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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Sunday, December 31, 2023
[00:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:00:04] DuckHunt Ziginox > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[00:00:05] DuckHunt Ziginox > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[00:00:06] DuckHunt Ziginox > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[00:00:07] DuckHunt Ziginox > Missed. [missed: -1 xp]
[00:00:08] DuckHunt Ziginox > Missed. [missed: -1 xp]
[00:00:09] DuckHunt *PEWWW* Ziginox's bullet ricochetes on BobbyDrake, thanks to his deflection modifier of 59%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:00:09] DuckHunt *BANG* xO' Saphir^FS just get shot by accident by Ziginox. [accident: -4 xp]
[00:00:09] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[00:01:37] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:01:38] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:02:12] DuckHunt mrinfinity > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[00:02:21] DuckHunt mrinfinity > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:18:48] DuckHunt mrinfinity > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[00:18:53] DuckHunt mrinfinity > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[00:18:56] DuckHunt foxy > *BOOM* You shot down the golden duck in 1mn56.224s, which makes you a total of 259 ducks (including 28 golden ducks) on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [48 xp] [expl. ammo]
[00:18:56] DuckHunt mrinfinity > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[00:19:11] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 6/8 | charg.: 3/4 | jammed: no (36 times) | confisc.: no (66 times) [Profile] [Profile] [Profile] 1381 xp | lvl 16 (duck disassembler) / 139 xp pts for lvl sup. | karma: 61.12% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 53% | gun reliability: 97% | armor: 37% | deflection: 66%
[00:19:12] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.188s | average react. time: 1mn24.202s | 259 ducks (incl. 28 golden ducks) | 222 misses | 29 accidents | 51 empty shots | 38 wild shots | 481 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[00:19:29] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[00:19:40] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[00:19:52] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 15 (duck flattener).
[00:20:00] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[01:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:35:07] DuckHunt wildting > Missed. [missed: -1 xp]
[01:35:12] DuckHunt wildting > Missed. [missed: -1 xp]
[01:35:14] DuckHunt *BANG* xO' Kumool just get shot by accident by wildting. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:35:14] DuckHunt wildting is demoted to level 0 (public danger).
[01:35:18] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:35:20] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:35:22] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:35:24] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[01:35:25] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[01:35:27] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[01:35:34] DuckHunt Kumool > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[01:35:35] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[01:35:36] DuckHunt Kumool > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[01:35:38] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:35:39] DuckHunt Kumool > *BANG* You shot down the golden duck in 38.369s, which makes you a total of 41 ducks (including 8 golden ducks) on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [60 xp]
[01:35:39] DuckHunt Kumool > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 50 xp points ! [50 xp]
[01:35:40] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[01:37:10] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:37:11] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:37:27] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[01:37:35] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 5/5
[01:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:44:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.89s, which makes you a total of 765 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:50:03] DuckHunt wildting2 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 3/3
[01:50:06] DuckHunt wildting2 > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 3/3
[01:50:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.353s, which makes you a total of 766 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:12:06] DuckHunt wildting2 > Missed. [missed: -1 xp]
[02:12:07] DuckHunt wildting2 > Missed. [missed: -1 xp]
[02:12:08] DuckHunt wildting2 > *BANG* You shot down the duck in 7.915s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:12:12] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:38:00] DuckHunt Syndus > Missed. [missed: -1 xp]
[02:38:00] DuckHunt Syndus is demoted to level 9 (duck plucker).
[02:38:05] DuckHunt Syndus > *BANG* You shot down the duck in 1mn4.708s, which makes you a total of 49 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [10 xp]
[02:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:48:05] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 5.419s, which makes you a total of 234 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.783s, which makes you a total of 767 ducks on #computertech. You are promoted to level 35 (duck pulverizer). \_X< *KWAK* [18 xp] [four-leaf clover]
[03:11:07] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[03:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:13:03] DuckHunt TheFatherMind > *CLACK* JAMMED GUN
[03:13:07] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 3/5 | Chargers: 5/5
[03:13:10] DuckHunt TheFatherMind > *BANG* You shot down the duck in 9.752s, which makes you a total of 1174 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:13:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[03:18:09] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 5/5 | jammed: no (39 times) | confisc.: no (151 times) [Profile] [Profile] [Profile] 6303 xp | lvl 35 (duck pulverizer) / 347 xp pts for lvl sup. | karma: 62.16% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 57% | gun reliability: 99%+0% | armor: 85% | deflection: 85%
[03:18:10] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 56.88s | 767 ducks (incl. 79 golden ducks) | 561 misses | 94 accidents | 162 empty shots | 76 wild shots | 1328 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Grease / Infrared detect. / Liability insur. / Silencer
[03:18:39] DuckHunt ADMIRAL_HUBRIS > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[03:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:19:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.757s, which makes you a total of 768 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:22] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 21.47s, which makes you a total of 769 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:34:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[04:34:13] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[04:34:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.132s, which makes you a total of 770 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.386s, which makes you a total of 771 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:49:13] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:12:03] DuckHunt jmjl > *BANG* You shot down the duck in 3.309s, which makes you a total of 15 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[05:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:23:21] DuckHunt Syndus > *BANG* You shot down the duck in 2mn20.906s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:09:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[06:09:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.524s, which makes you a total of 772 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:09:24] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 4/5
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.534s, which makes you a total of 773 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:03] DuckHunt Peorth > *BANG* You shot down the duck in 2.921s, which makes you a total of 305 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:03] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[06:43:05] DuckHunt mrinfinity > *BANG* You shot down the duck in 5.484s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:43:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:04] DuckHunt ChRoNiC > *BANG* You shot down the duck in 3.806s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:19:29] DuckHunt Peorth > *BANG* You shot down the duck in 1mn29.297s, which makes you a total of 306 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:19:30] DuckHunt Peorth > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[07:24:02] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[07:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:31:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[07:31:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[07:31:09] DuckHunt mrinfinity > You are not armed.
[07:31:13] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[07:31:14] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[07:31:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.514s, which makes you a total of 774 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[07:31:16] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[07:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:52:00] DuckHunt Phoenix > Missed. [missed: -1 xp]
[07:52:02] DuckHunt Phoenix > Missed. [missed: -1 xp]
[07:52:05] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 3/3
[07:52:07] DuckHunt Phoenix > *BANG* You shot down the duck in 3mn6.138s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:05:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:20:03] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[08:21:03] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[08:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:30:07] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[08:30:10] DuckHunt ChRoNiC > *BANG* You shot down the duck in 1mn9.095s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:37:58] DuckHunt Peorth > *BANG* You shot down the duck in 1mn57.124s, which makes you a total of 307 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:38:08] DuckHunt The top duck(s) are: thefathermind with 10611 xp | admiral_hubris with 6404 xp | peorth with 4590 xp | h4 with 2575 xp | neo_nemesis with 1856 xp
[09:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:12:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.326s, which makes you a total of 775 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[09:12:09] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[09:12:23] DuckHunt KaitoDaumoto > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[09:13:20] DuckHunt h4 > You throw a bucket of water on KaitoDaumoto in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[09:20:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:20:03] DuckHunt h4 > *BANG* You shot down the duck in 1.779s, which makes you a total of 333 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:09] DuckHunt h4 > *BANG* You shot down the duck in 8.946s, which makes you a total of 334 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:06] DuckHunt phatty > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 2/2
[09:28:07] DuckHunt phatty > *BANG* You shot down the duck in 6.069s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:28:07] DuckHunt phatty > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[09:29:26] DuckHunt h4 > You throw a bucket of water on phatty in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[09:29:34] DuckHunt phatty > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 4 (duck misser).
[09:29:40] DuckHunt h4 > You throw a handful of sand in phatty's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[09:29:42] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle phatty with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[09:29:53] DuckHunt phatty > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 4 (duck misser).
[09:29:53] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[09:30:03] DuckHunt phatty > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 4 (duck misser).
[09:30:10] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[09:30:13] DuckHunt phatty > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 11 seconds.
[09:31:31] DuckHunt phatty > You just bought dry clothes in exchange for 7 xp points.
[10:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:11:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.853s, which makes you a total of 776 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:22:07] DuckHunt sushi-chan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[10:22:11] DuckHunt sushi-chan > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[10:22:12] DuckHunt sushi-chan > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:22:15] DuckHunt sushi-chan > Missed. [missed: -1 xp]
[10:22:17] DuckHunt sushi-chan > Missed. [missed: -1 xp]
[10:22:19] DuckHunt sushi-chan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:22:22] DuckHunt sushi-chan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:22:23] DuckHunt sushi-chan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:22:25] DuckHunt sushi-chan > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[10:22:27] DuckHunt sushi-chan > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[10:22:28] DuckHunt sushi-chan > *BANG* You shot down the golden duck in 28.202s, which makes you a total of 9 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [60 xp]
[10:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:44:02] DuckHunt h4 > *BANG* You shot down the duck in 1.982s, which makes you a total of 335 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:44:03] DuckHunt h4 > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[11:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:18:33] DuckHunt BobbyDrake > *BANG* You shot down the duck in 33.092s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:18:34] DuckHunt BobbyDrake > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[11:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:15] DuckHunt slim > Missed. [missed: -1 xp]
[11:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:49:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[11:49:35] DuckHunt CoolKevin > *BANG* You shot down one of the ducks in 2mn34.456s, which makes you a total of 101 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:51:13] DuckHunt h4 > *BANG* You shot down one of the ducks in 2mn12.018s, which makes you a total of 336 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:51:16] DuckHunt h4 > *BANG* You shot down the duck in 15.877s, which makes you a total of 337 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:02:12] DuckHunt CoolKevin > *BANG* You shot down the duck in 12.05s, which makes you a total of 102 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:09] DuckHunt CoolKevin > *BANG* You shot down the duck in 8.777s, which makes you a total of 103 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:45] DuckHunt Syndus > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:29:51] DuckHunt Syndus > Missed. [missed: -1 xp]
[12:29:54] DuckHunt Syndus > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:57] DuckHunt Syndus > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:30:00] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[12:30:03] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[12:30:07] DuckHunt Syndus > *BANG* You shot down the golden duck in 1mn6.924s, which makes you a total of 51 ducks (including 5 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[12:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:46:03] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/8 | Chargers: 4/4
[12:46:05] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 1/8 | Chargers: 4/4
[12:46:06] DuckHunt h4 > *BANG* You shot down the duck in 5.572s, which makes you a total of 338 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:46:08] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[13:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:01:05] DuckHunt h4 > Missed. [missed: -3 xp]
[13:01:09] DuckHunt h4 > *BANG* You shot down the duck in 8.538s, which makes you a total of 339 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:09:00] DuckHunt h4 > *BANG* You shot down one of the ducks in 1mn59.843s, which makes you a total of 340 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:09:00] DuckHunt *PEWWW* h4's bullet ricochetes on Kowal, thanks to his deflection modifier of 64%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[13:09:04] DuckHunt h4 > You are not armed.
[13:11:31] DuckHunt kkawg > Missed. [missed: -1 xp]
[13:11:38] DuckHunt kkawg > *BANG* You shot down the duck in 3mn37.933s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:11:50] DuckHunt h4 > You throw a bucket of water on kkawg in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[13:12:39] DuckHunt kkawg > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 12 seconds.
[13:12:40] DuckHunt kkawg > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 11 seconds.
[13:13:25] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[13:23:55] DuckHunt kkawg > You just bought dry clothes in exchange for 7 xp points.
[13:24:03] DuckHunt Hunting stats for kkawg: [Weapon][Weapon][Weapon] ammo: 4/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 7 xp | lvl 1 (tourist) / 13 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 33% | gun reliability: 85% | armor: 0% | deflection: 51%
[13:24:04] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.928s | average react. time: 3mn37.925s | 2 ducks (incl. 0 golden duck) | 4 misses | 0 accident | 0 empty shot | 2 wild shots | 6 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[13:30:39] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[13:30:40] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[13:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:44:15] DuckHunt kkawg > *BANG* You shot down the duck in 15.196s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:03:57] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[14:04:00] DuckHunt HelderHeid > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/9 | Chargers: 3/3
[14:04:04] DuckHunt HelderHeid > *Crr..CLICK* You unjam your gun. | Ammo: 2/9 | Chargers: 3/3
[14:04:07] DuckHunt HelderHeid > *BANG* You shot down the duck in 3mn6.82s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:19:23] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[14:19:24] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[14:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:33:45] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[14:33:46] DuckHunt BobbyDrake > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[14:33:51] DuckHunt BobbyDrake > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[14:33:53] DuckHunt BobbyDrake > *BANG* You shot down the duck in 52.62s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:10] DuckHunt *PEWWW* HelderHeid's bullet ricochetes on yukiusagi, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:51:20] DuckHunt HelderHeid > You are not armed.
[14:53:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[14:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:03:03] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[15:07:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:49:30] DuckHunt deadly > *BANG* You shot down the duck in 29.7s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:49:38] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 0/9 | charg.: 3/3 | jammed: no (21 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 469 xp | lvl 9 (duck plucker) / 71 xp pts for lvl sup. | karma: 45.24% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 45% | gun reliability: 93% | armor: 20% | deflection: 59%
[15:49:39] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.101s | average react. time: 3mn21.079s | 61 ducks (incl. 3 golden ducks) | 72 misses | 13 accidents | 11 empty shots | 7 wild shots | 133 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[15:50:03] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[16:08:23] DuckHunt dankor63 > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 2/2
[16:08:37] DuckHunt Hunting stats for dankor63: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 2/2 | jammed: no (3 times) | confisc.: no (4 times) [Profile] [Profile] [Profile] -1 xp | lvl 1 (tourist) / 21 xp pts for lvl sup. | karma: 5.88% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 30% | gun reliability: 85% | armor: 0% | deflection: 51%
[16:08:38] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 7.121s | average react. time: 2mn8.44s | 4 ducks (incl. 0 golden duck) | 9 misses | 2 accidents | 0 empty shot | 3 wild shots | 13 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[16:13:14] DuckHunt slim > You throw a handful of sand in dankor63's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[16:18:27] DuckHunt dankor63 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2 [sand by slim]
[16:18:33] DuckHunt dankor63 > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[16:18:46] DuckHunt dankor63 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:20:00] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[16:20:01] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[16:20:23] DuckHunt dankor63 > You are not armed.
[16:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:26:16] DuckHunt kkawg > Missed. [missed: -1 xp]
[16:26:18] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[16:26:20] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[16:26:20] DuckHunt kkawg > Missed. [missed: -1 xp]
[16:29:23] DuckHunt slim > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:48:04] DuckHunt HelderHeid > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/9 | Chargers: 2/3
[16:48:08] DuckHunt HelderHeid > *Crr..CLICK* You unjam your gun. | Ammo: 8/9 | Chargers: 2/3
[16:48:12] DuckHunt *PEWWW* HelderHeid's bullet ricochetes on mrinfinity, thanks to his deflection modifier of 57%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:49:39] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:49:41] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:49:42] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:49:43] DuckHunt h4 > Missed. [missed: -3 xp]
[16:49:45] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[16:49:46] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[16:49:48] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[16:49:48] DuckHunt *PEWWW* h4's bullet ricochetes on sorcerer, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[16:49:51] DuckHunt h4 > You are not armed.
[16:50:05] DuckHunt h4 > You are not armed.
[16:53:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[16:53:14] DuckHunt wheels > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:54:04] DuckHunt kkawg > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:54:06] DuckHunt kkawg > You are not armed.
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:09] DuckHunt kkawg > You are not armed.
[16:59:19] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[16:59:20] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:03:20] DuckHunt slim > You are not armed.
[17:04:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[17:04:08] DuckHunt HelderHeid > You are not armed.
[17:04:50] DuckHunt slim > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 1 (tourist).
[17:06:00] DuckHunt kkawg > You are not rich enough to make this purchase.
[17:06:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:55:39] DuckHunt freewifi > Missed. [missed: -1 xp]
[17:55:41] DuckHunt freewifi > *BANG* You shot down the duck in 40.828s, which makes you a total of 19 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[17:56:20] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 7/9 | charg.: 2/3 | jammed: no (22 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 463 xp | lvl 9 (duck plucker) / 77 xp pts for lvl sup. | karma: 42.69% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 45% | gun reliability: 93% | armor: 20% | deflection: 59%
[17:56:21] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.101s | average react. time: 3mn21.76s | 61 ducks (incl. 3 golden ducks) | 74 misses | 14 accidents | 11 empty shots | 7 wild shots | 135 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[17:58:07] DuckHunt dankor63 > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[18:04:40] DuckHunt foxy > You can't throw a bucket of water on dankor63 since he is not here.
[18:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:23:24] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[18:23:28] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[18:23:32] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[18:23:32] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:04] DuckHunt foxy > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[18:42:04] DuckHunt foxy > *BANG* You shot down the duck in 3.564s, which makes you a total of 260 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [16 xp] [four-leaf clover]
[18:42:24] DuckHunt kkawg > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[18:42:32] DuckHunt The top duck(s) are: thefathermind with 10611 xp | admiral_hubris with 6432 xp | peorth with 4590 xp | h4 with 2564 xp | neo_nemesis with 1856 xp
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:03] DuckHunt foxy > *BOOM* You shot down the duck in 2.922s, which makes you a total of 261 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[18:44:08] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 3/4
[19:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:01:06] DuckHunt ChRoNiC > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[19:01:10] DuckHunt ChRoNiC > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[19:01:11] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[19:01:14] DuckHunt ChRoNiC > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[19:01:14] DuckHunt ChRoNiC > *BANG* You shot down the duck in 13.619s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:06:07] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[19:06:10] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[19:06:12] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:06:15] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:06:17] DuckHunt End3r > Missed. [missed: -1 xp]
[19:06:22] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[19:06:23] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[19:06:24] DuckHunt End3r > Missed. [missed: -1 xp]
[19:06:24] DuckHunt ChRoNiC > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/3
[19:06:26] DuckHunt End3r > *BOOM* You shot down the golden duck in 25.863s, which makes you a total of 39 ducks (including 5 golden ducks) on #computertech. \_X< *KWAK* [60 xp] [expl. ammo]
[19:06:27] DuckHunt ChRoNiC > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/3
[19:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:10] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[19:26:12] DuckHunt PapaFrog > *BANG* You shot down the duck in 11.004s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:27:05] DuckHunt ComputerTech > *BANG* You shot down the duck in 4.179s, which makes you a total of 140 ducks on #computertech. You are promoted to level 14 (duck eater). \_X< *KWAK* [10 xp]
[19:27:05] DuckHunt ComputerTech > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[19:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:28:19] DuckHunt *BANG* xO' Trivia just get shot by accident by HelderHeid. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:28:58] DuckHunt ComputerTech returns HelderHeid's gun to him.
[19:33:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:04:03] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[20:04:04] DuckHunt ChRoNiC > *BANG* You shot down the duck in 4.411s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:04:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[20:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:18:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.154s, which makes you a total of 777 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:42:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.009s, which makes you a total of 778 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:46:53] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[21:46:54] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[21:46:58] DuckHunt Hunting stats for dankor63: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 2/2 | jammed: no (4 times) | confisc.: no (5 times) [Profile] [Profile] [Profile] -3 xp | lvl 1 (tourist) / 23 xp pts for lvl sup. | karma: 11.11% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 28% | gun reliability: 85% | armor: 0% | deflection: 51%
[21:46:59] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 7.121s | average react. time: 2mn8.44s | 4 ducks (incl. 0 golden duck) | 10 misses | 2 accidents | 0 empty shot | 4 wild shots | 14 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[21:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:48:03] DuckHunt dankor63 > Missed. [missed: -1 xp]
[21:48:06] DuckHunt dankor63 > Missed. [missed: -1 xp]
[21:48:06] DuckHunt dankor63 is demoted to level 0 (public danger).
[21:48:10] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:48:10] DuckHunt dankor63 > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 2/1
[21:48:13] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/5
[21:48:16] DuckHunt dankor63 > Missed. [missed: -1 xp]
[21:48:17] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[21:48:17] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:48:18] DuckHunt dankor63 > Missed. [missed: -1 xp]
[21:48:19] DuckHunt dankor63 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:48:20] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 19.83s, which makes you a total of 779 ducks (including 80 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[21:48:20] DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[21:48:23] DuckHunt dankor63 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:50:01] DuckHunt Hunting stats for dankor63: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/1 | jammed: no (4 times) | confisc.: yes (6 times) [Profile] [Profile] [Profile] -9 xp | lvl 0 (public danger) / 5 xp pts for lvl sup. | karma: 15.79% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 21% | gun reliability: 85% | armor: 0% | deflection: 50%
[21:50:02] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 7.121s | average react. time: 2mn26.465s | 4 ducks (incl. 0 golden duck) | 15 misses | 2 accidents | 0 empty shot | 5 wild shots | 19 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[21:52:25] DuckHunt Hunting stats for dankor63: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/1 | jammed: no (4 times) | confisc.: yes (6 times) [Profile] [Profile] [Profile] -9 xp | lvl 0 (public danger) / 5 xp pts for lvl sup. | karma: 15.79% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 21% | gun reliability: 85% | armor: 0% | deflection: 50%
[21:52:26] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 7.121s | average react. time: 2mn26.465s | 4 ducks (incl. 0 golden duck) | 15 misses | 2 accidents | 0 empty shot | 5 wild shots | 19 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[21:52:29] DuckHunt Hunting stats for dankor63: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/1 | jammed: no (4 times) | confisc.: yes (6 times) [Profile] [Profile] [Profile] -9 xp | lvl 0 (public danger) / 5 xp pts for lvl sup. | karma: 15.79% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 21% | gun reliability: 85% | armor: 0% | deflection: 50%
[21:52:30] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 7.121s | average react. time: 2mn26.465s | 4 ducks (incl. 0 golden duck) | 15 misses | 2 accidents | 0 empty shot | 5 wild shots | 19 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[21:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:54:05] DuckHunt dankor63 > You are not armed.
[21:54:12] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[21:54:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.065s, which makes you a total of 780 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:54:22] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/5
[21:54:39] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:54:40] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:54:45] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[22:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:18:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.559s, which makes you a total of 781 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.772s, which makes you a total of 782 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[22:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:31:42] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[22:31:48] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[22:31:51] DuckHunt CoolKevin > *BANG* You shot down the duck in 50.694s, which makes you a total of 104 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:08] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[22:51:11] DuckHunt HelderHeid > *BANG* You shot down the duck in 11.116s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:04:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:04:07] DuckHunt LoneWolf367 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[23:05:58] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[23:06:24] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[23:06:30] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[23:06:36] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[23:06:40] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[23:06:47] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[23:07:00] DuckHunt slim > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:07:07] DuckHunt slim > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:07:13] DuckHunt slim > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[23:07:18] DuckHunt slim > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:07:25] DuckHunt slim > Missed. [missed: -1 xp]
[23:07:30] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[23:07:34] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 1/2
[23:07:40] DuckHunt slim > Missed. [missed: -1 xp]
[23:07:44] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 1/2
[23:07:49] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 1/2
[23:07:50] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:07:52] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[23:07:53] DuckHunt slim > Missed. [missed: -1 xp]
[23:07:56] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[23:07:57] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 1/2
[23:07:58] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[23:08:00] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[23:08:01] DuckHunt *BANG* xO' Jack4ss just get shot by accident by ADMIRAL_HUBRIS. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[23:08:02] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 1/2
[23:08:05] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 1/2
[23:08:12] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 1/2
[23:08:12] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:08:14] DuckHunt slim > *BANG* You shot down the golden duck in 4mn12.86s, which makes you a total of 9 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
[23:08:14] DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[23:08:16] DuckHunt ADMIRAL_HUBRIS > Your gun is not confiscated.
[23:09:05] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 4/5
[23:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:21:08] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[23:21:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.567s, which makes you a total of 783 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
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