#computertech Bot Logged User list

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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Friday, December 22, 2023
[00:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:00:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.755s, which makes you a total of 609 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[00:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:59:04] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 4.292s, which makes you a total of 1102 ducks (including 111 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[00:59:25] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 5/5
[00:59:30] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[01:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:03:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.404s, which makes you a total of 1103 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:03:57] DuckHunt Hunting stats for mrinfinity: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/2 | jammed: no (16 times) | confisc.: no (38 times) [Profile] [Profile] [Profile] 217 xp | lvl 6 (duck hater) / 53 xp pts for lvl sup. | karma: 2.65% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 32% | gun reliability: 90% | armor: 12% | deflection: 56%
[01:03:58] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.922s | average react. time: 1mn43.348s | 29 ducks (incl. 1 golden duck) | 59 misses | 8 accidents | 5 empty shots | 31 wild shots | 88 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized.
[01:04:03] DuckHunt mrinfinity > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[01:04:39] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[01:04:45] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[01:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:47:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.229s, which makes you a total of 610 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[01:47:11] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[01:51:27] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 5/5
[02:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:19:04] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on Dento, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[02:19:04] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on tildegreen, thanks to his deflection modifier of 51%. [accident: -7 xp] [liability insurance]
[02:19:04] DuckHunt *BANG* xO' n0s3y|afk just get shot by accident by ADMIRAL_HUBRIS. [accident: -7 xp] [liability insurance]
[02:19:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.341s, which makes you a total of 1104 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[02:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:31:03] DuckHunt *BANG* xO' DG just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -14 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[02:33:41] DuckHunt Number1Stunna > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[02:33:43] DuckHunt Number1Stunna > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[02:33:45] DuckHunt Number1Stunna > *BANG* You shot down the duck in 2mn45.273s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:09] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[02:37:10] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 10.031s, which makes you a total of 1105 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[03:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:07:03] DuckHunt End3r > *BANG* You shot down the duck in 3.519s, which makes you a total of 33 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:11:06] DuckHunt Valware > *BANG* You shot down the duck in 5.647s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:11:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[03:11:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[03:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:46:01] DuckHunt mrinfinity > *BANG* You shot down the duck in 1.666s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.018s, which makes you a total of 1106 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:49:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.406s, which makes you a total of 1107 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:53:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.844s, which makes you a total of 1108 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:37:27] DuckHunt Peorth > Missed. [missed: -3 xp]
[05:37:29] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[05:37:31] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[05:37:32] DuckHunt Peorth > *BANG* You shot down the duck in 31.799s, which makes you a total of 297 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:46:03] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[05:46:06] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:46:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[05:46:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[05:46:10] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 10.003s, which makes you a total of 1109 ducks (including 112 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[06:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:24:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.972s, which makes you a total of 1110 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:41:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:41:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.16s, which makes you a total of 1111 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.465s, which makes you a total of 1112 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[06:43:07] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[06:43:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.919s, which makes you a total of 1113 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:51:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:09:58] DuckHunt TheFatherMind > *BANG* You shot down the duck in 1mn57.741s, which makes you a total of 1114 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.605s, which makes you a total of 1115 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:53:04] DuckHunt phish > *BANG* You shot down the duck in 3.365s, which makes you a total of 84 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[07:53:23] DuckHunt phish > You throw a bucket of water on thefathermind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[08:06:34] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 21 (duck chopper).
[08:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:27:07] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[08:27:10] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[08:27:15] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[08:27:17] DuckHunt MarlboroMan > *BANG* You shot down the duck in 16.934s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:47:11] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[08:47:14] DuckHunt MarlboroMan > *BANG* You shot down the duck in 14.365s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:09:26] DuckHunt MarlboroMan > *BANG* You shot down the duck in 25.872s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:25:07] DuckHunt slim > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[09:25:17] DuckHunt slim > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[09:25:21] DuckHunt slim > *BANG* You shot down the duck in 20.81s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:32] DuckHunt slim > Missed. [missed: -1 xp]
[09:27:37] DuckHunt slim > *BANG* You shot down the duck in 37.21s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:31:19] DuckHunt MarlboroMan > *BANG* You shot down the duck in 3mn18.262s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:06:58] DuckHunt Olivia2B > *BANG* You shot down the duck in 57.92s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:51:17] DuckHunt topaz > *BANG* You shot down the duck in 17.083s, which makes you a total of 16 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[10:51:18] DuckHunt topaz > By searching the bushes around the duck, you find... a pile of feathers.
[11:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:01:24] DuckHunt topaz > *BANG* You shot down the duck in 1mn24.277s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:32:12] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[11:32:13] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 3/3
[11:32:13] DuckHunt *BANG* xO' Vultyre just get shot by accident by ComputerTech. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[11:32:19] DuckHunt *PEWWW* ComputerTech's bullet ricochetes on zaymington, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[11:32:19] DuckHunt ComputerTech returns ComputerTech's gun to him.
[11:32:19] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[11:32:20] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[11:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:05] DuckHunt Phoenix > *BANG* You shot down the duck in 4.824s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:07] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[11:47:09] DuckHunt ComputerTech > *BANG* You shot down the duck in 8.554s, which makes you a total of 121 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:49:04] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[11:49:06] DuckHunt *PEWWW* ComputerTech's bullet ricochetes on updog, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[11:49:44] DuckHunt topaz > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[11:49:50] DuckHunt topaz > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[11:49:55] DuckHunt *BANG* xO' mogabiboumi just get shot by accident by topaz. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:50:00] DuckHunt ComputerTech returns topaz's gun to him.
[11:50:19] DuckHunt topaz > Missed. [missed: -1 xp]
[11:50:19] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[11:50:27] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:50:34] DuckHunt topaz > *BANG* You shot down the duck in 7.217s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:12] DuckHunt topaz > *BANG* You shot down the duck in 11.552s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:09:17] DuckHunt topaz > *BANG* You shot down the duck in 17.256s, which makes you a total of 20 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[12:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:16] DuckHunt topaz > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:29:23] DuckHunt Syndus > Missed. [missed: -1 xp]
[12:29:23] DuckHunt topaz > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:32] DuckHunt topaz > Missed. [missed: -1 xp]
[12:29:38] DuckHunt topaz > Missed. [missed: -1 xp]
[12:29:46] DuckHunt topaz > *BANG* You shot down the golden duck in 45.77s, which makes you a total of 21 ducks (including 1 golden duck) on #computertech. \_X< *KWAK* [36 xp]
[12:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:53:44] DuckHunt wez > *BANG* You shot down the duck in 44.302s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:05] DuckHunt wez > *BANG* You shot down the duck in 3.846s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:08:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:13:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[13:15:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:49:05] DuckHunt h4 > *BANG* You shot down the duck in 4.153s, which makes you a total of 299 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:49:05] DuckHunt h4 > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[14:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:01:08] DuckHunt wildting2 > Missed. [missed: -1 xp]
[14:01:10] DuckHunt wildting2 > Missed. [missed: -1 xp]
[14:01:11] DuckHunt wildting2 > *BANG* You shot down the duck in 10.646s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:31:50] DuckHunt franstam > *BANG* You shot down the duck in 1mn50.412s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:32:07] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[15:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:15:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:47:05] DuckHunt Number1Stunna > Missed. [missed: -1 xp]
[15:47:07] DuckHunt Number1Stunna > Missed. [missed: -1 xp]
[15:47:09] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:47:09] DuckHunt Number1Stunna > Missed. [missed: -1 xp]
[16:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:12:44] DuckHunt phatty > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 1/1
[16:12:49] DuckHunt phatty > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 1/1
[16:12:51] DuckHunt phatty > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 1/1
[16:12:55] DuckHunt phatty > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 1/1
[16:13:13] DuckHunt phatty > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 1/1
[16:13:16] DuckHunt phatty > *BANG* You shot down the duck in 1mn15.907s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[16:13:32] DuckHunt Hunting stats for phatty: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 1/2 | jammed: no (2 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] 1 xp | lvl 1 (tourist) / 19 xp pts for lvl sup. | karma: 42.86% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 25% | gun reliability: 85% | armor: 0% | deflection: 51%
[16:13:33] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1mn15.907s | average react. time: 5mn51.021s | 1 duck (incl. 0 golden duck) | 3 misses | 1 accident | 0 empty shot | 2 wild shots | 4 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[16:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:32:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:04:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:43:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:54:06] DuckHunt h4 > *BANG* You shot down the duck in 6.241s, which makes you a total of 300 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:03:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[18:03:12] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[18:03:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.992s, which makes you a total of 611 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:22:03] DuckHunt h4 > *BANG* You shot down the duck in 3.146s, which makes you a total of 301 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:22:04] DuckHunt h4 > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[18:22:07] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 4/4
[18:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:04] DuckHunt h4 > *BANG* You shot down the duck in 3.056s, which makes you a total of 302 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:42:06] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[18:42:07] DuckHunt RicoSuav3 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:19:03] DuckHunt Valware > *BANG* You shot down the duck in 3.48s, which makes you a total of 8 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[19:19:04] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -9 xp] [GUN CONFISCATED: wild fire]
[19:20:38] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[19:20:40] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[19:20:45] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[19:20:46] DuckHunt Valware > You buy a ducks detector in exchange for 50 xp points. You will be notified by a notice when the next duck will soar. Your purchase made you go back to level 2 (noob).
[19:20:47] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[19:20:55] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[19:20:58] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[19:26:01] DuckHunt Valware > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:27:03] DuckHunt Valware > You are not armed.
[19:27:07] DuckHunt TheFatherMind > You are not armed.
[19:27:08] DuckHunt Valware > You are not armed.
[19:27:12] DuckHunt TheFatherMind > You are not armed.
[19:27:16] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[19:27:17] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[19:27:46] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[19:28:59] DuckHunt Valware > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 1 (tourist).
[19:29:02] DuckHunt Valware > Missed. [missed: -1 xp]
[19:29:04] DuckHunt Valware > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[19:29:07] DuckHunt Valware > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[19:29:08] DuckHunt Valware > Missed. [missed: -1 xp]
[19:29:09] DuckHunt Valware > By searching the bushes around the duck, you find... a four-leaf clover with only 3 left.
[19:29:09] DuckHunt Valware > *BANG* You shot down the duck in 2mn9.57s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:31:22] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 2/5
[19:31:26] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[19:31:28] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[19:31:35] DuckHunt Hunting stats for valware: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/2 | jammed: no (8 times) | confisc.: no (7 times) [Profile] [Profile] [Profile] 8 xp | lvl 1 (tourist) / 12 xp pts for lvl sup. | karma: 24.14% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 34% | gun reliability: 85% | armor: 0% | deflection: 51%
[19:31:36] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.176s | average react. time: 2mn39.881s | 9 ducks (incl. 1 golden duck) | 17 misses | 2 accidents | 2 empty shots | 5 wild shots | 26 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[19:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:47:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.147s, which makes you a total of 1116 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[19:47:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[20:02:55] DuckHunt h4 > You throw a bucket of water on Valware in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:42:09] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[20:42:10] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[20:42:12] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 10.754s, which makes you a total of 1117 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[20:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:50:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[20:50:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.675s, which makes you a total of 1118 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[20:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:55:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.097s, which makes you a total of 1119 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:14:15] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 14.194s, which makes you a total of 1120 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:21:04] DuckHunt Syndus > *BANG* You shot down the duck in 3.307s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:53:22] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[21:53:23] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[22:00:59] DuckHunt Hunting stats for topaz: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 1/2 | jammed: no (10 times) | confisc.: no (5 times) [Profile] [Profile] [Profile] 88 xp | lvl 3 (trainee) / 2 xp pts for lvl sup. | karma: 64.71% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 45% | gun reliability: 87% | armor: 5% | deflection: 53%
[22:01:00] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.433s | average react. time: 3mn22.298s | 21 ducks (incl. 1 golden duck) | 25 misses | 2 accidents | 3 empty shots | 3 wild shots | 46 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[22:01:50] DuckHunt topaz > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[22:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:22:08] DuckHunt topaz > Missed. [missed: -1 xp]
[22:22:11] DuckHunt Number1Stunna > *BANG* You shot down the duck in 2mn10.711s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:47] DuckHunt topaz > *BANG* You shot down the duck in 46.576s, which makes you a total of 22 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[22:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:28:53] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[22:28:57] DuckHunt *PEWWW* RicoSuav3's bullet ricochetes on crissy, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[22:29:12] DuckHunt RicoSuav3 > You are not armed.
[22:29:20] DuckHunt RicoSuav3 > You are not armed.
[22:29:22] DuckHunt RicoSuav3 > You are not armed.
[22:30:00] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[22:30:00] DuckHunt Chiester > Missed. [missed: -1 xp]
[22:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[22:51:03] DuckHunt mrinfinity > *BANG* You shot down the duck in 2.896s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:51:03] DuckHunt mrinfinity > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[22:51:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[23:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:23:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.617s, which makes you a total of 1121 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:23:07] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... a used condom.
[23:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:40:11] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3mn10.254s, which makes you a total of 1122 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
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