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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Saturday, December 23, 2023
[00:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:02:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.263s, which makes you a total of 1123 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[00:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:39:03] DuckHunt Valware > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[00:39:07] DuckHunt Valware > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[00:39:10] DuckHunt Valware > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[00:39:11] DuckHunt CoolKevin > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 50 xp points ! [50 xp]
[00:39:11] DuckHunt CoolKevin > *BANG* You shot down the duck in 11.117s, which makes you a total of 85 ducks on #computertech. You are promoted to level 14 (duck eater). \_X< *KWAK* [10 xp]
[00:39:21] DuckHunt Valware > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[00:40:01] DuckHunt Valware > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[01:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:30:03] DuckHunt Everyware > Missed. [missed: -1 xp]
[01:30:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.274s, which makes you a total of 1124 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[01:30:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra bullet !
[01:30:45] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 5/5
[01:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:57:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.731s, which makes you a total of 1125 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[02:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:02:32] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 31.498s, which makes you a total of 1126 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[02:02:33] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a +6 four-leaf clover ! You will earn an extra 6 xp points for each duck you shoot for 24h.
[02:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:19:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[02:19:07] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[02:19:09] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.737s, which makes you a total of 1127 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.882s, which makes you a total of 1128 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:13:10] DuckHunt CoolKevin > *BANG* You shot down the duck in 2mn9.495s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:35:04] DuckHunt Everyware > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:35:08] DuckHunt Everyware > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:35:09] DuckHunt foxy > *BANG* You shot down the golden duck in 8.525s, which makes you a total of 227 ducks (including 23 golden ducks) on #computertech. You are promoted to level 14 (duck eater). \_X< *KWAK* [36 xp]
[03:35:10] DuckHunt Everyware > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[03:35:18] DuckHunt Everyware > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[03:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:51:03] DuckHunt Everyware > Missed. [missed: -1 xp]
[03:51:06] DuckHunt Everyware > Missed. [missed: -1 xp]
[03:51:07] DuckHunt Everyware > *BANG* You shot down the duck in 6.429s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[03:51:08] DuckHunt Everyware > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:11:03] DuckHunt Valware > Missed. [missed: -1 xp]
[04:11:05] DuckHunt Valware > *BANG* You shot down the duck in 4.85s, which makes you a total of 11 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[04:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:44:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:44:07] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:44:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.584s, which makes you a total of 612 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:44:11] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:07] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:49:09] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/7 | Chargers: 5/5
[04:49:17] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 2/7 | Chargers: 5/5
[04:49:17] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.711s, which makes you a total of 613 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:49:53] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:49:54] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:50:08] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:50:13] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:50:18] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:50:22] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[04:50:28] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 days 21 hours 48 minutes and 48 seconds, 1 use left.
[04:50:33] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[04:50:43] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 5/5
[04:57:49] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 5/5
[05:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:20:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.809s, which makes you a total of 614 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[05:20:10] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[05:20:30] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[05:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:35:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.639s, which makes you a total of 615 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:25:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.208s, which makes you a total of 616 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.53s, which makes you a total of 617 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.811s, which makes you a total of 618 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:43:07] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.268s, which makes you a total of 619 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:51:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.403s, which makes you a total of 620 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[07:16:56] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 4/5
[07:17:12] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 1/7 | charg.: 4/5 | jammed: no (39 times) | confisc.: no (136 times) [Profile] [Profile] [Profile] 5160 xp | lvl 31 (ducks terror) / 110 xp pts for lvl sup. | karma: 60.21% good hunter [Stats][Stats][Stats] theor. accuracy: 71% | effectiv. of fire: 55% | gun reliability: 99%+0% | armor: 75% | deflection: 81%
[07:17:13] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 1mn3.348s | 620 ducks (incl. 70 golden ducks) | 499 misses | 78 accidents | 125 empty shots | 74 wild shots | 1119 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Infrared detect. / Silencer / 4-leaf clover /
[07:17:14] DuckHunt Liability insur. / AP ammo
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:04] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[07:18:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[07:18:09] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[07:18:11] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[07:18:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[07:18:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.068s, which makes you a total of 621 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[07:18:23] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 3/5
[07:22:15] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[07:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:36:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.375s, which makes you a total of 1129 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[07:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:40:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.892s, which makes you a total of 1130 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[07:40:08] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra ammo clip !
[07:40:25] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[07:55:52] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[07:55:54] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[08:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:44:03] DuckHunt phish > Missed. [missed: -1 xp]
[08:44:05] DuckHunt *PEWWW* phish's bullet ricochetes on idriven46, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[08:49:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:58:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:30:04] DuckHunt Peorth > Missed. [missed: -3 xp]
[09:30:05] DuckHunt Peorth > Missed. [missed: -3 xp]
[09:30:07] DuckHunt Peorth > *BANG* You shot down one of the ducks in 3mn5.863s, which makes you a total of 298 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:30:07] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[09:30:08] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:30:08] DuckHunt Peorth > Missed. [missed: -3 xp]
[09:30:14] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 5/5
[09:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:43:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:19:19] DuckHunt Peorth > Missed. [missed: -3 xp]
[10:19:20] DuckHunt Peorth > Missed. [missed: -3 xp]
[10:19:22] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[10:19:26] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[10:19:27] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[10:19:27] DuckHunt Peorth > Missed. [missed: -3 xp]
[10:34:06] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[10:34:07] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[10:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:56:02] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[10:56:03] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[10:56:05] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 3/3
[10:56:06] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 3/3
[10:56:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.585s, which makes you a total of 122 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:14:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:39:33] DuckHunt Chiester > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[11:39:37] DuckHunt Chiester > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[11:39:40] DuckHunt Chiester > Missed. [missed: -1 xp]
[11:39:44] DuckHunt Chiester > *BANG* You shot down the duck in 1mn43.601s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:24] DuckHunt deadly > *BANG* You shot down the duck in 24.03s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:43:24] DuckHunt deadly > By searching the bushes around the duck, you find an extra ammo clip !
[11:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:50:00] DuckHunt Phoenix > *BANG* You shot down one of the ducks in 2mn59.214s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:50:04] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn3.834s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:02:21] DuckHunt Phoenix > *BANG* You shot down the duck in 2mn20.966s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:16:15] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[12:16:19] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[12:16:20] DuckHunt Phoenix > *BANG* You shot down the duck in 19.711s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:34:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[13:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:04:07] DuckHunt Echo_C > Missed. [missed: -1 xp]
[13:04:09] DuckHunt Echo_C > *BANG* You shot down the duck in 8.577s, which makes you a total of 21 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[13:04:27] DuckHunt Echo_C > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[13:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:32] DuckHunt Olivia2B > *BANG* You shot down the duck in 31.242s, which makes you a total of 2 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[13:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:07] DuckHunt Echo_C > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[13:08:10] DuckHunt Echo_C > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[13:08:12] DuckHunt Echo_C > Missed. [missed: -1 xp]
[13:08:12] DuckHunt Echo_C is demoted to level 5 (member of the Comitee Against Ducks).
[13:08:14] DuckHunt Echo_C > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[13:08:17] DuckHunt Echo_C > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[13:08:19] DuckHunt Echo_C > Missed. [missed: -1 xp]
[13:08:20] DuckHunt Echo_C > *BANG* You shot down the duck in 20.175s, which makes you a total of 22 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[13:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:52:24] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 3/3
[13:52:27] DuckHunt End3r > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 2/3
[13:52:28] DuckHunt End3r is demoted to level 6 (duck hater).
[13:52:28] DuckHunt *PEWWW* End3r's bullet ricochetes on boxette, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[13:52:35] DuckHunt End3r returns End3r's gun to him.
[13:52:36] DuckHunt End3r > Missed. [missed: -1 xp]
[13:52:37] DuckHunt End3r > *BANG* You shot down the duck in 36.625s, which makes you a total of 34 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[14:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:01:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 6.599s, which makes you a total of 87 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:15:11] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[14:15:12] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 3/3
[14:15:13] DuckHunt ComputerTech > *BANG* You shot down the duck in 12.707s, which makes you a total of 123 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:45:05] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[14:45:07] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[14:45:08] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[14:45:14] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[14:45:19] DuckHunt CoolKevin > *BANG* You shot down the duck in 18.775s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:36:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.896s, which makes you a total of 622 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:46:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[15:46:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.672s, which makes you a total of 623 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:46:08] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra ammo clip !
[15:46:08] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[15:46:14] DuckHunt h4 > You throw a handful of sand in ADMIRAL_HUBRIS's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 21 (duck chopper).
[15:46:15] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle ADMIRAL_HUBRIS with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 21 (duck chopper).
[15:46:18] DuckHunt h4 > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 21 (duck chopper).
[15:46:29] DuckHunt ComputerTech frisks h4 and could not find any weapon on him.
[15:47:35] DuckHunt ADMIRAL_HUBRIS > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[15:47:39] DuckHunt ADMIRAL_HUBRIS > You just bought dry clothes in exchange for 7 xp points.
[15:47:48] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 4/5
[16:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:54:01] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[16:55:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:04:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:27:11] DuckHunt Fensta > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:27:16] DuckHunt Fensta > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:27:33] DuckHunt Fensta > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:27:38] DuckHunt *BANG* xO' Random024 just get shot by accident by Fensta. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:28:28] DuckHunt Number1Stunna > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:28:37] DuckHunt Number1Stunna > Missed. [missed: -1 xp]
[17:28:39] DuckHunt Number1Stunna > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:28:42] DuckHunt Number1Stunna > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[17:28:46] DuckHunt Number1Stunna > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 1/2
[17:28:48] DuckHunt Number1Stunna > *BANG* You shot down the golden duck in 1mn47.653s, which makes you a total of 22 ducks (including 2 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [36 xp]
[17:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:34:51] DuckHunt BobbyDrake > *BANG* You shot down the duck in 50.302s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:03:08] DuckHunt *PEWWW* deadly's bullet ricochetes on Guest37759, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:08:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:12:07] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[18:12:10] DuckHunt RicoSuav3 > *BANG* You shot down the duck in 9.203s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:12:11] DuckHunt RicoSuav3 > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[18:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:24] DuckHunt deadly > *BANG* You shot down the duck in 24.021s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:42:25] DuckHunt deadly > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[19:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:11:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:03] DuckHunt h4 > Missed. [missed: -3 xp]
[19:26:04] DuckHunt h4 > Missed. [missed: -3 xp]
[19:26:05] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[19:26:06] DuckHunt deadly > *BANG* You shot down the duck in 5.98s, which makes you a total of 38 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[19:26:07] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[19:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:27:05] DuckHunt h4 is demoted to level 20 (predator).
[19:27:05] DuckHunt *PEWWW* h4's bullet ricochetes on crunkbunny, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[19:32:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:37:10] DuckHunt Valware > *BANG* You shot down the duck in 9.747s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:36:16] DuckHunt deadly > *BANG* You shot down the duck in 15.739s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:42:13] DuckHunt CoolKevin > *BANG* You shot down the duck in 13.399s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:56:04] DuckHunt deadly > Missed. [missed: -1 xp]
[20:56:06] DuckHunt deadly > Missed. [missed: -1 xp]
[20:56:06] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[20:56:06] DuckHunt h4 > Missed. [missed: -3 xp]
[20:56:09] DuckHunt deadly > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 4/3
[20:56:19] DuckHunt deadly > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 3/3
[20:56:23] DuckHunt deadly > Your gun doesn't need to be reloaded. | Ammo: 9/9 | Chargers: 3/3
[20:56:25] DuckHunt deadly > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:42:06] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.677s, which makes you a total of 1131 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[21:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:51:18] DuckHunt Chiester > *BANG* You shot down the duck in 17.591s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:09:05] DuckHunt Chiester > *BANG* You shot down the duck in 4.432s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:09:05] DuckHunt phish > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:24] DuckHunt CoolKevin > *BANG* You shot down the duck in 23.659s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[22:51:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[22:51:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 6.735s, which makes you a total of 1132 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[22:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:54:05] DuckHunt mrinfinity > *BANG* You shot down the duck in 4.903s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:54:06] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -9 xp] [GUN CONFISCATED: wild fire]
[23:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:05:05] DuckHunt TheFatherMind > You are not armed.
[23:05:11] DuckHunt TheFatherMind > You are not armed.
[23:06:13] DuckHunt mrinfinity > *BANG* You shot down the duck in 1mn13.322s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:20:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:20:08] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:20:09] DuckHunt TheFatherMind > *BANG* You shot down the duck in 8.833s, which makes you a total of 1133 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[23:20:49] DuckHunt TheFatherMind > You already own this item. It will expire in 4 hours 51 minutes and 52 seconds, 1 use left.
[23:20:54] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[23:21:41] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
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