] DuckHunt PokeyBear83 > Missed. [missed: -1 xp]
[21:34:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:56:08] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 8.392s, which makes you a total of 230 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:56:11] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[22:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:11:04] DuckHunt Peorth > *BOOM* You shot down the duck in 3.363s, which makes you a total of 296 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:19:03] DuckHunt Valware > Missed. [missed: -1 xp]
[22:19:05] DuckHunt wez > *BANG* You shot down the duck in 3.65s, which makes you a total of 131 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[22:23:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[22:23:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.178s, which makes you a total of 1080 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:41] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 41.533s, which makes you a total of 596 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:51:42] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[23:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:12:04] DuckHunt *PEWWW* Valware's bullet ricochetes on Dento, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:12:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.307s, which makes you a total of 1081 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[23:12:12] DuckHunt Valware already has a gun and looks at ComputerTech without understanding.
[23:12:13] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[23:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:23:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.015s, which makes you a total of 1082 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[23:23:02] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
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